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 Malaysia iPhone Apps & Games Developers Thread, No JOB ADVERTISING ALLOWED!!

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iGrimLock
post Aug 19 2010, 01:25 AM

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QUOTE(sooyewguan @ Aug 18 2010, 01:33 PM)
AppStore just approved a lite version of the game I developed. Feel free to try it out and send me your comments. Thanks first.

http://itunes.apple.com/us/app/panic-block...d385771787?mt=8
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Hey Soo yew guan, that's nice game. What do you use to create it? opengl? or cocos2d?
good luck man. i have one game too.. but it sucks.. haha thinking to do a major update though..
hmm.gif
sooyewguan
post Aug 19 2010, 04:50 PM

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QUOTE(iGrimLock @ Aug 19 2010, 01:25 AM)
Hey Soo yew guan, that's nice game. What do you use to create it? opengl? or cocos2d?
good luck man. i have one game too.. but it sucks.. haha thinking to do a major update though..
hmm.gif
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Thanks, I am glad you like it. I was using Cocos2d before, but I recently switch to the game engine created by 71Squared (http://www.71squared.com).

Based on my experience Cocos2d is basically easier to code your game, but I am facing a lots problem in integrating other features I want for my game.
The 71Squared game engine, on the other hand, is based on original OpenGL that you got from XCode template. Although it take time to understand the structure as compared to Cocos2d.
qawyhamz
post Aug 19 2010, 06:05 PM

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hi

just found one interesting article

http://www.tuaw.com/2010/08/18/has-the-iph...lready-crashed/

it talked about another article that said that the app market have already crashed
http://www.develop-online.net/news/35640/T...already-crashed
QUOTE
Hitting his point home he added: “This market has already crashed. You cannot sell your game for 99 cents and expect a return.”


the tuaw.com article summarised
QUOTE
That said, the market certainly hasn't "crashed." Apple wanted an app ecosystem that anyone with a Mac and some knowledge and time could join, and that's what they've got -- a developer who puts a worthy amount of time and talent into an app, with some help and promotion from sites like ours, can likely turn over a profit, if not make a good amount of money. Sure, the App Store's not very friendly to big budget producers, but that's probably not what Apple wanted in the first place anyway.


what i can understand from the article is that big company like EA is not getting the big bucks that they wanted, those that are making bucks are small developer. if this is true then more power to the little guys, yeyyy rclxm9.gif

reading through the comments i found this fascinating point
QUOTE
Actually you need to sell 215 copies of a $1 app to see a single cent. Apple doesn't pay out until you make $150, and you only get $.70 from each sale of a $.99 app, so even without the other costs that it takes to develop an app, your post is wrong


is it true?

do also read the comment section of the article also, it have been enlightening with regards to the process of app development

please do comment on this issue from the malaysian app developer thumbup.gif

thanks

akubeejays
post Aug 24 2010, 12:38 AM

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Hi. Just was wondering. Any one up to takeup any development projects? Send me a pm. Preferably within kl. Easier to deal and discuss. I have a few ideas but rhe api docs and examples are like french to me. Hahah. Im more of a learn by example guy. But as we all know iphone examples (aside tge developer site)are as rare as ss7 examples haha
carmenmark
post Aug 24 2010, 04:35 PM

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hi , all i phone user, we have a new apps named" this way please" . This is a new trend for advertising, mobile advertising in i phone. i phone user got the advantage as u can now be the agent and earn some extra money! email me for more details...

hi , all i phone user, we have a new apps named" this way please" . this is a new trend for advertising, mobile advertising in i phone is gonna be the most powerful advertisement in future. i phone user got the advantage as u can now be the agent and earn some extra money! email me for more details...

Moderators note: DO NOT DOUBLE POST PLEASE !!!!!!!!
iGrimLock
post Aug 29 2010, 01:21 PM

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sooyewguan,
I see. I haven't used any game engine so far. I wrote the game from scratch. I went to cocos2d website before, but suddenly lazy to read haha.. but quite interested to try it.

qawyhamz,
that is pretty much true. Games category is hard to compete. Because there are so many big developer who sells their game at 1.99 or 99cents. Such as Gameloft, EA, etc. And looking at their games, are mostly 3D and very polished graphics and gameplay. They can do it, because they have plenty of resources/expertise/manpower. Individual developer like us, struggles... fyi, my first game is making 0 nowadays for many2 months already.

BUT (here comes the big but), there are cases where smalltime developer make it big, like those 2 brothers who created Doodle Jump game.. making $3mil+ up to now.. so selling games its like gambling really.. haha.. if u lucky, u get the jackpot!


sooyewguan
post Aug 29 2010, 05:59 PM

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QUOTE(iGrimLock @ Aug 29 2010, 01:21 PM)
sooyewguan,
I see. I haven't used any game engine so far. I wrote the game from scratch. I went to cocos2d website  before, but suddenly lazy to read haha.. but quite interested to try it.

qawyhamz,
that is pretty much true. Games category is hard to compete. Because there are so many big developer who sells their game at 1.99 or 99cents. Such as Gameloft, EA, etc. And looking at their games, are mostly 3D and very polished graphics and gameplay. They can do it, because they have plenty of resources/expertise/manpower. Individual developer like us, struggles... fyi, my first game is making 0 nowadays for many2 months already.

BUT (here comes the big but), there are cases where smalltime developer make it big, like those 2 brothers who created Doodle Jump game.. making $3mil+ up to now.. so selling games its like gambling really.. haha.. if u lucky, u get the jackpot!
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Well, the problem is people willing to spend few bucks for a Starbuck, rather than a game. I think it is really a crucial moment when you release you game into app store, that if you can't make yourself into Top 100 within few days, most likely you will have difficulty to get a good sales.


I am working on a new game currently, hopefully this one can sell better than the first one smile.gif
» Click to show Spoiler - click again to hide... «


This post has been edited by sooyewguan: Aug 29 2010, 06:00 PM
iGrimLock
post Aug 29 2010, 10:43 PM

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sooyewguan, for some reason, im unable to open your website. cant see the spoiler either..
ken_wickedboy
post Aug 30 2010, 12:22 PM

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For some reason my previous post just got deleted. I looking for developers with any large scale project coming up. We can definitely collaborate on some project together.

QUOTE(iGrimLock @ Aug 29 2010, 01:21 PM)
sooyewguan,
I see. I haven't used any game engine so far. I wrote the game from scratch. I went to cocos2d website  before, but suddenly lazy to read haha.. but quite interested to try it.

qawyhamz,
that is pretty much true. Games category is hard to compete. Because there are so many big developer who sells their game at 1.99 or 99cents. Such as Gameloft, EA, etc. And looking at their games, are mostly 3D and very polished graphics and gameplay. They can do it, because they have plenty of resources/expertise/manpower. Individual developer like us, struggles... fyi, my first game is making 0 nowadays for many2 months already.

BUT (here comes the big but), there are cases where smalltime developer make it big, like those 2 brothers who created Doodle Jump game.. making $3mil+ up to now.. so selling games its like gambling really.. haha.. if u lucky, u get the jackpot!
*

App Store has always been the playground for indie developer and that the factor that made it more attractive than any other mobile application store out there. Most of the top 10 paid are dominated by indie and that is not something that will change anytime soon even if large developer like GameLoft and EA decided to throw app bundle for $0.99 (they are already did so).

You just need to set your marketing strategy correctly and it should sell enough to recover your cost. Focus on the Top 8 market which is U.S, Canada, UK, Australia, France, Netherland, Italy, Japan. If everything is done well, one day sales in one of these market alone will beat the one month sales for Malaysia. We all know more than half the people in Malaysia couldn't bother to purchase anything.


QUOTE(iGrimLock @ Aug 29 2010, 10:43 PM)
sooyewguan, for some reason, im unable to open your website. cant see the spoiler either..
*

It's working now.

This post has been edited by ken_wickedboy: Aug 30 2010, 12:30 PM
iGrimLock
post Aug 31 2010, 06:08 AM

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ken wickedboy, are u an indie individual developer or are you consist of many developers?


ken_wickedboy
post Aug 31 2010, 07:16 AM

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QUOTE(iGrimLock @ Aug 31 2010, 06:08 AM)
ken wickedboy, are u an indie individual developer or are you consist of many developers?
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just an indie smile.gif
swee5420
post Aug 31 2010, 07:31 PM

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Hi guys,

As an iOS developer too, I would like to plan a meet up for local developers.

As I could see most of the developers are individuals, therefore it will be great if we could meet up and share our mind and at least we know we are not alone smile.gif

How about this sunday 5/9/2010 around kl or pj area?


iGrimLock
post Aug 31 2010, 08:50 PM

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QUOTE(ken_wickedboy @ Aug 31 2010, 07:16 AM)
just an indie smile.gif
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Great. I am an indie too. I'd like to ask do you register your company with SSM?
Care to share about the process to register if you did it? I am still assigned to an individual
developer account with iTunes.
ken_wickedboy
post Sep 1 2010, 05:53 PM

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Hey GrimLock. The company is not registered locally. Am an unregistered sole proprietor.
david888
post Sep 1 2010, 06:22 PM

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hi all developers,

did any of you recently release any new app being rejected due to the app doesn't run well on ipad? i don't have the real ipad yet, but i already fully tested my app using the ipad simulator and iphone 3GS device, the app is working well. but apple sent me an email saying the app is ok for running on iphone, but some parts are not working on the ipad.

did you all test the app using the real ipad? looks like the ipad simulator is really not as good as the iphone simulator.

iGrimLock
post Sep 2 2010, 04:07 PM

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QUOTE(ken_wickedboy @ Sep 1 2010, 05:53 PM)
Hey GrimLock. The company is not registered locally. Am an unregistered sole proprietor.
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I see. thanks.
ken_wickedboy
post Sep 3 2010, 01:31 AM

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QUOTE(david888 @ Sep 1 2010, 06:22 PM)
hi all developers,

did any of you recently release any new app being rejected due to the app doesn't run well on ipad? i don't have the real ipad yet, but i already fully tested my app using the ipad simulator and iphone 3GS device, the app is working well. but apple sent me an email saying the app is ok for running on iphone, but some parts are not working on the ipad.

did you all test the app using the real ipad? looks like the ipad simulator is really not as good as the iphone simulator.
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Don't really have an iPad as a test device yet but I doubt it really matters unless you're building a Universal binary or unless it screws up big time? Did they specify?
david888
post Sep 3 2010, 08:01 AM

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QUOTE(ken_wickedboy @ Sep 3 2010, 01:31 AM)
Don't really have an iPad as a test device yet but I doubt it really matters unless you're building a Universal binary or unless it screws up big time? Did they specify?
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i can't find out the problem using ipad simulator, Apple reveiw the app using real ipad. well, i think i better temporary change the targeted device family to iphone only, and lets see what will happen next.
ken_wickedboy
post Sep 3 2010, 04:42 PM

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Did you intended for a Universal binary? Binary that supports iPad rather than the typical X2 mode, requires you to support all orientation. That is probably the most obvious fix!
david888
post Sep 3 2010, 11:13 PM

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QUOTE(ken_wickedboy @ Sep 3 2010, 04:42 PM)
Did you intended for a Universal binary? Binary that supports iPad rather than the typical X2 mode, requires you to support all orientation. That is probably the most obvious fix!
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ken_wickedboy,
thanks for the info. i will double check again this weekend or next weekend. at the mean time, i re-submitted the binary with targeted for iphone/ipod only. well, since thi is my new app built using the iOS 4.0 sdk, i did predicted there might be something not so right whenever there is a new sdk. it's weird, for updated app using the iOS4.0 sdk seems ok, only new app got rejected.

This post has been edited by david888: Sep 3 2010, 11:15 PM

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