Welcome Guest ( Log In | Register )

7 Pages  1 2 3 > » Bottom

Outline · [ Standard ] · Linear+

 Great News Guys! Welcome to COD:CS!, Yay... pardon my sarcasm

views
     
TScrashtec
post Dec 5 2008, 10:19 AM, updated 17y ago

New Member
*
Junior Member
8 posts

Joined: Mar 2006


http://www.cadred.org/News/Article/44806/

DAMN : MW... yeah...

Read this article and tell me what on earth is the "COD4" Community coming to..
This is no longer COD, but merely a shell for these guys to turn it into CS... sigh

Read the article, really... its amuses me so much that you dont have to talk promod ever again. Why, coz this is set to replace promod.. yay!
Im sOOOOo Happy! ... again, pardon my sarcasm.

Anyhoo, if they are going to really implement this thing, i dont know what to say. Next thing they'll probably add is a Buy button to select weapons and a round radar which is green and fugly.


radkliler
post Dec 5 2008, 10:25 AM

WUBWUBWUB
*****
Senior Member
985 posts

Joined: Oct 2006
From: Limbo


So....err....

Whats the point of implementing this? Wouldn't they be better of to play...oh I dunno...CS:S perhaps?
TScrashtec
post Dec 5 2008, 10:36 AM

New Member
*
Junior Member
8 posts

Joined: Mar 2006


QUOTE(radkliler @ Dec 5 2008, 10:25 AM)
So....err....

Whats the point of implementing this? Wouldn't they be better of to play...oh I dunno...CS:S perhaps?
*
nah, the reason why they didnt is because they couldnt mod CS:S to what they wanted it to be. CS: Promod was supposed to be a combination of CS1.6 configs but with better graphics which was the Source engine. However, modding something like that meant they had to go into the core.

So instead of starting from scratch, they took COD4 and made promod for COD4. Now even raf1 (promod's creator) has left the project, so it means DAMN : MW will replace promod..
ryohiko
post Dec 5 2008, 11:00 AM

New Member
*
Newbie
3 posts

Joined: Jun 2007


that rules... everything like CS... lolx.
xxWraitHxx
post Dec 5 2008, 11:22 AM

New Member
*
Junior Member
49 posts

Joined: Jul 2008
other than early prenades at d start of d game... i still lov d original COD4 with minimal tinkering! As for talks bout perks, which does not help competitive gameplay or luck factor wutsoeva... me dun understand.... every1 has d same perks... so if two sets of playas with same perks go head on... its still skills dat determine the winning factor aint it? how izit not competitive? Wut is d definition?

?_? (blur look)
t3quila
post Dec 5 2008, 11:23 AM

New Member
*
Junior Member
10 posts

Joined: Jul 2008
From: PJ, Selangor.



Pardon me,

But CoD4 will never EVER be like CS. You know that very well. The player movement is not fluid enough and it is still rather impossible to headshot every player you encounter.

If you knew okay, if you only knew why the competitive CoD4 community over in EU was still buzzing is because of promod. Brian you are looking to form a competitive community in the first place, am I right?

So why are you whining over every attempt someone tries to create a competitive mod that will actually bring us close to realizing your goal? Your ruleset stinks. Period. It still has all those random factors that make CoD4 here so uncompetitive. Its just too close to public play.

CS 1.x has lasted 8 years. With tournaments still going on strong internationally. What makes you think CoD4 will last another 7?

At the rate you are making it easier for non-competitive teams to just jump in the more that competitive line fades and soon the CoD community here will just be a huge mess of players all playing different gamemodes different rulesets and eventually everyone will get bored of it quick and the game will die.

CoD can never be an esport game if we have people like you that want to hand feed the public community tournaments. Everyone in the community, please stop thinking about what's the most fun only and at the same time the best way to get ourselves into a real competitive scene and get this show really on the road.

I know everyone is trying their best but when there is an easy opportunity just cease it. Since we don't know for sure from the start if even the current ruleset can sustain a competitive community.

GL & HF.
xxWraitHxx
post Dec 5 2008, 11:29 AM

New Member
*
Junior Member
49 posts

Joined: Jul 2008
Carmen <3 brian's rules happy.gif

wut is d random factors in cod4? wut is competitive play in cod4?

?_? blur look
[ESP].quack
post Dec 5 2008, 11:36 AM

New Member
*
Validating
1 posts

Joined: May 2008


i feel as though the limited *GUNS* per team is like cs.....WELL DUH OPFOR ONLY HAS THE AK47...hahahahah lol...ill try this mod out later

@Tequila: Lets have a scrim using this mod? I mean lets all try it since its new and stuff. PLEASE I WANT TO TRY IT OUTTT hehe. Its not going to hurt anybody =P. You, me, your server, +8 players... =D...dude come on!!!!

Btw, the *no cooking* nade, is actually pretty good. I was a COD2 player and proud of it =D

The *NO RED DOT* on the minimap.....hmmm sounds interesting...something not CODish at all =P

kura is gay...

This post has been edited by [ESP].quack: Dec 5 2008, 11:39 AM
Strayfah
post Dec 5 2008, 11:43 AM

Getting Started
**
Junior Member
57 posts

Joined: Oct 2008
Wraith I suggest you listen to this shoutcast.

You'll have a clearer picture of what's going on in the international COD community.

Let me give you a scenario of a random factor. A nade that flies over a building, hits a pole, goes into a small window which bounces over the table/counter/whatever in the room and kills everyone behind cover. Only in COD4 smile.gif. Or maybe 5 as well :0

This post has been edited by Strayfah: Dec 5 2008, 11:44 AM
Pro-MX
post Dec 5 2008, 11:50 AM

Izay
******
Senior Member
1,259 posts

Joined: Feb 2006


oh another mod? yeah great sleep.gif
t3quila
post Dec 5 2008, 11:51 AM

New Member
*
Junior Member
10 posts

Joined: Jul 2008
From: PJ, Selangor.



Competitive games are made to draw a crowd of players who want to play this game rather seriously or as a sport.

With that there needs to be a learning curb that cuts no slack but is rather simple. Competitive games don't need to be necessarily simple but for First Person Shooters they need to be in order for players to get good and keep a consistent line of performance with their certain playstyle and technique.

Perks DO make the game more interesting. Me and my team have tried PAM4 and we think that it caters to a crowd "WE" a competitive team are trying to differ ourselves from.

Call of Duty 4 is already random with the grenades raining down every round start in SnD. Even if it is part of the original non-modded game its certainly not the way a competition game should be played.

So lets say someone like MYM|Morg the the developer of DAMNmod decides to implement no-cook grenades and eliminate the problem and actually lets players avoid the grenades if they can. It makes the game more consistent and improves the learning curb.

No learning curb should ever be formed on random factors.

As competitive players we must acknowledge the fact that the playing field must be leveled to everyone. The best way improve then is not only to play matches with your teams more but to actually develop tactics and effective strategies for the esport.

The best example is CS. There is no doubt about it. The reason why there are still so many teams playing it is because that consistency factor fuels competitiveness. It makes teams wanna improve their tactics and strats more.

There are mulitple ways to attack and defend a bombsite. Each team has their own unique way of doing it. When CS competitive exploded onto the scene everyone had to learn what works and what doesn't in order to better themselves.

The best way to learn is to take defeat like a normal thing and do not be hard on yourself and your team. I like leading a team. My team. I don't say I'm the best at it but I am still learning.

*Edit* Sure quack. I'd love to.

This post has been edited by t3quila: Dec 5 2008, 11:52 AM
TScrashtec
post Dec 5 2008, 11:52 AM

New Member
*
Junior Member
8 posts

Joined: Mar 2006


QUOTE(t3quila @ Dec 5 2008, 11:23 AM)
Pardon me,

But CoD4 will never EVER be like CS. You know that very well. The player movement is not fluid enough and it is still rather impossible to headshot every player you encounter.

If you knew okay, if you only knew why the competitive CoD4 community over in EU was still buzzing is because of promod. Brian you are looking to form a competitive community in the first place, am I right?

So why are you whining over every attempt someone tries to create a competitive mod that will actually bring us close to realizing your goal? Your ruleset stinks. Period. It still has all those random factors that make CoD4 here so uncompetitive. Its just too close to public play.

CS 1.x has lasted 8 years. With tournaments still going on strong internationally. What makes you think CoD4 will last another 7?

At the rate you are making it easier for non-competitive teams to just jump in the more that competitive line fades and soon the CoD community here will just be a huge mess of players all playing different gamemodes different rulesets and eventually everyone will get bored of it quick and the game will die.

CoD can never be an esport game if we have people like you that want to hand feed the public community tournaments. Everyone in the community, please stop thinking about what's the most fun only and at the same time the best way to get ourselves into a real competitive scene and get this show really on the road.

I know everyone is trying their best but when there is an easy opportunity just cease it. Since we don't know for sure from the start if even the current ruleset can sustain a competitive community.

GL & HF.
*
There he goes again with the insults.

I hear talk about "competitive" all the time, never have i seen the real definition of what you mean by it. Im not whining because its a "competitive" mod. Im whining because its becoming something else. Tell me something teq, the questions you asked. Can you answer them yourself?

Will CoD4 sustain another 7 years? If we go DAMN mod, will it? The answer is still the same. Maybe. But what you're asking for is probably not possible for a game that barely reached its first year in the market, yet alone in competitions. There already has been drastic changes in the rulesets we've been using from the first tourney. Also, the stupid name for it just ticks me off anyway. Although some of the changes are indeed interesting, they stray from what the COD series is.

Have you ever thought that perhaps CoD4 isnt really cut out to be part of the "competitive" scene or that the perception of FPS gamers are so narrow that everything is about reflexes and MUST somehow be related to the effects, prefixes, variables and system of what CS used to be like. Im not against removing or limiting a certain component in a game, but to remove an entire segment? Seriously.

Please tell me the advantages of entering your version of the "competitive" scene. What future does it hold that is so important that we MUST follow the other countries, how do YOU plan to bring the community to where YOU want to go? What will you do for them with all the talk you've been doing, the "effort" you put into "developing" the community.

I imagine, if you get good at gaming in FPS games, you might be able to survive the next 10 years of your life.. if you're good. What about if you spent the same amount of time at it, but you cant win. What will cover your costs, what will buy you out of your forsaken time you could have took to do something else. If you yourself cannot confirm where COD4 might be in a years time, why pull everyone down with you. Out of the tens of thousands of pro-gamers out there, where are they now after they retired? Most of them went back to school, they bring their gaming experience with them, in time hopefully some gaming company will indeed hire them for that experience. but how often does that happen?

We got something good going here, its working for them, players are getting their chance to feel what is like to be in competitive play, sooner or later they will have a choice wether to continue or not, im giving them a choice to play casually or go pro, if you dont have either one, the game will slowly die. Evolution takes time, you are just impatient.

Those who choose to go pro can, im attempting to build a future for them, something where they can find real sponsors to go where they really want to go. But they must be tested locally, then regionally, then internationally. There are stages to all working things. Why do you think i have a sponsors cup in planning? A cup that contracts the winning team for a full years sponsorship to enter your said tournaments etc etc. WHO is the short sighted one? Really.

Im happy that the guys from FFF are thinking of adopting something more competitive, it shows that what we're doing is actually working. THEY are making their own choices, THATS the way it should be.

You already know there needs to be multiple levels of this sort of tournaments, why is it a necessity for you to insult/bash what is the minumum basics of drawing a crowd?

This post has been edited by crashtec: Dec 5 2008, 11:56 AM
Luftwacko
post Dec 5 2008, 12:09 PM

On my way
****
Senior Member
682 posts

Joined: Jan 2008


Owh wow, this is hilarious... will be investigating the raw files when I get back home...
t3quila
post Dec 5 2008, 12:11 PM

New Member
*
Junior Member
10 posts

Joined: Jul 2008
From: PJ, Selangor.



Crashtec If you have the time yeah? Please do listen to that shoutcast. It is very important that you do. After hearing it I want to push competitive faster here. We have to do it or else we'll be always 1 year short. You are the man for the job because you can inspire people.

Try not to throw too much commercial attention into the community yet. We need it for ourselves. Like before there was CEVO there was CAL. It did not have any monetary funding but it made many competitive games popular. Players did join in for the fun but they were turned competitive as the games it supported had a learning curb to follow consistently and not randomly.

From CoD1 came CoD2. Everyone said CoD2 was better. Both competitive and public players. When it came out CoD1 died. That is the trend and the problem now everyone is facing here. We don't want to see more splits in splits. Lets try to keep it down to one gamemode at least. SnD.

CoD4 was not meant for Domination and CTF play. The spawn system is rubbish. There is just too much random. "Cap all 3 points and players spawn everywhere." Doesn't make any sense.. TDM is a waste of time. We want to see team tactics and clutchplay. I wouldn't say CoD4 was meant to be played SnD. But it has the best support for it. Almost all of the maps are good SnD maps.

We play what everyone else is playing we'll be ready for anything international when it hits us. Lets get this show on the road people. We play promod not because the other competitive scenes are but because we want to be on par with them. We can show that us Malaysians can be highly competitive players too.

Brian if you have the time I'd really like to speak to you privately. Either that or we could have a real discussion with clan leaders and a panel to keep the noise down alittle.

xxWraitHxx
post Dec 5 2008, 12:15 PM

New Member
*
Junior Member
49 posts

Joined: Jul 2008
QUOTE(Strayfah @ Dec 5 2008, 11:43 AM)
Wraith I suggest you listen to this shoutcast.

You'll have a clearer picture of what's going on in the international COD community.

Let me give you a scenario of a random factor. A nade that flies over a building, hits a pole, goes into a small window which bounces over the table/counter/whatever in the room and kills everyone behind cover. Only in COD4 smile.gif. Or maybe 5 as well :0
*
lol thx. but i initially mentioned other than prenades (which actually included random nades over bldgs etc), can't really think of any other random factors.
Strayfah
post Dec 5 2008, 12:19 PM

Getting Started
**
Junior Member
57 posts

Joined: Oct 2008
Mmm..how about I get ex-con and rush? That alone makes alot of things unpredictable. And you shoot someone down but that bugger has last stand and he kills you instead.
FFF.10
post Dec 5 2008, 12:37 PM

New Member
*
Newbie
2 posts

Joined: Aug 2008
hurm... excon is balanced out as in u can avoid prenades.
U just have to tune ur timing.
Thats why it is so interesting.
but still me myself i dont like it.


And please rule out last stand.
Its bullshit.
Come on u shoot a guy down.
And u keep shooting for another 3 seconds just to kill a "deadman."
and plus for the 1st second, he has invulnerability. and he's god for a second there.
very abusive.

If u have a problem with the PERKS, please attend the next meeting and further call a vote.
I will vote with u.

The community will agree if they think fairly and not only for self benefits.
So far, they have been doing great.
from the banning of 3xnades, stun nades, deadsilence bla bla bla.
we are learning still!



Well, i dont really mind that mod.
But no red dots on radars?
aww... just because they dont wana use fkin SILENCERS they have to cancel it?
Read the "INTEL" on the loading screen.

other than that, its alrite.
Its more realistic.
Cook nades yea... a lil imba. true.

The weapon things,
yea its interesting as in u have to master all weapons. Not only ak74u =.=


@Quack
i too was a CoD2 player. rindu sial m1 =)

edit: @teq and quack.
: i wana join too! xfire me!


This post has been edited by FFF.10: Dec 5 2008, 12:47 PM
Belphegor
post Dec 5 2008, 12:47 PM

Dreamer
*******
Senior Member
5,806 posts

Joined: Aug 2007
From: PJ | Tokyo


QUOTE(Strayfah @ Dec 5 2008, 12:19 PM)
Mmm..how about I get ex-con and rush? That alone makes alot of things unpredictable. And you shoot someone down but that bugger has last stand and he kills you instead.
*
And that is the stuffs that makes CoD4 unique? When you can accept life has so many unpredictable stuff, why not in game? hmm.gif
Luftwacko
post Dec 5 2008, 12:48 PM

On my way
****
Senior Member
682 posts

Joined: Jan 2008


QUOTE
Sniper rifles - Headshot does 220 damage and will kill through walls, body shot does 110, arms legs and feet is a major tag.

After investigating z_weapons.iwd for awhile, this is what I get:

M40
Damage = 90
Multiplier to head = 2 (180 dmg)
Multiplier to torso = 1.2 (108 dmg)

R700
Damage = 95
Multiplier to head = 2 (190 dmg)
Multiplier to torso = 1.2 (114 dmg)

THEIR MATHS ROXX!!! LETS PLAY THIS MOD FTW!!!
t3quila
post Dec 5 2008, 01:06 PM

New Member
*
Junior Member
10 posts

Joined: Jul 2008
From: PJ, Selangor.



This is a game. It is not real life. This is going to be a competitive game. Not just a game. And when a game goes competitive it becomes very much like a sport.

The definition of Sport.

"Sport is an activity that is governed by a set of rules or customs and often engaged in competitively. Sports commonly refer to activities where the physical capabilities of the competitor are the sole or primary determiner of the outcome (winning or losing), but the term is also used to include activities such as mind sports (a common name for some card games and board games with little to no element of chance) and motor sports where mental acuity or equipment quality are major factors. Sport is commonly defined as an organized, competitive and skillful physical activity requiring commitment and fair play. Sports differ from Games based on levels of organization and profit (not always monetary). Accurate records are kept and updated, while failures and accomplishments are widely announced."

Source: http://en.wikipedia.org/wiki/Sport




7 Pages  1 2 3 > » Top
 

Change to:
| Lo-Fi Version
0.0227sec    0.56    5 queries    GZIP Disabled
Time is now: 25th November 2025 - 01:14 PM