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 Great News Guys! Welcome to COD:CS!, Yay... pardon my sarcasm

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Luftwacko
post Dec 5 2008, 12:09 PM

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Owh wow, this is hilarious... will be investigating the raw files when I get back home...
Luftwacko
post Dec 5 2008, 12:48 PM

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QUOTE
Sniper rifles - Headshot does 220 damage and will kill through walls, body shot does 110, arms legs and feet is a major tag.

After investigating z_weapons.iwd for awhile, this is what I get:

M40
Damage = 90
Multiplier to head = 2 (180 dmg)
Multiplier to torso = 1.2 (108 dmg)

R700
Damage = 95
Multiplier to head = 2 (190 dmg)
Multiplier to torso = 1.2 (114 dmg)

THEIR MATHS ROXX!!! LETS PLAY THIS MOD FTW!!!
Luftwacko
post Dec 5 2008, 05:20 PM

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QUOTE(Strayfah @ Dec 5 2008, 04:45 PM)
He was asking me to list out the random things in COD4. I was doing as per request. It's the randomness that stops COD4 from being a good game in competitive e-Sports.
*
Errr.... mind to elaborate on "random things"? blink.gif
Luftwacko
post Dec 5 2008, 07:05 PM

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QUOTE(Strayfah @ Dec 5 2008, 05:40 PM)
..Jesus..Just read my previous posts.
*
Heh? Don't mind if you can repeat it for confirmation?

QUOTE(syNc @ Dec 5 2008, 06:53 PM)
Tried the DAMN, OMG it's owh hot damn!
*
Owh yeah baby, lets party! I'm feeling horny, coz da mod is so sexy. brows.gif

This post has been edited by Luftwacko: Dec 5 2008, 07:06 PM
Luftwacko
post Dec 6 2008, 12:10 AM

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If you guys are referring to perks, I don't see how "unpredictable" they're.... most perks are pretty well balanced against each other.
Luftwacko
post Dec 6 2008, 01:43 AM

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Okay, my sarcasm talk ends here for today.

If you guys seriously want to adopt this mod for the next tourney, I strongly implore you to modify the z_weapons.iwd file. The weapons are pretty screwed up.
Luftwacko
post Dec 6 2008, 02:26 AM

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QUOTE(Strayfah @ Dec 6 2008, 02:17 AM)
Yes I do know about the nade mod and yeah, you prove my point. You only hit the pole a few times. It's not a 100% thing therefore it can be considered a random factor. There are just too many things that can happen in COD4 which can really become a turning point in a game.
*
The reason why it's not 100% is because it involves human interference. The game itself is NOT random, only the player is.
Luftwacko
post Dec 6 2008, 02:45 AM

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QUOTE(Strayfah @ Dec 6 2008, 02:43 AM)
Doesn't matter does it? At the end of the day, something retarded is still possible.
*
And that'll be due to human error smile.gif
Luftwacko
post Dec 7 2008, 02:01 PM

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QUOTE(goliathus @ Dec 7 2008, 01:58 PM)
Is that the truth? then what is http://forum.lowyat.net/topic/867785 <-- this? Is that what he trying to say.

Seriously I dont mind to play ALL the fking mods, but the way hes stating point is wrong. u know what i meant
*
Chill man, tolerance is the key to a peaceful community.

Remember your pendidikan moral? Mesti mengamalkan nilai toleransi.
Luftwacko
post Dec 8 2008, 02:46 AM

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QUOTE(Pro-MX @ Dec 8 2008, 01:00 AM)
u can change anything but i dun understand why they make the no sway fix....i effing hate that...already make the gameplay totally different...i feel that the recoil is different somehow but i am not sure
*
I've checked the raw files, there're no changes in all the weapons' recoil (with the exception of M40, which has a slighty harder downward kick).

The reason why the recoil feels different is most probably because the weapons does not sway. No matter where does the recoil kick, it'll definately return to the center of the screen without that "dreadful" sway; unlike the default game where the recoil will settle where the gun last swayed to.

------------------------------------------------------------------------

On the side note,

I can't believe that the moron who made this DAMN mod can make such retarded comments like this:
QUOTE
MP5 and AK74u - The weapons have had their range reduced to help stop "sniper ak74u" people across the map. The guns are still very effective close range.


"...had their range reduced..."

Probably the "smartest" quote of the century. This guy totally misunderstood the in-game concept of "range".

Here's a simple illustration on how "range" works in-game:
user posted image
"Range", is the transition from one damage value to another across distance. From the image above, the AK-74u deals 40 damage before 750 range (blue line), damage will decrease gradually from 40 to 20 from 750 to 1000 range respectively(green line), and will continue traveling with a constant 20 damage after 1000 range and beyond (red line). The bullet will only disappear at 8192 range.
TIPS: 1 unit of in-game "range" equals to 0.025 meters.

What this idiot did was that he reduced the "range" in hope that the "sniper AK-74u" problem will be solved miraculously.... IF 750 range (or 18 meters) is considered "sniping" to him, then I have nothing better to say.
user posted image
No matter how he change the numbers for "range", it'll never solve the "sniper smg" problem as long as the mindamage is 20. Instead of addressing the real issue (hint: gun sway), this kid confronted with things that are not related to the problem at all.

This "genius" of the century deserves a dunce cap as his Nobel prize.

This post has been edited by Luftwacko: Dec 8 2008, 03:03 AM
Luftwacko
post Dec 8 2008, 03:50 AM

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QUOTE(Pro-MX @ Dec 8 2008, 03:17 AM)
so with the no sway fix somehow the way u aim at things will be different from the normal cod4 right? ...haiz...dun know whats wif this idiots la....arguing here is like arguing among ourself....not like those guys that created the mod even see our forums anyway
*
Yep, in the stock game, you'll need to compensate for the sway unlike the "no sway fix" mod.

Well, I wouldn't call it no sway "fix" btw, removing idling from the guns destroys the game balance instead of repairing it.

You see, not all guns in the stock game sway in the first place, only about half of them do. And the reason why IW chose certain guns to sway while others don't is because of one simple answer: Balance. By removing the gun sway, those guns that do not sway in the first place will be outclassed by those that do.

Hence, it shouldn't be called "no sway fix". It should be called "no-sway destruction mod".

 

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