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 Great News Guys! Welcome to COD:CS!, Yay... pardon my sarcasm

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TScrashtec
post Dec 5 2008, 10:19 AM, updated 17y ago

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http://www.cadred.org/News/Article/44806/

DAMN : MW... yeah...

Read this article and tell me what on earth is the "COD4" Community coming to..
This is no longer COD, but merely a shell for these guys to turn it into CS... sigh

Read the article, really... its amuses me so much that you dont have to talk promod ever again. Why, coz this is set to replace promod.. yay!
Im sOOOOo Happy! ... again, pardon my sarcasm.

Anyhoo, if they are going to really implement this thing, i dont know what to say. Next thing they'll probably add is a Buy button to select weapons and a round radar which is green and fugly.


TScrashtec
post Dec 5 2008, 10:36 AM

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QUOTE(radkliler @ Dec 5 2008, 10:25 AM)
So....err....

Whats the point of implementing this? Wouldn't they be better of to play...oh I dunno...CS:S perhaps?
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nah, the reason why they didnt is because they couldnt mod CS:S to what they wanted it to be. CS: Promod was supposed to be a combination of CS1.6 configs but with better graphics which was the Source engine. However, modding something like that meant they had to go into the core.

So instead of starting from scratch, they took COD4 and made promod for COD4. Now even raf1 (promod's creator) has left the project, so it means DAMN : MW will replace promod..
TScrashtec
post Dec 5 2008, 11:52 AM

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QUOTE(t3quila @ Dec 5 2008, 11:23 AM)
Pardon me,

But CoD4 will never EVER be like CS. You know that very well. The player movement is not fluid enough and it is still rather impossible to headshot every player you encounter.

If you knew okay, if you only knew why the competitive CoD4 community over in EU was still buzzing is because of promod. Brian you are looking to form a competitive community in the first place, am I right?

So why are you whining over every attempt someone tries to create a competitive mod that will actually bring us close to realizing your goal? Your ruleset stinks. Period. It still has all those random factors that make CoD4 here so uncompetitive. Its just too close to public play.

CS 1.x has lasted 8 years. With tournaments still going on strong internationally. What makes you think CoD4 will last another 7?

At the rate you are making it easier for non-competitive teams to just jump in the more that competitive line fades and soon the CoD community here will just be a huge mess of players all playing different gamemodes different rulesets and eventually everyone will get bored of it quick and the game will die.

CoD can never be an esport game if we have people like you that want to hand feed the public community tournaments. Everyone in the community, please stop thinking about what's the most fun only and at the same time the best way to get ourselves into a real competitive scene and get this show really on the road.

I know everyone is trying their best but when there is an easy opportunity just cease it. Since we don't know for sure from the start if even the current ruleset can sustain a competitive community.

GL & HF.
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There he goes again with the insults.

I hear talk about "competitive" all the time, never have i seen the real definition of what you mean by it. Im not whining because its a "competitive" mod. Im whining because its becoming something else. Tell me something teq, the questions you asked. Can you answer them yourself?

Will CoD4 sustain another 7 years? If we go DAMN mod, will it? The answer is still the same. Maybe. But what you're asking for is probably not possible for a game that barely reached its first year in the market, yet alone in competitions. There already has been drastic changes in the rulesets we've been using from the first tourney. Also, the stupid name for it just ticks me off anyway. Although some of the changes are indeed interesting, they stray from what the COD series is.

Have you ever thought that perhaps CoD4 isnt really cut out to be part of the "competitive" scene or that the perception of FPS gamers are so narrow that everything is about reflexes and MUST somehow be related to the effects, prefixes, variables and system of what CS used to be like. Im not against removing or limiting a certain component in a game, but to remove an entire segment? Seriously.

Please tell me the advantages of entering your version of the "competitive" scene. What future does it hold that is so important that we MUST follow the other countries, how do YOU plan to bring the community to where YOU want to go? What will you do for them with all the talk you've been doing, the "effort" you put into "developing" the community.

I imagine, if you get good at gaming in FPS games, you might be able to survive the next 10 years of your life.. if you're good. What about if you spent the same amount of time at it, but you cant win. What will cover your costs, what will buy you out of your forsaken time you could have took to do something else. If you yourself cannot confirm where COD4 might be in a years time, why pull everyone down with you. Out of the tens of thousands of pro-gamers out there, where are they now after they retired? Most of them went back to school, they bring their gaming experience with them, in time hopefully some gaming company will indeed hire them for that experience. but how often does that happen?

We got something good going here, its working for them, players are getting their chance to feel what is like to be in competitive play, sooner or later they will have a choice wether to continue or not, im giving them a choice to play casually or go pro, if you dont have either one, the game will slowly die. Evolution takes time, you are just impatient.

Those who choose to go pro can, im attempting to build a future for them, something where they can find real sponsors to go where they really want to go. But they must be tested locally, then regionally, then internationally. There are stages to all working things. Why do you think i have a sponsors cup in planning? A cup that contracts the winning team for a full years sponsorship to enter your said tournaments etc etc. WHO is the short sighted one? Really.

Im happy that the guys from FFF are thinking of adopting something more competitive, it shows that what we're doing is actually working. THEY are making their own choices, THATS the way it should be.

You already know there needs to be multiple levels of this sort of tournaments, why is it a necessity for you to insult/bash what is the minumum basics of drawing a crowd?

This post has been edited by crashtec: Dec 5 2008, 11:56 AM
TScrashtec
post Dec 6 2008, 12:29 AM

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QUOTE(t3quila @ Dec 5 2008, 12:11 PM)
Crashtec If you have the time yeah? Please do listen to that shoutcast. It is very important that you do. After hearing it I want to push competitive faster here. We have to do it or else we'll be always 1 year short. You are the man for the job because you can inspire people.

Try not to throw too much commercial attention into the community yet. We need it for ourselves. Like before there was CEVO there was CAL. It did not have any monetary funding but it made many competitive games popular. Players did join in for the fun but they were turned competitive as the games it supported had a learning curb to follow consistently and not randomly.

From CoD1 came CoD2. Everyone said CoD2 was better. Both competitive and public players. When it came out CoD1 died. That is the trend and the problem now everyone is facing here. We don't want to see more splits in splits. Lets try to keep it down to one gamemode at least. SnD.

CoD4 was not meant for Domination and CTF play. The spawn system is rubbish. There is just too much random. "Cap all 3 points and players spawn everywhere." Doesn't make any sense.. TDM is a waste of time. We want to see team tactics and clutchplay. I wouldn't say CoD4 was meant to be played SnD. But it has the best support for it. Almost all of the maps are good SnD maps.

We play what everyone else is playing we'll be ready for anything international when it hits us. Lets get this show on the road people. We play promod not because the other competitive scenes are but because we want to be on par with them. We can show that us Malaysians can be highly competitive players too.

Brian if you have the time I'd really like to speak to you privately. Either that or we could have a real discussion with clan leaders and a panel to keep the noise down alittle.
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Haha, now we're getting somewhere.

You're not alone in this factor. Fact is, there was already talk between josh and i about separating snd from dom and tdm.
But in order to keep it interesting, we needed other game modes to draw people in. This is highly because there are very little random SnD games out there being started by players. New players just join TDM straight.

This is changing however, more and more people are finding time to play SnD, you wont see them touch Dom or Tdm unless they are training.
DAMN may be interesting as it puts other guns back into play, not just the 2 russian made weapons. but why call it Damn zzz, if im going to ask big guys to put it into their events.. the name is going to need a profanity filter or something.

Yes things will change, but not in the current league. Hopefully by Jan you'll see things picking up.
TScrashtec
post Dec 6 2008, 09:13 AM

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A lot of things are associated with luck but luck is not random, it is an intangible effect on what you do in every situation.

Random is a calculated measurement out of an array of values. Each value MAY have a different effect. Randomizing just means shuffling the effects between each other until one is selected. If you try to nade a spot 10 times, but you only hit it once, its not random. It means you have a 10 % chance of hitting that spot with your current settings/environment.

Luck on the other hand, is not calculated. It happens whenever you do not plan something to occur. This maybe related to anything in game from a stray shot to an unprecedented jump or grenade. All this will never happen in a game, since luck is an intangible value.

Randomization is the alternative to simulating such effects in a game, where a player/user may feel he was "lucky" but in actuality the value or effect that occured was actually a precalculated logic simulating that effect.

Compensation aids in reducing such effects, where most gamers would control their fire by moving the mouse while spraying their rifles, for example. There will be strays from time to time, but if it kills, its not random, its luck. Despite his efforts to control his rifle, the bullet strays off his target but kills his opponent who CHOSE to move from point a to point b while engaging him.

If you're trying to make a game that isnt "random" that means everything has a predefined value, which means damages are always a set number, example a monster always does 10 damage to you so long as it hits you. Even if you set and array to 2 numbers, means 1-2, so long as the user has direct control of these values, its not random. If you see what is written in the game engine or files for COD4, nothing is random, they are calculated/predefined values. They may be however, imbalanced in terms of damage or speed. Modders may infact cause the engine to malfunction if they do not know or understand how these codes work. Therefore, whatever bug they find, may be a bug they caused by changing certain values.

The perception of random is different from each person, so what may seem random to you, may seem like luck to another or skill to somebody else. This topic really doesnt need to be argued, since all games have a coded randomizer (mathematical formulae used to process these values) to continuesly keep things going.

Anyway, back on topic, if you have any suggestions, just go for the team leader meeting.

TScrashtec
post Dec 6 2008, 10:58 AM

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QUOTE(DeathAdder @ Dec 6 2008, 05:47 AM)
Oh hi! I was just wondering since you guys are debating this problem, can you help me out with something? What happens when an immovable object meets an unstoppable force?
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You get a DA.
TScrashtec
post Dec 7 2008, 01:55 AM

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QUOTE(RahXeph0n @ Dec 7 2008, 01:05 AM)
Really not my business, but just thought you guys might wanna weigh it out. Sometimes, adding randomness into a game breaks it's competitiveness. I won't deny it makes things more relaxed, as the learning curve of a game with many random outcomes will plateau at an earlier point than a game with less random variables that will reward Precision.

But it doesnt always. Take for example, FPS on consoles vs FPS on PC. Console FPS usually have more random modifiers thrown in, because game developers know you will never (or almost never) have the precision of a mouse in PC FPS games, but console FPS (Halo, etc) are thriving still. WHY? Because the game designers will compensate for the lack of innacuracy by increasing (or decreasing) game pace, size of maps, and game modes, damage to hp ratio, etc.

So the real question is, is COD a Console game, ported to PC, or a PC game ported to Console? It can't be both, and be competitive on both platforms. The mod chosen for competitive play on the PC, internationally as well, should weigh this question IMO.

BTW I assumed you guys were talking about PC-gaming. heh.

And Crashtec, perhaps I should have used the term 'pseudo-random', but anyway, I'm sure you get what I mean ( =
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haha, COD4 is a console to PC ported game i believe. As the console version came out first. Also certain elements were removed to add the mods segment in the game.
The problem with the modders is that they have different ideals, where PAM wants to build a competitive mod where maintaining as much "stock" of the game as possible, where as DAMN wants to strip down the game to the extent everything will be stock.

What this dies down to is now the community is split between 3 mods, PAM4, promod and the new DAMN mod.

Also another problem with these modders is that they are competiting on almost every platform/game title, for example, DAMN is on both COD4 and COD5, same goes to promod and PAM4. This problem is no longer local and with this i foresee more turbulent times ahead for the community so long as they do not agree on the elements of the game, the communities will suffer.
TScrashtec
post Dec 7 2008, 06:43 PM

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QUOTE(SnapperJR @ Dec 7 2008, 03:13 PM)
I'm only stating it to make a point, the scrim and tournaments happened weeks and MONTHS back respectively but you didn't see me boasting/crowing about it, we didn't make public any news on that. The purpose was not to say malaysians are noob or whatever.
haha, you just did.
TScrashtec
post Dec 7 2008, 09:12 PM

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QUOTE

Added on December 7, 2008, 7:37 pm

only shows more and more of your attitude *yawn*
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aww, come on, you mean you don't have any attitude?

Really, mods dont matter, somehow people seem to miss that part entirely in my posts!
I have no quarrel with singaporeans/malaysians with the mod. What i posted before was merely pointing out that the CoD4 community had split in 3. Something i had not anticipated.

You had to go all sarcastic on me. Geez.

On another note, i cannot help if organizers dont want to open tournaments to the region, its NOT MY CALL. When ASUS MY says, MALAYSIANS ONLY, i cant tell them to do things my way. They were the main sponsors of WGT. I pushed the idea to in2 <--- organizers of WGT to open slots to regional teams but ASUS SAYS NO again. I pushed for it so hard, in the end, all he could do was open 24 slots instead of the original 16 he promised.

The best part is, some joker says i pulled strings to keep it local. Why? OH WOW. Not pointing any fingers, it comes with the territory. More rumors fly that say i also pulled strings for SRC.

Let's not quarrel anymore.

We're here to bring our two communities to a higher level. But yes, we will always have our ruleset to promote entry level teams probably will still be a joke to you. But yeah, even after that charade, we still will help with the community. IT WAS NEVER ABOUT THE MODS OMG>

This post has been edited by crashtec: Dec 7 2008, 09:15 PM
TScrashtec
post Dec 9 2008, 11:10 AM

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QUOTE(Holyboyz @ Dec 8 2008, 03:57 PM)
Aeon? bah~ u guys havent seens ESP'z ZOMG Train snorer Teh Bringer of DEaf via Snoring T3h m45+3|2 oh the nose symphony ESP.DEATH ZOMGG!!!!

i shall post video about his uber snores that wake teh dead
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sniff.. im sorreh

but the last time i snored in singapore my team got into quarterfinals without training wei! not bad!

haha, just kidding. smile.gif

Its always about the interest, then the fun, then the money. If neither one exists, normally the community will breakdown. Either way, it has to start from either one, you dont pay 150 bucks to join a compy for no reason. The consequences are larger when you go to other places obviously, so in the end, there is need to have a reason to do it, regardless of what it is lo.

I went to sling for the trophy, coz it was sexy. XD
TScrashtec
post Dec 11 2008, 05:22 PM

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steam... loses steam.. i dont like it.

 

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