QUOTE(Zephrus @ Aug 26 2008, 03:07 PM)
could u point out which part of the RnR contradicts?
because so far, we have already updated the website rules.
right now, we are sure to follow the website rules. CONFIRMED.
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Gameplay Options
Old School Mode : Disabled
Hardcore Mode : Disabled
Spectating : Team Only
Allow KillCam : Disabled
Friendly Fire : Enabled
Hit indicator/hit-blip : Hit-Blip set to 2; not visible if user is hit behind walls
Explanation of Game Modes
TDM : Teams must gain the points by eliminating opposing team to get the
highest score.
S&D : Each team is to destroy target A or B by planting a bomb at its
location. Teams must prevent the opponent from defusing it.
Race to 8
HQ : Gain points by holding the HQ.
Domination : Capture and defend the flag to gain points.
Game Type / Maps to be used:
TDM : Crash
Time Limit : 10 minutes
Mode : Normal
HQ : Overgrown
Time Limit : 15 minutes
Mode : Normal
DOMINATION : Bloc
Time Limit : 15 minutes
Mode : Normal
S&D : Backlot
Time Limit : 1minute 45 seconds
Round Switch : 3 rounds
Mode : Hardcore
Perks
Perk 1: Bandollier, Claymore , Bomb Squad
Perk 2: A choice of ONE of the following:
- Stopping power
- Double tap
- Juggernaught
- Sleight of Hand
- UAV Jammer
Perk 3: A choice of ONE of the following:
- Steady Aim
- Deep Impact
- Iron Lungs
This is the rules stated at the website currently. Just checked. But according to OctoberRaz stated in the previous page,these are the rules:
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CALL OF DUTY 4 MODERN WARFARE
5v5 TOURNAMENT
Rules and Regulations
Date : 6th n 7th September
Time : 9am
Location : Sunway Rock Cafe
Game Version : 1.7 or whichever latest version
Players : 5 players each team
Max Teams : 32
Format : Single Elimination
Registration Fee : RM 100/team, payable to
Game Type / Maps to be used :
TDM: Crash
S&D: Backlot
HQ: Overgrown
DOMINATION: Bloc
* 3 ouf of 4 maps will be randomly chosen by the marshal before the start
Game Mode : Normal mode for other maps. S&D round switch is 2.
S&D is in Hardcore mode with Player Life set to 60.
Game Format : Best Two out of Three Games randomly chosen by marshals.
Spectator Mode : Team Only
Friendly Fire : Enabled
Victory Condition : Highest Score or Match Point (8 points for S&D) at end of game time.
Perks not allowed : Sonic Boom, Martyrdom, RPG, C4, Frags x3 & Special Grenades x3
* UAV allowed in all games.
* Airstrike and Heli Disabled in Search and Destroy.
* Hitblip set to 2 : Not visible if user is hit behind walls.
* Weapons not allowed : P90, .50cal Sniper Rifle & Grenade Launcher
Search And Destroy - Backlot
Round limit is 8 : the first to reach 8 wins that round
Round time limit : 1.8 or 1 minute 45 seconds.
Plant Time : 7 seconds
Defuse Time : 7 seconds
Bomb Fuse : 45 seconds
Hardcore : Yes with 60 life instead of 30.
Domination - Bloc
Score Limit : None
Time Limit : 15 minutes
Headquarters - Overgrown
Mode : set to 0 (Classic, HQ respawns at random locations)
Score Limit : None
Time Limit : 15 minutes
Team Deathmatch - Crash
Score Limit : None
Time Limit : 10 Minutes
The word in BOLD heeds attention as it contradicts each other. First,round switch for S&D. One says round switch is 2, the other one says 3.
Next one would be the weapons and perk not allowed. One explains which and which can't be used. The other says we can only chose those few of the selected perks. For Perk Two, that would mean Overkill is out of the perk selected. For Perk Three, Extreme Conditioning, Last Stand and Dead Silence is out of the perk selected. Eavesdrop is out as well, but I doubt many people would use it. And that concludes my contradictions of the two rule sets. Man I feel like Phoenix Wright right now. Wahahahahahaha!
Another Question I would like to ask is, "no hit blip through walls" is set for all the modes or only for S&D? Just to be clear. Sorry for the many Question's asked.