I say that if we want the SG rule set we can just use it for SND and im talking about SnD SG WCG rules set for JUST SnD
But we still retain the other rules/maps hence giving the game a slight new feel and still have our roots in other modes with perk customization's and diff team play....
So map will still be random but when a SnD is picked then we shall use the SG rule set....i think this is the best way to incorporate both rules in the most fair way possible
so the rules should be....
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Game Type / Maps to be used :
TDM: Crash
S&D: Backlot
HQ: Overgrown
DOMINATION: Bloc
* 3 ouf of 4 maps will be randomly chosen by the marshal before the start
Game Mode : S&D NORMAL, Normal mode for other maps. S&D round switch is 3
Game Format : Best Two out of Three Games randomly chosen by marshals.
Spectator Mode : Team Only
Friendly Fire : Enabled
Victory Condition : Highest Score or Match Point (14/11 points for S&D) at end of game time.
* Each game will be set to a max of 15 minutes while TDM: Crash will have a max of 10 minutes and S&D round time is 1 minute 45 seconds.
* UAV, Airstrike and choppers are allowed in all Normal games.
* Players can only have 1 (one) custom slots before the start of each map.
SnD WILL BE RUNNED WITH PAM4 SO BANNDED PERKS AND SUPPORT POWERS ARE LOCKED
TDM : Teams must gain the points by eliminating opposing team to get the highest score.
S&D : Each team is to destroy target A or B by planting a bomb at its location. Teams must prevent the opponent from defusing it.
HQ : Gain points by holding the HQ.
Domination : Capture and defend the flag to gain points.
FOR THOSE WHO AGREE PLEASE SAY
F1ps: FOR THE MOTHERLAND!! with abit of campur campur

PPS: as for SNIPER SWAY in Pam4 WCG rules im not sure should it be used or not...personally it think that the sway should stay the way it is..but its open for discussion.....
*FOR THOSE WHO DONT KNOW THE SNIPER IN SG RULES DOES NOT MOVE!! IMAGINE A AWP in CS.. SAME THING.... AFTER EVERY SHOT U WILL UNZOOM*This post has been edited by Holyboyz: Aug 19 2008, 12:18 PM