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 Dorf Fortress, Stonesense > Gnomaria

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TSbobohead1988
post Jul 10 2009, 03:00 PM

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QUOTE(Gormaz @ Jul 10 2009, 02:54 PM)
I started yesterday, indeed it's overwhelming at first and I did not have much time to test it out, but seems the possibilities are kinda endless.
Was reading stuff about mechanisms, fun with magma and co and it sounds pretty fun to test out (flooding the whole region in magma anyone?  tongue.gif )

I am still confusing about lots of stuff but there are lots of resources available to learn.

Good recommendation, I just wish I had more time to play it  tongue.gif
*
Losing is fun
H@H@
post Jul 10 2009, 03:05 PM

I'M THE TEAMKILLING F***TARD!!!
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I was inspired by the Boatmurdered stories to try this when I first heard about this (Like almost 2 years ago)

Unfortunately, inspiration is no substitute for ability and I am utterly hopeless with this.

Perhaps one day when I have enough time, I'll revisit it.
Darkstalker
post Jul 10 2009, 03:06 PM

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QUOTE(H@H@ @ Jul 10 2009, 03:05 PM)
I am utterly hopeless with this.
*
You and everyone else. tongue.gif
Gormaz
post Jul 10 2009, 03:16 PM

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QUOTE(bobohead1988 @ Jul 10 2009, 03:00 PM)
Losing is fun
*
Yar, I like this slogan for it tongue.gif

But I am actually quite impressed by the depth they managed to put inside the game, especially in the "physics" aspect.

Like they manage water pressurization, the difference between water (spread fast) and magma (spread slowly but burn everything) etc. Can really feel the guys making the game are passionate about it.

Special mention for kitten killing for bone gathering biggrin.gif
TSbobohead1988
post Jul 10 2009, 03:52 PM

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QUOTE(Gormaz @ Jul 10 2009, 03:16 PM)
Yar, I like this slogan for it  tongue.gif

But I am actually quite impressed by the depth they managed to put inside the game, especially in the "physics" aspect.

Like they manage water pressurization, the difference between water (spread fast) and magma (spread slowly but burn everything) etc. Can really feel the guys making the game are passionate about it.

Special mention for kitten killing for bone gathering  biggrin.gif
*
Oh don't forget to never bring cats or kill them if immigrants bring them

2 is enough to spawn endless zerglings
Gormaz
post Jul 10 2009, 04:16 PM

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Yar, on the wiki they also suggest the same about cats, seems they spawn like crazy otherwise (some suggested to do a kitten zerg traps, put a cage full of kittens near your entrance, if ennemies come close, open the cage, kittens will run everywhere and keep the ennemies busy, giving you time)... lots of crazy stuff you can do in the game biggrin.gif

I was reading on crazy projects that some people created like Magma cannons, eternal motion machine and co, really lots of depth in the game, usually not a big fan of sandbox game but this one deserves at least a try I think.

But well... for now I did not even managed to plant seeds properly so I am still a big noob tongue.gif
Sirapted
post Jul 10 2009, 06:43 PM

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You've got to get your food industry running within the first year, otherwise your dwarves will soon be catching rats and lizards to eat. Besides being gross, this will give unhappy thoughts to your dwarves.

It's pretty easy to farm; find sand or clay underground and just lay out a big farm plot (around 7x4 should be enough) then press "q" to adjust the farm settings. You can then choose what to plant (scroll through seeds using "+" and "-") for each season ("abcd" for the 4 seasons). I suggest putting down plump helmets for all 4 seasons, as they can grow without sunlight and can both be eaten and brewed into booze. Don't make strawberry fields underground, as they need sunlight to grow. Also don't forget to enable the farming job on some of the dwarves ("v -> p -> l" to go into specific dwarf's labor settings). Later on you might want to grow pig tails and rope reeds which can be processed at the farmer's workshop into cloth to make bags and clothes.

If you're having problems with cats, just build one wooden cage and assign all the stray cats to the cage. Tough luck if you have some that have already been adopted as pets as they cannot be caged. You can then sell the cat-filled cage to traders. Or you can dump it into the river as a sacrifice to the carps and quench their bloodthirst temporarily. Really.

I've just had my fortress besieged by an army of 40+ goblins. Only lost 4 soldiers and 2 war dogs thanks to trader caravan guards but the goblin lord got away with only one severed arm. I've read that the sieging army only gets bigger after this, so I expect I'll be losing my fortress within a few years. When the hell will the elven caravan bring me exotic animals, I need to train war cougars and war grizzly bears already.




Gormaz
post Jul 10 2009, 11:01 PM

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QUOTE(Sirapted @ Jul 10 2009, 06:43 PM)
You've got to get your food industry running within the first year, otherwise your dwarves will soon be catching rats and lizards to eat. Besides being gross, this will give unhappy thoughts to your dwarves.

It's pretty easy to farm; find sand or clay underground and just lay out a big farm plot (around 7x4 should be enough) then press "q" to adjust the farm settings. You can then choose what to plant (scroll through seeds using "+" and "-")  for each season ("abcd" for the 4 seasons). I suggest putting down plump helmets for all 4 seasons, as they can grow without sunlight and can both be eaten and brewed into booze. Don't make strawberry fields underground, as they need sunlight to grow. Also don't forget to enable the farming job on some of the dwarves ("v -> p -> l" to go into specific dwarf's labor settings). Later on you might want to grow pig tails and rope reeds which can be processed at the farmer's workshop into cloth to make bags and clothes.

If you're having problems with cats, just build one wooden cage and assign all the stray cats to the cage. Tough luck if you have some that have already been adopted as pets as they cannot be caged. You can then sell the cat-filled cage to traders. Or you can dump it into the river as a sacrifice to the carps and quench their bloodthirst temporarily. Really.

I've just had my fortress besieged by an army of 40+ goblins. Only lost 4 soldiers and 2 war dogs thanks to trader caravan guards but the goblin lord got away with only one severed arm. I've read that the sieging army only gets bigger after this, so I expect I'll be losing my fortress within a few years. When the hell will the elven caravan bring me exotic animals, I need to train war cougars and war grizzly bears already.
*
Yar I kinda guessed it was because of the wrong soil, the more I read about the game, the more impressed I am about its depth, steep learning curve or complicated interfaces never really put me off, I just hope I had more time right now, work is crazy >_<


I am still looking for some good tutorials around to get a better understanding of the mechanisms, got some dead links and co, the game is really a niche one ^^
KuzumiTaiga
post Jul 10 2009, 11:21 PM

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this game will brainwash u, trust me doh.gif
yuhhaur
post Jul 11 2009, 11:19 AM

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* Urist cencelled browsing LYN. Taken by fey mood
* Urist claimed a PC
* Urist began a mysterious construction in DF

GOOD TUTORIAL

ME = brainwashed. Now I want to build a 15 z-level green grass gate to welcome my incomers (and intruders).
I recently just chase off a dark force consisting about 80 goblins, with 4 of my champion axeman and 6 marksdwarves.

SPOILER: there is some "friends" in the mountain waiting for you. Be nice to them when you discovered Adamantine


This post has been edited by yuhhaur: Jul 11 2009, 11:21 AM
Gormaz
post Jul 11 2009, 02:52 PM

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Yar, I found that tutorial too (the guy was even linked inside the Penny Arcade comic...), very good one, I am half through it and it explains lots of stuff.
Interface is indeed clunky since it's all keyboard and shortcut but I am kinda used to only using keyboard in my work (Unix ftl...) so I am fine.
TSbobohead1988
post Jul 11 2009, 05:39 PM

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At one point I remember making a man-made waterfall by making a tower with screw pumps and pouring out water near my bridge entrance
At first I wanted the misty bonus to make my dwarfs happy but I got more than I bargain for


So happened water splashed and ended up on the bridge and making a big mess until somehow one of my dwarfs got "magically" pushed by the said water into the river and drowned....

And I decided to rewall the tower and direct the water to the bridge making it a water trap for any gob invasion
Sirapted
post Jul 11 2009, 06:37 PM

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Awesome story I found in the Penny Arcade DF thread concerning the "friends" you were talking about.

» Click to show Spoiler - click again to hide... «


QUOTE
Now I want to build a 15 z-level green grass gate to welcome my incomers (and intruders).

Green GRASS? I don't think that's going to last very long against invaders, hehe. At least you can regrow the gate though. How do you make multiple z-level gates anyway? If you are using the 'dig' command to unearth the space for it I don't think it's going to be one huge gate. It will be gates on each level separated by cavern floor, not connected to each other.

80 goblins? I don't think I'm even going to reach that point considering most of my soldiers are wrestlers. I don't have enough coal to forge weapons, shields and armor for them. Lots of metal though. Haven't found magma on my map and there are very little trees left outside my fortress. I'm living off logs from traders now. How far down do you usually found underground magma? I'm already -11 levels down. Not ready to meet "friends" yet, so I'm going to dig horizontally first.
-Torrz
post Jul 11 2009, 09:42 PM

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i prefer team fortress 2
Gormaz
post Jul 12 2009, 02:08 AM

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QUOTE(-Torrz @ Jul 11 2009, 09:42 PM)
i prefer team fortress 2
*
blink.gif


Well, I like pie but I prefer snail too...

Tomato, potato there...
dfcloud
post Jul 12 2009, 02:13 AM

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i nearly flood 2/3 of the map before laugh.gif

wut kind of graphics mod did u guys use?
was trying mayday the other day, looks cool but i hate the rocks.
hard to distinguish it with ore. sweat.gif


Added on July 12, 2009, 2:16 ambtw
captnduck video tutorial
jewtube
thread in bay12

shit was so cash

This post has been edited by dfcloud: Jul 12 2009, 02:16 AM
Sirapted
post Jul 12 2009, 04:37 AM

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I'm using Mayday and the stones are distinguishable enough between each type for me. My only beef with it is that it doesn't have different graphics for each profession. Fisherdwarves look the same as fishery workers. Growers, threshers, brewers, butchers also all use one "farmer" graphic. I'm viewing the Dystopian Qantas set right now and it sure looks good.
Gormaz
post Jul 12 2009, 12:14 PM

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Yar, I use Mayday's one too, it came with the tutorial and it seems to be the most common, it's not bad
dfcloud
post Jul 12 2009, 12:21 PM

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oh well..
im just too used seeing ore as * rather than boulders sad.gif
Posgrado
post Jul 12 2009, 02:47 PM

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you know i nearly gave up learning this game as i couldnt distinguish what's what (in a graphical sense).

thanks for the info on the graphics mods!! Now time to mine into this game tongue.gif!

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