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 Dorf Fortress, Stonesense > Gnomaria

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slepth
post Sep 4 2010, 10:35 PM

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If you smiled with glee, you lose

http://www.bay12forums.com/smf/index.php?topic=62798.0
TSbobohead1988
post Sep 5 2010, 12:10 AM

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QUOTE(slepth @ Sep 4 2010, 10:35 PM)
Kinda cheap with the goblin grinder
slepth
post Sep 5 2010, 05:24 AM

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cheap? yes
the amount of fun you can have:? priceless! muahahaha

quoted from the thread:
he walked into one of the weapon traps I had set up in the pit and was turned into a fine, goblin-colored mist


Added on October 6, 2010, 5:28 pmDescribing Dwarf Fortress:
» Click to show Spoiler - click again to hide... «


badass thumbup.gif

This post has been edited by slepth: Oct 6 2010, 05:28 PM
Grif
post Sep 1 2011, 09:10 PM

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I cast resurrection on thee?

Have anyone played the latest version? Has a lot of bugfixes and whatnot.

One big change. No need for mud to plant underground crops. Yay.
Gormaz
post Sep 1 2011, 09:14 PM

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Yar, I played 0.31.25, kinda like it, some good new stuff in it.

Training military is still broken but can use danger room semi-exploit instead.

I like caverns and co smile.gif

Just Toady seems to be working for a long time on the current development (that Undead crap) while, as usual, imo there is lots of others things he should work on but well...

DF is a game I go back once in a while, play like hell for few days then go away on other games ^^
Grif
post Sep 1 2011, 09:27 PM

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QUOTE(Gormaz @ Sep 1 2011, 09:14 PM)
Yar, I played 0.31.25, kinda like it, some good new stuff in it.

Training military is still broken but can use danger room semi-exploit instead.

I like caverns and co smile.gif

Just Toady seems to be working for a long time on the current development (that Undead crap) while, as usual, imo there is lots of others things he should work on but well...

DF is a game I go back once in a while, play like hell for few days then go away on other games ^^
*
Eh military training still broken? I find them working quite well... though my fort has yet to reach 100 dorfs because of super !!Fun!! sieges I get in Year 3/4.
Gormaz
post Sep 1 2011, 10:15 PM

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It tooks mine like 3-4 years to become "dabbling" or some other very low level in any military stuff.

Tried with having a teacher dwarf, embarking with military dwarfs etc, nothing I could do really made a difference, tried in 3-4 different forts too and for few last versions of DF

Danger room = takes time to setup but once done in couple of seasons I have experts/grand master in whatever weapons and armor I give them.

Way easier than the planning interface too.

As for early siege, I usually embark in a place with sand (or I hack one soil to become sand if don't have sand).
One of the first industry I set up is glassmaking one, then makes buttloads of "green glass serrated disk" and makes traps with them.
Infinite sand = infinite amount of trap components, I keep a few dwarfs making them in auto-mode and once in a while make my mechanics plant more.
And Green glass is almost as deadly as steel traps components if I am not wrong, it cuts early sieges in small small small pieces.

My entry is always a long 3 wide corridor of traps that leads to the stairs going to my fortress proper, add a bridge/moat if needed.
2 dogs/cats/whatever pet that you won't miss at the entry make sure to spot sneaking enemies or ambushes so they get pwned by traps.

In the later years I do a circle of "watchtowers" with animal between glass windows to spot ambushes.

For later years defense, magma solves everything and no cleanup after.
I always embark near volcanos (more fun) so I dig a long long corridor as alternative entry to my fortress, block it in normal time with bridges.
At the Z level under that corridor I build a magma reserve that matches the corridor above.
Then on the entry level I remove the floor (so it goes into the magma)
Then replace the floor with retractable bridges that I all link to one lever in my dinning room

When siege arrive, I tell dworfs to go in, block the normal entrance with a bridge, open up my "corridor of magma doom".
AI see normal entry is blocked, goes to corridor of doom.
Once they are in, I pull the lever, all the floor/bridges suddendly disappear and the whole lot dive into magma under.
If needed, pull lever again, bridges come up, AI re-calculate path to entry, leftover go into the corridor of doom again.
Rinse and repeat.

Only stuff I can't kill this way is demons, flying monsters.
Megabeast are usually immune to magma but once in it I drop water in it, making it into obsidian, that kills anything smile.gif

This post has been edited by Gormaz: Sep 1 2011, 10:33 PM
TSbobohead1988
post Sep 1 2011, 11:16 PM

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Played it not long ago
Mined the adamantium vein on the 2nd layer of the cave
Had 'fun'
Lazy restart fortress

f***ing toady and his trolling


Added on September 1, 2011, 11:17 pmOh and spears works wonders on megabeast or large creatures

This post has been edited by bobohead1988: Sep 1 2011, 11:17 PM
Grif
post Sep 2 2011, 10:17 AM

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QUOTE(Gormaz @ Sep 1 2011, 10:15 PM)
It tooks mine like 3-4 years to become "dabbling" or some other very low level in any military stuff.

Tried with having a teacher dwarf, embarking with military dwarfs etc, nothing I could do really made a difference, tried in 3-4 different forts too and for few last versions of DF

Danger room = takes time to setup but once done in couple of seasons I have experts/grand master in whatever weapons and armor I give them.

Way easier than the planning interface too.

As for early siege, I usually embark in a place with sand (or I hack one soil to become sand if don't have sand).
One of the first industry I set up is glassmaking one, then makes buttloads of "green glass serrated disk" and makes traps with them.
Infinite sand = infinite amount of trap components, I keep a few dwarfs making them in auto-mode and once in a while make my mechanics plant more.
And Green glass is almost as deadly as steel traps components if I am not wrong, it cuts early sieges in small small small pieces.

My entry is always a long 3 wide corridor of traps that leads to the stairs going to my fortress proper, add a bridge/moat if needed.
2 dogs/cats/whatever pet that you won't miss at the entry make sure to spot sneaking enemies or ambushes so they get pwned by traps.

In the later years I do a circle of "watchtowers"  with animal between glass windows to spot ambushes.

For later years defense, magma solves everything and no cleanup after.
I always embark near volcanos (more fun) so I dig a long long corridor as alternative entry to my fortress, block it in normal time with bridges.
At the Z level under that corridor I build a magma reserve that matches the corridor above.
Then on the entry level I remove the floor (so it goes into the magma)
Then replace the floor with retractable bridges that I all link to one lever in my dinning room

When siege arrive, I tell dworfs to go in, block the normal entrance with a bridge, open up my "corridor of magma doom".
AI see normal entry is blocked, goes to corridor of doom.
Once they are in, I pull the lever, all the floor/bridges suddendly disappear and the whole lot dive into magma under.
If needed, pull lever again, bridges come up, AI re-calculate path to entry, leftover go into the corridor of doom again.
Rinse and repeat.

Only stuff I can't kill this way is demons, flying monsters.
Megabeast are usually immune to magma but once in it I drop water in it, making it into obsidian, that kills anything smile.gif
*
Sounds like a good idea. I think I'm going to try some of them in my current fort. (Now up to 30 dorfs. Still need a defense of some sort.)
Gormaz
post Sep 2 2011, 01:54 PM

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Glass components in weapon trap are very easy to setup if you have sand (if you don't, just hack the files and transform one soil into sand) and protect very well at first yar.
If your corridor is long enough I can handle sieges from 5-6 squads easy, including trolls and other nasties stuff

My corridor of magma doom is already something that takes much more time and resource if you want to make a big one so don't focus on it first I would say.
Grif
post Sep 2 2011, 02:51 PM

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QUOTE(Gormaz @ Sep 2 2011, 01:54 PM)
Glass components in weapon trap are very easy to setup if you have sand (if you don't, just hack the files and transform one soil into sand) and protect very well at first yar.
If your corridor is long enough I can handle sieges from 5-6 squads easy, including trolls and other nasties stuff

My corridor of magma doom is already something that takes much more time and resource if you want to make a big one so don't focus on it first I would say.
*
Since I usually use non-volcano embarks (more challengez. I'm a machoist that way.) I'll just use water instead. Should be a simple matter of channelling a river instead and drowning them. Of course I'll have to setup the room in a way that is water-proof.

This post has been edited by Grif: Sep 2 2011, 02:52 PM
Gormaz
post Sep 2 2011, 02:55 PM

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Water works well for the killing yar, but then you need to clean up the mess after, which can take quite a lot of dworf to clean up all the bodies/cloth/weapon.
That's why I like magma, nothing left to clean ^^
Grif
post Sep 2 2011, 04:32 PM

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QUOTE(Gormaz @ Sep 2 2011, 02:55 PM)
Water works well for the killing yar, but then you need to clean up the mess after, which can take quite a lot of dworf to clean up all the bodies/cloth/weapon.
That's why I like magma, nothing left to clean ^^
*
I might just setup a dwarven atom smasher nearby for this. tongue.gif

(Set dumping zone on the spot and smash away.)
dfcloud
post Feb 24 2012, 10:24 AM

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hai, bumping df.
anyone play the new update yet?

btw https://forum.lowyat.net/index.php?showtopi...post&p=49239044
Grif
post Feb 24 2012, 05:13 PM

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Not yet. Probably would only start it up once Toady gets around to fixing bugs. (You can bet there will be many with such a big release.)
TSbobohead1988
post Feb 25 2012, 05:11 PM

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I ragequit when I accidentally mine an adamantium vein which its hollow point leads into a f***ing demons pit...

Might pick it up again
dfcloud
post Feb 27 2012, 09:16 AM

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QUOTE(bobohead1988 @ Feb 25 2012, 05:11 PM)
I ragequit when I accidentally mine an adamantium vein which its hollow point leads into a f***ing demons pit...

Might pick it up again
*

story on adventure mode to the mine please?

TSbobohead1988
post Feb 27 2012, 01:50 PM

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QUOTE(dfcloud @ Feb 27 2012, 09:16 AM)
story on adventure mode to the mine please?
*
So long ago already... i already forgotten/deleted the files
dfcloud
post Feb 27 2012, 01:54 PM

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sad.gif
slepth
post Feb 27 2012, 03:24 PM

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QUOTE(dfcloud @ Feb 24 2012, 10:24 AM)
hai, bumping df.
anyone play the new update yet?

btw https://forum.lowyat.net/index.php?showtopi...post&p=49239044
*
I'm not sure if I have the will to play this game again. With the amount of feature it has, it wont take long before something goes wrong. How fun wink.gif

Dwarf Fortress: Murphy's Law Edition

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