If you smiled with glee, you lose
http://www.bay12forums.com/smf/index.php?topic=62798.0
Dorf Fortress, Stonesense > Gnomaria
Dorf Fortress, Stonesense > Gnomaria
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Sep 4 2010, 10:35 PM
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Junior Member
188 posts Joined: Apr 2006 |
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Sep 5 2010, 12:10 AM
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Senior Member
852 posts Joined: Jun 2007 From: Sungai-Takda-Ara |
QUOTE(slepth @ Sep 4 2010, 10:35 PM) Kinda cheap with the goblin grinder |
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Sep 5 2010, 05:24 AM
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Junior Member
188 posts Joined: Apr 2006 |
cheap? yes
the amount of fun you can have:? priceless! muahahaha quoted from the thread: he walked into one of the weapon traps I had set up in the pit and was turned into a fine, goblin-colored mist Added on October 6, 2010, 5:28 pmDescribing Dwarf Fortress: » Click to show Spoiler - click again to hide... « badass This post has been edited by slepth: Oct 6 2010, 05:28 PM |
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Sep 1 2011, 09:10 PM
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Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
I cast resurrection on thee?
Have anyone played the latest version? Has a lot of bugfixes and whatnot. One big change. No need for mud to plant underground crops. Yay. |
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Sep 1 2011, 09:14 PM
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Senior Member
576 posts Joined: May 2008 From: Not here |
Yar, I played 0.31.25, kinda like it, some good new stuff in it.
Training military is still broken but can use danger room semi-exploit instead. I like caverns and co Just Toady seems to be working for a long time on the current development (that Undead crap) while, as usual, imo there is lots of others things he should work on but well... DF is a game I go back once in a while, play like hell for few days then go away on other games ^^ |
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Sep 1 2011, 09:27 PM
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Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
QUOTE(Gormaz @ Sep 1 2011, 09:14 PM) Yar, I played 0.31.25, kinda like it, some good new stuff in it. Eh military training still broken? I find them working quite well... though my fort has yet to reach 100 dorfs because of super !!Fun!! sieges I get in Year 3/4.Training military is still broken but can use danger room semi-exploit instead. I like caverns and co Just Toady seems to be working for a long time on the current development (that Undead crap) while, as usual, imo there is lots of others things he should work on but well... DF is a game I go back once in a while, play like hell for few days then go away on other games ^^ |
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Sep 1 2011, 10:15 PM
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Senior Member
576 posts Joined: May 2008 From: Not here |
It tooks mine like 3-4 years to become "dabbling" or some other very low level in any military stuff.
Tried with having a teacher dwarf, embarking with military dwarfs etc, nothing I could do really made a difference, tried in 3-4 different forts too and for few last versions of DF Danger room = takes time to setup but once done in couple of seasons I have experts/grand master in whatever weapons and armor I give them. Way easier than the planning interface too. As for early siege, I usually embark in a place with sand (or I hack one soil to become sand if don't have sand). One of the first industry I set up is glassmaking one, then makes buttloads of "green glass serrated disk" and makes traps with them. Infinite sand = infinite amount of trap components, I keep a few dwarfs making them in auto-mode and once in a while make my mechanics plant more. And Green glass is almost as deadly as steel traps components if I am not wrong, it cuts early sieges in small small small pieces. My entry is always a long 3 wide corridor of traps that leads to the stairs going to my fortress proper, add a bridge/moat if needed. 2 dogs/cats/whatever pet that you won't miss at the entry make sure to spot sneaking enemies or ambushes so they get pwned by traps. In the later years I do a circle of "watchtowers" with animal between glass windows to spot ambushes. For later years defense, magma solves everything and no cleanup after. I always embark near volcanos (more fun) so I dig a long long corridor as alternative entry to my fortress, block it in normal time with bridges. At the Z level under that corridor I build a magma reserve that matches the corridor above. Then on the entry level I remove the floor (so it goes into the magma) Then replace the floor with retractable bridges that I all link to one lever in my dinning room When siege arrive, I tell dworfs to go in, block the normal entrance with a bridge, open up my "corridor of magma doom". AI see normal entry is blocked, goes to corridor of doom. Once they are in, I pull the lever, all the floor/bridges suddendly disappear and the whole lot dive into magma under. If needed, pull lever again, bridges come up, AI re-calculate path to entry, leftover go into the corridor of doom again. Rinse and repeat. Only stuff I can't kill this way is demons, flying monsters. Megabeast are usually immune to magma but once in it I drop water in it, making it into obsidian, that kills anything This post has been edited by Gormaz: Sep 1 2011, 10:33 PM |
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Sep 1 2011, 11:16 PM
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Senior Member
852 posts Joined: Jun 2007 From: Sungai-Takda-Ara |
Played it not long ago
Mined the adamantium vein on the 2nd layer of the cave Had 'fun' Lazy restart fortress f***ing toady and his trolling Added on September 1, 2011, 11:17 pmOh and spears works wonders on megabeast or large creatures This post has been edited by bobohead1988: Sep 1 2011, 11:17 PM |
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Sep 2 2011, 10:17 AM
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Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
QUOTE(Gormaz @ Sep 1 2011, 10:15 PM) It tooks mine like 3-4 years to become "dabbling" or some other very low level in any military stuff. Sounds like a good idea. I think I'm going to try some of them in my current fort. (Now up to 30 dorfs. Still need a defense of some sort.)Tried with having a teacher dwarf, embarking with military dwarfs etc, nothing I could do really made a difference, tried in 3-4 different forts too and for few last versions of DF Danger room = takes time to setup but once done in couple of seasons I have experts/grand master in whatever weapons and armor I give them. Way easier than the planning interface too. As for early siege, I usually embark in a place with sand (or I hack one soil to become sand if don't have sand). One of the first industry I set up is glassmaking one, then makes buttloads of "green glass serrated disk" and makes traps with them. Infinite sand = infinite amount of trap components, I keep a few dwarfs making them in auto-mode and once in a while make my mechanics plant more. And Green glass is almost as deadly as steel traps components if I am not wrong, it cuts early sieges in small small small pieces. My entry is always a long 3 wide corridor of traps that leads to the stairs going to my fortress proper, add a bridge/moat if needed. 2 dogs/cats/whatever pet that you won't miss at the entry make sure to spot sneaking enemies or ambushes so they get pwned by traps. In the later years I do a circle of "watchtowers" with animal between glass windows to spot ambushes. For later years defense, magma solves everything and no cleanup after. I always embark near volcanos (more fun) so I dig a long long corridor as alternative entry to my fortress, block it in normal time with bridges. At the Z level under that corridor I build a magma reserve that matches the corridor above. Then on the entry level I remove the floor (so it goes into the magma) Then replace the floor with retractable bridges that I all link to one lever in my dinning room When siege arrive, I tell dworfs to go in, block the normal entrance with a bridge, open up my "corridor of magma doom". AI see normal entry is blocked, goes to corridor of doom. Once they are in, I pull the lever, all the floor/bridges suddendly disappear and the whole lot dive into magma under. If needed, pull lever again, bridges come up, AI re-calculate path to entry, leftover go into the corridor of doom again. Rinse and repeat. Only stuff I can't kill this way is demons, flying monsters. Megabeast are usually immune to magma but once in it I drop water in it, making it into obsidian, that kills anything |
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Sep 2 2011, 01:54 PM
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Senior Member
576 posts Joined: May 2008 From: Not here |
Glass components in weapon trap are very easy to setup if you have sand (if you don't, just hack the files and transform one soil into sand) and protect very well at first yar.
If your corridor is long enough I can handle sieges from 5-6 squads easy, including trolls and other nasties stuff My corridor of magma doom is already something that takes much more time and resource if you want to make a big one so don't focus on it first I would say. |
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Sep 2 2011, 02:51 PM
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Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
QUOTE(Gormaz @ Sep 2 2011, 01:54 PM) Glass components in weapon trap are very easy to setup if you have sand (if you don't, just hack the files and transform one soil into sand) and protect very well at first yar. Since I usually use non-volcano embarks (more challengez. I'm a machoist that way.) I'll just use water instead. Should be a simple matter of channelling a river instead and drowning them. Of course I'll have to setup the room in a way that is water-proof.If your corridor is long enough I can handle sieges from 5-6 squads easy, including trolls and other nasties stuff My corridor of magma doom is already something that takes much more time and resource if you want to make a big one so don't focus on it first I would say. This post has been edited by Grif: Sep 2 2011, 02:52 PM |
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Sep 2 2011, 02:55 PM
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Senior Member
576 posts Joined: May 2008 From: Not here |
Water works well for the killing yar, but then you need to clean up the mess after, which can take quite a lot of dworf to clean up all the bodies/cloth/weapon.
That's why I like magma, nothing left to clean ^^ |
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Sep 2 2011, 04:32 PM
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Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
QUOTE(Gormaz @ Sep 2 2011, 02:55 PM) Water works well for the killing yar, but then you need to clean up the mess after, which can take quite a lot of dworf to clean up all the bodies/cloth/weapon. I might just setup a dwarven atom smasher nearby for this. That's why I like magma, nothing left to clean ^^ (Set dumping zone on the spot and smash away.) |
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Feb 24 2012, 10:24 AM
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Senior Member
719 posts Joined: Nov 2006 From: :morF |
hai, bumping df.
anyone play the new update yet? btw https://forum.lowyat.net/index.php?showtopi...post&p=49239044 |
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Feb 24 2012, 05:13 PM
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Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
Not yet. Probably would only start it up once Toady gets around to fixing bugs. (You can bet there will be many with such a big release.)
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Feb 25 2012, 05:11 PM
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Senior Member
852 posts Joined: Jun 2007 From: Sungai-Takda-Ara |
I ragequit when I accidentally mine an adamantium vein which its hollow point leads into a f***ing demons pit...
Might pick it up again |
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Feb 27 2012, 09:16 AM
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Senior Member
719 posts Joined: Nov 2006 From: :morF |
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Feb 27 2012, 01:50 PM
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Senior Member
852 posts Joined: Jun 2007 From: Sungai-Takda-Ara |
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Feb 27 2012, 01:54 PM
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Senior Member
719 posts Joined: Nov 2006 From: :morF |
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Feb 27 2012, 03:24 PM
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Junior Member
188 posts Joined: Apr 2006 |
QUOTE(dfcloud @ Feb 24 2012, 10:24 AM) hai, bumping df. I'm not sure if I have the will to play this game again. With the amount of feature it has, it wont take long before something goes wrong. How fun anyone play the new update yet? btw https://forum.lowyat.net/index.php?showtopi...post&p=49239044 Dwarf Fortress: Murphy's Law Edition |
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