nitrolancer very nice la... does the mesh represent the polygons???
sorry noob here
3D work
3D work
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Apr 26 2006, 05:50 PM
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Senior Member
623 posts Joined: Mar 2005 From: somewhere over the rainbow.. |
nitrolancer very nice la... does the mesh represent the polygons???
sorry noob here |
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Apr 26 2006, 06:13 PM
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Senior Member
668 posts Joined: Jan 2003 From: Selangor D. Ehsan Status: Lurking \k\ |
QUOTE(POYOZER @ Apr 26 2006, 09:45 AM) QUOTE(andriel @ Apr 26 2006, 05:50 PM) I use Lightwave Subpatch mode to create the smooth-bended polygon/quad.. and andriel.. thats the meshsmoothed polygon lol.. die lo if i had to make that much poly hehahaha |
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Apr 27 2006, 11:59 AM
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Senior Member
3,653 posts Joined: Jan 2003 From: London, Hong Kong, Subang Jaya & Cyberjaya |
http://forum.lowyat.net/index.php?showtopic=278818
Saladin TV Series kena bashed by our forumers i believe some of ppl there donno much about animation industry so i hope some of guys here can help to explain to them who are narrrow minded why animation need alot of money thanx |
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Apr 27 2006, 12:39 PM
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Senior Member
11,234 posts Joined: Jan 2003 |
I refuse to comment.
I've seen better work done for free. Smoother animation too. |
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Apr 27 2006, 01:10 PM
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Junior Member
289 posts Joined: Jan 2003 |
saladin...
it depends on what side of animation production you're on... for creative side...it looks promising...production design and animation raises the bar for our country's animation standard...it shows our capabilities...but is it really 100% malaysian made?...silver-ant is a locally based japanese company if i'm not mistaken... for technical side...water+fire looks awesome...but for animated series? too expensive i think... for buisness side...i think it won't sell...why? production quality+human character animation+animated series=too expensive+tak balik modal...ever heard of dreamwork's "father of the pride"? plus animation sells better when using cute cuddly talking+expressive animals/inanimate objects... n___n; i dunno...this sort of stuff when too much hype...later will turn to a major letdown...it was a letdown for me when i found out the 2d animated feature one was replaced by a 3d animated series instead... |
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Apr 27 2006, 02:35 PM
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Senior Member
3,653 posts Joined: Jan 2003 From: London, Hong Kong, Subang Jaya & Cyberjaya |
QUOTE(aaeem @ Apr 27 2006, 01:10 PM) for buisness side...i think it won't sell...why? production quality+human character animation+animated series=too expensive+tak balik modal...ever heard of dreamwork's "father of the pride"? plus animation sells better when using cute cuddly talking+expressive animals/inanimate objects... n___n; yeapreally agree with that cute character is more attractive and those animation lovers most of them are young ppl/kids |
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Apr 27 2006, 03:56 PM
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Senior Member
11,234 posts Joined: Jan 2003 |
Not when you have this kind of quality in animation:
![]() Damn.. I should have rendered boobies... but then again my scene doesn't have a lady... does this make me ghey, /3d/? |
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Apr 27 2006, 04:19 PM
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Junior Member
111 posts Joined: Apr 2005 From: KL-Vancouver-Osaka |
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Apr 27 2006, 05:55 PM
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Senior Member
11,234 posts Joined: Jan 2003 |
QUOTE(eejey @ Apr 27 2006, 04:19 PM) You make naked ninja angry.You don't like naked ninja angry... ![]() ![]() lol.. just kidding ya... hope you're not angry or offended. Hmm besides... must remind myself not to do boning late at night... or else the result will be like above.. see lar... all sesat punya bones... |
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Apr 27 2006, 07:12 PM
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Senior Member
3,653 posts Joined: Jan 2003 From: London, Hong Kong, Subang Jaya & Cyberjaya |
nice character u got there chewxy
i like the skin texture look very real the nail is darn nice i give u 9.9/10 |
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Apr 27 2006, 09:18 PM
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Senior Member
11,234 posts Joined: Jan 2003 |
Character rigging - 5 minutes, midnight, sleepy already
Skin texture - 1 hour ++ Modelling - did a long long long time ago, dun remember how long. Now I need to model a gal... need a willing volunteer to strip naked so I can thoroughly examine to re-create reality ya |
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Apr 27 2006, 09:57 PM
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Senior Member
4,325 posts Joined: Jan 2003 From: Putra Heights, Selangor DE |
QUOTE(chewxy @ Apr 27 2006, 09:18 PM) Character rigging - 5 minutes, midnight, sleepy already Stip naked girl model ? Skin texture - 1 hour ++ Modelling - did a long long long time ago, dun remember how long. Now I need to model a gal... need a willing volunteer to strip naked so I can thoroughly examine to re-create reality ya btw, the boy that u model. did u ask that boy to strip naked also? |
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Apr 27 2006, 10:06 PM
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Senior Member
11,234 posts Joined: Jan 2003 |
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Apr 28 2006, 12:00 AM
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Senior Member
3,653 posts Joined: Jan 2003 From: London, Hong Kong, Subang Jaya & Cyberjaya |
QUOTE(chewxy @ Apr 27 2006, 09:18 PM) Character rigging - 5 minutes, midnight, sleepy already lolSkin texture - 1 hour ++ Modelling - did a long long long time ago, dun remember how long. Now I need to model a gal... need a willing volunteer to strip naked so I can thoroughly examine to re-create reality ya if u want to find 1 for this kind of model for reference u need to pay i dont think u can get it for FREE |
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Apr 28 2006, 12:49 AM
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Senior Member
1,469 posts Joined: Jan 2003 From: YOU.ESS.JAY |
QUOTE(chewxy @ Apr 27 2006, 09:18 PM) Character rigging - 5 minutes, midnight, sleepy already i'd suggest u to refer to Steven Stahlberg's works.... Skin texture - 1 hour ++ Modelling - did a long long long time ago, dun remember how long. Now I need to model a gal... need a willing volunteer to strip naked so I can thoroughly examine to re-create reality ya |
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Apr 28 2006, 01:09 AM
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Senior Member
4,325 posts Joined: Jan 2003 From: Putra Heights, Selangor DE |
QUOTE(chewxy @ Apr 27 2006, 10:06 PM) ... I am a guy lar... plenty of references for myself... don't forget to invite me. jk LOL Need a girl so I can do research... you know the breasts... must know how they were formed... etc etc Steven Stahlberg's work also can be refer but Chewxy want to refer the real one. QUOTE(redbull_y2k @ Apr 28 2006, 12:49 AM) |
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May 1 2006, 08:45 PM
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Senior Member
668 posts Joined: Jan 2003 From: Selangor D. Ehsan Status: Lurking \k\ |
Heres some update...
I need study tons of reference pic to get the correct shape... and now im dizzy ![]() im thinking of making another version of this car.. maybe the X-Men rx8 This post has been edited by NiTrOLaNCeR: May 1 2006, 08:54 PM |
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May 2 2006, 03:09 AM
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Senior Member
4,325 posts Joined: Jan 2003 From: Putra Heights, Selangor DE |
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May 2 2006, 03:35 PM
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Senior Member
668 posts Joined: Jan 2003 From: Selangor D. Ehsan Status: Lurking \k\ |
err.. whats the diffrence between polygon and nurbs? i thought its the same thing.. just that nurbs smooth the polygon.. tripoly or quadpoly
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May 3 2006, 03:26 PM
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
No offense chewxy, but was that the James model in Poser? Or was it just a lookalike... (you definately sell it online with better textures @ Renderosity)
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