No offense chewxy, but was that the James model in Poser? Or was it just a lookalike... (you definately sell it online with better textures @ Renderosity)
3D work
3D work
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May 3 2006, 03:26 PM
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#1
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
No offense chewxy, but was that the James model in Poser? Or was it just a lookalike... (you definately sell it online with better textures @ Renderosity)
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May 7 2006, 07:57 AM
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#2
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
Model is quite good now, you need to touchup the textures a little bit.
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May 31 2006, 03:06 PM
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#3
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
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Jun 1 2006, 06:38 PM
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#4
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
You can use Realflow for free. It's just that the program becomes extremely annoying.
lauyah, nice shaders. |
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Jun 9 2006, 08:20 PM
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#5
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
I hope this doesn't get frowned upon (no "actual polygonal/NURBS modelling going around here), just a WIP of something I'm doing (I still don't have a clear idea where this is going, fancy or pure.)
![]() This overhang terrain with ecosystems (i.e. the "forest") took 20+ mins to render in Vue 5 Infinite at not-so good settings with Global Illumination. It's very primitive and unpolished (invisible in render, obvious in wireframe) because everything isn't "consciously" modelled, just painted, deformed and edited heightmaps. C&Cs appreciated. This post has been edited by X.E.D: Jun 9 2006, 08:24 PM |
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Jun 10 2006, 04:14 PM
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#6
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
QUOTE(chewxy @ Jun 10 2006, 04:46 PM) Thx for the encouragement man! Have been rendering since yesterday night, now it's at 21% with approx 60 more hours to go (I'm confident that it'll finish tomorrow, however I don't really have faith in this one, on fear of assumed (spitefully by others) as taking source content from samples- the whole thing, including terrain, ecosystem, atmosphere, lighting, are self-made/placed/bought from Renderosity. It darn looks like Eran Dinur's Cerdo Verde however, and that's the main concern. This post has been edited by X.E.D: Jun 10 2006, 04:14 PM |
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Jun 13 2006, 07:01 PM
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#7
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
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Jun 14 2006, 10:08 PM
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#8
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
Actually, I'm a n00b at 3DS MAX, I use Vue 5 Infinite as a scene creator.
Procedural Terrains + Ecosystems with prebuilt trees, it's quite easy (tweaking it to perfection, however, can make you mad. XD) I got some of my tips here: http://www.asilefx.com/product_tut_vue5adv_01.html The other stuff, I got from the Renderosity Vue forums. |
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Jun 26 2006, 12:53 PM
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#9
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
I dunno about Rhino, quite pening...
Well, I can't stand NURBS concept. mufasa: Great models. Get them into 3DS and use Brazil for sexy rendering. This post has been edited by X.E.D: Jun 26 2006, 01:05 PM |
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Jul 11 2006, 08:46 PM
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#10
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
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Jul 16 2006, 10:34 PM
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#11
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
andriel, I think they are RPC characters. (Google Archvision)
I might be wrong though. BTW here's a finished image of my fun with the new version of Realflow: http://www.deviantart.com/deviation/36395969/ |
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Jul 17 2006, 08:25 PM
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#12
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
QUOTE(rumputrampai98 @ Jul 17 2006, 09:40 AM) hi, I have a link where *AHEMMMMMMMMM* and there's lots of RPC content (annoying for the casual browser like me, though) i did it using photoshop. firstly I got my human models to sit the exact position I want them to based on my interior rendering and I put them in manually. Had to pay them though, vampires...!! Using RPC is okay but it's expensive. Hey, you guys wanna share models or not..? You'll have to mark down the dates to register in said site, however. |
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Dec 14 2006, 09:11 AM
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#13
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
If you want to slack off, paint a displacement map onto the tyre! Saves you effort.
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Dec 18 2006, 08:58 PM
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#14
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
@LOSD
Nice stuff! Realism is easy: Experiment with the Tone mapping settings in vRay. NEVER ever put people in a final scene (final =/= client pic) where you wanna show your chops. That's it! (2 hours more work |
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Jun 22 2007, 11:23 AM
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#15
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
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Jul 9 2008, 08:44 PM
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#16
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
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Jul 9 2008, 10:43 PM
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#17
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
Whoa, why did Essentials pricing jump that much?
It *was* ~USD700 for XSI 4-6.5 I think. Geez... |
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May 10 2009, 06:07 PM
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#18
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Senior Member
1,955 posts Joined: Jan 2006 From: Llanfairpwllgwyngyllgogerych |
<j>
All of us here use Houdini and work in top notch VFX studios. We're just being modest. </j> |
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