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94brian
post Apr 7 2016, 05:11 PM

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QUOTE(drpsyko @ Apr 7 2016, 04:21 PM)
Its a little rough, with some artifacts, but it turns out okay tongue.gif

UE4 - Living Room (WIP)


*
very good...quality almost feel like final rendered instead of realtime...
drpsyko
post Apr 7 2016, 05:24 PM

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QUOTE(94brian @ Apr 7 2016, 05:11 PM)
very good...quality almost feel like final rendered instead of realtime...
*
Thanks~
Quality can be increased by increasing the texture map and lightmap, but my PC cant handle the load atm.
Gonna make do with camera tricks and good angles laugh.gif

Btw it is realtime, as I just record the viewport via engine's own software.
Currently running 86fps in 1080p.
drpsyko
post Apr 8 2016, 08:56 AM

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Quick question, do you guys spend time more on detailed modelling/sculpting or nomal/displacement? I have trouble deciding which to go for in archviz.
skr1107
post Apr 20 2016, 01:59 AM

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Any 3D printer in Indonesia?

drpsyko
post Aug 20 2016, 02:00 PM

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Testing out quick scene from UE4.
Its in real time. No postprocessing is applied atm.



Some screenshots:
Attached Image
Attached Image
Attached Image
Attached Image

This post has been edited by drpsyko: Aug 20 2016, 02:01 PM
blackblackk
post Aug 21 2016, 03:05 AM

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QUOTE(drpsyko @ Aug 20 2016, 02:00 PM)
Testing out quick scene from UE4.
Its in real time. No postprocessing is applied atm.

» Click to show Spoiler - click again to hide... «
Quick question,
I'm using 3dmax for 3D, is the UE4 complicated for me to hop over?
Just trying to learn something new.
drpsyko
post Aug 21 2016, 01:17 PM

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QUOTE(blackblackk @ Aug 21 2016, 03:05 AM)
Quick question,
I'm using 3dmax for 3D, is the UE4 complicated for me to hop over?
Just trying to learn something new.
*
It's easy! Much easier compared to me using Sketchup.
Asset migration is easy, as long as you can optimize your polycount and UV unwrap for lighting.
Only then you can learn the blueprint system to make your scene much more interactive and powerful.
blackblackk
post Aug 21 2016, 02:06 PM

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QUOTE(drpsyko @ Aug 21 2016, 01:17 PM)
It's easy! Much easier compared to me using Sketchup.
Asset migration is easy, as long as you can optimize your polycount and UV unwrap for lighting.
Only then you can learn the blueprint system to make your scene much more interactive and powerful.
*
Ah i see. Those texture is really good tho!
Kudos to you.
leoitch
post Aug 29 2016, 04:54 PM

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Update next time

This post has been edited by leoitch: Oct 20 2016, 02:07 PM
Doraku
post Sep 3 2016, 06:02 PM

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QUOTE(94brian @ Feb 22 2016, 06:22 PM)
Sharing my super lousy work tongue.gif
by the way,how is the life of working as a 3d artist?
i don't have any cert or attend any class,i self learn everything from youtube,can i or am i able to join this field?
think of wanna do freelance 3d work,but dont know where to find client biggrin.gif

[attachmentid=6029242]

[attachmentid=6030045]
*
Wow nice that really cool, what program does you use? confused.gif confused.gif
Doraku
post Sep 3 2016, 06:09 PM

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Just wanna share my terrible 3d Slime cube with you guys cry.gif puke.gif

https://www.youtube.com/watch?v=GYn9yvKrASs bruce.gif

This post has been edited by Doraku: Dec 29 2016, 07:34 AM
petelowyat
post Oct 26 2016, 01:52 PM

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Slime cube Test
MrCrakCoker


What is this?
drpsyko
post Dec 6 2016, 09:06 PM

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Interactive Archviz - Cybersouth
Made in Unreal Engine 4


Doraku
post Dec 29 2016, 07:36 AM

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QUOTE(petelowyat @ Oct 26 2016, 01:52 PM)
Slime cube Test
MrCrakCoker
What is this?
*
i just call it slime cube for fun, it just a jelly cube animation
OH-
post Jan 2 2017, 08:34 AM

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Been a while since I posted my work here. Anyways, here's my latest reel focusing mostly on FX animation. Mostly done using Houdini, comped in Nuke/After Effects smile.gif


drpsyko
post May 19 2017, 11:56 AM

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Doing large scale KL model in UE4.
Planning to do realtime fly-by.

Attached Image

Added residential models and landscape texture, still maintaining 70+ fps
Attached Image

This post has been edited by drpsyko: May 31 2017, 10:33 AM
drpsyko
post Jun 8 2017, 04:07 PM

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FPS dipped a little bit to lower 60s.
Labels and texts are dynamic, spawns depending on camera distance and location.
Will continue this side project some other time since I was ordered to make it simpler for iPads and phones. sad.gif



This post has been edited by drpsyko: Jun 8 2017, 04:12 PM
drpsyko
post Jul 17 2017, 04:31 PM

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WIP Interior Cinematic


skr1107
post Jul 31 2017, 05:47 PM

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so nice... smile.gif
Doraku
post Aug 2 2017, 03:46 AM

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Wow Nice work you did there,
here Mine Attached Image Sorry is it look ugly i still new to blender and i cant make it high details since my laptop only have 4 gb ram and slow processor I just testing a new PBR Shader BTW
Edited I updated the photo


This post has been edited by Doraku: Aug 2 2017, 04:17 AM

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