QUOTE(drpsyko @ Apr 7 2016, 04:21 PM)
very good...quality almost feel like final rendered instead of realtime...3D work
3D work
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Apr 7 2016, 05:11 PM
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403 posts Joined: Jun 2011 |
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Apr 7 2016, 05:24 PM
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Junior Member
447 posts Joined: Feb 2011 From: Planet Animu |
QUOTE(94brian @ Apr 7 2016, 05:11 PM) Thanks~Quality can be increased by increasing the texture map and lightmap, but my PC cant handle the load atm. Gonna make do with camera tricks and good angles Btw it is realtime, as I just record the viewport via engine's own software. Currently running 86fps in 1080p. |
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Apr 8 2016, 08:56 AM
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Junior Member
447 posts Joined: Feb 2011 From: Planet Animu |
Quick question, do you guys spend time more on detailed modelling/sculpting or nomal/displacement? I have trouble deciding which to go for in archviz.
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Apr 20 2016, 01:59 AM
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Junior Member
51 posts Joined: Oct 2015 |
Any 3D printer in Indonesia?
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Aug 20 2016, 02:00 PM
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Junior Member
447 posts Joined: Feb 2011 From: Planet Animu |
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Aug 21 2016, 03:05 AM
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Junior Member
219 posts Joined: Dec 2013 |
QUOTE(drpsyko @ Aug 20 2016, 02:00 PM) Testing out quick scene from UE4. Quick question, Its in real time. No postprocessing is applied atm. » Click to show Spoiler - click again to hide... « I'm using 3dmax for 3D, is the UE4 complicated for me to hop over? Just trying to learn something new. |
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Aug 21 2016, 01:17 PM
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Junior Member
447 posts Joined: Feb 2011 From: Planet Animu |
QUOTE(blackblackk @ Aug 21 2016, 03:05 AM) Quick question, It's easy! Much easier compared to me using Sketchup.I'm using 3dmax for 3D, is the UE4 complicated for me to hop over? Just trying to learn something new. Asset migration is easy, as long as you can optimize your polycount and UV unwrap for lighting. Only then you can learn the blueprint system to make your scene much more interactive and powerful. |
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Aug 21 2016, 02:06 PM
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Junior Member
219 posts Joined: Dec 2013 |
QUOTE(drpsyko @ Aug 21 2016, 01:17 PM) It's easy! Much easier compared to me using Sketchup. Ah i see. Those texture is really good tho!Asset migration is easy, as long as you can optimize your polycount and UV unwrap for lighting. Only then you can learn the blueprint system to make your scene much more interactive and powerful. Kudos to you. |
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Aug 29 2016, 04:54 PM
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Junior Member
43 posts Joined: Sep 2010 |
Update next time
This post has been edited by leoitch: Oct 20 2016, 02:07 PM |
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Sep 3 2016, 06:02 PM
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1,155 posts Joined: Apr 2016 |
QUOTE(94brian @ Feb 22 2016, 06:22 PM) Sharing my super lousy work Wow nice that really cool, what program does you use? by the way,how is the life of working as a 3d artist? i don't have any cert or attend any class,i self learn everything from youtube,can i or am i able to join this field? think of wanna do freelance 3d work,but dont know where to find client [attachmentid=6029242] [attachmentid=6030045] |
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Sep 3 2016, 06:09 PM
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Senior Member
1,155 posts Joined: Apr 2016 |
Just wanna share my terrible 3d Slime cube with you guys
https://www.youtube.com/watch?v=GYn9yvKrASs This post has been edited by Doraku: Dec 29 2016, 07:34 AM |
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Oct 26 2016, 01:52 PM
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Junior Member
44 posts Joined: Jan 2013 |
Slime cube Test
MrCrakCoker What is this? |
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Dec 6 2016, 09:06 PM
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Junior Member
447 posts Joined: Feb 2011 From: Planet Animu |
Interactive Archviz - Cybersouth
Made in Unreal Engine 4 |
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Dec 29 2016, 07:36 AM
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1,155 posts Joined: Apr 2016 |
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Jan 2 2017, 08:34 AM
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Senior Member
1,010 posts Joined: Jan 2011 From: Stranded |
Been a while since I posted my work here. Anyways, here's my latest reel focusing mostly on FX animation. Mostly done using Houdini, comped in Nuke/After Effects
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May 19 2017, 11:56 AM
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Junior Member
447 posts Joined: Feb 2011 From: Planet Animu |
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Jun 8 2017, 04:07 PM
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Junior Member
447 posts Joined: Feb 2011 From: Planet Animu |
FPS dipped a little bit to lower 60s.
Labels and texts are dynamic, spawns depending on camera distance and location. Will continue this side project some other time since I was ordered to make it simpler for iPads and phones. This post has been edited by drpsyko: Jun 8 2017, 04:12 PM |
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Jul 17 2017, 04:31 PM
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Junior Member
447 posts Joined: Feb 2011 From: Planet Animu |
WIP Interior Cinematic
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Jul 31 2017, 05:47 PM
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Junior Member
51 posts Joined: Oct 2015 |
so nice...
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Aug 2 2017, 03:46 AM
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1,155 posts Joined: Apr 2016 |
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