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drpsyko
post Aug 2 2017, 08:20 AM

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QUOTE(skr1107 @ Jul 31 2017, 05:47 PM)
so nice... smile.gif
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Thanks, I made this yesterday. Its derivable!

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QUOTE(Doraku @ Aug 2 2017, 03:46 AM)
Wow Nice work you did there,
here Mine [attachmentid=9009928]  Sorry is it look ugly i still new to blender and i cant make it high details since my laptop only have 4 gb ram and slow processor I just testing a new PBR Shader BTW
Edited I updated the photo
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Using Principaled BSDF, or Eevee?
Doraku
post Aug 2 2017, 09:07 PM

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QUOTE(drpsyko @ Aug 2 2017, 08:20 AM)
Thanks, I made this yesterday. Its derivable!

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Using Principaled BSDF, or Eevee?
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Im using Principaled BSDF With filmic color management to give better HDR since the original sRGB Dyamic range is really not good
btw I using Blender 2.79 beta,
BTW what progarm do you use? Maya? Cinema 4d? Blender?

This post has been edited by Doraku: Aug 2 2017, 09:13 PM
drpsyko
post Aug 2 2017, 09:24 PM

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QUOTE(Doraku @ Aug 2 2017, 09:07 PM)
Im using Principaled BSDF With filmic color management to give better HDR since the original sRGB Dyamic range is really not good
btw I using Blender 2.79 beta,
BTW what progarm do you use? Maya? Cinema 4d? Blender?
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Primarily 3ds Max. But I know almost to nothing about 3ds vray lol. laugh.gif
Eldrith
post Aug 7 2017, 01:01 PM

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Sharing a lil bit of what I've been up to for the past 2 months.

Picking up and learning Unreal for real wink.gif
So far it has been an awesome experience, just need to get on with the programming department now




This post has been edited by Eldrith: Aug 7 2017, 01:03 PM
drpsyko
post Aug 8 2017, 08:12 AM

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QUOTE(Eldrith @ Aug 7 2017, 01:01 PM)
Sharing a lil bit of what I've been up to for the past 2 months.

Picking up and learning Unreal for real wink.gif
So far it has been an awesome experience, just need to get on with the programming department now

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Wow, good to see another fellow UE4 user here. Nice cinematic you've made there.
The mood is superb, but why I feel like your indirect shadow is a bit off? hmm.gif

Update to the previous video:



This post has been edited by drpsyko: Aug 8 2017, 12:23 PM
Eldrith
post Aug 8 2017, 02:59 PM

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QUOTE(drpsyko @ Aug 8 2017, 08:12 AM)
Wow, good to see another fellow UE4 user here. Nice cinematic you've made there.
The mood is superb, but why I feel like your indirect shadow is a bit off? hmm.gif
I'm assuming you're talking about the ones under the stairs right? It's something that I've been trying to solve but to no avail unsure.gif

Did not use GI here as I'm also catering to mobile rendering which it does not support yet currently. So most of the lighting here are "gained" and contrast adjusted. Which now come to think about it, could be the problem why.... hmm.gif


On the side note! Did followed some of your progress here in this thread. As they always say... "TEACH ME SENPAI!" icon_question.gif innocent.gif
19exr97
post Sep 4 2017, 05:42 PM

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creating some environment for my FYP, does this count? lol


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NeverRaven
post Nov 29 2017, 12:18 PM

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Hi guys. I work in videogames. Here are some of my personal works that I did years ago. Haven't finished anything recently though biggrin.gif
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This post has been edited by NeverRaven: Nov 29 2017, 12:25 PM
Kekikan
post Dec 11 2017, 12:31 PM

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QUOTE(drpsyko @ Feb 25 2016, 11:00 AM)
UE4 - Barcelona Pavilion (WIP)

Most of em are stock material, some are textures imported to and from sketchup.
Testing the workflow from Sketchup > UE4 without UV mapping/texturing, so default lightmass setting etc in UE4.

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WOW. These are good!
Kekikan
post Dec 11 2017, 12:32 PM

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QUOTE(NeverRaven @ Nov 29 2017, 12:18 PM)
Hi guys. I work in videogames. Here are some of my personal works that I did years ago. Haven't finished anything recently though biggrin.gif
user posted image
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user posted image
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user posted image
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user posted image
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These are really good! Any more to share? Which programme did you use?
drpsyko
post Apr 10 2018, 12:58 PM

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The Attic Bedroom



Recorded real-time using Unreal Engine 4.

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Genexil
post Apr 12 2018, 02:26 PM

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Office rendering.
Modeled and rendered with 3D Studio Max, Vray, then post-processed in Photoshop.




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kevyon6
post Apr 19 2018, 12:52 PM

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my company office furniture is looking to hire an inhouse 3D designer...please pm me for more details if you are interested.
ivanphang
post Aug 3 2018, 05:14 PM

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Here some of my 3D works.

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Cheers!
Ivan
drpsyko
post Apr 14 2019, 08:37 PM

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Resurrecting an old thread to showcase my latest work.



Running around 50-60fps on Mi Mix 2s.
Will add options to change vehicle color, interior trim and sport rims later.
Mr.PeeNutt
post Apr 25 2019, 12:33 PM

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QUOTE(drpsyko @ Apr 14 2019, 08:37 PM)
Resurrecting an old thread to showcase my latest work.



Running around 50-60fps on Mi Mix 2s.
Will add options to change vehicle color, interior trim and sport rims later.
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nice!! how many polygon is that? using unreal engine?
drpsyko
post Apr 25 2019, 12:43 PM

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QUOTE(Mr.PeeNutt @ Apr 25 2019, 12:33 PM)
nice!! how many polygon is that? using unreal engine?
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Around 1.5M. Can be reduced to almost half if planar reflection is disabled.
Using UE4.22 as of right now.

I might change the surrounding area to other scene with less reflection to increase performance.
Mr.PeeNutt
post Apr 25 2019, 02:12 PM

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QUOTE(drpsyko @ Apr 25 2019, 12:43 PM)
Around 1.5M. Can be reduced to almost half if planar reflection is disabled.
Using UE4.22 as of right now.

I might change the surrounding area to other scene with less reflection to increase performance.
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woww..1.5m but ur phone is quite powerful with Andreno 630..its even more powerful than last gen console 360/ps3

i worked with Codemasters malaysia before during Dirt 2/Grid games..if im not mistaken its around 100k per car but they have like 6 steps of LOD
drpsyko
post Apr 25 2019, 04:20 PM

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QUOTE(Mr.PeeNutt @ Apr 25 2019, 02:12 PM)
woww..1.5m but ur phone is quite powerful with Andreno 630..its even more powerful than last gen console 360/ps3

i worked with Codemasters malaysia before during Dirt 2/Grid games..if im not mistaken its around 100k per car but they have like 6 steps of LOD
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True, mobile phone now catching up with ps3 level. If you might have noticed, the game that you've worked on - Grid is now available on iOS and the graphical fidelity is superb.

Now I'm trying to match that quality, by working closely with a racing sim company to port their game for Android.

That merc demo is actually just a testing level for shader and post process only haha. Need to test new feature, optimization and stability on each engine version.
kamilstudios
post Apr 28 2019, 01:42 AM

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My old short 3D animation I did about 10 years ago while I'm still in college. I know the quality is not great for today's standard nod.gif



This post has been edited by kamilstudios: Apr 28 2019, 01:46 AM

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