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drpsyko
post Jan 25 2016, 11:13 PM

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Trying to replicate UE4 clip with Lumion 6 Pro.
But bad shadow, GI and sprite setting though sweat.gif



This post has been edited by drpsyko: Jan 25 2016, 11:14 PM
drpsyko
post Feb 14 2016, 08:05 AM

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Dawn - Georg Kolbe
Barcelona Pavilion

(RAW)

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drpsyko
post Feb 25 2016, 11:00 AM

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UE4 - Barcelona Pavilion (WIP)

Most of em are stock material, some are textures imported to and from sketchup.
Testing the workflow from Sketchup > UE4 without UV mapping/texturing, so default lightmass setting etc in UE4.

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drpsyko
post Feb 29 2016, 03:22 AM

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QUOTE(Hromks @ Feb 28 2016, 11:44 PM)
Your works are amazing, guys! I want to learn 3D design too. Where should I start?
*
It depends on what direction of design that you wanna make.
As for me (architecture), I started with AutoCAD, modeled with Sketchup, and finally using 3rd party programs/plugins for render. Different with character modelling and rigging, you better off straight to 3ds Max even though it has a pretty high learning curve. It will pay off for a long run.

Update for Barcelona Pavilion (still WIP).

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This post has been edited by drpsyko: Feb 29 2016, 09:20 PM
drpsyko
post Mar 1 2016, 04:28 AM

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QUOTE(M1X @ Feb 29 2016, 11:27 PM)
UE4 is quite an attractive platform and thought about learning it myself so can do those cool live-walktrough.
However with the recent release of Skatter for Sketchup, it actually makes me want to stay more in Sketchup.
Plus, the thought of UV mapping every assets we have to port it to UE4... nightmare...  rclxub.gif
*
The trend nowadays tends toward interactive presentation. UE4 saw that and make it free.
I personally like Lumion cuz of fastest and easiest tool of all, but now I'm migrating to UE4 as rendering clips in Lumion takes lot of time and not really rendered "real-time".

As for UV mapping, its so easy after you get the hang of it. Heck, you can even directly export object to UE4 if your model is super clean. Texturing and creating more detailed polys are much harder than that, cuz sketchup low poly made me urgh, end up have to smooth and subdivide in blender sweat.gif
drpsyko
post Mar 7 2016, 09:31 AM

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Moving on to more complicated objects from sketchup.
The Mini Apartment (WIP)

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drpsyko
post Mar 7 2016, 10:36 AM

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QUOTE(94brian @ Mar 7 2016, 10:09 AM)
nice man...i just download UE4 last week...
the material editor is almost like blender right?
is it a good idea to use internal materiel editor?
or better import from 3ds max or blender?
*
Thanks~
Since I just started recently, I can only help a little bit. Btw I used to work with vray mat so I couldn't say the same with blender. But from what read and tested, basic flat mat is easier to use UE4 own contents since the templates are there, just need to replace texture n uvs. But for complicated object such as curtains, cloth, carpets etc or with tesselation are better baked 1st hand before imported to UE4. Seems like UE4 handle two sided/thin object so bad with its own editor. 3ds Max works like a charm with nvidia gamework support for physx.


...and I need more cores. 12 isn't enough. sad.gif

This post has been edited by drpsyko: Mar 7 2016, 10:38 AM
drpsyko
post Apr 7 2016, 04:21 PM

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Its a little rough, with some artifacts, but it turns out okay tongue.gif

UE4 - Living Room (WIP)



This post has been edited by drpsyko: Apr 13 2016, 04:20 PM
drpsyko
post Apr 7 2016, 05:24 PM

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QUOTE(94brian @ Apr 7 2016, 05:11 PM)
very good...quality almost feel like final rendered instead of realtime...
*
Thanks~
Quality can be increased by increasing the texture map and lightmap, but my PC cant handle the load atm.
Gonna make do with camera tricks and good angles laugh.gif

Btw it is realtime, as I just record the viewport via engine's own software.
Currently running 86fps in 1080p.
drpsyko
post Apr 8 2016, 08:56 AM

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Quick question, do you guys spend time more on detailed modelling/sculpting or nomal/displacement? I have trouble deciding which to go for in archviz.
drpsyko
post Aug 20 2016, 02:00 PM

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Testing out quick scene from UE4.
Its in real time. No postprocessing is applied atm.



Some screenshots:
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This post has been edited by drpsyko: Aug 20 2016, 02:01 PM
drpsyko
post Aug 21 2016, 01:17 PM

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QUOTE(blackblackk @ Aug 21 2016, 03:05 AM)
Quick question,
I'm using 3dmax for 3D, is the UE4 complicated for me to hop over?
Just trying to learn something new.
*
It's easy! Much easier compared to me using Sketchup.
Asset migration is easy, as long as you can optimize your polycount and UV unwrap for lighting.
Only then you can learn the blueprint system to make your scene much more interactive and powerful.
drpsyko
post Dec 6 2016, 09:06 PM

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Interactive Archviz - Cybersouth
Made in Unreal Engine 4


drpsyko
post May 19 2017, 11:56 AM

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Doing large scale KL model in UE4.
Planning to do realtime fly-by.

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Added residential models and landscape texture, still maintaining 70+ fps
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This post has been edited by drpsyko: May 31 2017, 10:33 AM
drpsyko
post Jun 8 2017, 04:07 PM

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FPS dipped a little bit to lower 60s.
Labels and texts are dynamic, spawns depending on camera distance and location.
Will continue this side project some other time since I was ordered to make it simpler for iPads and phones. sad.gif



This post has been edited by drpsyko: Jun 8 2017, 04:12 PM
drpsyko
post Jul 17 2017, 04:31 PM

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WIP Interior Cinematic


drpsyko
post Aug 2 2017, 08:20 AM

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QUOTE(skr1107 @ Jul 31 2017, 05:47 PM)
so nice... smile.gif
*
Thanks, I made this yesterday. Its derivable!

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QUOTE(Doraku @ Aug 2 2017, 03:46 AM)
Wow Nice work you did there,
here Mine [attachmentid=9009928]  Sorry is it look ugly i still new to blender and i cant make it high details since my laptop only have 4 gb ram and slow processor I just testing a new PBR Shader BTW
Edited I updated the photo
*
Using Principaled BSDF, or Eevee?
drpsyko
post Aug 2 2017, 09:24 PM

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QUOTE(Doraku @ Aug 2 2017, 09:07 PM)
Im using Principaled BSDF With filmic color management to give better HDR since the original sRGB Dyamic range is really not good
btw I using Blender 2.79 beta,
BTW what progarm do you use? Maya? Cinema 4d? Blender?
*
Primarily 3ds Max. But I know almost to nothing about 3ds vray lol. laugh.gif
drpsyko
post Aug 8 2017, 08:12 AM

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QUOTE(Eldrith @ Aug 7 2017, 01:01 PM)
Sharing a lil bit of what I've been up to for the past 2 months.

Picking up and learning Unreal for real wink.gif
So far it has been an awesome experience, just need to get on with the programming department now

*
Wow, good to see another fellow UE4 user here. Nice cinematic you've made there.
The mood is superb, but why I feel like your indirect shadow is a bit off? hmm.gif

Update to the previous video:



This post has been edited by drpsyko: Aug 8 2017, 12:23 PM
drpsyko
post Apr 10 2018, 12:58 PM

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The Attic Bedroom



Recorded real-time using Unreal Engine 4.

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