But bad shadow, GI and sprite setting though
This post has been edited by drpsyko: Jan 25 2016, 11:14 PM
3D work
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Jan 25 2016, 11:13 PM
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#1
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447 posts Joined: Feb 2011 From: Planet Animu |
Trying to replicate UE4 clip with Lumion 6 Pro.
But bad shadow, GI and sprite setting though This post has been edited by drpsyko: Jan 25 2016, 11:14 PM |
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Feb 14 2016, 08:05 AM
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447 posts Joined: Feb 2011 From: Planet Animu |
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Feb 25 2016, 11:00 AM
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#3
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447 posts Joined: Feb 2011 From: Planet Animu |
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Feb 29 2016, 03:22 AM
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447 posts Joined: Feb 2011 From: Planet Animu |
QUOTE(Hromks @ Feb 28 2016, 11:44 PM) It depends on what direction of design that you wanna make.As for me (architecture), I started with AutoCAD, modeled with Sketchup, and finally using 3rd party programs/plugins for render. Different with character modelling and rigging, you better off straight to 3ds Max even though it has a pretty high learning curve. It will pay off for a long run. Update for Barcelona Pavilion (still WIP). This post has been edited by drpsyko: Feb 29 2016, 09:20 PM |
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Mar 1 2016, 04:28 AM
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447 posts Joined: Feb 2011 From: Planet Animu |
QUOTE(M1X @ Feb 29 2016, 11:27 PM) UE4 is quite an attractive platform and thought about learning it myself so can do those cool live-walktrough. The trend nowadays tends toward interactive presentation. UE4 saw that and make it free.However with the recent release of Skatter for Sketchup, it actually makes me want to stay more in Sketchup. Plus, the thought of UV mapping every assets we have to port it to UE4... nightmare... I personally like Lumion cuz of fastest and easiest tool of all, but now I'm migrating to UE4 as rendering clips in Lumion takes lot of time and not really rendered "real-time". As for UV mapping, its so easy after you get the hang of it. Heck, you can even directly export object to UE4 if your model is super clean. Texturing and creating more detailed polys are much harder than that, cuz sketchup low poly made me urgh, end up have to smooth and subdivide in blender |
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Mar 7 2016, 09:31 AM
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447 posts Joined: Feb 2011 From: Planet Animu |
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Mar 7 2016, 10:36 AM
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447 posts Joined: Feb 2011 From: Planet Animu |
QUOTE(94brian @ Mar 7 2016, 10:09 AM) nice man...i just download UE4 last week... Thanks~the material editor is almost like blender right? is it a good idea to use internal materiel editor? or better import from 3ds max or blender? Since I just started recently, I can only help a little bit. Btw I used to work with vray mat so I couldn't say the same with blender. But from what read and tested, basic flat mat is easier to use UE4 own contents since the templates are there, just need to replace texture n uvs. But for complicated object such as curtains, cloth, carpets etc or with tesselation are better baked 1st hand before imported to UE4. Seems like UE4 handle two sided/thin object so bad with its own editor. 3ds Max works like a charm with nvidia gamework support for physx. ...and I need more cores. 12 isn't enough. This post has been edited by drpsyko: Mar 7 2016, 10:38 AM |
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Apr 7 2016, 04:21 PM
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447 posts Joined: Feb 2011 From: Planet Animu |
Its a little rough, with some artifacts, but it turns out okay
UE4 - Living Room (WIP) This post has been edited by drpsyko: Apr 13 2016, 04:20 PM |
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Apr 7 2016, 05:24 PM
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447 posts Joined: Feb 2011 From: Planet Animu |
QUOTE(94brian @ Apr 7 2016, 05:11 PM) Thanks~Quality can be increased by increasing the texture map and lightmap, but my PC cant handle the load atm. Gonna make do with camera tricks and good angles Btw it is realtime, as I just record the viewport via engine's own software. Currently running 86fps in 1080p. |
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Apr 8 2016, 08:56 AM
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447 posts Joined: Feb 2011 From: Planet Animu |
Quick question, do you guys spend time more on detailed modelling/sculpting or nomal/displacement? I have trouble deciding which to go for in archviz.
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Aug 20 2016, 02:00 PM
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447 posts Joined: Feb 2011 From: Planet Animu |
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Aug 21 2016, 01:17 PM
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447 posts Joined: Feb 2011 From: Planet Animu |
QUOTE(blackblackk @ Aug 21 2016, 03:05 AM) Quick question, It's easy! Much easier compared to me using Sketchup.I'm using 3dmax for 3D, is the UE4 complicated for me to hop over? Just trying to learn something new. Asset migration is easy, as long as you can optimize your polycount and UV unwrap for lighting. Only then you can learn the blueprint system to make your scene much more interactive and powerful. |
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Dec 6 2016, 09:06 PM
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447 posts Joined: Feb 2011 From: Planet Animu |
Interactive Archviz - Cybersouth
Made in Unreal Engine 4 |
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May 19 2017, 11:56 AM
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447 posts Joined: Feb 2011 From: Planet Animu |
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Jun 8 2017, 04:07 PM
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447 posts Joined: Feb 2011 From: Planet Animu |
FPS dipped a little bit to lower 60s.
Labels and texts are dynamic, spawns depending on camera distance and location. Will continue this side project some other time since I was ordered to make it simpler for iPads and phones. This post has been edited by drpsyko: Jun 8 2017, 04:12 PM |
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Jul 17 2017, 04:31 PM
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447 posts Joined: Feb 2011 From: Planet Animu |
WIP Interior Cinematic
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Aug 2 2017, 08:20 AM
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#17
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447 posts Joined: Feb 2011 From: Planet Animu |
QUOTE(skr1107 @ Jul 31 2017, 05:47 PM) Thanks, I made this yesterday. Its derivable!QUOTE(Doraku @ Aug 2 2017, 03:46 AM) Wow Nice work you did there, Using Principaled BSDF, or Eevee?here Mine [attachmentid=9009928] Sorry is it look ugly i still new to blender and i cant make it high details since my laptop only have 4 gb ram and slow processor I just testing a new PBR Shader BTW Edited I updated the photo |
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Aug 2 2017, 09:24 PM
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447 posts Joined: Feb 2011 From: Planet Animu |
QUOTE(Doraku @ Aug 2 2017, 09:07 PM) Im using Principaled BSDF With filmic color management to give better HDR since the original sRGB Dyamic range is really not good Primarily 3ds Max. But I know almost to nothing about 3ds vray lol. btw I using Blender 2.79 beta, BTW what progarm do you use? Maya? Cinema 4d? Blender? |
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Aug 8 2017, 08:12 AM
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447 posts Joined: Feb 2011 From: Planet Animu |
QUOTE(Eldrith @ Aug 7 2017, 01:01 PM) Sharing a lil bit of what I've been up to for the past 2 months. Wow, good to see another fellow UE4 user here. Nice cinematic you've made there. Picking up and learning Unreal for real So far it has been an awesome experience, just need to get on with the programming department now The mood is superb, but why I feel like your indirect shadow is a bit off? Update to the previous video: This post has been edited by drpsyko: Aug 8 2017, 12:23 PM |
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Apr 10 2018, 12:58 PM
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447 posts Joined: Feb 2011 From: Planet Animu |
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