QUOTE(Zeliard @ Sep 14 2021, 10:23 PM)
Perhaps to align sound from tv with controller?
QUOTE(tracktion3 @ Sep 14 2021, 10:35 PM)
As per the video, the mic picked up the sound from the tv at ear level that's why on the picture the player lift up the controller at ear level. This method r common where usually some AVR like Yamaha come with mic with very long cable and card board that were placed on the sofa.
That is precisely the issue.
What are the problems actually?
1) The mic on the DS is inaccurate below 500hz.
2) The mic is omnidirectional, in order to calculate proper cues you actually need a directional mic. This is why we point the mic upwards to the ceiling.
3) Eye level is inaccurate, your eyes are higher than your ears. Show me a person where their ears are on the same level as their eyes, no really - I'm interested to know what kind of human face has that kind of feature.
4) TV speakers.... in essence, they're just like normal loudspeakers. This means that sound interacts with the room, more than half the sound you hear with a loudspeaker is actually reflected sound - not sound directly from the speakers. This is a very deep and complex topic, but to keep it short, TV speakers are already very bad. Now you want to faux binaural audio ontop of it by using the room environment as well? Yeah if it works, we audio engineers need to take a hike and change profession.
5) All those 4 issues not enough of a joke? Ok fine, let's assume Sony somehow shits out magic and their room calculation actually works. I will now put the ball back to the human element - gamers. What makes you think holding the controller at "eye level" for a minute is something gamers can do consistently? Ok, EVEN if they can - how do they remove the human element of reflections from the body? Lol? There's a reason why we use boom mic stands when measuring a room response....