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 PlayStation 5 discussion, RM2299 /RM1869, 11/12/2020 MY Launch

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TSgreyshadow
post Apr 18 2019, 09:55 AM, updated 6y ago

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Updated 11/11/2020

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Official PS5 FAQ
https://blog.playstation.com/2020/11/09/ps5...e-ultimate-faq/

Price = MYR 1,869 FOR PS5 DIGITAL EDITION, AND MYR 2,299 FOR PS5 WITH ULTRA HD BLU-RAY DISC DRIVE

M'sia launch date : 11 Dec 2020

CPU: x86-64-AMD Ryzen™ “Zen 2”, 8 Cores / 16 Threads, Variable frequency, up to 3.5 GHz

GPU: AMD Radeon™ RDNA 2-based graphics engine, Ray Tracing Acceleration, Variable frequency, up to 2.23 GHz (10.3 TFLOPS)

System Memory: GDDR6 16GB, 448GB/s Bandwidth

SSD: 825GB, 5.5GB/s Read Bandwidth (Raw)

Optical Drive: Ultra HD Blu-ray (66G/100G) ~10xCAVBD-ROM (25G/50G) ~8xCAVBD-R/RE (25G/50G) ~8xCAVDVD ~3.2xCLV

PS5 Game Disc: Ultra HD Blu-ray, up to 100GB/disc

Video Out: HDMI™ OUT port, Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)

Audio: “Tempest” 3D AudioTech

Dimensions: PS5: Approx. 390mm x 104mm x 260mm (width x height x depth)(excludes largest projection, excludes Base)
PS5 Digital Edition: Approx. 390mm x 92mm x 260mm (width x height x depth)(excludes largest projection, excludes Base)

Weight: PS5: 4.5kg, PS5 Digital Edition: 3.9kg

Power: PS5: 350W, PS5 Digital Edition: 340W

Input/Output: USB Type-A port (Hi-Speed USB)USB Type-A port (Super-Speed USB 10Gbps) x2, USB Type-C® port (Super-Speed USB 10Gbps)

Networking: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)IEEE 802.11 a/b/g/n/ac/ax, Bluetooth® 5.1


Cili sos:
https://blog.playstation.com/2020/09/16/pla...ray-disc-drive/

This post has been edited by greyshadow: Nov 11 2020, 11:58 PM
TSgreyshadow
post Apr 18 2019, 10:15 AM

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well, very typical of Sony

we don't see any innovation in the next gen console

everything is just faster & prettier & bigger

But I applaud them on the usage of the high speed SSD, instead of just putting in a normal SSD. It seems the high speed SSD is a lot more faster than those currently available in PC market, Spiderman loading time decrease from 15s to less than 1s is a great feat. I hope no more long waiting/loading time in the new PS5 games to come.
But using SSD also gonna be a obstacle as well, it's still relatively expensive now(yes, it's getting cheaper) in dollar per gig, so I expect Sony won't be throwing in a 1Tb high speed SSD, probably a hybrid system, a smaller SSD for game loading, and a backup 1Tb or more normal HDD for game storage, similar to PC's practice.

On the prettier part, faster GPU with ray tracing, more realistic games, more eye candies, nothing much to look forward to as gamers beside prettier games, but for the dev it's a big deal, it seems ray tracing is easier to do and less GPU intensive compared to the traditional rasterization.

and 8K? 8K display is rare, and uncommon, not to mention finding a 8K content to go with it, the progression from 4k to 8k is extremely slow. I doubt it gonna kick off during PS5's time.





LegendLee
post Apr 18 2019, 11:30 AM

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There a few other things which I’m hoping for.
1. Backwards compatibility with PS4 accessories. Including the dual shock 4. I’ve several controllers/joysticks, for them to be obsolete is quite a waste of money.

2. Support for external HDD. I hope they won’t remove this feature as existing PS4 has it. This is important as I doubt there will be a cheap 2TB High speed ssd model.

3. Same PS+ subscription. It’ll be pretty shitty if PS5 requires a higher end subscription model.

4. noise level. My 2 ps4, OG and the pro is nearly as loud as my vacuum cleaner. I hope this can be as quiet as the Xbox one S/X.
shinchan^^
post Apr 18 2019, 11:55 AM

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at least my 1st gen psvr is supported
TSgreyshadow
post Apr 18 2019, 01:27 PM

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QUOTE(LegendLee @ Apr 18 2019, 11:30 AM)
There a few other things which I’m hoping for.
1. Backwards compatibility with PS4 accessories. Including the dual shock 4. I’ve several controllers/joysticks, for them to be obsolete is quite a waste of money.

2. Support for external HDD. I hope they won’t remove this feature as existing PS4 has it. This is important as I doubt there will be a cheap 2TB High speed ssd model.

3. Same PS+ subscription. It’ll be pretty shitty if PS5 requires a higher end subscription model.

4. noise level. My 2 ps4, OG and the pro is nearly as loud as my vacuum cleaner. I hope this can be as quiet as the Xbox one S/X.
*
1. Doubt so, all this while DS aren't backward compatible at all, except the wand, so I think it will be the same with DS5, don't forget it's Sony, they'll be capitalizing on the selling the new accessories like DS5 kau-kau laugh.gif
But I'm hoping for longer batt life, DS4 has the poorest batt life in all 3 current gen consoles
I hop they'll remove some of the "useless" feature of DS4, like the mini speaker and the touch pad (hardly any games utilized them anymore), but since they are going for backward compatible, guess they'll be staying

2. External HDD support should be still there, like you said, no way they gonna throw in a big capacity high speed SSD

3. Should still the same, 2 PS4 games & 2 PS5 games as monthly IGC perhaps?

4. New Pro is quieter, it's more of their own manufacturing issue, my Pro's CPU was found without full thermal paste (inferior paste also) coverage, I reapplied and it's not as loud as before.

LegendLee
post Apr 18 2019, 01:50 PM

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QUOTE(greyshadow @ Apr 18 2019, 01:27 PM)
1. Doubt so, all this while DS aren't backward compatible at all, except the wand, so I think it will be the same with DS5, don't forget it's Sony, they'll be capitalizing on the selling the new accessories like DS5 kau-kau laugh.gif
But I'm hoping for longer batt life, DS4 has the poorest batt life in all 3 current gen consoles
I hop they'll remove some of the "useless" feature of DS4, like the mini speaker and the touch pad (hardly any games utilized them anymore), but since they are going for backward compatible, guess they'll be staying

2. External HDD support should be still there, like you said, no way they gonna throw in a big capacity high speed SSD

3. Should still the same, 2 PS4 games & 2 PS5 games as monthly IGC perhaps?

4. New Pro is quieter, it's more of their own manufacturing issue, my Pro's CPU was found without full thermal paste (inferior paste also) coverage, I reapplied and it's not as loud as before.
*
For number 1, well... I can only hope. It’s certainly something they can implement but probably chose not to due to greed.
DS4 is fully compatible with PS3 so I don’t see why it can’t be compatible with ps5 to play certain games.
Other than the wand, the pulse headset is supported as well if I’m not mistaken.

For number 4, im hoping for Xbox level of noise though. Which is virtually silent.


Zaryl
post Apr 18 2019, 03:49 PM

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i forecast the launching price for PS5 will be around ~RM2,500

SSJBen
post Apr 18 2019, 05:24 PM

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My take and opinion on the announced specs, which btw are always subject to change.


CPU - AMD Zen 2 based architecture (8 cores confirmed)

Okay I'm glad it's finally official that they aren't gimping on the CPU this time and going for something relevant. However I doubt the CPU in the PS5 is going to be overly quick either, it will still be the bottleneck but hopefully sufficient enough to give us 1080p60fps games as a baseline, at least.

Clock speeds, I feel that 3.0ghz as the base clock and up to 3.6ghz as boost clock, but in a console environment they might even forego the boost to keep things as simple as possible too.

As for core count, 8 cores was always the obvious choice in order to keep parity with the PS4 for 100% backwards compatibility. But the interesting question here is if the CPU will get double threads up to 16 threads or are they strictly doing 8 cores and 8 threads only. Going to 16 threads would require some fairly beefy VRM design which also means the PSU would need to be decent and not just "barely passable" like the PS4 and PS4 Pro uses. It also means the cooling capability needs to be robust as well, the Xbox One X has done well in this regard so I'm sure Cerny and co. will have their work cut out for them in this department.


GPU - Navi based GPU

Quite an open secret, it was always going to be Navi and AMD has never denied that Navi is designed with consoles as the forefront on the architecture. Previously Cerny said that a console requires at least 8 TFLOPs to achieve native 4k. While on paper and with maths that is true, reality is that things aren't as rosy as it sounds. Google's Stadia is targeting 11 TFLOPs and I believe that Sony is also targeting a similar level of output on the GPU side. However TFLOPS don't really mean much anymore these days, so chasing the big number isn't always the most effective solution (Nvidia's RTX has less TFLOPs comparatively speaking with their Pascal predecessor as an example).

I expect the GPU to roughly match Vega 64 in performance levels but at a MUCH, MUCH lower TDP. I don't think we'll see too much 60fps games either next gen and that 4k30 will still be the target. I do however hope that a separate mode to allow players to choose a lower resolution for 60fps is available or better yet, pushing Freesync support as a major feature. Though unfortunately the latter is tied to displays adopting it or not, and even though Samsung and LG (this year) supports Freesync - the range it does it is at a minimum of 48hz which would mean it's kinda pointless for the vast majority of games. Why Sony aren't adopting Freesync on their TVs is beyond me though.

Also wonder about the amount of RAM the system will get, I'm thinking 12GB being the logical and cost effective step since they'll be using GDDR6. But surprise me with 16GB please, just like the PS4 did with 8GB.

Raytracing support has also been announced, but I'm skeptical if it'll even be widespread used. I doubt dedicated ray tracing cores will be built into Navi too, at least not at the PS5's price point (~$500). So I'm only expecting software based ray tracing which means rudimentary use of it.

A note about "8k support". Obviously, games aren't going to run at 8k. I am fairly certain that 8k support means the GPU has the right decoders to decode video files at 8k resolution so they don't stutter like a bitch when played back. Would also mean that streaming apps can push for 8k resolutions without relying on the CPU for software decoding.


Dedicated DSP - a focus on 3D audio

I don't like the term 3D audio, the correct term is binaural or HRTF (head related transfer function). This is old shit, like VERY old - games in the 90s already had binaural support. It's unfortunate that it never took off and I'm glad that Cerny has made it a focus and that he recognizes the leap in audio fidelity from PS3 to PS4 has been rather mundane. He talks about how headphones will be the 'gold' standard for gaming audio, while true I don't exactly agree.

For competitive shooters, yeah headphones undeniably gives you an edge and if binaural is well implemented - it's really an experience to behold, especially if you have good headphones to begin with.

But I'm not going to play the next God of War with headphones. I want to feel the bass ripping into my guts and I want to get a massage on my spine. Headphones cannot do that. With that, I hope the PS5 pushes the forefront for dedicated speaker setups too - i.e making Dolby Atmos and DTS:X mandatory. If they can support Auro3D, all the better but I doubt that's ever going to happen.


SSD as standard storage

The last but extremely important one. Yes, storage speed has been the bane of consoles this entire generation. There are a few ways Sony can go into doing this and my speculations are:

- A traditional 1TB SSD as the minimum either in 7mm 9.5" form factor or M.2 standard.
- 1TB SSD soldered onto the board itself, hence lower cost but that means no more storage change from the consumer side.
- An SSD cache of a considerable size (256GB perhaps) to cache the most frequently loaded game onto it while other unplayed games goes onto a mechanical HDD.

From what Cerny is saying about how the SSD will be "custom" built for the PS5, it seems that he's actually talking about the controller and not the NAND. I'm not sure if Sony's semiconductor arm is big enough to produce high demand NANDs or not (someone correct me here). But anyways, I'm fairly certain that Sony wants to make their own controller for the SSD so that they can dictate on every level how data can be stored and cached, as well as managing write wear levels.

The last one is important, because the storage is obviously going to need to be cost effective which means QLC NANDs are most definitely going to be used. Considering the PS5 will be always recording like the PS4 does, it would mean that large amount of data will be written and deleted all the time, at a much higher bitrate (for 4k support). I'm curious to see how Sony will manage the wear rate of the NAND here.

This post has been edited by SSJBen: Apr 18 2019, 05:50 PM
snipersnake
post Apr 19 2019, 11:29 AM

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hate the word 'custom' somehow reminds me of the word 'proprietary' which means 'expensive' and 'vita memory card'
SSJBen
post Apr 19 2019, 03:11 PM

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QUOTE(snipersnake @ Apr 19 2019, 11:29 AM)
hate the word 'custom' somehow reminds me of the word 'proprietary' which means 'expensive' and 'vita memory card'
*
When hardware has to fit within a budget in an all-in-one box, it needs to be custom. That's simply how the economy for manufacturing works and yeah, it could be a double edged sword.

Here's hoping users can still switch out their own storage though.
deyamato
post Apr 19 2019, 04:34 PM

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Arent normal hdd are durable than ssd? especially transfer large data will stress the heat internal part.
SSJBen
post Apr 19 2019, 05:03 PM

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Yes and no. NANDs has limited write/rewrite cycles, that's just the nature of of it. But at the same time because solid state storage doesn't have moving parts, it's also one less part to fail.

HDDs are just way too slow today. Only good for archival storage.
Baconateer
post Apr 19 2019, 05:05 PM

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QUOTE(Zaryl @ Apr 18 2019, 03:49 PM)
i forecast the launching price for PS5 will be around ~RM2,500
*
no way..tht is far too expensive...

most probably 1599 - 1699
Max2006
post Apr 19 2019, 07:52 PM

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My take on this.

1. Announced in 2020 Q3, should be somewhere around Olympic. Can just buy it from Japan at that time if you can't wait for the Malaysia release.

2. 8k due to the Japan newest 8K standard. But remember, it doesn't mean that the games will be made in 8K eventhough it supports. Not to mention that nowadays the toppest spec still cannot run game smoothly in 4k@60p. The 8k in here probably just refer to the 8k TV streaming service or blu ray spec.

3. Backward compatibility! Great! You can buy PS4 games as much as as you can now without worrying that you can't play in PS5. Sony can concentate on working on new game instead of wasting time on keep remastering the old games.

4. SSD is welcome. But at the same time the cost will be increased.

5. 2020 announced. Most likely will only be coming in Malaysia in 2021. So still got roughly 2 years to wait. Time to save money now.

6. If the specs are true, the price is definitely more than RM2000 ish. Unless Sony is willing the bear the hardware cost (since they earn a lot on the PSN/software part), which I am doubt so.

This post has been edited by Max2006: Apr 19 2019, 07:58 PM
1024kbps
post Apr 19 2019, 08:18 PM

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They're using AMD APU,
Backward compatibility will be least of our concert as PS4 also using x86 APU, unless there's major hardware/software difference.

Unlike PS3 using PowerPC based CPU.
TSgreyshadow
post Apr 22 2019, 08:31 AM

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but I'll doubt there gonna be 100% backward compatibility

take XB1 example of X360 games backward compatibility, it's not all are compatible, MS still need to work on the older games to make it compatible

Big games from major studio or Sony's own pretty much will be guaranteed backward compatible, but smaller games from smaller studios? don't bet on it
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post Apr 22 2019, 02:05 PM

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Good news. Here's my take.
They will definitely make a newer controller with this. DS5 with more customization. I would welcome a controller that can function as a joycon for vr gameplay as well as modified controller for shootemup games. Something like nintendo switch joycon is capable of right now.

The console shape has always been a flat book style, I'd like it to look more organic and different, like a Mac tower. Its more sightly especially if place on the media cabinet. Sharp edges are old.

I don't know what is up with bluray, but it doesn't seem like its advancing much these days. I would love if ps5 make a bold move to go entirely digital.

I love the integration between sony mobile and ps4, but it just doesnt gain any attention. They should just make share play open to both android and ios. I love the idea of playing ps games on my phone.

This post has been edited by funnyTONE: Apr 22 2019, 02:06 PM
SSJBen
post Apr 22 2019, 03:58 PM

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QUOTE(funnyTONE @ Apr 22 2019, 02:05 PM)
Good news. Here's my take.
They will definitely make a newer controller with this. DS5 with more customization. I would welcome a controller that can function as a joycon for vr gameplay as well as modified controller for shootemup games. Something like nintendo switch joycon is capable of right now.

The console shape has always been a flat book style, I'd like it to look more organic and different, like a Mac tower. Its more sightly especially if place on the media cabinet. Sharp edges are old.

I don't know what is up with bluray, but it doesn't seem like its advancing much these days. I would love if ps5 make a bold move to go entirely digital.

I love the integration between sony mobile and ps4, but it just doesnt gain any attention. They should just make share play open to both android and ios. I love the idea of playing ps games on my phone.
*
There are already many prototypes of a DS5. But it seems very likely that the shape won't change that much, but only with an addition of a touchscreen instead. But eh, controller designs change from month to month so anything can still happen.

The PS3 was rounded, beveled. Most people don't seem to like it.

Blu-Ray had no advancement? We went for 25GB to 100GB and upcoming 200GB discs in less than 10 years for consumers. We already have 3TB discs but most people won't have the money to afford them. There's really not much else that can be done on optical media as far as revolutionary ideas go.
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post Apr 22 2019, 04:06 PM

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CPU clock speed is rumoured to be at 1.8GHz with a boost clock of 3.2GHz. It may be based off AMD Gonzalo processor that is dubbed as Navi lite around the Chiphell forum. Take this with a pinch of salt, if you will.

SOS: https://www.eurogamer.net/articles/digitalf...essor-in-theory
DoomHammer
post Apr 22 2019, 04:09 PM

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I will respect Sony if PS5 is backward compatible with PS3.
I will respect more if existing PS3 digital games is directly useable on PS5 just like what Microsoft did with Xbox one.

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