QUOTE(StarGhazzer @ Apr 4 2008, 10:06 PM)
Like what Cheesenium said, the new nerfed units makes the Terran look like the old space cowboys with new names.
The Thor's original role of a slow but powerful siege unit was good, if not awesome. Yes, it might be slow, but with supporting units it can take out a base easily with it's barrage attacks. Now the current GtA role of the Thor is reminiscence of an oversized Goliath which appears even later than before. It's bulk will cause it to suffer against more agile air units, so how is it going to be an effective GtA unit?
Bring back the old mighty Thor. Even though it might have some overlap with the siege tank, it's still much more formidable as it has shit loads of HP to soak up pressure unlike the Tank which is relatively easily destroyed.
Marauders seem really redundant. It's as if they took the concussion attack from the Vulture and stuck it onto an infantry unit. Again as I've mentioned before, I rather have a high speed, agile unit than a normal speed infantry. Plus it has mines too.
Banshee without the splash damage is essentially a Guardian that cloaks. Detectors will be quite accessible by the time Banshees can be made, so the cloaking ability is less important.
And I want my Vikings to remain as Goliath replacements with the air mode as a mobility advantage; rather than an uncloakable wraith with fancy legs. If Vikings are treated as air assault units, why do they need legs anyway?

Ghost... blah... apart from the Nukes and Pods it seems that Blizzard is forcing people to use them as main infantry units besides Marines. Snipe is good for taking out templars, but it might take quite a lot of micro. I have no idea why they want to make the ghost so heavily armed with abilities.
Spell casting = Diablo/Dota... RTS should be more focused on macro with minimal ability casting.
Yeah, I'm complaining a lot about the Terrans coz I think they are nerfed too much. Protoss seems much more complete, and now they even seem overpowered with so many spells. Bah... space Egyptian Ninjas.
What i would prefer is that Siege Tank is remove from the game,let Thor to be the main siege unit like CoH's Brit arty that can fire into fow.I do agree that the original Thor's role overlap with Siege tank's role.
Viking as Goliath replacement with weak air attack.Just like the way it is when Terran first announced.
Marauders is not too bad for me but Jackal must be out of the game.It's probably one of the ugliest unit i ever seen.Besides,it's Vulture with wheels.
Bring back Cobra.At least it feels like upgraded version of Vulture.
Im fine with Banshee but hope to see Predator back with the ability to destroy incoming projectiles.Predator is cool.
Ghost,just not too many spells.It's a bloody spell caster now.This is Starcraft,not Warcraft in space.
Medic must be in the game,not the stupid Medicvac.
The drop pods feels like another rip off from Warhammer 40k.
Protoss,i would prefer them not to have the Egyptian look.SC1's Protoss is cool but SC2's Protoss feels like some WC3 units in space.Besides,psi blades and khaydarin crystals should be blue for gawd sakes.We are not blind,and we can differentiate colours.
Thats pretty much my complains but no one would care anyway.Pretty much a rant.
It feels like SC2 is just made for the pros,not average joe gamers like me.It just seems like the old SC1 feeling is not there anymore.It's Warcraft in space!
This post has been edited by Cheesenium: Apr 4 2008, 10:34 PM