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RTS Starcraft 2, New Units with Video and Explanation.

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StarGhazzer
post Apr 18 2008, 03:09 PM

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Chat with the Devs: The Dev team has been working hard to find the best defense mechanic that works for the Zerg. The latest builds have brought back Sunken and Spore Colonies, with a new twist. Sunken and Spore Colonies can now uproot and crawl to a more advantageous position. Incidentally, Protoss Phase Cannons no longer have the ability to change positions.

Giving the Zerg mobile defensive structures feels a lot more right as this ability opens up many more aggressive strategies in both Zerg mirrors as well as combined with Overlords generating creep to push these defenses up towards the front lines. Furthermore, there definitely is something about watching defenses crawling around that just seems very Zerg-like. Its worth noting that Zerg defenses while in mobile form have fewer hit points and are more vulnerable to attack.

Gameplay Blog: Over the past few weeks Ive really been practicing up with the Terran faction, as it is probably the one that I am weakest at playing with. After getting beat about three or four times and finally getting my build order up to speed, I realized Terrans actually have a huge advantage in StarCraft II with being able to block off choke points to your base with ease.

Currently, on most maps a Terran player is able to block off their base entry point before the enemy is able to scout, making it nearly impossible for the enemy to find out what the Terran player is doing behind that wall. With only a few Marines and a couple SCVs, the Terran player can fend off most early attacks, especially since they usually also have a higher elevation sight advantage.

Three popular options amongst the staff playing at Blizzard include:

1) Tech straight to Banshees, which have a very powerful single target attack, and can be researched to cloak. This unit devastates if the opponent is not prepared with both anti- air units as well as detectors.

2) Tech straight to Reapers, which can jump up and down hills without a spotter, and get an added bonus damage versus light units. What this means is that the Reapers are able to quickly get in an enemys resource line to annihilate workers at an astounding rate, as well as get out before the enemy can react. This works great if you can scout/scan to see if their main base is defended well with static defenses. On top of that, did I forget to mention that they can drop mines that do significant damage towards buildings? Yes, that means with a handful of these guys, you can drop enough mines to take out whole Hatcheries/ Nexuses, or strategically use them to take out Pylons or tech buildings. After you drop the mines, jump back out of combat and let the mine cooldown reset for another round of raids.

3) If a Terran player bunkers up as mentioned above and no attacks are made by this player, one way an opponent may respond is to expand and build a stronger economy, as they do not feel threatened. In this case, a Terran player can simply build up a huge force of Marines and Marauders behind the wall without the opponent knowing, and then strike when their opponent drops their guard.

Luckily, the Dev Team is well on top of balance, as they have introduced new abilities such as the Nullifiers Anti Gravity ability to lift up buildings blocking choke points and Nydus Worms to bypass such defenses to keep those Terran players honest. Maps will likely have larger choke points in the future to offer a little more chance for opponents to get a Probe or Drone in early to scout early teching Terran players.

As always, feel free to give the Devs and I a w00t if you are enjoying the batches.

---StarCraft II Q&A - Batch 35---

1. Do Banelings damage nearby friendly units when they explode onto an enemy target? (www.starcraft2.com.au)

No, in the current build the Banelings do not damage friendly units caught in the splash. The splash damage does covers its area of effect range evenly, doing the same damage to enemy units throughout the whole area.

2. When a Nydus Worm is detected, is it possible to shoot it down while it is traveling? (www.starcraftcz.com)

Yes, having detectors in strategic places will keep you from being surprised by an unexpected Nydus Worm showing up in your base.

3. Does the Nydus Worm, a ground unit, move through open space? (battle.net) pop.helo

Yes. We dont know how we are going to make this look yet. When we come up with a visual solution we are happy with we will show it to the community.

4. Can Zerg buildings be infested, and if so, what units are produced? (starcraft2forum.org)

Zerg buildings cannot be infested. It is planned that infested Protoss buildings will produce an infested Protoss unit that will play differently than the infested Marine.

5. Will be there such doodads like customizable light or shader? (battle.net) Dagguh

Yes.

6. The first screenshot listed in Karune's 33rd Q&A shows what looks like the Mothership's Black Hole ability. However, it was said that the Black Hole was removed. Does this mean the ability has returned in the current build? (Starcraft.org)

As mentioned before, the state of many of these units are always changing. In the current build, the Mothership has become more of a support unit with increased hit points and decreased speed. The Mothership now allows Protoss Gateways that have converted to Warp Gates to be able to warp units straight to the Mothership. The warp-in mechanic (which cannot be queued) has also been tweaked to allow Protoss players who use it to get a slight time decrease in unit production as opposed to queuing units traditionally at the Gateways. In other words, the cooldown timer on warp-in doesnt take as long as the build time for units at a Gateway.

Furthermore, the Mothership will also have the ability to transfer energy down to casters below it, such as Templars. Both the Time Bomb and Black Hole abilities have been removed

7. Will Phase Cannons be able to rematerialize on an allys Pylon Power, or an enemys Pylon Power for that matter? (sclegacy.com)

Phase Cannons are no longer able to move in the current build.

8. Is the Tauren Marine going to be included in the StarCraft II map editor? (battle.net) scorpionbrood

Yes.


New updates... Now Phase Cannons lose their warping ability to the Zerg defences. I wonder what made them change that decision...

Reapers... at least they are being used the way they are meant to be. Still, scrap the medivac and bring back good old medic please.

The Mothership tweaks are weird, but it's probably temporary.
choyster
post Apr 18 2008, 05:47 PM

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8. Is the Tauren Marine going to be included in the StarCraft II map editor? (battle.net) scorpionbrood


ROFL
Cheesenium
post Apr 18 2008, 08:48 PM

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QUOTE(StarGhazzer @ Apr 18 2008, 03:09 PM)
Reapers... at least they are being used the way they are meant to be. Still, scrap the medivac and bring back good old medic please.

The Mothership tweaks are weird, but it's probably temporary.
*
Reapers are ok for me,just medicvac and jackal are annoying me.

I rather they scrap the mothership.It doesnt even feel like a mothership anymore.
redeye84
post Apr 19 2008, 12:00 AM

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Tauren Marine.. WC3 in space here we come!!...
sam240
post Apr 22 2008, 10:30 AM

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Wonder can play and enjoy for this games soon....hehe...
fujkenasai
post Apr 22 2008, 10:44 AM

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QUOTE(sam240 @ Apr 22 2008, 10:30 AM)
Wonder can play and enjoy for this games soon....hehe...
*
Soon yeah try next year september.
sam240
post Apr 22 2008, 11:59 AM

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QUOTE(fujkenasai @ Apr 22 2008, 10:44 AM)
Soon yeah try next year september.
*
huh?...next year sept?.....not this coming sept?
fujkenasai
post Apr 22 2008, 12:06 PM

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QUOTE(sam240 @ Apr 22 2008, 11:59 AM)
huh?...next year sept?.....not this coming sept?
*
Dude its bitzard, they never keep to time. THey are in some time warp.
kianweic
post Apr 22 2008, 12:20 PM

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I still remember they scrapped Warcraft Adventures just because it was not up to their high quality standards.

There were numerous delayed for both Warcraft 3 and Diablo 2.

In fact, I was so eagerly waiting for Warcraft 3, I actually pre-order the Collector's Edition (which I think it is still worth it)

Cheers

fujkenasai
post Apr 22 2008, 12:27 PM

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QUOTE(kianweic @ Apr 22 2008, 12:20 PM)
I still remember they scrapped Warcraft Adventures just because it was not up to their high quality standards.

There were numerous delayed for both Warcraft 3 and Diablo 2.

In fact, I was so eagerly waiting for Warcraft 3, I actually pre-order the Collector's Edition (which I think it is still worth it)

Cheers
*
War3 was delayed for years....
Im kinda dissapointed that they are using the same engine for SC2.

BTW whats in War3 collectors edition?
Cheesenium
post Apr 22 2008, 01:12 PM

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QUOTE(fujkenasai @ Apr 22 2008, 12:27 PM)
War3 was delayed for years....
Im kinda dissapointed that they are using the same engine for SC2.

BTW whats in War3 collectors edition?
*
Nah,SC2 is using a new custom made engine.

The problem is that they make it too colourful that makes it looks like a saturday morning cartoon.
Golden
post Apr 22 2008, 01:28 PM

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They spent like 6 years to develop Warcraft III and ended up everybody plays DotA.... my advice is do not put too much hope on Starcraft 2...

Warcraft 2 was launched in 1996.
fujkenasai
post Apr 22 2008, 01:40 PM

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QUOTE(Golden @ Apr 22 2008, 01:28 PM)
They spent like 6 years to develop Warcraft III and ended up everybody plays DotA.... my advice is do not put too much hope on Starcraft 2...

Warcraft 2 was launched in 1996.
*
Id like to see how korea is reacting 1st
redeye84
post Apr 22 2008, 01:47 PM

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they have sc1 to hold the fort.. Its not the Koreans who looking foward for it.its blizzard who trying to convince Korean to love sc2
fujkenasai
post Apr 22 2008, 01:57 PM

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QUOTE(redeye84 @ Apr 22 2008, 01:47 PM)
they have sc1 to hold the fort.. Its not the Koreans who looking foward for it.its blizzard who trying to convince Korean to love sc2
*
THats why I wanna see how they would react.
Cheesenium
post Apr 22 2008, 02:22 PM

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QUOTE(Golden @ Apr 22 2008, 01:28 PM)
They spent like 6 years to develop Warcraft III and ended up everybody plays DotA.... my advice is do not put too much hope on Starcraft 2...

Warcraft 2 was launched in 1996.
*
Im not putting much hope on SC2 because it's currently not much difference from SC1.

Kinda crappy sequel for me.
choyster
post Apr 22 2008, 04:49 PM

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QUOTE(Cheesenium @ Apr 22 2008, 02:22 PM)
Im not putting much hope on SC2 because it's currently not much difference from SC1.

Kinda crappy sequel for me.
*
the game is not even out shakehead.gif
radkliler
post Apr 22 2008, 04:58 PM

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QUOTE(Cheesenium @ Apr 22 2008, 02:22 PM)
Im not putting much hope on SC2 because it's currently not much difference from SC1.

Kinda crappy sequel for me.
*
*shrugs* well...Blizzard haven't made a title that bombed badly in sales or in the gameplay department so I'll see how the end product is b4 saying anything positive or negative about SC2

And besides...there is always DoW 2 brows.gif
scph50004
post Apr 22 2008, 07:39 PM

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let's just hope no DoTA-like custom maps for SC2 so that people actually play the game it was made to play. The strategic elements of gameplay in WC3 is long gone now.
Cheesenium
post Apr 22 2008, 07:57 PM

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QUOTE(radkliler @ Apr 22 2008, 04:58 PM)
*shrugs* well...Blizzard haven't made a title that bombed badly in sales or in the gameplay department so I'll see how the end product is b4 saying anything positive or negative about SC2

And besides...there is always DoW 2  brows.gif
*
Yeah,DoW2 will be enough to keep me happy.

Heard it''s very similar to WiC style.

QUOTE(scph50004 @ Apr 22 2008, 07:39 PM)
let's just hope no DoTA-like custom maps for SC2 so that people actually play the game it was made to play. The strategic elements of gameplay in WC3 is long gone now.
*
Yeah,hope no more dota like map.

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