Video of Terran (player) vs Protoss (com)... Vikings + Marines + Medics =
RTS Starcraft 2, New Units with Video and Explanation.
RTS Starcraft 2, New Units with Video and Explanation.
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Aug 9 2007, 08:19 PM
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#1
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http://www.limitedgaming.com/owner0/SC2TVPHD.zip
Video of Terran (player) vs Protoss (com)... Vikings + Marines + Medics = |
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Aug 10 2007, 09:19 PM
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#2
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QUOTE(redeye84 @ Aug 10 2007, 06:32 PM) - sound effect feels kinda lame.. like toy gun brother...- 1 unit at a time?? cmon give us an option to build mini squads. - reapers doesnt fits the terran thing at all. Graphics.. well i think its just wanna follow the WC3 style of polygon but i wish it would offer more details. 1. the old starcraft had the pew pew laser sounds too lah... battle cruisers... wraiths... 2. all RTS games produce units one at a time, no meh? except for zerglings. At this time of development, reapers are made in a pack of 4. 3. reapers don't fit? Not really... but I would prefer them to be flying like the rocketeers of RA2 I agree with the cartoony Warcarft-like graphics. CnC3's graphics look less cartoony... I would like them to make the units less flashy. For example the battlecruisers... less coloured plates, and more metallic parts please. New marines look badass with the shields |
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Aug 12 2007, 03:15 PM
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#3
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QUOTE(redeye84 @ Aug 11 2007, 10:32 PM) Well SC have pew pew is excuseable cos games at that time also doing pew pew. pew pew FTW !!DOW have big squads, I just want mini squads like terran marine in 3-5 so i dont have to click my finger off to mass. Alright I swear when SC2 come out and when msians see hydrasik and say " Isnt that venomancer?" I am gonna beat that guy out senseless. Btw how come Jim Raynor got alot of hair all the sudden? Mini squads of marines will get slaughtered easily in SC... 40 HP with 6 attack ain't going to bring you any glory... unless you have 30+ marines who will wipe anything off the earth Hydralisks are the most badass units ever... cheap and quick, strong attack in both land and ground... the most terrifying thing is to see 50 hydralisks marching to your base... 50 zerglings? no problem... 50 hydralisks... shit. Jimmy's new look is nice, although I don't think he looks like the old Jimmy. It's similar to how Max Payne's looks altered in the sequel (different model anyway), but despite the different appearance you feel like they are the same character in the game. Just hope that SC2's Jimmy has the same feel as the first one. Venomancer... if any one calls a hydralisk a venomancer, count me in to whack him This post has been edited by StarGhazzer: Aug 12 2007, 03:20 PM |
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Aug 13 2007, 03:14 PM
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#4
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QUOTE(redeye84 @ Aug 12 2007, 11:35 PM) Dont underestimate the power of the Marines!! steampacks + medic can pwn BC and Carrier. Hence I said packs of marines. Large squadrons of them. 5 or six marines will be killed easily. Well how about giving player an option, To switch the baracks to build 1 by 1 or by 3-5 or 12 which have more cost and longer buildtime but in the end is still worth the same as building 1 by 1. It ease clicking atleast. And option to build marines in packs of 3-5 is not really a problem. With the reactor addon, units will be spewed out in pairs, similar to the Cloning Vat of RA2. Anyway, building one by one isn't that bad after all.... just keep the building queue constantly full and the units will spawn quickly. QUOTE(Goblinsk8er @ Aug 13 2007, 11:29 AM) Remember the movie scene where a few marines went to a station to bomb it? There is one marine removed his headgear to drink coke, then the hydralisk mucous dripped on his head and he went screaming in pain. I guess hydralisk's mucous is acidic. QUOTE(fujkenasai @ Aug 13 2007, 12:23 PM) If it were spikes how come in SC game it acts like liquid and sticks on its targets? To end the argument about the Hydralisk's attack, I dug out my old SC CD and loaded the game.There is obviously some graphical and description mismatch the graphics looks like liquid how does spike split you tell me? They are acidic, its called acid spikes but then in the in game graphics it looks like acid splat than spikes. Too bad they only have 800X600 graphics. Or was it worse. Needle Spines. No acid, whatsoever. The animation shows green muck, true enough, but drones spew the same stuff yet their attack is written as spines as well. So there's no ACID in Hydralisk's attack. If I remember correctly, the explanation for the Hydralisk's attack is that they have some sort of bony plate in their chest or around their jawbone that conceals the spines. When agitated, they will open the plates and shoot the spines for attack... something like that. Anyone has the original manual? I think it's written somewhere inside. For me, I'd prefer the Hydralisk to attack with its scythe like forearms, as shown in the cinematics... Maybe ground attack for those, and spew spines for aerial units perhaps. Damn those hydras... cheap and powerful. |
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Aug 15 2007, 05:49 PM
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#5
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QUOTE(TeckPeow @ Aug 14 2007, 08:48 PM) come on... its his fault for not mentioning its the new starcraft LOL i noticed your signature "say no to dota"... Dota is a great game, ok? DotA is the reason why i am interested in this game...there are many similarities between DotA and stacraft, the units, the heroes and the terrain...etc.. Also..you don't have to behave that way... QUOTE(Quazacolt @ Aug 15 2007, 05:18 PM) and yea i agree, siege tanks should be more of an actual SIEGE tanks. and not lolturtlingmassdefense tanks. extra dmg to small units to counter masses and decent? or normal dmg to medium units and reduced dmg? to larger combatant units. but due to the nature of its sieging capabilities, EXTRA dmg to buildings!! We still don't know much about what the units can do at the moment, the only reliable source we have are the various video clips from Blizzcon. But if they do the same damage like you've mentioned, they will become the Prism Tank equivalent of SC2. |
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Aug 15 2007, 09:02 PM
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#6
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QUOTE(fujkenasai @ Aug 15 2007, 07:50 PM) Since when did we talk bout protoss mouth. Replicate like bacteria? You sure? They are enegy beings they replicate them selves like bateria thus does not need a mate, they absorb enegy from surroundings thus does not eat. I loled when the viking said Transform and roll out, such a copy from Toransufoma. I wonder if they get sued for that phrase. I kinda liked wraith well toobad their gone. Bulk is the typical Sci-fi theme of all ages *sigh* I feel the colossus looks dumb and how come protoss have all the names of warriors/ mythical stuff of Europe? Could they be the forefathers of the European civilisation? About the Viking... at least they didn't say "AUTOBOTS, TRANSFORM !!" As for the theme of the names, well... Templars, dragoons... to the new Colossus.. yeah, they are mythical. So are the Terrans with their Wraiths and Goliaths, and now they have Vikings and Thors. Somehow I feel the names are kinda generic and random. CnC's Orca Fighters and Bombers sound more specialised, but then again they had Titans and Wolverines in Tiberian Sun anyway... Meh... names aren't that important... My personal favourite is still the Battlecrusier Commodore with the Russian accent |
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Nov 29 2007, 02:44 PM
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#7
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You must construct additional pylons...
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Jan 3 2008, 10:01 AM
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#8
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QUOTE(redeye84 @ Jan 2 2008, 10:16 PM) Are u hinting us with something??.. Indeed. No heroes please, except in campaigns. Even so, make them vulnerable like the ones in SC1.Please no heroes please.. Lets have a game where we dont have 1 lvl10 hero prawn all the units in the field If god-like heroes are present, expect Starcraft: DOTA very soon. This post has been edited by StarGhazzer: Jan 3 2008, 10:01 AM |
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Jan 4 2008, 10:42 AM
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#9
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QUOTE(hizperion @ Jan 3 2008, 10:05 AM) QUOTE(M1X @ Jan 3 2008, 12:29 PM) hell yeah... Jim Raynor killing 500 units and burning down an entire base in one game with his own might... |
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Mar 11 2008, 09:10 PM
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#10
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Zerg is out !!! Very, VERY imbalanced... and far too powerful. I'm pretty sure they made it this way to showcase the eerie Zerg, but this is definitely not going to be the final version. In fact, sometimes I wonder whether Blizzard has been swayed by too many fans that they made far too many changes, especially to the previously released Protoss and Terrans. Especially the Terrans... their units seem to be quite weak, only the battle cruiser's attack is fearsome enough even though BCs are easily countered + high costs + high maintenance. This post has been edited by StarGhazzer: Mar 11 2008, 09:11 PM |
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Mar 12 2008, 10:49 AM
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#11
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QUOTE(H@H@ @ Mar 12 2008, 04:57 AM) You do realize that this is a Zerg highlight vid? Much like the Protoss vid, the point of it IS to show how powerful the Zerg can be regardless of what they really are. Of course I know hehe... I mentioned it in my post, didn't I? The Terran only look to be the weakest since they're the only race now that doesn't have its own intro video and thus is on the receiving end of the other two races. Anyway, just watched the zerg intro vid... Looks interesting, but it is zerg and they're always interesting. PS. I HATE Kerrigan's new voice actor... Sounds like a teen with a lisp. I'm pretty unimpressed with the current Terran. In fact, I prefer the very first version where they still had the Cobra and Predator, but that's just me. Protoss on the other hand seems less robotic and more mythical in SC2, especially with their ancient Egyptian design theme. I'll take the old mechanical Protoss any day. The Zerg will take a lot of balancing in the coming months, and I'm pretty sure it'll get altered so much that it won't resemble anything like this in the end. The only thing I like at the moment is the Nydus Worm and the ultralisk. Other units seem to be over-designed. This post has been edited by StarGhazzer: Mar 12 2008, 10:51 AM |
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Mar 14 2008, 09:40 PM
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#12
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QUOTE(Cheesenium @ Mar 12 2008, 06:50 PM) I also dont really like the new Terran and Protoss in terms of visual. To be honest, I'm feeling less and less confident in SC2 as a SC continuation. Fair enough, this is not SC1 in 3D, but some elements of the game that made SC1 special are gradually being taken away.Yeah,Protoss seems more mythical now with Nullifier and the new HT.I also prefer the old Protoss.I really dont like the idea of Egyptian in space. Terrans,i just dont like the new bike call Jackal and Terran's new look.The metal texture looks very plastic. I still don't, and probably will never, like Ninja Zealots. Gimmie back my robotic suit warrior please. The jackal is not exciting enough, in fact I prefer the original Cobra which shoots while moving. I'm not sure why they keep on tweaking the basic elements of SC... just leave the good things behind. The latest news is that Medic has been dropped (ZOMFGWTF?) and replaced by Medivac which is a healing dropship... Everything seemed so well at the very first when the original Protoss and Terrans were introduced. Some units might be imbalanced, but that can be resolved by tweaking their stats or costs. Oh well... it's not even alpha yet... let's be patient. This post has been edited by StarGhazzer: Mar 14 2008, 09:41 PM |
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Mar 15 2008, 11:24 PM
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#13
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QUOTE(Cheesenium @ Mar 15 2008, 06:40 PM) I started to like SC2 less when they remove the 1 Mothership per Protoss cap.I think that 1 Mothership thing will make Protoss a unique faction from the rest.I started to hate how protoss look after they change it to a more mythical look. Indeed... what's the use of having a unit that cannot cross space/water/cliffs be it by their own ability or by transport?I like Cobra but not Jackal due to Jackal's horrible motocycle look.It feels like a step back from Vulture. Yeah,Medicav is also a wtf to me and Thor is still useless to me if it still cannot fit in a transport. I do believe Zerg is also gonna get screw up after rebalancing.Hope they dont remove the current Queen concept but not the individual unit ala DoW single unit upgrade system.It's gonna be pain in the ass upgrading 12 zerglings. Maybe they should make the Thor being able to deconstruct back into a box like structure and let drop ships carry them. If a gigantic unit like Colossus can be transported, why not the Thor? |
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Mar 17 2008, 02:00 PM
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#14
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QUOTE(zioburosky13 @ Mar 17 2008, 12:28 AM) PCGP Episode #124: In Harms Way There's heaps of SC forums out there where fans have been complaining a lot of stuff, and I must say some of the changes are resulting from those complaints. At the end of the day, it depends on which set of "complaints" Blizzard decides to listen.There's a hint SC2 might release at the end of this year. For fans out there, sclegacy.com is the site to go and voice your opinion. There is some SC2 programmer get in touch with the forumer there. |
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Mar 27 2008, 08:15 PM
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#15
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http://www.battle.net/forums/thread.aspx?f...p=1post774033
YAY... after cutting the useful Medic, making Thor into a overdramatic Goliath, now we have more Terran nerfing Jackal, despite having a flimsy attack, has now been nerfed to 75HP !!! That's even worse than the Vulture. I'll take high speed Vultures + spider mines anyday. The Ghost has more toys... now it can detect units, units with energy that is... YAY... next time I'm sure it can build Command Centres as well, or maybe summon dragons. Hell with the Ghost... they are far too tedious to be used as main infantry anyway. I have no idea why SC units MUST have so many abilities. This is an RTS, not an RPG... want to cast spells? Go play Diablo instead... |
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Apr 4 2008, 02:40 PM
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#16
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QUOTE(Cheesenium @ Apr 4 2008, 12:23 PM) I dont mind if an RTS is broken in same way not until like DC's Death March or SS's SoB resource bug. I agree with you on this part. In order to "balance" everything they are now taking away the unique identities of each race and nerfing too many innovative units. Frankly saying,i prefer a RTS with a proper balance between innovation and balance.SC2 is on the extreme end of balance which starts to put me off now. Then again, it's not even in beta stage yet so there's still hope. |
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Apr 4 2008, 10:06 PM
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#17
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Like what Cheesenium said, the new nerfed units makes the Terran look like the old space cowboys with new names.
The Thor's original role of a slow but powerful siege unit was good, if not awesome. Yes, it might be slow, but with supporting units it can take out a base easily with it's barrage attacks. Now the current GtA role of the Thor is reminiscence of an oversized Goliath which appears even later than before. It's bulk will cause it to suffer against more agile air units, so how is it going to be an effective GtA unit? Bring back the old mighty Thor. Even though it might have some overlap with the siege tank, it's still much more formidable as it has shit loads of HP to soak up pressure unlike the Tank which is relatively easily destroyed. Marauders seem really redundant. It's as if they took the concussion attack from the Vulture and stuck it onto an infantry unit. Again as I've mentioned before, I rather have a high speed, agile unit than a normal speed infantry. Plus it has mines too. Banshee without the splash damage is essentially a Guardian that cloaks. Detectors will be quite accessible by the time Banshees can be made, so the cloaking ability is less important. And I want my Vikings to remain as Goliath replacements with the air mode as a mobility advantage; rather than an uncloakable wraith with fancy legs. If Vikings are treated as air assault units, why do they need legs anyway? Ghost... blah... apart from the Nukes and Pods it seems that Blizzard is forcing people to use them as main infantry units besides Marines. Snipe is good for taking out templars, but it might take quite a lot of micro. I have no idea why they want to make the ghost so heavily armed with abilities. Spell casting = Diablo/Dota... RTS should be more focused on macro with minimal ability casting. Yeah, I'm complaining a lot about the Terrans coz I think they are nerfed too much. Protoss seems much more complete, and now they even seem overpowered with so many spells. Bah... space Egyptian Ninjas. This post has been edited by StarGhazzer: Apr 4 2008, 10:09 PM |
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Apr 14 2008, 03:49 PM
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#18
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» Click to show Spoiler - click again to hide... « http://www.battle.net/forums/thread.aspx?F...ThreadID=851269 More beef for the already overpowered Protoss. The carrier now comes with premade Interceptors, and as if it's not powerful enough it gets new toys. No comments on the Zerg since it's still pretty much premature at this stage. I'm still dumbfounded by the Medivac. The original purpose is for it to follow Reapers to heal them when they raid bases, but isn't the reaper supposed to be hit and run? Jump up a cliff, shoot/throw bombs, scram ASAP. And one could easily put a medic below the cliff awaiting the retreating Reapers just to heal them as they run back to the base. Bad move to scrap the medic, Blizzard... now marines are going to be cooked alive in early game before the Starport becomes available. Dump the medivac, bring back the sweet medic. Medivacs are just too lategame to be useful. If I had one wish for the Reaper, it'll be for them to be airborne like Red Alert 2's rocketeers. Maybe not full time air borne, but possibly an energy costing ability like the cloak. That'll make them useful in scouting + infantry killing (esp zealots + zerglings) plus they can still raid bases... think Tanya/Navy Seal. |
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Apr 15 2008, 10:29 AM
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#19
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QUOTE(redeye84 @ Apr 14 2008, 10:02 PM) ... Cant you all just wait for the actual game to comeout.. than to go around WTFing everything that announce... Can't we all talk and moan about it? It's good to have an insight about how other LYN members feel about the various changes from SC1 to SC2... If we can't discuss and speculate then let the mods shut this thread down. Good things we praise, bad things we condemn... simple as that. |
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Apr 16 2008, 11:00 AM
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#20
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QUOTE(Cheesenium @ Apr 15 2008, 07:18 PM) I dont care about the pros but i do expect changes and innovation in any game's sequel.SC2,in my opinion,fail to impress me much in terms of innovation.Computer games is about technology,innovation and art.It's not about making a game to be a virtual football,even it's suppose to be a e-sport game. Good rant I agree with H@H@.Blizzard should remove all the interface features so that SC2 will become like Dune 2.No way point,no multi unit selection,no build order queuing and other.That would be a very high apm game that pros will enjoy so much. Seriously,im getting really sick of all these pros shit.Every single thing is designed for them.Khaydarin Crystals and Psi Blade are team colourable now because the pros cant differentiate the colours of their units and others if the team colourable bits are too small.Terran is essentially the same as SC1 because the pros dont like the new Terran.Mothership is no longer a single unit per army because of these pros again.This kind of sequel is even worse that what EA release.SC2 is just SC1 in 3D. Cant these people take some changes,im not asking Blizzard to make drastic changes that change the game completely from top to bottom. If they remove the Queen concept for Zerg and Terran is still a piece of crap as now.I wont play this at all.I dont have much time for gaming now and i wont waste my time on a 10 year old game in 3D. Also,for gawd sakes,please dont mention dota on this thread and i'll never play dota.It's a map for emo lazy teenagers. Pro this and pro that... without gameplays that beginners can learn to adapt easily, the market for SC2 would be small. Blizzard needs to create games for everyone, not just the pros. Not every one has the time to learn to press hotkeys as fast as lightning, or micro 100 units at one time; there are more casual gamers at the end of the day. Dota... don't associate emo teenagers with it. This post has been edited by StarGhazzer: Apr 16 2008, 11:01 AM |
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