QUOTE(linkin182 @ Jan 15 2010, 09:00 AM)
I think playability of the game and how the game envelopes is important..like "Sins of a solar empire" it is the same as "Homeworld"..
why buy a Homeworld look a like? or you knw of the concept..
Sins of Solar Empire is completely different from Homeworld.

Please get your facts right.
No wonder space games are dying.
QUOTE(Kidicarus @ Jan 15 2010, 10:58 AM)
RM10 is of course an arbitrary figure but if you insist the calculation would be 10 programmers each earning USD40k per annum working on 1 title per year would result in USD400k development cost which comes out to roughly RM1.4 mill, which means 140,000 units sold. Worldwide, that number is easily achievable especially if you were just charging RM10 (lol) for the game - which you wouldn't - but there's either making RM0 from the game because there will always be people who will not pay full price for a game - or playing the volume game by selling at an impulse buy price.
You know,selling a game world wide isnt an easy task,especially you are indie.Retail where is still a huge chunk of sales come from,even though digital distribution is increasingly more popular.Large retail stores like EB,GAME reluctant to sell relatively unknown games.
Besides,game development these days cost more than a million dollars.It is impossible for it to sell less than RM10 here.