QUOTE(Boonie @ Dec 3 2014, 09:45 AM)
hi guys, i am back

what is this "including delayed-mode local chat"??
in the new wh system there will be no local right?
There is local chat box, if you or any1 in it type in chat, it will appear, OR! since there will be an npc station in it, maybe delayed player list in local chat, but im just guessing

QUOTE(Boonie @ Dec 3 2014, 10:12 AM)
that new freighter thingy looks like a gigantic loot pinata to me.. with 0 high slot to fit any meaningful stuff to hide its presence (cloak). this thing is going to be restricted to hisec at best. and even that its function is challenged by the normal freighters. all u need to do to transport rigged ship is to wrap it in a transport contract and u can chuck the ship into the freighter.. and freighter now has 1.1mil cargo with max skills.
edit: and also normal freighter attract far less attention than this thing, since ppl will know there is some big ass ship inside everytime they see this shit (assuming there is sumthing in cargo). whereelse a normal freighter might be carrying all kinds of useless craps like scrap metals, etc.
right, 1st the "stats":
QUOTE
Role Bonus:
90% reduction in jump fatigue generation
I guess it will be "station hopping", so if it see any1 in local it go "F U I AFK! HA!"
QUOTE(CCP Greyscale)
Jump freighter max range will be bumped up to 10LY, and they will keep the 90% fatigue-distance reduction. This represents a slight range reduction compared to TQ so some cynos will need to be repositioned, but otherwise leaves them largely alone. Note that, because ranges multiply together for fatigue purposes, one 10LY jump is substantially less fatiguing (multiply by 11) than two 5LY jumps (multiply by 36). Rorquals will stay at 5LY/90%.
QUOTE
Slot layout: 0H, 3M, 3L, 3R; 0 turrets, 0 launchers
Fittings: 1350 PWG, 215 CPU
Defense (shields / armor / hull) : 21000 / 11000 / 39500
From this, either, speed mods or cargo mods role

QUOTE(Arronicus)
45625 hull with skills,123187 with 2 bulkheads 3 capital transverse bulkheads (tech 1, ofc), 60% resists from damage control. so, 308k hull EHP, plus the what, 50k ehp combined from shields and armor. Gives roughly the same tank as a freighter, at the expense of not being able to fit any agility mods except a 100mn mwd to help get up to speed a little faster.
Would have giving it 50% more hp even really hurt, considering the limited role?
Oh, freighters cant have 1.1m m3, if it could, it could carry another freighter, unless im too old and outdated haha! other than that, i could correct you by saying "its a SPACE HOPPING PINYAAATAAA~!!!!"
This post has been edited by Zackler: Dec 3 2014, 11:55 AM