i loaded mine up.
tried random arena pvp on asia server.
quite good actually. not much lag. like no lag at all. like last time. good!
i stopped playing pvp bcos due to lag in usa servers.
i guess better to play in asia server.
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Guild Wars V2, Eye of the North out NOW!!
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Jul 26 2009, 08:55 PM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
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Jul 26 2009, 10:20 PM
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Senior Member
3,384 posts Joined: Jan 2003 From: Nimpe house!!!!!! |
wow... i noticed the LYN Guid Wars community is very good...
after i posted i need help here, got 3 ppl offers their help... thanks to you all... |
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Jul 27 2009, 12:46 AM
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Junior Member
226 posts Joined: Feb 2006 From: Milky Way |
QUOTE(Deimos Tel`Arin @ Jul 26 2009, 08:55 PM) wow. people still play this game. screamyx is the bane all US mmorpg i loaded mine up. tried random arena pvp on asia server. quite good actually. not much lag. like no lag at all. like last time. good! i stopped playing pvp bcos due to lag in usa servers. i guess better to play in asia server. QUOTE(RyonanGT @ Jul 26 2009, 10:20 PM) wow... i noticed the LYN Guid Wars community is very good... I didn't really do anything though after i posted i need help here, got 3 ppl offers their help... thanks to you all... |
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Jul 28 2009, 01:41 AM
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Senior Member
1,353 posts Joined: Jan 2003 From: inside my cozy room... |
ok this is a game where i cant see my overall stats...like my total armor...my total damage...
anyway - how does Str helps a Warrior? coz i cant really c the changes when i put my skill points into it. would it be better if i put it all into Swordmanship or should i put it all into Str or should i divide among them equally? |
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Jul 28 2009, 02:31 AM
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Junior Member
226 posts Joined: Feb 2006 From: Milky Way |
QUOTE(karwaidotnet @ Jul 28 2009, 01:41 AM) ok this is a game where i cant see my overall stats...like my total armor...my total damage... haha....i just use the calculator to calculate my total armor. My minions and spell do the damage, so I don't need to calculate anyway - how does Str helps a Warrior? coz i cant really c the changes when i put my skill points into it. would it be better if i put it all into Swordmanship or should i put it all into Str or should i divide among them equally? Str increases your armor penetration by 1% for each rank. I don't know about warrior though. Haven't played this profession yet. You can check here and here for info about warrior attribute and here for warrior builds. |
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Jul 28 2009, 09:44 AM
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26 posts Joined: Oct 2008 |
QUOTE(karwaidotnet @ Jul 28 2009, 01:41 AM) ok this is a game where i cant see my overall stats...like my total armor...my total damage... Sorry karwaidotnet, this isn't your typical mmorpg. anyway - how does Str helps a Warrior? coz i cant really c the changes when i put my skill points into it. would it be better if i put it all into Swordmanship or should i put it all into Str or should i divide among them equally? 1. There are no stats similar to other streotype mmorpg. You can still see your HP, your energy, your weapon stats and your ARMOR. By the way there is no "total armor" in GW. As you can see you can wear 5 different pieces of armor at a time: head, body, glove, legs, feet. Hover your mouse over the armor and you can see their individual armor value. But what it means by "no total armor" is for example: Head (40), Body (70), Glove (50), Legs (70), Feet (60): Depending on which part of your character's body is attacked by the enemy, only that part's armor is counted in damage calculation. Let's say it's the body, then 70 armor value is applied. If head, then 40 armor; if feet 60 and so on. But usually this won't be the case coz ppl will wear full set of same armor value. Like all 70s, or all 80s and so on. 2. There are NO stats. No agi, no dex, no int.. nothing. What's there is the "Attributes". By the way "Attribute" is not the same as "Skill level" such as Cabal, Ragnarok and so on. In those game, when you put 1 skill point in that skill, it ONLY affects that skill ONLY. But in GW, when put 1 ATTRIBUTE point to, let's say you Warrior's Strength Attribute, it will affect ALL of the skills in Strength Attribute list. How many? 37 of them. See this Warrior's Strength Attribute. 3. There is no point in restricting your character to have all points in Swordsmaship or all in Strength. Not sure if you know this already, but you can set and reset your Attribute points anytime you are in a town/outpost/non-combat maps. So if you go into a mission and realized that you brought a wrong set of skills, just teleport back to town and reset your skills and Attributes. This is the fun of GW where your skills will be tested instead of your item/stats/armor/blablabla. Rare and unique weapons/armors are mostly just fo' show, displaying their cool skins, while having the same value as the ugliest weapon/armor. A level 17 Ritualist (mine This post has been edited by drealar: Jul 28 2009, 10:32 AM |
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Jul 28 2009, 11:22 AM
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Junior Member
158 posts Joined: Aug 2005 |
Personally, I prefer to split between Swordsmanship and Strength. While Swordsmanship will increase the basic damage and chances of getting a critical hit, Strength will increase your armor penetration with whatever weapon your carrying (EVEN A WAND, if you want)
Generally I like playing my ranger (Splinter Barrage) I just like seeing the large spike of damage on clumped up groups |
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Jul 28 2009, 09:52 PM
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Senior Member
1,353 posts Joined: Jan 2003 From: inside my cozy room... |
QUOTE(drealar @ Jul 28 2009, 09:44 AM) Sorry karwaidotnet, this isn't your typical mmorpg. thanx for the great info. i realized most of it. but because i cannot see immediately the changes i made, that's why i asked.1. There are no stats similar to other streotype mmorpg. You can still see your HP, your energy, your weapon stats and your ARMOR. By the way there is no "total armor" in GW. As you can see you can wear 5 different pieces of armor at a time: head, body, glove, legs, feet. Hover your mouse over the armor and you can see their individual armor value. But what it means by "no total armor" is for example: Head (40), Body (70), Glove (50), Legs (70), Feet (60): Depending on which part of your character's body is attacked by the enemy, only that part's armor is counted in damage calculation. Let's say it's the body, then 70 armor value is applied. If head, then 40 armor; if feet 60 and so on. But usually this won't be the case coz ppl will wear full set of same armor value. Like all 70s, or all 80s and so on. 2. There are NO stats. No agi, no dex, no int.. nothing. What's there is the "Attributes". By the way "Attribute" is not the same as "Skill level" such as Cabal, Ragnarok and so on. In those game, when you put 1 skill point in that skill, it ONLY affects that skill ONLY. But in GW, when put 1 ATTRIBUTE point to, let's say you Warrior's Strength Attribute, it will affect ALL of the skills in Strength Attribute list. How many? 37 of them. See this Warrior's Strength Attribute. 3. There is no point in restricting your character to have all points in Swordsmaship or all in Strength. Not sure if you know this already, but you can set and reset your Attribute points anytime you are in a town/outpost/non-combat maps. So if you go into a mission and realized that you brought a wrong set of skills, just teleport back to town and reset your skills and Attributes. This is the fun of GW where your skills will be tested instead of your item/stats/armor/blablabla. Rare and unique weapons/armors are mostly just fo' show, displaying their cool skins, while having the same value as the ugliest weapon/armor. A level 17 Ritualist (mine to quote an example: if i put attributes into Swordmanship, i can immediately see the dmg raises up. But when i put into Strength, i see no changes. When i venture out and hit enemies, i see no drastic effect. Which is why im wondering what is the usage of Str. May I have an example at what situation/scenario i should invest heavilty on Swordmanship and what scenario i should invest more in Str. Base on your explanation, i can only say if the foe is heavily armor. Invest Str. If the foe has no armor, invest Swordmanship. Especially if the foe is undead, dun ever invest in Swordmanship skills since they can't bleed. (base on the current skill that i have - Gash & Sever Artery) Anymore tips? Added on July 28, 2009, 9:59 pmi realizes why i cant see any immediate changes - cause i havent got any Str skills yet... This post has been edited by karwaidotnet: Jul 28 2009, 09:59 PM |
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Jul 29 2009, 11:27 AM
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Junior Member
26 posts Joined: Oct 2008 |
Hehe and I guess now you also realized that Str is not just about armor penetration
If you trace back this thread page, Mr. Deimos Tel`Arin had posted his build of a Warrior/Paragon that heavily utilise Axe Mastery (not Swordsmanship), Strength and Tactics. Like Mr. banks previously suggested, you might want to check out pvx.wikia.com. Here is one of the build for dishing out damage and use an Axe instead of sword. Warrior/Any - PvE WE Axe And here is a combination build Warrior/Ranger or W/R for short. See how the skills compliment each other. Read the 'Usage' part. W/R - NRA Rage War This last example is a PvP, GvG build. Instead of just dishing out damage, it's usage is more towards tactical purposes. Again, read the 'Usage' part. W/any - Magehunter's_Smash_Warrior From my experience, those who browse through the builds in that website will eventually learn more on how to use skills effectively. They will go from: 1. Want to know what the skill does. 2. Similar skill from other attributes. 3. How to plan attribute point. 4. How to make skills complement or benefited each other. 5. Want to know how other profession's skill affect their main profession. 6. And lastly build their very own build. It will also lead you to read information about the map and enemies in the area so that; like you say, if there are many undead in that area, you will most likely not gonna bring any bleeding skills (unless they're the fleshy type of undead, which again notified by the map/enemy info page). ANYHOW, don't get too rushed up. Learn slowly bit by bit or you aren't gonna enjoy the game the way it's suppose to be enjoyed. BTW, Ronnie - a Malaysian player too in our guild, has a preference towards Warrior. So maybe, somehow, you can try and get some warrior tips from him. I on the other hand, am an avid Assassin user and Warriors are one of my best prey in PvP This post has been edited by drealar: Jul 29 2009, 11:30 AM |
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Jul 29 2009, 02:31 PM
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Junior Member
62 posts Joined: Apr 2006 |
QUOTE(karwaidotnet @ Jul 28 2009, 09:52 PM) thanx for the great info. i realized most of it. but because i cannot see immediately the changes i made, that's why i asked. note that the Armor Penetration from the points you invest in Strength are only effective when you use attack skills, not normal attacks.to quote an example: if i put attributes into Swordmanship, i can immediately see the dmg raises up. But when i put into Strength, i see no changes. When i venture out and hit enemies, i see no drastic effect. Which is why im wondering what is the usage of Str. May I have an example at what situation/scenario i should invest heavilty on Swordmanship and what scenario i should invest more in Str. Base on your explanation, i can only say if the foe is heavily armor. Invest Str. If the foe has no armor, invest Swordmanship. Especially if the foe is undead, dun ever invest in Swordmanship skills since they can't bleed. (base on the current skill that i have - Gash & Sever Artery) Anymore tips? Added on July 28, 2009, 9:59 pmi realizes why i cant see any immediate changes - cause i havent got any Str skills yet... |
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Jul 29 2009, 10:07 PM
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Senior Member
1,353 posts Joined: Jan 2003 From: inside my cozy room... |
QUOTE(xxerton @ Jul 29 2009, 02:31 PM) note that the Armor Penetration from the points you invest in Strength are only effective when you use attack skills, not normal attacks. which explain a lot why i dun really see any differences....thanxAdded on July 29, 2009, 10:08 pmand drealar, many thanks again for all the great tips and info. This post has been edited by karwaidotnet: Jul 29 2009, 10:08 PM |
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Jul 29 2009, 10:54 PM
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Junior Member
158 posts Joined: Aug 2005 |
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Jul 31 2009, 03:07 PM
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Junior Member
80 posts Joined: Dec 2008 |
wor.. doesn't know my beloved drealar sin know so much about warrior eh...Yeah try axe..so many of our guildies use axe instead of sword..
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Jul 31 2009, 03:36 PM
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Junior Member
158 posts Joined: Aug 2005 |
What weapon my warrior uses depends on the area I'm in. If the area has creatures which can't bleed (golem, elementals, undead, etc), I'll go with an axe because it can be used anywhere since deep wound and weakness can be applied on all creatures. I'll only use a sword if the creatures can bleed.
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Jul 31 2009, 04:14 PM
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Junior Member
26 posts Joined: Oct 2008 |
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Aug 2 2009, 01:09 AM
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Junior Member
226 posts Joined: Feb 2006 From: Milky Way |
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Aug 2 2009, 12:49 PM
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Senior Member
1,081 posts Joined: Nov 2005 |
yeah..splinter barrage is nice , especially when you're ABing, you can take on a shrine singlehandedly ....
splinter barrage + longbow.... |
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Aug 2 2009, 01:18 PM
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Senior Member
1,353 posts Joined: Jan 2003 From: inside my cozy room... |
how do i complete fort ronik quest?
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Aug 2 2009, 04:55 PM
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Junior Member
226 posts Joined: Feb 2006 From: Milky Way |
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Aug 3 2009, 07:42 PM
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Senior Member
1,353 posts Joined: Jan 2003 From: inside my cozy room... |
thanx. it seems that there's a char boss that i didnt realized...hmmm...have to go thru it all over again...
This post has been edited by karwaidotnet: Aug 3 2009, 07:42 PM |
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