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 Guild Wars V2, Eye of the North out NOW!!

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Deimos Tel`Arin
post Jul 26 2009, 08:55 PM

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wow. people still play this game.

i loaded mine up.

tried random arena pvp on asia server.

quite good actually. not much lag. like no lag at all. like last time. good!

i stopped playing pvp bcos due to lag in usa servers.

i guess better to play in asia server.




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RyonanGT
post Jul 26 2009, 10:20 PM

Damn... my 1st ever ori game @ 26
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wow... i noticed the LYN Guid Wars community is very good...
after i posted i need help here, got 3 ppl offers their help...

thanks to you all... notworthy.gif
banks
post Jul 27 2009, 12:46 AM

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QUOTE(Deimos Tel`Arin @ Jul 26 2009, 08:55 PM)
wow. people still play this game.

i loaded mine up.

tried random arena pvp on asia server.

quite good actually. not much lag. like no lag at all. like last time. good!

i stopped playing pvp bcos due to lag in usa servers.

i guess better to play in asia server.
*
screamyx is the bane all US mmorpg tongue.gif

QUOTE(RyonanGT @ Jul 26 2009, 10:20 PM)
wow... i noticed the LYN Guid Wars community is very good...
after i posted i need help here, got 3 ppl offers their help...

thanks to you all... notworthy.gif
*
I didn't really do anything though blush.gif
karwaidotnet
post Jul 28 2009, 01:41 AM

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ok this is a game where i cant see my overall stats...like my total armor...my total damage...

anyway - how does Str helps a Warrior? coz i cant really c the changes when i put my skill points into it.

would it be better if i put it all into Swordmanship or should i put it all into Str or should i divide among them equally?
banks
post Jul 28 2009, 02:31 AM

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QUOTE(karwaidotnet @ Jul 28 2009, 01:41 AM)
ok this is a game where i cant see my overall stats...like my total armor...my total damage...

anyway - how does Str helps a Warrior? coz i cant really c the changes when i put my skill points into it.

would it be better if i put it all into Swordmanship or should i put it all into Str or should i divide among them equally?
*
haha....i just use the calculator to calculate my total armor. My minions and spell do the damage, so I don't need to calculate tongue.gif

Str increases your armor penetration by 1% for each rank.

I don't know about warrior though. Haven't played this profession yet.

You can check here and here for info about warrior attribute and here for warrior builds.
drealar
post Jul 28 2009, 09:44 AM

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QUOTE(karwaidotnet @ Jul 28 2009, 01:41 AM)
ok this is a game where i cant see my overall stats...like my total armor...my total damage...

anyway - how does Str helps a Warrior? coz i cant really c the changes when i put my skill points into it.

would it be better if i put it all into Swordmanship or should i put it all into Str or should i divide among them equally?
*
Sorry karwaidotnet, this isn't your typical mmorpg.

1. There are no stats similar to other streotype mmorpg. You can still see your HP, your energy, your weapon stats and your ARMOR. By the way there is no "total armor" in GW. As you can see you can wear 5 different pieces of armor at a time: head, body, glove, legs, feet. Hover your mouse over the armor and you can see their individual armor value. But what it means by "no total armor" is for example:

Head (40), Body (70), Glove (50), Legs (70), Feet (60): Depending on which part of your character's body is attacked by the enemy, only that part's armor is counted in damage calculation. Let's say it's the body, then 70 armor value is applied. If head, then 40 armor; if feet 60 and so on. But usually this won't be the case coz ppl will wear full set of same armor value. Like all 70s, or all 80s and so on.

2. There are NO stats. No agi, no dex, no int.. nothing. What's there is the "Attributes". By the way "Attribute" is not the same as "Skill level" such as Cabal, Ragnarok and so on. In those game, when you put 1 skill point in that skill, it ONLY affects that skill ONLY.

But in GW, when put 1 ATTRIBUTE point to, let's say you Warrior's Strength Attribute, it will affect ALL of the skills in Strength Attribute list. How many? 37 of them. See this Warrior's Strength Attribute.

3. There is no point in restricting your character to have all points in Swordsmaship or all in Strength. Not sure if you know this already, but you can set and reset your Attribute points anytime you are in a town/outpost/non-combat maps. So if you go into a mission and realized that you brought a wrong set of skills, just teleport back to town and reset your skills and Attributes.

This is the fun of GW where your skills will be tested instead of your item/stats/armor/blablabla. Rare and unique weapons/armors are mostly just fo' show, displaying their cool skins, while having the same value as the ugliest weapon/armor. A level 17 Ritualist (mine tongue.gif ) with basic armor basic weapon, all basics can kill a level 20 Warrior with unique this and that if the Warrior is not skilled enough.

This post has been edited by drealar: Jul 28 2009, 10:32 AM
naith
post Jul 28 2009, 11:22 AM

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Personally, I prefer to split between Swordsmanship and Strength. While Swordsmanship will increase the basic damage and chances of getting a critical hit, Strength will increase your armor penetration with whatever weapon your carrying (EVEN A WAND, if you want)

Generally I like playing my ranger (Splinter Barrage) I just like seeing the large spike of damage on clumped up groups smile.gif 20k more exp until I reach legendary survivor
karwaidotnet
post Jul 28 2009, 09:52 PM

come near me and i'll bam bam U...
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QUOTE(drealar @ Jul 28 2009, 09:44 AM)
Sorry karwaidotnet, this isn't your typical mmorpg.

1. There are no stats similar to other streotype mmorpg. You can still see your HP, your energy, your weapon stats and your ARMOR. By the way there is no "total armor" in GW. As you can see you can wear 5 different pieces of armor at a time: head, body, glove, legs, feet. Hover your mouse over the armor and you can see their individual armor value. But what it means by "no total armor" is for example:

Head (40), Body (70), Glove (50), Legs (70), Feet (60): Depending on which part of your character's body is attacked by the enemy, only that part's armor is counted in damage calculation. Let's say it's the body, then 70 armor value is applied. If head, then 40 armor; if feet 60 and so on. But usually this won't be the case coz ppl will wear full set of same armor value. Like all 70s, or all 80s and so on.

2. There are NO stats. No agi, no dex, no int.. nothing. What's there is the "Attributes". By the way "Attribute" is not the same as "Skill level" such as Cabal, Ragnarok and so on. In those game, when you put 1 skill point in that skill, it ONLY affects that skill ONLY.

But in GW, when put 1 ATTRIBUTE point to, let's say you Warrior's Strength Attribute, it will affect ALL of the skills in Strength Attribute list. How many? 37 of them. See this Warrior's Strength Attribute.

3. There is no point in restricting your character to have all points in Swordsmaship or all in Strength. Not sure if you know this already, but you can set and reset your Attribute points anytime you are in a town/outpost/non-combat maps. So if you go into a mission and realized that you brought a wrong set of skills, just teleport back to town and reset your skills and Attributes.

This is the fun of GW where your skills will be tested instead of your item/stats/armor/blablabla. Rare and unique weapons/armors are mostly just fo' show, displaying their cool skins, while having the same value as the ugliest weapon/armor. A level 17 Ritualist (mine tongue.gif ) with basic armor basic weapon, all basics can kill a level 20 Warrior with unique this and that if the Warrior is not skilled enough.
*
thanx for the great info. i realized most of it. but because i cannot see immediately the changes i made, that's why i asked.

to quote an example: if i put attributes into Swordmanship, i can immediately see the dmg raises up. But when i put into Strength, i see no changes. When i venture out and hit enemies, i see no drastic effect. Which is why im wondering what is the usage of Str.

May I have an example at what situation/scenario i should invest heavilty on Swordmanship and what scenario i should invest more in Str.

Base on your explanation, i can only say if the foe is heavily armor. Invest Str.
If the foe has no armor, invest Swordmanship.
Especially if the foe is undead, dun ever invest in Swordmanship skills since they can't bleed. (base on the current skill that i have - Gash & Sever Artery)

Anymore tips?


Added on July 28, 2009, 9:59 pmi realizes why i cant see any immediate changes - cause i havent got any Str skills yet...

This post has been edited by karwaidotnet: Jul 28 2009, 09:59 PM
drealar
post Jul 29 2009, 11:27 AM

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Hehe and I guess now you also realized that Str is not just about armor penetration smile.gif

If you trace back this thread page, Mr. Deimos Tel`Arin had posted his build of a Warrior/Paragon that heavily utilise Axe Mastery (not Swordsmanship), Strength and Tactics.

Like Mr. banks previously suggested, you might want to check out pvx.wikia.com.
Here is one of the build for dishing out damage and use an Axe instead of sword.
Warrior/Any - PvE WE Axe
And here is a combination build Warrior/Ranger or W/R for short. See how the skills compliment each other. Read the 'Usage' part.
W/R - NRA Rage War
This last example is a PvP, GvG build. Instead of just dishing out damage, it's usage is more towards tactical purposes. Again, read the 'Usage' part.
W/any - Magehunter's_Smash_Warrior

From my experience, those who browse through the builds in that website will eventually learn more on how to use skills effectively. They will go from:
1. Want to know what the skill does.
2. Similar skill from other attributes.
3. How to plan attribute point.
4. How to make skills complement or benefited each other.
5. Want to know how other profession's skill affect their main profession.
6. And lastly build their very own build.

It will also lead you to read information about the map and enemies in the area so that; like you say, if there are many undead in that area, you will most likely not gonna bring any bleeding skills (unless they're the fleshy type of undead, which again notified by the map/enemy info page).

ANYHOW, don't get too rushed up. Learn slowly bit by bit or you aren't gonna enjoy the game the way it's suppose to be enjoyed.
BTW, Ronnie - a Malaysian player too in our guild, has a preference towards Warrior. So maybe, somehow, you can try and get some warrior tips from him. I on the other hand, am an avid Assassin user and Warriors are one of my best prey in PvP tongue.gif

This post has been edited by drealar: Jul 29 2009, 11:30 AM
xxerton
post Jul 29 2009, 02:31 PM

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QUOTE(karwaidotnet @ Jul 28 2009, 09:52 PM)
thanx for the great info. i realized most of it. but because i cannot see immediately the changes i made, that's why i asked.

to quote an example: if i put attributes into Swordmanship, i can immediately see the dmg raises up. But when i put into Strength, i see no changes. When i venture out and hit enemies, i see no drastic effect. Which is why im wondering what is the usage of Str.

May I have an example at what situation/scenario i should invest heavilty on Swordmanship and what scenario i should invest more in Str.

Base on your explanation, i can only say if the foe is heavily armor. Invest Str.
If the foe has no armor, invest Swordmanship.
Especially if the foe is undead, dun ever invest in Swordmanship skills since they can't bleed. (base on the current skill that i have - Gash & Sever Artery)

Anymore tips?


Added on July 28, 2009, 9:59 pmi realizes why i cant see any immediate changes - cause i havent got any Str skills yet...
*
note that the Armor Penetration from the points you invest in Strength are only effective when you use attack skills, not normal attacks.
karwaidotnet
post Jul 29 2009, 10:07 PM

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QUOTE(xxerton @ Jul 29 2009, 02:31 PM)
note that the Armor Penetration from the points you invest in Strength are only effective when you use attack skills, not normal attacks.
*
which explain a lot why i dun really see any differences....thanx


Added on July 29, 2009, 10:08 pmand drealar, many thanks again for all the great tips and info.

This post has been edited by karwaidotnet: Jul 29 2009, 10:08 PM
naith
post Jul 29 2009, 10:54 PM

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This is how I use my ranger smile.gif

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LostInReality
post Jul 31 2009, 03:07 PM

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wor.. doesn't know my beloved drealar sin know so much about warrior eh...Yeah try axe..so many of our guildies use axe instead of sword..

naith
post Jul 31 2009, 03:36 PM

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What weapon my warrior uses depends on the area I'm in. If the area has creatures which can't bleed (golem, elementals, undead, etc), I'll go with an axe because it can be used anywhere since deep wound and weakness can be applied on all creatures. I'll only use a sword if the creatures can bleed.
drealar
post Jul 31 2009, 04:14 PM

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QUOTE(LostInReality @ Jul 31 2009, 03:07 PM)
wor.. doesn't know my beloved drealar sin know so much about warrior eh...Yeah try axe..so many of our guildies use axe instead of sword..
*
Haiz, what can I do lala. They always run after me in AB, so I need to know how to annoy them tongue.gif
banks
post Aug 2 2009, 01:09 AM

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QUOTE(naith @ Jul 29 2009, 10:54 PM)
This is how I use my ranger smile.gif

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Holy banana! I want that barrage skill too cry.gif
azizul1975
post Aug 2 2009, 12:49 PM

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yeah..splinter barrage is nice , especially when you're ABing, you can take on a shrine singlehandedly ....

splinter barrage + longbow....
karwaidotnet
post Aug 2 2009, 01:18 PM

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how do i complete fort ronik quest?
banks
post Aug 2 2009, 04:55 PM

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QUOTE(karwaidotnet @ Aug 2 2009, 01:18 PM)
how do i complete fort ronik quest?
*
You read the walkthrough here or here

Hope it helps icon_idea.gif
karwaidotnet
post Aug 3 2009, 07:42 PM

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thanx. it seems that there's a char boss that i didnt realized...hmmm...have to go thru it all over again...

This post has been edited by karwaidotnet: Aug 3 2009, 07:42 PM

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