QUOTE(HaRuaN.X @ Oct 28 2013, 09:13 AM)
ermm...so far i've played 5 arena, 2x (0-3), 2x (3-3) & 1x (4-3), i'm pretty bad in building deck from random system, maybe due to less exposure of what the cards can do.
when building a deck, how u guys balance out the spell card and minion card ? 50-50 ratio?
and when picking out the spells & minions, is it best to stacks up on the 3 & 4 mana card ?
Thank you.
General ideas for most decks (in Play or Arena)
1. Check your deck mana curve, you should have majority 3 or 4 casting cost cards, and half of that for 0-2 and 5+ casting cost, so its like a bell shape. But again depend on deck strategy (e.g. druid can innervate and wild growth, so you can 'afford' more 5-6 casting cost cards)
2. Card advantage is big, so pick cards that draw more cards or have 1 for 2 benefits (e.g. novice engineer, loot hoarder, azure drake etc)
3. Starting hand card selection is a big win/lose factor. Generally you don't want casting cost more than 4 on your first hand draw (unless those are your key combo cards)
4. Always have some AoE (area of effect) spell to wipe the board, such as holy nova, consecrate, twisting nether, etc. This can be game changer in any deck setting.
5. Have 1 or 2 badass finishers (e.g. stormwind champion, ancient of war, etc) in your deck for late game, as you don't want to be drawing a 1/1 card when you could die the next turn.