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Preview Supreme Commander (SupCom), new E3 video

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wayne_chen
post Apr 6 2007, 08:45 PM

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OIC thanks 4 all of ur replies.TQ
fujkenasai
post Apr 9 2007, 12:07 PM

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This place seems dead.
angrim
post Apr 9 2007, 09:15 PM

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the game itself not much pc can support it and play it properly, so u dont expect a bigger community than the other games. Tried playing it myself and have 400+ units + shield generators all over the place + maasive gunships firing also makes my pc performing like a snail
chamelion
post Apr 9 2007, 10:06 PM

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The more i played the more boring it get. I think the unit is almost similar in 3 side is major problem. The only big dif is the prototype unit. That olso only out look only cause some have similar characteristic.
Ahmike
post Apr 9 2007, 10:09 PM

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QUOTE(angrim @ Apr 9 2007, 09:15 PM)
the game itself not much pc can support it and play it properly, so u dont expect a bigger community than the other games. Tried playing it myself and have 400+ units + shield generators all over the place + maasive gunships firing also makes my pc performing like a snail
*
Ahh here a solution... Mass nuking all at once. You will love it.
angrim
post Apr 10 2007, 05:37 AM

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QUOTE(chamelion @ Apr 9 2007, 10:06 PM)
The more i played the more boring it get. I think the unit is almost similar in 3 side is major problem. The only big dif is the prototype unit. That olso only out look only cause some have similar characteristic.
*
well the units are quite identical to each other but the their abilities and the strength is different. One example which i notice n like, is the cybran destroyers, which can walk on the land, making it a good long range nuker while the other 2 fraction are your plain destroyers. Cybran units tend to suck compared to UEF and Aeon but they still offer different way of playing them, for example, stealth.

QUOTE(Ahmike @ Apr 9 2007, 10:09 PM)
Ahh here a solution... Mass nuking all at once. You will love it.
*
Tried firing 5 nukes (who the hell needs this much anyway) at the same time b4, n yea it nearly tear my pc apart. The nuke animation sure takes a loooooooooong time to settle down n if u managed to nuke the commander with it, expect major lagginess, unless you are refering to nuking my own base to decrease the unit limit. But still can't beat SAM sites firing, Air superiority plane engaging with each other + gunships and bomber raining chaos from the skies + shields going on and off, that itself can almost make your pc run like a snail.

This post has been edited by angrim: Apr 10 2007, 05:38 AM
goldfries
post Apr 10 2007, 06:46 AM

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the problem with this game is that it's SLOW.

the nice part about this game is you have 101 ways to win it. smile.gif not many games include naval warfare.

the good thing about Cybran is that even at Tech 1 it has decent assault units.

the bad thing i find about Cybran is that they lack T3 Shield Generators.

Aeon's Colossus is annoying. damn huge HP and there was once i have 5 colossus debris in a lake i'm defending. tongue.gif

Cybran's rapid-fire artillery is great for attacking people. smile.gif low HP and it has a range that's capable of covering small / medium sized maps.

the most useful unit so far (i find) is the UEF T3 Gunship. damn tough to kill (you know la, being high HP air unit also helps) while packing awesome firepower. finishes T4 units in a jiffy.

even Tech 3 Sam sites take a while to bring them down. in fact if you have like only 3 - 4 Tech 3 Sam sites, then bye bye la. just send in 1 bunch and take down your Sams first. then other AA facilities.

and about the Cybran destroyer. i like them. play vs the AI, just use like 3 - 4 of them can wipe out practically the entire base. only think i hate is their movements are a bit stupid and when on land, they're SLOW and STUPID. arggghhh.
fujkenasai
post Apr 10 2007, 12:42 PM

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QUOTE(angrim @ Apr 10 2007, 05:37 AM)
well the units are quite identical to each other but the their abilities and the strength is different. One example which i notice n like, is the cybran destroyers, which can walk on the land, making it a good long range nuker while the other 2 fraction are your plain destroyers. Cybran units tend to suck compared to UEF and Aeon but they still offer different way of playing them, for example, stealth.
Tried firing 5 nukes (who the hell needs this much anyway) at the same time b4, n yea it nearly tear my pc apart. The nuke animation sure takes a loooooooooong time to settle down n if u managed to nuke the commander with it, expect major lagginess, unless you are refering to nuking my own base to decrease the unit limit.  But still can't beat SAM sites firing, Air superiority plane engaging with each other + gunships and bomber raining chaos from the skies + shields going on and off, that itself can almost make your pc run like a snail.
*
Yeah they should have more different units and not the similar ones for each race.

You com seems quite slow I did what u said and it was ok for my com.

QUOTE(goldfries @ Apr 10 2007, 06:46 AM)
the problem with this game is that it's SLOW.

the nice part about this game is you have 101 ways to win it. smile.gif not many games include naval warfare.

the good thing about Cybran is that even at Tech 1 it has decent assault units.

the bad thing i find about Cybran is that they lack T3 Shield Generators.

Aeon's Colossus is annoying. damn huge HP and there was once i have 5 colossus debris in a lake i'm defending. tongue.gif

Cybran's rapid-fire artillery is great for attacking people. smile.gif low HP and it has a range that's capable of covering small / medium sized maps.

the most useful unit so far (i find) is the UEF T3 Gunship. damn tough to kill (you know la, being high HP air unit also helps) while packing awesome firepower. finishes T4 units in a jiffy.

even Tech 3 Sam sites take a while to bring them down. in fact if you have like only 3 - 4 Tech 3 Sam sites, then bye bye la. just send in 1 bunch and take down your Sams first. then other AA facilities.

and about the Cybran destroyer. i like them. play vs the AI, just use like 3 - 4 of them can wipe out practically the entire base. only think i hate is their movements are a bit stupid and when on land, they're SLOW and STUPID. arggghhh.
*
Yeah air units jsut pwn the GC in a jiffy, thats why when ever Ive got GC I have a fleet of aircraft and engineers to repair it and a mobile shiled generator. Even the ML gets pwned by UEF T3 gunships.
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post Apr 10 2007, 01:18 PM

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As far as I can tell, here are the differences between each faction:
UEF - Largest radius of splash damage. Longest range in general.
Cybran - Weakest units overall. Most stealth reliant (I hate the Monkeylord).
Aeon - Toughest units in the game. Least damage output. Best shields as well IINM

Just by looking at the breakdown of experimental units, you can sorta tell how each side is like. UEF has the strategic artillery and fatboy, Cybrans have the Monkeylord and experimental gunship and the Aeon have the sub battleship and SAB.
fujkenasai
post Apr 10 2007, 02:27 PM

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QUOTE(H@H@ @ Apr 10 2007, 01:18 PM)
As far as I can tell, here are the differences between each faction:
UEF - Largest radius of splash damage. Longest range in general.
Cybran - Weakest units overall. Most stealth reliant (I hate the Monkeylord).
Aeon - Toughest units in the game. Least damage output. Best shields as well IINM

Just by looking at the breakdown of experimental units, you can sorta tell how each side is like. UEF has the strategic artillery and fatboy, Cybrans have the Monkeylord and experimental gunship and the Aeon have the sub battleship and SAB.
*
You are talking bout all the experimental units but what about normal t1 units?
johnnycp
post Apr 10 2007, 05:47 PM

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QUOTE(goldfries @ Apr 10 2007, 06:46 AM)
the problem with this game is that it's SLOW.

the nice part about this game is you have 101 ways to win it. smile.gif not many games include naval warfare.

the good thing about Cybran is that even at Tech 1 it has decent assault units.

the bad thing i find about Cybran is that they lack T3 Shield Generators.

Aeon's Colossus is annoying. damn huge HP and there was once i have 5 colossus debris in a lake i'm defending. tongue.gif

Cybran's rapid-fire artillery is great for attacking people. smile.gif low HP and it has a range that's capable of covering small / medium sized maps.

the most useful unit so far (i find) is the UEF T3 Gunship. damn tough to kill (you know la, being high HP air unit also helps) while packing awesome firepower. finishes T4 units in a jiffy.

even Tech 3 Sam sites take a while to bring them down. in fact if you have like only 3 - 4 Tech 3 Sam sites, then bye bye la. just send in 1 bunch and take down your Sams first. then other AA facilities.

and about the Cybran destroyer. i like them. play vs the AI, just use like 3 - 4 of them can wipe out practically the entire base. only think i hate is their movements are a bit stupid and when on land, they're SLOW and STUPID. arggghhh.
*
FYI, the Supcom tourney hosted by Gamespot.com last time.

- Average time for 1 match in preliminary ~30mins
- Average time for 1 match in quarter, semi-final, and final ~ 15mins

they are all 1v1 matches.

wtf they play so fast?
Bring your commander along when u fight. Not to hide them under water like (Doh, Girl style)

micro ur commander well and gg


Added on April 10, 2007, 5:50 pm
QUOTE(fujkenasai @ Apr 10 2007, 02:27 PM)
You are talking bout all the experimental units but what about normal t1 units?
*
You want some well-balanced game?? this is it.

This post has been edited by johnnycp: Apr 10 2007, 05:50 PM
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post Apr 10 2007, 06:15 PM

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QUOTE(fujkenasai @ Apr 10 2007, 02:27 PM)
You are talking bout all the experimental units but what about normal t1 units?
*
That goes true as well.
UEF - Almost everything shoots over walls. They have the single most annoying naval unit the whole game.
Cybrans - Accurate buggers. Can't shoot over walls though.
Aeon - Tough buggers (They have shields!). Weakest naval at the start (No subs)

QUOTE(johnnycp @ Apr 10 2007, 05:47 PM)
FYI, the Supcom tourney hosted by Gamespot.com last time.

- Average time for 1 match in preliminary ~30mins
- Average time for 1 match in quarter, semi-final, and final ~ 15mins

they are all 1v1 matches.

wtf they play so fast?
Bring your commander along when u fight. Not to hide them under water like (Doh, Girl style)

micro ur commander well and gg


Added on April 10, 2007, 5:50 pm

You want some well-balanced game?? this is it.
*
When I played some 1v1 with my friend online, he could get experimental units out before the 30 minute mark. Hell, if it wasn't for me turtling like a b****, I'd be dead before the 15 minute mark.

Anyway, I truly cannot stand the Cybran ACU... No shields!!! Freaking scary. A couple of strat bombers target him and its GG for you. That being said, its probably the most powerful ACU out there.
fujkenasai
post Apr 11 2007, 01:33 AM

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QUOTE(johnnycp @ Apr 10 2007, 05:47 PM)
FYI, the Supcom tourney hosted by Gamespot.com last time.

- Average time for 1 match in preliminary ~30mins
- Average time for 1 match in quarter, semi-final, and final ~ 15mins

they are all 1v1 matches.

wtf they play so fast?
Bring your commander along when u fight. Not to hide them under water like (Doh, Girl style)

micro ur commander well and gg


Added on April 10, 2007, 5:50 pm

You want some well-balanced game?? this is it.
*
LoL yeah ballanced indeed.

Yeah even on GPG net a standard 1 v 1 is 15 minbut for a closely matched game prolly 30 min, I think the speeds are prety decent for an RTS.

QUOTE(H@H@ @ Apr 10 2007, 06:15 PM)
That goes true as well.
UEF - Almost everything shoots over walls. They have the single most annoying naval unit the whole game.
Cybrans - Accurate buggers. Can't shoot over walls though.
Aeon - Tough buggers (They have shields!). Weakest naval at the start (No subs)
When I played some 1v1 with my friend online, he could get experimental units out before the 30 minute mark. Hell, if it wasn't for me turtling like a b****, I'd be dead before the 15 minute mark.

Anyway, I truly cannot stand the Cybran ACU... No shields!!! Freaking scary. A couple of strat bombers target him and its GG for you. That being said, its probably the most powerful ACU out there.
*
prolly the diff btwn AEON and UEF is that its shells are slower but more deadly since the slow plasmas are slow. Well Cybran they are just huge starwars fan.

I think youve not played Naval for AEON check this out .
http://www.supcomsource.net/content.php?pa...20Naval%20Units
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post Apr 11 2007, 01:50 AM

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QUOTE(fujkenasai @ Apr 11 2007, 01:33 AM)
LoL yeah ballanced indeed.

Yeah even  on GPG net a standard 1 v 1 is 15 minbut for a closely matched game prolly 30 min, I think the speeds are prety decent for an RTS.
prolly the diff btwn AEON and UEF is that its shells are slower but more deadly since the slow plasmas are slow. Well Cybran they are just huge starwars fan.

I think youve not played Naval for AEON check this out .
http://www.supcomsource.net/content.php?pa...20Naval%20Units
*
Aiks, I was basing it on my experience during the single player campaign and I think subs are only introduced AFTER you get the destroyers (Which makes them almost useless)

Anyway, UEF naval ships fire barrages of shells while Aeon fire those plasma thingies. The former is generally faster, but wider spread while the plasma is slower and more accurate.
goldfries
post Apr 11 2007, 09:53 AM

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QUOTE(johnnycp @ Apr 10 2007, 05:47 PM)
FYI, the Supcom tourney hosted by Gamespot.com last time.

- Average time for 1 match in preliminary ~30mins
- Average time for 1 match in quarter, semi-final, and final ~ 15mins

they are all 1v1 matches.

wtf they play so fast?
Bring your commander along when u fight. Not to hide them under water like (Doh, Girl style)

micro ur commander well and gg
johnny, it looks like you misunderstood what i was saying.

on skirmish i could wipe out an AI in about 5 minutes. the thing is when i play, i play with my friends 3 vs 3 AI.

when i say slow, i'm not referring to 1 - 2 hour game, i'm ok with long games. my SLOW here (if you ever read my posts before) refers to the fact that as the game goes on it will slow down more and more. each second in the game takes about 3 seconds in real life to pass. units all move in slow mo.


QUOTE(H@H@ @ Apr 10 2007, 01:18 PM)
As far as I can tell, here are the differences between each faction:
UEF - Largest radius of splash damage. Longest range in general.
Cybran - Weakest units overall. Most stealth reliant (I hate the Monkeylord).
Aeon - Toughest units in the game. Least damage output. Best shields as well IINM

Just by looking at the breakdown of experimental units, you can sorta tell how each side is like. UEF has the strategic artillery and fatboy, Cybrans have the Monkeylord and experimental gunship and the Aeon have the sub battleship and SAB.
*
QUOTE(H@H@ @ Apr 10 2007, 06:15 PM)
That goes true as well.
UEF - Almost everything shoots over walls. They have the single most annoying naval unit the whole game.
Cybrans - Accurate buggers. Can't shoot over walls though.
Aeon - Tough buggers (They have shields!). Weakest naval at the start (No subs)
did you guys realize that Cybran's T1 Heavy Assault could help repair / build? smile.gif this is good for expansion, your military units work just as good as T1 engineers. thumbup.gif

as for T4 units, i'd say the scariest T4 units would be the Cybran artillery unit. if you're not on a big map, just build a unit or 2 of these and see the enemy base go bye-bye.

another creepy unit is T4 Colosssus for Aeon. 240k HP. damn.

Cybrans can't shoot through walls? can la. i play Cybran, i always build walls in front of my guns. no problem what.

the thing i hate about SC is that they have some issues when a unit is in the water.

for example colossus. if it's half in the water, your torpedo bombers can't touch it too.

fatboy? if it's in the water, some how i can't hit it / damage it either.

it's been a while since i played multiplayer, but i know i face this problem when defending friends against T4 units. some units just refuse to hit despite part of the T4 unit is submerged blablablabla.

QUOTE(fujkenasai @ Apr 10 2007, 12:42 PM)
Even the ML gets pwned by UEF T3 gunships.
*
even the Colossus that has about 4x more HP than ML also dies easily. however UEF T3 gunships can't hit Czar. smile.gif

This post has been edited by goldfries: Apr 11 2007, 09:56 AM
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post Apr 11 2007, 10:29 AM

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QUOTE(goldfries @ Apr 11 2007, 09:53 AM)
did you guys realize that Cybran's T1 Heavy Assault could help repair / build? smile.gif this is good for expansion, your military units work just as good as T1 engineers.  thumbup.gif

as for T4 units, i'd say the scariest T4 units would be the Cybran artillery unit. if you're not on a big map, just build a unit or 2 of these and see the enemy base go bye-bye.

another creepy unit is T4 Colosssus for Aeon. 240k HP. damn.

Cybrans can't shoot through walls? can la. i play Cybran, i always build walls in front of my guns. no problem what.

the thing i hate about SC is that they have some issues when a unit is in the water.

for example colossus. if it's half in the water, your torpedo bombers can't touch it too.

fatboy? if it's in the water, some how i can't hit it / damage it either.

it's been a while since i played multiplayer, but i know i face this problem when defending friends against T4 units. some units just refuse to hit despite part of the T4 unit is submerged blablablabla.
even the Colossus that has about 4x more HP than ML also dies easily. however UEF T3 gunships can't hit Czar. smile.gif
*
The Cybran mobile arty is too pricey to use (30K energy drain when deployed) and its generally VERY inaccurate.

Anyway, I was talking about their ground units. The point defences obviously can shoot above tongue.gif ... Come to think of it, cybran ground troops in general have issues shooting over obstacles because of their direct fire lasers.

As for units being under water, remember that the Fatboy has shields, so you might be hitting that instead when its under. As for the Colossus, I believe its because certain torpedo bombers drop torpedoes like bombs while some of them drop them like actual torpedoes (Can't remember which is which). The former can hit the Colossus easily while the latter doesn't explode if it falls on the Colossus before hitting the water. In any case, it does rubbish damage... Just go straight for strat bombers tongue.gif

Anyway, a ML is meant to be weak as its laser deals massive damage (Killed my fatboy 1v1 in under 2 seconds) and it has stealth... STEALTH!!!
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post Apr 11 2007, 02:51 PM

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QUOTE(H@H@ @ Apr 11 2007, 10:29 AM)
The Cybran mobile arty is too pricey to use (30K energy drain when deployed) and its generally VERY inaccurate.


ok what. not like it matters.

once you have soooooooo many T3 generators. it just shoots, to me it's no big deal.

the fact that it's inaccurate makes it so deadly with it's rapid fire.

imagine how much ground it covers. it's literally raining hailstones from hell on enemy base.


QUOTE(H@H@ @ Apr 11 2007, 10:29 AM)
Anyway, I was talking about their ground units. The point defences obviously can shoot above tongue.gif ... Come to think of it, cybran ground troops in general have issues shooting over obstacles because of their direct fire lasers.


oh like that. yeah.

QUOTE(H@H@ @ Apr 11 2007, 10:29 AM)
As for units being under water, remember that the Fatboy has shields, so you might be hitting that instead when its under.


tried i'm aware of those shields, and i have many bombers. fatboy's shields aren't that tough and when submerged they can't even shoot.

impossible those shields last that long.


QUOTE(H@H@ @ Apr 11 2007, 10:29 AM)
As for the Colossus, I believe its because certain torpedo bombers drop torpedoes like bombs while some of them drop them like actual torpedoes (Can't remember which is which). The former can hit the Colossus easily while the latter doesn't explode if it falls on the Colossus before hitting the water. In any case, it does rubbish damage... Just go straight for strat bombers tongue.gif


ok. i'm actually referring to torpedo bombers, the one that hits underwater unit.

the colossus even at half-submerged SHOULD be susceptible to hits from torps from subs or torp-bomber but nooooooo it doesn't. despite being half-submerged, you can only hit it with non-submerged weapons.


QUOTE(H@H@ @ Apr 11 2007, 10:29 AM)
Anyway, a ML is meant to be weak as its laser deals massive damage (Killed my fatboy 1v1 in under 2 seconds) and it has stealth... STEALTH!!!


weak? no way man, that bugger is damn tough to kill even with ground units unless you have a bunch of T3 units.

ML has like 65k armor and it's damn annoying when you have
1 no base defences - point defence or units, it'll take that down easily)
2 no air units (it takes down air units easily too unless you're using a bunch of gunships.

there's 1 game where my base was safely tucked somewhere, the ML some how slipped passed my buddy (i don't know how he didn't manage to spot that ML, non-cloaked) and that fella tore my base apart.

btw fatboy has far less armor than the ML. fatboy's armor is about 25k i think. it has shield and long range weapon advantage. cool AA too. just that a bunch of T3 strat bombers would wipe it out easily.
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post Apr 11 2007, 03:06 PM

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QUOTE(goldfries @ Apr 11 2007, 02:51 PM)
ok what. not like it matters.

once you have soooooooo many T3 generators. it just shoots, to me it's no big deal.

the fact that it's inaccurate makes it so deadly with it's rapid fire.

imagine how much ground it covers. it's literally raining hailstones from hell on enemy base.
oh like that. yeah.
tried i'm aware of those shields, and i have many bombers. fatboy's shields aren't that tough and when submerged they can't even shoot.

impossible those shields last that long.
ok. i'm actually referring to torpedo bombers, the one that hits underwater unit.

the colossus even at half-submerged SHOULD be susceptible to hits from torps from subs or torp-bomber but nooooooo it doesn't. despite being half-submerged, you can only hit it with non-submerged weapons.
weak? no way man, that bugger is damn tough to kill even with ground units unless you have a bunch of T3 units.

ML has like 65k armor and it's damn annoying when you have
1 no base defences - point defence or units, it'll take that down easily)
2 no air units (it takes down air units easily too unless you're using a bunch of gunships.

there's 1 game where my base was safely tucked somewhere, the ML some how slipped passed my buddy (i don't know how he didn't manage to spot that ML, non-cloaked) and that fella tore my base apart.

btw fatboy has far less armor than the ML. fatboy's armor is about 25k i think. it has shield and long range weapon advantage. cool AA too. just that a bunch of T3 strat bombers would wipe it out easily.
*
I dunno... 30k energy drain would only be ok if you had a high unit count.

Anyway, the predicament with the colossus, wonder if it affects the ML as well.

And that's exactly my point with the ML! Its damage output is MAD. Compared to a Colossus, it is much, MUCH weaker... And its pretty susceptible to strat bombers, artillery (Fatboys are insanely efficient at this) and backstabs (Its turret can fire behind)
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post Apr 11 2007, 03:36 PM

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when the ML goes underwater, there comes my subs and torp bombers. smile.gif

the ML's gun is damn powerful, that beam in particular. sheesh, once my commander didn't manage to escape. beam me up scotty!!

the colossus is totally helpless against air units. as for the ML, with 65k armor they could take down T1 bombers and T2 gunships (small quantity la) pretty easily.

i find it more devastating to send multiple T4 units. smile.gif imagine 1 ML with 2 beetle support. ouhhh..........

CZAR sux. ok it has nice firepower but with only 5k HP even 50 - 100 T1 interceptors (yeah you know how cheap and fast it is to produce them) takes the CZAR down in no time.

when playing against AI, they LOVE to spam T4 units. i've lost quite a few games because they caught me off guard (main reason is due to buddies being sux in defending).

the strange thing about AI is that they send the T4 units in, alone!! haha. IMO T4 units are great when you have T3 units supporting.

imagine T3 siege bots / AA accompanying the colossus or fatboy, it's nightmare.
angrim
post Apr 12 2007, 08:38 PM

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QUOTE(goldfries @ Apr 11 2007, 03:36 PM)
when the ML goes underwater, there comes my subs and torp bombers. smile.gif

the ML's gun is damn powerful, that beam in particular. sheesh, once my commander didn't manage to escape. beam me up scotty!!

the colossus is totally helpless against air units. as for the ML, with 65k armor they could take down T1 bombers and T2 gunships (small quantity la) pretty easily.

i find it more devastating to send multiple T4 units. smile.gif imagine 1 ML with 2 beetle support. ouhhh..........

CZAR sux. ok it has nice firepower but with only 5k HP even 50 - 100 T1 interceptors (yeah you know how cheap and fast it is to produce them) takes the CZAR down in no time.

when playing against AI, they LOVE to spam T4 units. i've lost quite a few games because they caught me off guard (main reason is due to buddies being sux in defending).

the strange thing about AI is that they send the T4 units in, alone!! haha. IMO T4 units are great when you have T3 units supporting.

imagine T3 siege bots / AA accompanying the colossus or fatboy, it's nightmare.
*
computers are stupid ma, what to do. Is it me or that the computer seems to be able to build those t4 at a faster rate, even thou i can only see 1 engineer around, or its just me? Seems like everyone's fav experimental is still the ML eh?

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