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 VR/AR HMD Club - Oculus Rift, HTC Vive, PS VR, HoloLens, Magic Leap, Windows MR

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888kb24
post May 2 2016, 12:16 PM

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dear all,

i downloaded some 180 videos and watch in vr, but why it is in split images? Left and right. I need to tilt my head to either left and right to watch one of the images. Why?
please help
Mr.7
post May 3 2016, 09:03 AM

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QUOTE(888kb24 @ May 2 2016, 12:16 PM)
dear all,

i downloaded some 180 videos and watch in vr, but why it is in split images? Left and right. I need to tilt my head to either left and right to watch one of the images. Why?
please help
*
180 or 360? What vr are you using?
888kb24
post May 3 2016, 09:36 AM

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QUOTE(Mr.7 @ May 3 2016, 09:03 AM)
180 or 360? What vr are you using?
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samsung vr, i think the video is 180 but it is split into two images, left n right
Mr.7
post May 3 2016, 10:26 AM

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QUOTE(888kb24 @ May 3 2016, 09:36 AM)
samsung vr, i think the video is 180 but it is split into two images, left n right
*
probably the space between the lenses and your eyes. never tried samsung vr before. but i face similar problem using google cardboard and adjust the middle thing that separates left and right eye.
888kb24
post May 3 2016, 10:35 AM

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QUOTE(Mr.7 @ May 3 2016, 10:26 AM)
probably the space between the lenses and your eyes. never tried samsung vr before. but i face similar problem using google cardboard and adjust the middle thing that separates left and right eye.
*
the middle thing is only to adjust the focus.

the purpose of video is split images is supposed 1 for left eye, 1 for right eye?
Mr.7
post May 3 2016, 10:39 AM

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QUOTE(888kb24 @ May 3 2016, 10:35 AM)
the middle thing is only to adjust the focus.

the purpose of video is split images is supposed 1 for left eye, 1 for right eye?
*
yes, it is.
888kb24
post May 3 2016, 11:47 AM

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QUOTE(Mr.7 @ May 3 2016, 10:39 AM)
yes, it is.
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oh.. but mine is looking at the middle of 2 split images, any idea?
Mr.7
post May 3 2016, 12:34 PM

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QUOTE(888kb24 @ May 3 2016, 11:47 AM)
oh.. but mine is looking at the middle of 2 split images, any idea?
*
hm..i think your problem might be the double vision.

try here to see if it fixes your issue.
888kb24
post May 3 2016, 02:00 PM

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QUOTE(Mr.7 @ May 3 2016, 12:34 PM)
hm..i think your problem might be the double vision.

try here to see if it fixes your issue.
*
nope, it's not double vision. It's 2 split images, just like if u open the video in ur pc, the video is in split images, 1 left 1 right.

But when i view it in vr, it's the same as i view in pc, 1 left 1 right
MK84
post May 3 2016, 05:46 PM

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Can now migrate my work from DK2 to CV1. rclxm9.gif

Attached Image
stringfellow
post May 3 2016, 08:35 PM

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Two main areas to VR. Living space and PC space.

The smaller living room setup rig "Ampersand" serving the Oculus Rift, while the larger gaming rig, "Endgame 3.0" powering the HTC Vive. Vive arriving by the end of this week.

Also replacing the bulky keyboard mouse setup with the Razer Turret for the living room space setup with the "Ampersand".

» Click to show Spoiler - click again to hide... «

TS881118
post May 4 2016, 06:45 PM

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QUOTE(MK84 @ May 3 2016, 05:46 PM)
Can now migrate my work from DK2 to CV1.  rclxm9.gif

Attached Image
*
you developing for VR?
what kind of work do you do?
MK84
post May 4 2016, 09:38 PM

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QUOTE(881118 @ May 4 2016, 06:45 PM)
you developing for VR?
what kind of work do you do?
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Just tinkering about in Unity and Unreal Engine plus Leap Motion.
TS881118
post May 5 2016, 04:34 AM

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QUOTE(MK84 @ May 4 2016, 09:38 PM)
Just tinkering about in Unity and Unreal Engine plus Leap Motion.
*
just for fun?

I used to develop with LeapMotion and Rift in Unity but that is for research purpose and I publish paper.
MK84
post May 5 2016, 03:35 PM

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QUOTE(881118 @ May 5 2016, 04:34 AM)
just for fun?

I used to develop with LeapMotion and Rift in Unity but that is for research purpose and I publish paper.
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For fun and future application. Right now just R&D to see what works and what doesn't.

stringfellow
post May 5 2016, 04:50 PM

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Rift meeting his better half. wink.gif

HTC Vive.

user posted image

This will take a while.

user posted image

This post has been edited by stringfellow: May 5 2016, 05:13 PM
stringfellow
post May 6 2016, 08:46 PM

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After a day's stint on the Vive, I'm inclined to say that it is all around the more superior VR platform and experience than the Rift......until the Rift get its Touch controllers. It's a whole different level of immersion having represented limbs in virtual space compared to using controllers to move around.

The placement of the base station is tricky though. Had to place one on the corner of the room on top of speaker stand while the other on a tripod stand. Both of differing height. Works so far.
silrave
post May 7 2016, 05:25 PM

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QUOTE(stringfellow @ May 3 2016, 08:35 PM)
Two main areas to VR. Living space and PC space.

The smaller living room setup rig "Ampersand" serving the Oculus Rift, while the larger gaming rig, "Endgame 3.0" powering the HTC Vive. Vive arriving by the end of this week.

Also replacing the bulky keyboard mouse setup with the Razer Turret for the living room space setup with the "Ampersand".

» Click to show Spoiler - click again to hide... «

*
wow ur rig look cool XD
what gc u use ?

stringfellow
post May 7 2016, 05:29 PM

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QUOTE(silrave @ May 7 2016, 05:25 PM)
wow ur rig look cool XD
what gc u use ?
*

Three Titan Xs. 2017 will replace that with 1080Ti. tongue.gif
silrave
post May 7 2016, 05:44 PM

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QUOTE(stringfellow @ May 7 2016, 05:29 PM)
Three Titan Xs. 2017 will replace that with 1080Ti. tongue.gif
*
haha
mine just gtx970

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