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VR/AR HMD Club - Oculus Rift, HTC Vive, PS VR, HoloLens, Magic Leap, Windows MR
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888kb24
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May 2 2016, 12:16 PM
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dear all,
i downloaded some 180 videos and watch in vr, but why it is in split images? Left and right. I need to tilt my head to either left and right to watch one of the images. Why? please help
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Mr.7
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May 3 2016, 09:03 AM
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QUOTE(888kb24 @ May 2 2016, 12:16 PM) dear all, i downloaded some 180 videos and watch in vr, but why it is in split images? Left and right. I need to tilt my head to either left and right to watch one of the images. Why? please help 180 or 360? What vr are you using?
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888kb24
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May 3 2016, 09:36 AM
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QUOTE(Mr.7 @ May 3 2016, 09:03 AM) 180 or 360? What vr are you using? samsung vr, i think the video is 180 but it is split into two images, left n right
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Mr.7
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May 3 2016, 10:26 AM
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QUOTE(888kb24 @ May 3 2016, 09:36 AM) samsung vr, i think the video is 180 but it is split into two images, left n right probably the space between the lenses and your eyes. never tried samsung vr before. but i face similar problem using google cardboard and adjust the middle thing that separates left and right eye.
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888kb24
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May 3 2016, 10:35 AM
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QUOTE(Mr.7 @ May 3 2016, 10:26 AM) probably the space between the lenses and your eyes. never tried samsung vr before. but i face similar problem using google cardboard and adjust the middle thing that separates left and right eye. the middle thing is only to adjust the focus. the purpose of video is split images is supposed 1 for left eye, 1 for right eye?
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Mr.7
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May 3 2016, 10:39 AM
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QUOTE(888kb24 @ May 3 2016, 10:35 AM) the middle thing is only to adjust the focus. the purpose of video is split images is supposed 1 for left eye, 1 for right eye? yes, it is.
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888kb24
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May 3 2016, 11:47 AM
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QUOTE(Mr.7 @ May 3 2016, 10:39 AM) oh.. but mine is looking at the middle of 2 split images, any idea?
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Mr.7
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May 3 2016, 12:34 PM
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QUOTE(888kb24 @ May 3 2016, 11:47 AM) oh.. but mine is looking at the middle of 2 split images, any idea? hm..i think your problem might be the double vision. try here to see if it fixes your issue.
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888kb24
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May 3 2016, 02:00 PM
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QUOTE(Mr.7 @ May 3 2016, 12:34 PM) hm..i think your problem might be the double vision. try here to see if it fixes your issue. nope, it's not double vision. It's 2 split images, just like if u open the video in ur pc, the video is in split images, 1 left 1 right. But when i view it in vr, it's the same as i view in pc, 1 left 1 right
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stringfellow
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May 3 2016, 08:35 PM
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Two main areas to VR. Living space and PC space. The smaller living room setup rig "Ampersand" serving the Oculus Rift, while the larger gaming rig, "Endgame 3.0" powering the HTC Vive. Vive arriving by the end of this week. Also replacing the bulky keyboard mouse setup with the Razer Turret for the living room space setup with the "Ampersand". » Click to show Spoiler - click again to hide... «
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TS881118
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May 4 2016, 06:45 PM
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QUOTE(MK84 @ May 3 2016, 05:46 PM) Can now migrate my work from DK2 to CV1.
you developing for VR? what kind of work do you do?
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MK84
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May 4 2016, 09:38 PM
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QUOTE(881118 @ May 4 2016, 06:45 PM) you developing for VR? what kind of work do you do? Just tinkering about in Unity and Unreal Engine plus Leap Motion.
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TS881118
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May 5 2016, 04:34 AM
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QUOTE(MK84 @ May 4 2016, 09:38 PM) Just tinkering about in Unity and Unreal Engine plus Leap Motion. just for fun? I used to develop with LeapMotion and Rift in Unity but that is for research purpose and I publish paper.
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MK84
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May 5 2016, 03:35 PM
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QUOTE(881118 @ May 5 2016, 04:34 AM) just for fun? I used to develop with LeapMotion and Rift in Unity but that is for research purpose and I publish paper. For fun and future application. Right now just R&D to see what works and what doesn't.
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stringfellow
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May 5 2016, 04:50 PM
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Rift meeting his better half.  HTC Vive.  This will take a while. This post has been edited by stringfellow: May 5 2016, 05:13 PM
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stringfellow
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May 6 2016, 08:46 PM
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After a day's stint on the Vive, I'm inclined to say that it is all around the more superior VR platform and experience than the Rift......until the Rift get its Touch controllers. It's a whole different level of immersion having represented limbs in virtual space compared to using controllers to move around.
The placement of the base station is tricky though. Had to place one on the corner of the room on top of speaker stand while the other on a tripod stand. Both of differing height. Works so far.
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silrave
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May 7 2016, 05:25 PM
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QUOTE(stringfellow @ May 3 2016, 08:35 PM) Two main areas to VR. Living space and PC space. The smaller living room setup rig "Ampersand" serving the Oculus Rift, while the larger gaming rig, "Endgame 3.0" powering the HTC Vive. Vive arriving by the end of this week. Also replacing the bulky keyboard mouse setup with the Razer Turret for the living room space setup with the "Ampersand". » Click to show Spoiler - click again to hide... « wow ur rig look cool XD what gc u use ?
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stringfellow
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May 7 2016, 05:29 PM
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QUOTE(silrave @ May 7 2016, 05:25 PM) wow ur rig look cool XD what gc u use ? Three Titan Xs. 2017 will replace that with 1080Ti.
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silrave
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May 7 2016, 05:44 PM
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QUOTE(stringfellow @ May 7 2016, 05:29 PM) Three Titan Xs. 2017 will replace that with 1080Ti.  haha mine just gtx970
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