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 Your thoughts on the next HOTS patch, ..what should they nerf and buff?

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TruthHurts
post Apr 11 2013, 03:06 PM

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QUOTE(Exmuslim @ Apr 11 2013, 12:00 PM)
Swarm host is bullshit and needs a huge nerf. Mass swarm host pretty much shuts down all mech play.
Maybe if they give longer downtime animation for burrowing/unburrowing just like the siege tanks, and temporarily reveal their burrow location when they spawn locusts, then it would be balanced. Right now it;s just f***ing retarded that they can just burrow, spawn locusts and attack extremely long distances, and unburrow away so fast.
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Either that or your just noob in Terren.. You have nukes, banshee and scan to take out Swarm host andyou don't use all that ???

Swarm host don't need nerf .. it needs buff and same goes to Zerg air.




SUSExmuslim
post Apr 11 2013, 04:22 PM

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QUOTE(TruthHurts @ Apr 11 2013, 03:06 PM)
Either that or your just noob in Terren.. You have nukes, banshee and scan to take out Swarm host andyou don't use all that ???

Swarm host don't need nerf .. it needs buff and same goes to Zerg air.
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all three of those are useless against mass swarm hosts.


TruthHurts
post Apr 11 2013, 04:26 PM

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QUOTE(Exmuslim @ Apr 11 2013, 04:22 PM)
all three of those are useless against mass swarm hosts.
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A simple MMM is good enough .. after killing the first wave of swarm host, you should have scan + stim MMM to the Swarm host location. I seen it done many times. That locust have cooldown.

Unless you kill the first wave and just chicken stand on that area giving Swarm host to replenish its locust.


EnTaroAdun23
post Apr 11 2013, 04:31 PM

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Like my previous post said:

Understanding is limited by your execution. Execution is limited by your understanding.
SiewKaiz
post Apr 11 2013, 04:36 PM

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if possible do not engage swarm host locust directly~ try to flank or counter attack~ swarm host is slow
SUSExmuslim
post Apr 11 2013, 05:18 PM

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QUOTE(TruthHurts @ Apr 11 2013, 04:26 PM)
A simple MMM is good enough .. after killing the first wave of swarm host, you should have scan + stim MMM to the Swarm host location. I seen it done many times. That locust have cooldown.

Unless you kill the first wave and just chicken stand on that area giving Swarm host to replenish its locust.
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but then he'll have the same bullshit ling banes
Jerry416
post Apr 11 2013, 10:09 PM

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Still very rare seeing vipers dragging ultralisks up on the hill to ambush. Not worthwhile perhaps?
EnTaroAdun23
post Apr 11 2013, 11:44 PM

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QUOTE(Jerry416 @ Apr 11 2013, 10:09 PM)
Still very rare seeing vipers dragging ultralisks up on the hill to ambush. Not worthwhile perhaps?
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From Liquipedia:

QUOTE
Vipers see less use in Zerg vs. Zerg than in the other two match-ups. The speed of Zerg units, especially on creep, makes it easy to move out of Blinding Cloud. In addition, the relative inexpensiveness of the units most commonly used in the match-up (notably Zerglings, Mutalisks, and Roaches) makes them poor targets for Abduct.

Regardless, Vipers can still be of some limited use against large groups of Roaches and Hydralisks, utilizing Blinding Cloud to force them to give up key positions so that an attacking player can secure a better concave, or force the opposing army back into a choke point.


In my opinion, it's not worth the cost and time.

Two Vipers cost 200/400/6 (minerals/gas/supply) +200/150 for Hive. Comparing it to 3 infestors (300/450/6) +150/150 for pathogen glands and how much earlier you could get infestors compared to vipers.

Also, except for its Blinding Cloud, it wouldn't do much against mass roach/hydra as opposed to throwing fungal growths from the infestors.

And if your opponent goes Mutalisks, teching to Hive (and ultimately to Vipers) will be a big waste.
TruthHurts
post Apr 12 2013, 06:28 AM

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QUOTE(Exmuslim @ Apr 11 2013, 05:18 PM)
but then he'll have the same bullshit ling banes
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Add tanks as backups, if bane comes MMM steam run toward tanks and let the tank kill bane from a far.

Make sure you spread your tanks ..



TruthHurts
post Apr 12 2013, 06:31 AM

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QUOTE(EnTaroAdun23 @ Apr 11 2013, 11:44 PM)
From Liquipedia:
In my opinion, it's not worth the cost and time.

Two Vipers cost 200/400/6 (minerals/gas/supply) +200/150 for Hive.  Comparing it to 3 infestors (300/450/6) +150/150 for pathogen glands and how much earlier you could get infestors compared to vipers. 

Also, except for its Blinding Cloud, it wouldn't do much against mass roach/hydra as opposed to throwing fungal growths from the infestors.

And if your opponent goes Mutalisks, teching to Hive (and ultimately to Vipers) will be a big waste.
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I really have a crazy idea using viper to beat Airtoss but need to test this theory.. hmm.gif I really wish they just lower the gas to 150 since I don't see much use for them other than grabbing units.

EnTaroAdun23
post Apr 12 2013, 11:02 AM

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QUOTE(TruthHurts @ Apr 12 2013, 06:31 AM)
I really have a crazy idea using viper to beat Airtoss but need to test this theory.. hmm.gif I really wish they just lower the gas to 150 since I don't see much use for them other than grabbing units.
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On his stream during the Beta, IdrA beat Skytoss using Hydra/Viper/Swarmhost. He was grabbing the Tempests with his Vipers towards the hold-position Hydralisks positioned behind the Swarmhosts. This whittled down the Skytoss force, forcing the toss to go Stalker. But IdrA was already morphing his Corruptors to Broodlords.

That, if I remember correctly, was a 40 minute game.
TruthHurts
post Apr 12 2013, 11:29 AM

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QUOTE(EnTaroAdun23 @ Apr 12 2013, 11:02 AM)
On his stream during the Beta, IdrA beat Skytoss using Hydra/Viper/Swarmhost.  He was grabbing the Tempests with his Vipers towards the hold-position Hydralisks positioned behind the Swarmhosts.  This whittled down the Skytoss force, forcing the toss to go Stalker.  But IdrA was already morphing his Corruptors to Broodlords.

That, if I remember correctly, was a 40 minute game.
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But the problem is the food is capped hard depend on how many units you use. I was thinking like more solid movable Zerg spore. LOTSssss of spore cannon and viper fishing.


EnTaroAdun23
post Apr 12 2013, 12:31 PM

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QUOTE(TruthHurts @ Apr 12 2013, 11:29 AM)
But the problem is the food is capped hard depend on how many units you use. I was thinking like more solid movable Zerg spore. LOTSssss of spore cannon and viper fishing.
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Yep, good point. Vipers are 3 supply. So are Swarm Hosts. Then you have Infestors, Hydralisks at 2 supply each.

Spore front line is good, so make sure you have creep tumors ready to spread forward. I suddenly realized, with a ton of spores, if the Toss tech-switches to gateway units, you're done for.

Goodness, I love this game. Makes me think a lot.
TruthHurts
post Apr 12 2013, 12:49 PM

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QUOTE(EnTaroAdun23 @ Apr 12 2013, 12:31 PM)
Yep, good point.  Vipers are 3 supply. So are Swarm Hosts.  Then you have Infestors, Hydralisks at 2 supply each.

Spore front line is good, so make sure you have creep tumors ready to spread forward.  I suddenly realized, with a ton of spores, if the Toss tech-switches to gateway units, you're done for.

Goodness, I love this game.  Makes me think a lot.
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But if you want to spread creep fast .. just use nydus worm.. They can spawn in an area and spew creeps .. you can transfer the queen there and plant creep tumour in advance .. move drone there and make spore cannons.


TShazairi
post Apr 13 2013, 06:42 PM

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Rage mode on:

Why Terran is so OP?

marines: Try the unit tester, they pawn hydras and stalkers easily in terms of the cost effectiveness of the units! This doesn't make any sense as hydras has no special abilities and it is a tier 2 unit. (at least stalkers have blink). Pls don't compare with roaches / zerglings / zealots. They are ground to ground only unit.

detection: they have 3 types of detection. Scan, turrets and ravens.

mules: mid to late game, even if you kill most of their workers. Ain't need no worry! They have mules! another 60 seconds game time, they restored their 200/200 marines. Of course this is just an exaggeration.

Base race advantage: they can fly all their buildings and put it to every corners of the world.

Other? I think you guys can add up. This is an open debate. Let's roll! smile.gif


SiewKaiz
post Apr 14 2013, 02:27 AM

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the medivac ignition is imba thou~ but swarm host n mutalisk is imba definitely need some nerfing
TruthHurts
post Apr 14 2013, 09:56 AM

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QUOTE(SiewKaiz @ Apr 14 2013, 02:27 AM)
the medivac ignition is imba thou~ but swarm host n mutalisk is imba definitely need some nerfing
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You say Zerg imba but the StarCraft 2 community say Skytoss and Terren are OP.


SiewKaiz
post Apr 14 2013, 10:57 AM

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QUOTE(TruthHurts @ Apr 14 2013, 09:56 AM)
You say Zerg imba but the StarCraft 2 community say Skytoss and Terren are OP.
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n yet zerg win tournament's~
TruthHurts
post Apr 14 2013, 11:04 AM

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QUOTE(SiewKaiz @ Apr 14 2013, 10:57 AM)
n yet zerg win tournament's~
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Because Zerg player have to work hard keeping awareness at all time high cause they have to micro every single casting ability plus their units are paper weak while Protoss are solid hard with high damage and Terren just macro since they have that automatic options available to them.







SiewKaiz
post Apr 14 2013, 01:06 PM

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QUOTE(TruthHurts @ Apr 14 2013, 11:04 AM)
Because Zerg player have to work hard keeping awareness at all time high cause they have to micro every single casting ability plus their units are paper weak while Protoss are solid hard with high damage and Terren just macro since they have that automatic options available to them.
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really~? how many spell caster zerg hav compare to toss~?

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