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 Your thoughts on the next HOTS patch, ..what should they nerf and buff?

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TShazairi
post Mar 21 2013, 01:28 PM, updated 13y ago

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Hi guys,

I really do think widow mine is OP. Now, doing muta harrass or lings run-by is almost impossible if the Terran is expert in using widow mines.

When they are going offensive, they can put mines, while Zerg wanna attack they fall back and the mines will do it's job.. Sigh..

Just remove this unit Blizzard.. tongue.gif
coleman5951
post Mar 21 2013, 01:32 PM

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bring more overseer fly around...
TShazairi
post Mar 21 2013, 01:42 PM

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QUOTE(coleman5951 @ Mar 21 2013, 01:32 PM)
bring more overseer fly around...
*
must concentrate on each of the overseer too. If not overseer also die from the mines. This puts more things to micro for Zerg sad.gif
Quazacolt
post Mar 21 2013, 01:42 PM

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QUOTE(hazairi @ Mar 21 2013, 01:28 PM)
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make protoss more relevant and doesn't require korean godlike micro
Moonflown
post Mar 21 2013, 01:44 PM

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Sky toss!
TShazairi
post Mar 21 2013, 01:46 PM

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QUOTE(Moonflown @ Mar 21 2013, 01:44 PM)
Sky toss!
*
yeah, sky toss too.
Zerg will always be a victim.. sad.gif
EnTaroAdun23
post Mar 21 2013, 05:16 PM

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QUOTE(hazairi @ Mar 21 2013, 01:28 PM)
Hi guys,

I really do think widow mine is OP. Now, doing muta harrass or lings run-by is almost impossible if the Terran is expert in using widow mines.

When they are going offensive, they can put mines, while Zerg wanna attack they fall back and the mines will do it's job.. Sigh..

Just remove this unit Blizzard.. tongue.gif
*
Please watch the VODs of how ST_Life beat KT_Flash in the just-concluded MLG HotS Tournament. Flash had tons of mines around, but Life's lings took little to no damage from them. If you attack-move your units over them widow mines, then you're doing it wrong.

There's also a thread in TeamLiquid where forumers discuss the mathematics involved in the design and workings of the widow mine. A must-read.

On another note, I've been reading that SkyToss is just too strong. However, a recent Blizzard post (I can't remember if it's by David Kim) says that it's too early to patch stuff as the game hasn't been figured out yet, and that Blizzard is seeing very creative ways how one race combats the other.

I also remember watching IdrA during the HotS Beta where he used Vipers, Swarm Hosts and Hydras vs Skytoss. It was a long game, but IdrA won.
TShazairi
post Mar 21 2013, 05:42 PM

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QUOTE(EnTaroAdun23 @ Mar 21 2013, 05:16 PM)
Please watch the VODs of how ST_Life beat KT_Flash in the just-concluded MLG HotS Tournament.  Flash had tons of mines around, but Life's lings took little to no damage from them.  If you attack-move your units over them widow mines, then you're doing it wrong.

There's also a thread in TeamLiquid where forumers discuss the mathematics involved in the design and workings of the widow mine.  A must-read.

On another note, I've been reading that SkyToss is just too strong.  However, a recent Blizzard post (I can't remember if it's by David Kim) says that it's too early to patch stuff as the game hasn't been figured out yet, and that Blizzard is seeing very creative ways how one race combats the other.

I also remember watching IdrA during the HotS Beta where he used Vipers, Swarm Hosts and Hydras vs Skytoss.  It was a long game, but IdrA won.
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Thanks bro! I'll study on that! It's just that now since the widow mines, Zerg has to do more micro. Gone are the days for easy ling run-bys and muta harass... sad.gif
EnTaroAdun23
post Mar 21 2013, 06:11 PM

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QUOTE(hazairi @ Mar 21 2013, 05:42 PM)
Thanks bro! I'll study on that! It's just that now since the widow mines, Zerg has to do more micro. Gone are the days for easy ling run-bys and muta harass... sad.gif
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In one of my posts in one of the other threads, I've said that the WoL Terran is underpowered. Widow mines kinda balanced it out in HotS.

Yes, gone are the days of attack-moving your lings towards the Terran front line, which is the Swarm-iest thing about the Zerg. This time, you can still swarm your army towards the front line, but you have to do so intelligently.

So it's actually Blizzard making ZvT better by taking out the Zerg mentality of:

"Bah, I lost my forces, but I could still create more and attack the Terran while he's still waiting for reinforcements!"

..and changing it to:

"If I 1-A into this, I'm going to lose my army, while the Terran doesn't lose his, so I'll be at a disadvantage when he attacks back".
TShazairi
post Mar 21 2013, 06:27 PM

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QUOTE(EnTaroAdun23 @ Mar 21 2013, 06:11 PM)
In one of my posts in one of the other threads, I've said that the WoL Terran is underpowered.  Widow mines kinda balanced it out in HotS. 

Yes, gone are the days of attack-moving your lings towards the Terran front line, which is the Swarm-iest thing about the Zerg.  This time, you can still swarm your army towards the front line, but you have to do so intelligently. 

So it's actually Blizzard making ZvT better by taking out the Zerg mentality of:

"Bah, I lost my forces, but I could still create more and attack the Terran while he's still waiting for reinforcements!"

..and changing it to:

"If I 1-A into this, I'm going to lose my army, while the Terran doesn't lose his, so I'll be at a disadvantage when he attacks back".
*
hahaha yeah, but kinda suck, as previously that was my plan. Swarm in with the lings, banes and mutas before the tanks sieges, but now can't do anymore... sad.gif(((
EnTaroAdun23
post Mar 21 2013, 06:40 PM

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Nope, you can't anymore.

We're Zerg. And we are a reactionary race. We scout and adapt.

You just have to figure things out.

Who said StarCraft was easy?
TShazairi
post Mar 22 2013, 10:10 AM

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Yeah agreed. But I do think that Blizzard should do something about the mines. Hopefully the next patch would be a good news... hehe
Quazacolt
post Mar 22 2013, 10:19 AM

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QUOTE(EnTaroAdun23 @ Mar 21 2013, 06:11 PM)
In one of my posts in one of the other threads, I've said that the WoL Terran is underpowered.
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i missed terran craft in GSL
keretapir
post Mar 26 2013, 01:39 AM

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then, all the terran games i fought, if they did not go for widow mines, they auto lose. period.
TShazairi
post Mar 26 2013, 08:32 AM

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QUOTE(keretapir @ Mar 26 2013, 01:39 AM)
then, all the terran games i fought, if they did not go for widow mines, they auto lose. period.
*
indeed. widow mine is the most OP unit in HOTS. Blizzard, pls remove this unit.. lol
sparda
post Apr 10 2013, 12:26 PM

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QUOTE(EnTaroAdun23 @ Mar 21 2013, 06:11 PM)
In one of my posts in one of the other threads, I've said that the WoL Terran is underpowered.  Widow mines kinda balanced it out in HotS. 

Yes, gone are the days of attack-moving your lings towards the Terran front line, which is the Swarm-iest thing about the Zerg.  This time, you can still swarm your army towards the front line, but you have to do so intelligently. 

So it's actually Blizzard making ZvT better by taking out the Zerg mentality of:

"Bah, I lost my forces, but I could still create more and attack the Terran while he's still waiting for reinforcements!"

..and changing it to:

"If I 1-A into this, I'm going to lose my army, while the Terran doesn't lose his, so I'll be at a disadvantage when he attacks back".
*
Mines squashing Zergs who just attack-move into the Terran line is a good thing as it promotes more flanking and multi-pronged attacks from Zerg, making for a better game. On the other hand, mines shutting down muta harass is bad for the game as Zergs will just stop making mutas for fear of a couple mines taking out the whole flock, so there is less harass making for a less dynamic and exciting game.

Personally I think the widow mines should just hit ground, but cost less supply.
EnTaroAdun23
post Apr 10 2013, 07:21 PM

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I still stand by my comment that nothing has to be changed in HotS.

I'm very happy that the skill ceiling has been raised by A LOT. Gone are the days when Gold players could beat Masters (yep, the happiest moment in my SC2 life).

Let me leave a quote from a random Redditor who commented on Artosis' Tumblr post. It was a long post, but the last paragraph said it all:

"Basically the basis of strategy comes down to 2 things: Your understanding and your execution. Understanding is limited by your execution. Execution is limited by your understanding. HotS has increased the complexity of the game and the increased burden and decisions have made the game generally more rewarding for those players (who) have a higher understanding and execution".

Edit: My apologies, the quote wasn't from Artosis, but from a random Redditor who commented on Artosis' Tumblr post.

Here's Artosis post regarding skill ceiling:

» Click to show Spoiler - click again to hide... «


This post has been edited by EnTaroAdun23: Apr 11 2013, 11:51 AM
jeffvip
post Apr 11 2013, 11:53 AM

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I agreed on EnTaro point. I m happy with the current state of HotS. So many thing is yet to be discovered by pro.

Ex: Binding cloud + Swarm host, I have not seen Zerg use this ability extensively as BW Zerg player use it frequently (Dark Swarm + Lurker). I believe the potential is huge

Full Mech for Terran. I know is kinda hard bcos in BW, Tank are the backbone. But in HotS, Tank are kinda weak but I believe something can be done by the Pro to make it viable with stronger Thor and Mines

Even more Air play by Protoss. I would like to see it. So happy to see Stork use Carrier in HotS. The commander is back. In BW times, Flash have to build 3 layer of turret just to stop mass recall by Toss
SiewKaiz
post Apr 11 2013, 11:58 AM

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make more overseer/bring overseer with ur army....less a move~
SUSExmuslim
post Apr 11 2013, 12:00 PM

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Swarm host is bullshit and needs a huge nerf. Mass swarm host pretty much shuts down all mech play.


Maybe if they give longer downtime animation for burrowing/unburrowing just like the siege tanks, and temporarily reveal their burrow location when they spawn locusts, then it would be balanced. Right now it;s just f***ing retarded that they can just burrow, spawn locusts and attack extremely long distances, and unburrow away so fast.

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