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Your thoughts on the next HOTS patch, ..what should they nerf and buff?
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TruthHurts
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Apr 11 2013, 03:06 PM
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QUOTE(Exmuslim @ Apr 11 2013, 12:00 PM) Swarm host is bullshit and needs a huge nerf. Mass swarm host pretty much shuts down all mech play. Maybe if they give longer downtime animation for burrowing/unburrowing just like the siege tanks, and temporarily reveal their burrow location when they spawn locusts, then it would be balanced. Right now it;s just f***ing retarded that they can just burrow, spawn locusts and attack extremely long distances, and unburrow away so fast. Either that or your just noob in Terren.. You have nukes, banshee and scan to take out Swarm host andyou don't use all that ??? Swarm host don't need nerf .. it needs buff and same goes to Zerg air.
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TruthHurts
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Apr 11 2013, 04:26 PM
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QUOTE(Exmuslim @ Apr 11 2013, 04:22 PM) all three of those are useless against mass swarm hosts. A simple MMM is good enough .. after killing the first wave of swarm host, you should have scan + stim MMM to the Swarm host location. I seen it done many times. That locust have cooldown. Unless you kill the first wave and just chicken stand on that area giving Swarm host to replenish its locust.
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TruthHurts
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Apr 12 2013, 06:28 AM
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QUOTE(Exmuslim @ Apr 11 2013, 05:18 PM) but then he'll have the same bullshit ling banes Add tanks as backups, if bane comes MMM steam run toward tanks and let the tank kill bane from a far. Make sure you spread your tanks ..
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TruthHurts
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Apr 12 2013, 06:31 AM
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QUOTE(EnTaroAdun23 @ Apr 11 2013, 11:44 PM) From Liquipedia: In my opinion, it's not worth the cost and time. Two Vipers cost 200/400/6 (minerals/gas/supply) +200/150 for Hive. Comparing it to 3 infestors (300/450/6) +150/150 for pathogen glands and how much earlier you could get infestors compared to vipers. Also, except for its Blinding Cloud, it wouldn't do much against mass roach/hydra as opposed to throwing fungal growths from the infestors. And if your opponent goes Mutalisks, teching to Hive (and ultimately to Vipers) will be a big waste. I really have a crazy idea using viper to beat Airtoss but need to test this theory..  I really wish they just lower the gas to 150 since I don't see much use for them other than grabbing units.
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TruthHurts
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Apr 12 2013, 11:29 AM
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QUOTE(EnTaroAdun23 @ Apr 12 2013, 11:02 AM) On his stream during the Beta, IdrA beat Skytoss using Hydra/Viper/Swarmhost. He was grabbing the Tempests with his Vipers towards the hold-position Hydralisks positioned behind the Swarmhosts. This whittled down the Skytoss force, forcing the toss to go Stalker. But IdrA was already morphing his Corruptors to Broodlords. That, if I remember correctly, was a 40 minute game. But the problem is the food is capped hard depend on how many units you use. I was thinking like more solid movable Zerg spore. LOTSssss of spore cannon and viper fishing.
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TruthHurts
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Apr 12 2013, 12:49 PM
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QUOTE(EnTaroAdun23 @ Apr 12 2013, 12:31 PM) Yep, good point. Vipers are 3 supply. So are Swarm Hosts. Then you have Infestors, Hydralisks at 2 supply each. Spore front line is good, so make sure you have creep tumors ready to spread forward. I suddenly realized, with a ton of spores, if the Toss tech-switches to gateway units, you're done for. Goodness, I love this game. Makes me think a lot. But if you want to spread creep fast .. just use nydus worm.. They can spawn in an area and spew creeps .. you can transfer the queen there and plant creep tumour in advance .. move drone there and make spore cannons.
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TruthHurts
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Apr 14 2013, 09:56 AM
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QUOTE(SiewKaiz @ Apr 14 2013, 02:27 AM) the medivac ignition is imba thou~ but swarm host n mutalisk is imba definitely need some nerfing You say Zerg imba but the StarCraft 2 community say Skytoss and Terren are OP.
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TruthHurts
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Apr 14 2013, 11:04 AM
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QUOTE(SiewKaiz @ Apr 14 2013, 10:57 AM) n yet zerg win tournament's~ Because Zerg player have to work hard keeping awareness at all time high cause they have to micro every single casting ability plus their units are paper weak while Protoss are solid hard with high damage and Terren just macro since they have that automatic options available to them.
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TruthHurts
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Apr 14 2013, 01:49 PM
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QUOTE(SiewKaiz @ Apr 14 2013, 01:06 PM) really~? how many spell caster zerg hav compare to toss~? Spell caster & specialised ability Zerg + Infestor + Viper + Queen + Corruptor + Overseers Protoss + High Templar + Oracle + Sentry + Mothership / Core + Phoenix + Voidrays
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TruthHurts
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Apr 14 2013, 02:27 PM
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QUOTE(slimyboy @ Apr 14 2013, 02:02 PM) You don't actually NEED to use corruption to win, or make changelings to win lol. Protoss actually needs to activate, lift, storm, guardian shield, forcefield, time warp etc so no. I make use of any ability available.Changelings included.
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TruthHurts
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Apr 14 2013, 02:49 PM
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QUOTE(slimyboy @ Apr 14 2013, 02:33 PM) Your point was this. So no, during battle you DON'T use injects (except for macro of course), you don't cast changelings. While protoss actually need to use ALL their casting abilities or they lose. And Zergs don't make infestors now. Other than microing a potential flank and A-moving their army, you only use abducts. Its all the game from start to finish. Since when I focus on just battle only ? Read properly laaaaaaaaaa !!! Who want to use changeling at the wrong time anyway ... Saw a lot of mistake people make using Zerg vs Protoss.. that is low overseer count. Zerg do make infestor when required. At least 3 ~ 4 infestors just to charge up and use fungal growth to hold them.
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TruthHurts
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Apr 22 2013, 06:29 PM
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I am now ranking up .. see how well i rank .. it seems to me i play bronz leauge .
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TruthHurts
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Apr 25 2013, 11:44 AM
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Burrow research decrease ??? Pro and casual players never upgrade burrow always .. sometimes never .. thats some changes they made ..
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TruthHurts
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Apr 25 2013, 12:30 PM
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Meaning going to .. its David Kim show anyway.
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