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Multiplayer DayZ (Standalone Game), DayZ Early Acess. Join us at Chernarus!

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Pistolmanik
post Feb 5 2014, 08:28 PM

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I guess you can server hop but it takes a longer time haha
DrLaboo
post Feb 5 2014, 09:11 PM

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DAYZ PATCH UPDATE 5 FEBRUARY 2014

Branch: Stable
ETA: Complete
Version: 0.33.114926

Known Issues:
- Spawns: Loot is not spawning in military tents
- Spawns: Some structures in Svetlo currently do not spawn loot
- Server: Servers under load can delay actions from the client
- Graphics: Only 4 dynamic light sources will be rendered at one time currently
- Actions: Looting a dead body may make a ghost clone copy of the inventory

New:
- Actions: chambering SKS round from pile, loading 10 rounds from pile
- Actions: You can uncuff other players with the hacksaw
- Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
- Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly
- Actions: Restrained players cannot use inventory or action menu
- Animations: Player now can take and hide rifle in crouched run
- Animations: SKS reload animations
- Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
- Crafting: FNX45 pistol can be chambered with single round
- Crafting: Opening cans with combat knife added
- Crafting: Opening cans with machete added
- Crafting: Painting Motorbike Helmets to Black and Green
- Crafting: Waterbottles and canteens now allow pouring water between them
- Effects: Magnum revolver ejecting shells when reloading
- Effects: Magnum revolver sounds - gunshots, reloading
- Effects: Mosin ejecting shells when cycling
- Effects: New Mosin sounds - gunshots, cycling, reloading
- Gear: Improvised courier backpack added
- Gear: Machete added
- Gear: Hard hats added in various colors
- Gear: Motorcycle Helmets have black visor variants
- Gear: Small, uncomfortable, and silly (but cute) children's school backpack
- Gestures: Clapping Gesture added, default F5 key
- Gestures: Pointing Gesture added, default F6 key
- Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
- Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
- Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
- Server: Player spawns now cached by engine directly, increasing performance
- Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS)
- Spawns: Added Bubble goose jackets into the loot spawns
- Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
- Spawns: Healthcare Center now spawns loot
- Spawns: .45acp box of 25rnds added to loot spawns
- Spawns: Police stations now spawn loot
- Systems: Hunger and Thirst slightly modified.
- Systems: Notifications added to UI for hydration and high energy
- Systems: Fractures can now occur due to melee and shot damage, not just environmental
- Systems: Fractures (arms/legs) now saved and loaded correctly from database
- Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
- Zombies: Different types of Military zombies now have tougher attack values and improved durability
- Zombies: Engine dynamic obstacle checking (zombie, another player)
- Zombies: Svetlojarsk zombie spawns added

Fixed:
- Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
- Actions: Keys won't disappear after uncuffing
- Actions: loading ammo works for sprayed Mosin variants
- Actions: Read/Writing notes with paper and pen now works again
- Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
- Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
- Art: Bug allowing players to clip through geometry of the police station building.
- Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
- Animations: Weapon reloading for magazine was not working properly when no magazine fitted
- Animations: Rifle Aimed Walk Updated, diagonal animations fixed
- Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
- Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
- Animations: changed animation for equipping the compass
- Animations: Proper animation played when taking pistol in run
- Animations: Changing stances is faster now both for armed and unarmed player
- Animations: Skinning problem with armored zombies that caused the model to warp during some animations
- Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
- Animations: Mosin bolt animation after each shot updated to match hand animation
- Animations: Removed footstep sound from pointing animations
- Animations: Pointing gesticulation now possible even when holding 2 handed weapons
- Animations: Clapping now possible to initiate while holding 2 handed weapons
- Config: Berries have more nutrition now
- Crafting: You can no longer saw off sawed off shotgun
- Crafting: Can spraypaint M4 to green or black
- Crafting: Damage is now transferred when items are painted
- Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
- Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
- Crafting: Spraypainting an M4 won't delete your carry handle
- Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
- Crafting: You won't loose attached universal weapon flashlight after M4 painting
- Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity
- Effects: Dazed effect plays again when a player is hit/damaged/shot
- Effects: Some effects were not active locally when a player was restrained
- Effects: gunshot sound of Magnum reverted to original one
- Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
- Fixed: Popping up texture error for beret models
- Gear: Spraycans won't deplete after relogging
- Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
- Gear: Headlamp beam raised slightly
- Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
- Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
- Gear: ZSh-3 Pilot helmet fixed and updated
- Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
- Gear: Splint position in hand was wrong now corrected
- Gestures: Taunt defaults correctly to F4 key
- Graphics: "god rays" could cause overloaded post-processing and graphical corruption
- Graphics: fix of removing shining object from hand (switch off)
- Graphics: Roads have per pixel lights
- Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
- Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
- Login: Respawn button now works correctly
- Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
- Spawns: Lowered chance of Taloon and Mountain backpacks spawning
- Spawns: Drastically lowered chance of backpacks spawning on the construction site
- Spawns: Loot spawn tweaks in some civilian structures
- Weapons: Mosin recoil increased
- Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
- Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
- Weapons: It is no longer possible to attach longrange scope onto SKS
- Weapons: M4 carry handle can now be attached to painted variants of M4
- Weapons - fixed error in config of shotgun snaploader causing low velocitiy and damage
- Zombies: Better filter/check of attack hits directly in engine
- Zombies: Military zombies made tougher

SOS CILI ADABABI
Defallen
post Feb 5 2014, 10:34 PM

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Try jumping off buildings, you won't die tongue.gif
unknownhammie
post Feb 6 2014, 12:41 AM

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QUOTE(Defallen @ Feb 5 2014, 10:34 PM)
Try jumping off buildings, you won't die  tongue.gif
*
before this build.. i also try before sometimes die sometimes no
Defallen
post Feb 6 2014, 01:03 AM

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QUOTE(unknownhammie @ Feb 6 2014, 12:41 AM)
before this build.. i also try before sometimes die sometimes no
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They pretty much messed up the fall damage since the recent experimental build and carry on to stable.


latios507
post Feb 6 2014, 01:45 AM

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QUOTE(Defallen @ Feb 6 2014, 01:03 AM)
They pretty much messed up the fall damage since the recent experimental build and carry on to stable.


*
Now you have a reason to go and climb the apartment building North of Cherno and Northeast of Balota Airfield biggrin.gif
CHERNIYVORON
post Feb 6 2014, 02:37 AM

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Had a great session just now. Thanks everyone for welcoming me into the group. I love the initiation.
Thank you for looting the *******'s Mosin for me. My death somehow didn't seem so bad anymore.

Attached Image

Souvenir from last night:
Attached Image
unknownhammie
post Feb 6 2014, 03:19 AM

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QUOTE(CHERNIYVORON @ Feb 6 2014, 02:37 AM)
Had a great session just now. Thanks everyone for welcoming me into the group. I love the initiation.
Thank you for looting the *******'s Mosin for me. My death somehow didn't seem so bad anymore.

Attached Image

Souvenir from last night:
Attached Image
*
It was me man... brows.gif


Logout takes 30sec , tested with Pneuma

This post has been edited by unknownhammie: Feb 6 2014, 03:45 AM
MirzA
post Feb 6 2014, 12:12 PM

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Anyone playing on hardcore server?
randnum23
post Feb 6 2014, 02:20 PM

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I play once in a while in hardcore server.
SiLveRGuN
post Feb 6 2014, 06:43 PM

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QUOTE(unknownhammie @ Feb 6 2014, 03:19 AM)
It was me man...  brows.gif
Logout takes 30sec , tested with Pneuma
*
Hahaha Voron ! Joseph here. And yes 3 fingers !
xkaeruzox
post Feb 6 2014, 06:58 PM

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I dont want to sing justin bieber songggggg

http://www.youtube.com/watch?v=q-K76u6y_vM
Defallen
post Feb 6 2014, 07:07 PM

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» Click to show Spoiler - click again to hide... «


Edit: Spoiler. Image kinda big

This post has been edited by Defallen: Feb 6 2014, 08:13 PM
CHERNIYVORON
post Feb 6 2014, 07:36 PM

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QUOTE(SiLveRGuN @ Feb 6 2014, 06:43 PM)
Hahaha Voron ! Joseph here. And yes 3 fingers !
*
No. He's not Voron. I am.



This post has been edited by CHERNIYVORON: Feb 6 2014, 07:38 PM
SiLveRGuN
post Feb 6 2014, 07:42 PM

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Anyone with an extra PU scope for my SKS?
Defallen
post Feb 6 2014, 09:13 PM

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PLEASE NOTE: THIS IS A LIVING DOCUMENT AND CHANGES VERY OFTEN. AS NEW ITEMS ARE FIXED THEY WILL BE ADDED.

ETA to Experimental: 2 builds likely, one Thursday 6 Feb, another on Friday 7 Feb. Possibly another on Monday 10 Feb.

ETA to Stable: We will most likely do an update to stable on Wednesday 12 February during the scheduled maintenance period.

An important feature of this update is logic changes to how the player character is processed on connection and disconnection. Some serious errors were identified by the new penalty timeout system relating to how the character is processed when they are not in control of their character. This included a serious bug with the respawn button on an unconscious player. Additionally, more bugfixing is included in this update.

New:

Animations: Ruger 10/22 hand pose
Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)
Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
Gear: Configured sewing kit and its recipes
Gear: Added configuration for durable riders jacket
Gear: Added Cowboy hats to the loot spawns (multiple colors)
Gestures: Thumbs Up gesture added with default F7 key binding
Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)

Fixed:

Actions: Could not cover another players head with a burlap sack
Actions: No longer spawns clones of sack after Remove Head Cover action
Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore
Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
Animations: Pointing and clapping now works even when initiated from aimed states
Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
Crafting: Cannot chamber/load magazine with ruined ammunition
Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet
Crash: Game Crash when using FLUSH command
Systems: Healing system was double processing for blood regeneration
Systems: Notifier messages were not being cleared/reset on within-state changes
Systems: Players position was not saving on disconnect
Systems: Players could get continually stuck in a dead character during load from central server
Systems: Players would not receive any falling damage
Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)


Edited by rocket, Today, 11:03 PM.
Updated with new info +1

Original post (Check regularly for more updates)

This post has been edited by Defallen: Feb 6 2014, 11:43 PM
Rei7
post Feb 6 2014, 10:05 PM

Game, anime and headphones ❤️
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Real Life DayZ


unknownhammie
post Feb 7 2014, 04:12 AM

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Pneuma , joseph , nasiru , and me ... went to 20+ US server , lockdown elektro but got shot by many ppl... lolz... managed to kill 5 players i think?
randnum23
post Feb 7 2014, 04:47 AM

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Damn crazy US server, no wonder they said its a deathmatch/cod. Reminder to leave someone to overwatch the supermarket and the surrounding. hahah
unknownhammie
post Feb 7 2014, 05:01 AM

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There was a dude , us guy i think with mosin and fnx45 but no ammo... saw us running immediately hands up but there was a guy with sks behind him so we went after and shot him down while joseph on the other guy.. immediately he throw away his axe and mosin then sang a song for us.

Good game man

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