Its up now.. playing...
Multiplayer DayZ (Standalone Game), DayZ Early Acess. Join us at Chernarus!
Multiplayer DayZ (Standalone Game), DayZ Early Acess. Join us at Chernarus!
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Feb 5 2014, 05:09 PM
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
Its up now.. playing...
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Feb 5 2014, 05:54 PM
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Newbie
0 posts Joined: Jan 2014 |
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Feb 5 2014, 05:58 PM
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Junior Member
55 posts Joined: Feb 2012 |
Downloading patch, oh boy.
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Feb 5 2014, 06:01 PM
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Junior Member
43 posts Joined: May 2009 |
Time to hunt the new weapons...
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Feb 5 2014, 06:01 PM
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
lol didnt notice got patch.. i was playing for an hour without updating... hmm
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Feb 5 2014, 06:04 PM
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Junior Member
55 posts Joined: Feb 2012 |
I think the SEA servers are on the new patch, i cant see anything in the server list.
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Feb 5 2014, 06:11 PM
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
- Actions: chambering SKS round from pile, loading 10 rounds from pile
- Actions: You can uncuff other players with the hacksaw - Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined" - Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly - Actions: Restrained players cannot use inventory or action menu - Animations: Player now can take and hide rifle in crouched run - Animations: SKS reload animations - Crafting: FNX45 pistol can be chambered with single round - Crafting: Opening cans with combat knife added - Crafting: Opening cans with machete added - Crafting: Painting Motorbike Helmets to Black and Green - Effects: Magnum revolver ejecting shells when reloading - Effects: Magnum revolver sounds - gunshots, reloading - Effects: Mosin ejecting shells when cycling - Effects: New Mosin sounds - gunshots, cycling, reloading - Gear: Improvised courier backpack added - Gear: Machete added - Gestures: Clapping Gesture added, default F5 key - Gestures: Pointing Gesture added, default F6 key - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly. - Server: Player spawns now cached by engine directly, increasing performance - Spawns: Added Bubble goose jackets into the loot spawns - Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns - Systems: Hunger and Thirst slightly modified. - Systems: Notifications added to UI for hydration and high energy - Zombies: Different types of Military zombies now have tougher attack values and improved durability - Zombies: Engine dynamic obstacle checking (zombie, another player) - Zombies: Svetlojarsk zombie spawns added Fixed: - Action: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands - Actions: Keys won't disappear after uncuffing - Actions: loading ammo works for sprayed Mosin variants - Actions: Read/Writing notes with paper and pen now works again - Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood - Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation - Animations: Weapon reloading for magazine was not working properly when no magazine fitted - Animations: Rifle Aimed Walk Updated, diagonal animations fixed - Animations: sidesteping through doorway with rifle while crouching should not cause the player to get stuck now - Config: Berries have more nutrition now - Crafting : You can no longer saw off sawed off shotgun - Crafting: Can spraypaint M4 to green or black - Crafting: Damage is now transferred when items are painted - Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted) - Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun - Effects: Dazed effect plays again when a player is hit/damaged/shot - Effects: Some effects were not active locally when a player was restrained - Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa - Fixed: Popping up texture error for beret models - Gear: Spraycans won't deplete after relogging - Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands - Gear: Headlamp beam raised slightly - Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset) - Gear: Various item descriptions and notifications fixed for grammar, typos, more detail - Gear: ZSh-3 Pilot helmet fixed and updated - Gestures: Taunt defaults correctly to F4 key - Graphics: "god rays" could cause overloaded post-processing and graphical corruption - Graphics: fix of removing shining object from hand (switch off) - Graphics: Roads have per pixel lights - Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters - Loot: Splint position in hand was wrong now corrected - Spawns: Drastically lowered chance of backpacks spawning on the construction site - Spawns: Loot spawn tweaks in some civilian structures - Weapons: Mosin recoil increased - Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance) - Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread - Zombies: Better filter/check of attack hits directly in engine This post has been edited by unknownhammie: Feb 5 2014, 06:18 PM |
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Feb 5 2014, 06:13 PM
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Newbie
0 posts Joined: Jan 2014 |
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Feb 5 2014, 06:16 PM
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
SEA server , i think they updating database... because my list some server updated to latest version and some are not
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Feb 5 2014, 06:26 PM
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Junior Member
123 posts Joined: Jan 2008 From: Putrajaya |
Guys, Once you found the SKS + LRS tell me how it works as compared to LRS + Mosin hehe
SKS has 10 round ammo + faster ROF, I wonder how the accuracy & damage will fare compared to Mosin. |
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Feb 5 2014, 06:27 PM
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Newbie
0 posts Joined: Jan 2014 |
QUOTE(latios507 @ Feb 5 2014, 06:26 PM) Guys, Once you found the SKS + LRS tell me how it works as compared to LRS + Mosin hehe The LRS can't be attached to the SKS anymore. Check the changelog.SKS has 10 round ammo + faster ROF, I wonder how the accuracy & damage will fare compared to Mosin. "- Weapons: It is no longer possible to attach longrange scope onto SKS" Source: http://pastebin.com/vX6te0KG This post has been edited by CHERNIYVORON: Feb 5 2014, 06:28 PM |
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Feb 5 2014, 06:29 PM
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Junior Member
123 posts Joined: Jan 2008 From: Putrajaya |
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Feb 5 2014, 06:29 PM
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
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Feb 5 2014, 06:32 PM
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Junior Member
55 posts Joined: Feb 2012 |
Mosin got new sexy sound man.
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Feb 5 2014, 06:33 PM
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Junior Member
226 posts Joined: Feb 2005 From: PG - Sunway |
A most recent changelog for this build.
Just added a few changes from unknownhammie's shared log. » Click to show Spoiler - click again to hide... « Changelog: Stable Branch: 0.33.114926 - Official forum |
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Feb 5 2014, 06:59 PM
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Junior Member
55 posts Joined: Feb 2012 |
I cant see it in the changelog but they implemented characters stopping and kneeing down for a moment to catch a breath after running a while? My guy suddenly stop and did that.
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Feb 5 2014, 07:00 PM
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Junior Member
226 posts Joined: Feb 2005 From: PG - Sunway |
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Feb 5 2014, 07:05 PM
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Junior Member
55 posts Joined: Feb 2012 |
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Feb 5 2014, 07:07 PM
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Newbie
0 posts Joined: Jan 2014 |
QUOTE(unknownhammie @ Feb 5 2014, 06:29 PM) server is now up with latest patch.. see ya in game STANDING OFFERnew status & weapon , just found once login at military camp SKS - Pristine 4 rounds loaded 10 rounds loose (7.62x39mm) I'm at Balota coast right now. Trade-in with PU scope (pristine/worn) or LRS (damaged and above). huehuehue |
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Feb 5 2014, 08:10 PM
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Junior Member
226 posts Joined: Feb 2005 From: PG - Sunway |
Seems to still have some serious bugs with this build.
Respawn button still not working. Since can't respawn, change server, login to be dead. Body disappeared in less than 20 seconds. Guess the earlier bugs of "body/corpse disappear after logout" made it way back. |
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