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 Monk Discussion V4, guides, opinions and builds for Monk!

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gladfly
post Dec 19 2012, 09:07 PM

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QUOTE(Quazacolt @ Dec 19 2012, 07:50 PM)
calculated from main hand, as i dont remember skills following the swing cycle of weapons
*
Actually, IIRC, that is for barbs, for monks there is no difference whether it si main or off hand. A good read can be found here:http://us.battle.net/d3/en/forum/topic/6202181225

EG Sweeping Wind

As I showed above, for an individual weapon, the weapon speed does not matter for total Cyclone damage contribution, just weapon DPS. This situation becomes more complicated when you are dual wielding however. Just to continue my example, let's assume we are now dual-wielding both weapons from my previous example.Because your overall base attacks per second while dual-wielding is an average of your weapons, our new attacks per second is 1.5 (multiplied by % attack speed on gear and the 15% attack speed boost from dual-wield, but this contribution is not significant for this example because that would affect both weapons equally).If you recall, the damage of SW and Cyclone is "set" based on which hand is active when you use the ability. Let's see what happens when our active weapon is both of the ones in this example.If we "set" our damage with our slow main hand weapon, Cyclone will be hitting for 20 damage per shock again, for 120 total damage. Our overall attacks per second is now 1.5 however, which makes our Cyclones spawned per second 0.75 (1.5 APS * 50% Crit). So Cyclones are adding 90 DPS on average (120 dmg * 0.75). This is more than just this weapon alone.If we "set" our damage with our fast off-hand weapon, Cyclone will be hitting for 10 damage per shock with a total of 60 damage. Again, our overall attacks per second is 1.5 and we are getting 0.75 Cyclones per second. Cyclone is only adding 45 DPS in this situation (60 * 0.75). This is less than with just this weapon alone.

Credit to Rehwyn.
gladfly
post Dec 19 2012, 10:42 PM

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QUOTE(2890 @ Dec 19 2012, 10:05 PM)
Any comment? Am i doing anything wrong??

Passives: STI, Resolve and Transcendence.
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My my I am impressed..pretty awesome monk there..and great to see you ditched owe

Only quibble I have would be the low armor, try pushing it up to 5k. Kinda weird to see purp gems as well lol..me thinks you can drop the vit gems from the depth diggers and swap with emerald.


Added on December 19, 2012, 10:45 pm
QUOTE(2890 @ Dec 19 2012, 10:40 PM)
but i die easily.. Some dude told me you need LS on both weps if u go DW. if not go skorn. So?? any tips?
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Only at high mp, you got lpps so I would recommend getting a inna helm with at least 50 lpps with ar. You don't need the asi so much since you got fast weapons diminishing returns bro ...

This post has been edited by gladfly: Dec 19 2012, 10:45 PM
gladfly
post Dec 20 2012, 10:12 AM

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QUOTE(2890 @ Dec 19 2012, 11:03 PM)
well i'm wearing most of my DH gears so didn't need OWE.

I don't think 2.7LS is enough. Man, don't tell me i'm gonna be forced into using a LS EF. How do u guys deal with RD mobs?
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Come let me wade into this..

YOu got transendence which gives you 62 life per spirit. You got no Loh and 2.7% LS. So, to compement your life sustain, since you ahve picked transendence, get a helm(not weapons since yours are awesome) with Life per spirit spent (LPPS) with at least 50. Thus, you will get about 110 LPPS.

110 LPPS is great as long you keep spamming spirit, eg ..casting SW will give you about 8k life, mantras 5k life..and so on.

So the trick is to keep spamming spirit spenders as a way of topping back life which should be a cake for you since your spirit regen ought to be fast in view of your attack speed..smile.gif

BUt seriously, at MP5 you stats are more than sufficient, could be you are not used to monk tactics. A little repositioning and timing of serenity/Spirit penders/potion/ is needed for the Ohh Sheeet Elites.

But its pretty fun using a monk...I play mine more than my Dh these days


Added on December 20, 2012, 10:16 am
QUOTE(paranoid @ Dec 20 2012, 10:10 AM)
higher dps against rd is indeed painful.
players with dps often kill themselves accidentally, i'm refering to mp9-10 elites. especially for monks, those mini cyclones can turn on you.

with the same LS, and difference in dps, it doesnt necessary meant higher dps is better, everybody knows RD is a pain in the ass, look at blizzard forum, RD needs to be fixed. with huge amount of dps, it's always painful with the puny amount of lilfesteal you could get.

when a player go against RD in mp9-mp10, the amount of dps and LS they carry with them, they will know why RD is painful. with lower dps you hardly can feel it yet. you dont scale ur survivability point blank just like that.
on the monk build @2890,
hmm.. my monk's a noob compared to yours but i dont know why i dont have that terrible problem for rd.
okay one thing, i myself dont like to depend on serenity and kite everytime i deal with elites. what i do is run the map, lure as many mobs so i have a pack of 4 RD elites and fullscreen of other white mobs. those baby cyclones work wonders.

dont recall whether RD can be dodged, i've read different sources on that but im not sure so not gonna mention any, apart from RD elites. generally, ur amethyst macam too many, i'd prefer emeralds. high dex = high dodge = higher dps also. 40k hp seems enough for me already.
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high dex = high dodge = higher dps also this ..plus you get 1/2 Armor for every dex via STI.

RD cant be dodged anymore. Just remember RD damage taken first..and subsequently the life sustain kicks in.

This post has been edited by gladfly: Dec 20 2012, 10:18 AM
gladfly
post Dec 20 2012, 02:58 PM

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QUOTE(qicquser @ Dec 20 2012, 12:11 PM)
@2890
Maybe try to time your skills correctly (Serenity, BoH, FitL, even MOC).
Yes MOC. If you cant tank them, dont use MOC + FitL to burst them down. You die faster.
Try to kite a little so you dont hit more than 3 or 4 at the same time. Having 2 mobs doing RD is better than a bunch. Beware on horde + RD mobs.

Hope that helps. Otherwise you need to start gearing up on armor, resists, life regen.

@Everyone
Does RD scales the same for all MP? Not sure about this but what I experience, the damage reflected is the same.
*
OK. I just address on the point of RD scales.

In short, yes it scales. It scales based on your DPS..i.e if you hit harder the RD is higher.

The reason you dont see the difference is that if you equip a LS weapon, you get the same mitigation factor no matter what is your DPS, less DPS means less LS but also less RD reflected. Higher DPS means more LS but more RD refelcted. The ratio stays the same hence, it makes no difference in respect of RD if you have 100k DPS with 3% LS or 200k DPS with 3% LS.

As for LoH, it totally the opposite. You Loh is based on per hit and not your DPS. Hence, when your DPS goes higher, the effective life sustain against RD is lower for the simple reason that LoH dosnt scale. Therefore, higer DPS means higer reflect but sustain is the same.

This is another reason why LS (as of now) is superior to LoH. However, in my humble opinion, is wont be wise to go all LS, in view of PVP. We still dont know the mechanics for PvP yet, but assuming based on PvE standards, LS might not be very effective in view that most toons have 90% mitigation therefore only 10% of effective damage will be dealt. LS steals from effective damage, hence probably you will get x% of the LS from the 10% only.
gladfly
post Dec 20 2012, 03:54 PM

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QUOTE(Quazacolt @ Dec 20 2012, 03:11 PM)
that one hits home pretty hard. so my shitty dps is stealing less life, hence technically RD hits me as hard as any 200 or even 300k dps'er would w

anyways, for pvp, id personally just leave it be until blizz has any official details given. i mean, pvp as it stands right now would be a pointless cockfight as anyone with a ample amount of time or master card can rule it indefinitely. what's the point for anyone who just plays casually to even bother about pvp?

if you've experienced WoW's arena system, that would be among the fairest implementation, but then it entirely invalidates all gears the players has collected thus far.

so either path blizzard take they will still be hated by the players. only matter of lesser of evils here (fair methods appease the hardcore/serious (i may not be hardcore these days, but i'm still pretty damn serious on my gaming and thus i've never clicked the RMAH button even till this day smile.gif ) players more, however that only takes up a small % of players as opposed to the general mass of players)
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Yup. I was also intruiged by the RD issue and done a fair bit of reading at battlenet. By the way, RD from what I read is is claimed at 20% and it appears there are some math to back this claim. To to hit home the message I just put an example

A toon with 3% LS at whatever DPS with 90% mitigation.

1. 100k hit

RD @20% = 20k reflected
Real damage = 20k x 0.1 =2k hit.
LS =100k x3% x0.2 = 600
Therefore net life loss is 1400 (2k -600)

2. 200k hit

RD@ 20% =40k refected
Real damage =40k x0.1 = 4k hit
LS=200k x3% x 0.2 =1200
Therefore net life loss is 2800 (4k -1200)

3. 300k hit

RD@ 20% =60k refected
Real damage =60k x0.1 = 6k hit
LS=300k x3% x 0.2 =1800
Therefore net life loss is 4200 (6k -1800)

Conclusion = same ratio no scaling. You noticed that the RD of 200k and 300k is exactly 2x of 100k and 3x.

2. A toon with 2000 LoH at whatever DPS with 90% mitigation. on the assumption of proc rate of 100%

1. 100k hit

RD @20% = 20k reflected
Real damage = 20k x 0.1 =2k hit.
LoH =2000
Therefore net life gain/loss =zero

2. 200k hit

RD@ 20% =40k refected
Real damage =40k x0.1 = 4k hit
LoH=2000
Therefore net life loss is 2000 (4k -2000)

3. 300k hit

RD @20% = 60k reflected
Real damage = 60k x 0.1 =6k hit.
LoH =2000
Therefore net life loss of 4k. (6k-2k)

Conclusion: No fixed ratio. a 300k hit = 2x of 200k hit whereas a 100k does not lose any life.
gladfly
post Dec 20 2012, 04:11 PM

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QUOTE(2890 @ Dec 20 2012, 03:55 PM)
I have an insane TWH belt that i just can't drop. Man, don't tell me i have to drop mempo or TWH meh..

C'mon monk gurus, any more feedback??
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@2890..I dont think I am wrong about the compuation of RD. Do correct me if I am wrong.

Anyways, back to your toon, I would drop the depths but you will lose a lot of AR on that. DPS wise, Inna Temperance is hard to beat. Since you hit jackpot, perhaps an Inna Temprance with AR? Kacinnnnnggg!!

Chest, some say tal rasha is great..but I have to agree with most to say Blackthorns are probably BiS for the high AR and dex/vit roll best bang for the buck. If you really want to chase DPS, then mempo has to have CC, otherwise an Inna Radiance with 6% CC + 14% FoT bonus will smash it to bits. Tip 14% FoT >9% ASI> 14% SW bonus.

Keep the TWH la...I would trade a kidney for the TWH (virtual one la of course) ..lulz

IMHO, best gears for a monk

Innas: S.Stone + Pants
Nats:- Standard ring+boots
Chest:- BT
Belt: TWH

Yellow ..yellow for the rest. BiS gloves/bracers are always rares so too are jewelries.


gladfly
post Dec 20 2012, 04:32 PM

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QUOTE(2890 @ Dec 20 2012, 04:18 PM)
Screw the RD math la. I headache also.

Inna Temperance with AR or VIT better??

My mempo has 3.5cc. So is it better to get a s.stone with FoT or just stick to the mempo? My friends are using a S.stone with SW on it.
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Unless you abadone your resolve (not the passive skill nor pun intended) and you pick OWE, I dont think you can afford to lose more AR on your toon bro. Its a bad idea to go below 500AR no matter how good your life sustain stats are.

However, if I am you, I'll picked Vit as EHP wise Vit>AR and pants tend to give up to 200 Vit compared 80AR. Also, Vit is cheaper than AR..i.e a 150 Vit is much cheaper than 75AR. ( Iam a cheapskate) If you chose BT chest, the loss of AR can be compensated, but you plus gain tonnes of Vit, hence EHP.

Your mempo has CC? jackpot..lol. Keep the mempo. BIS liao. So you go no choice but get Inna pants + chest lor. Get a Vast expense with AR then...expensive but me sure you can afford it..hehehe..and yes the 130 dex bonus is to good to pass.

gladfly
post Dec 20 2012, 04:45 PM

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QUOTE(yuhhaur @ Dec 20 2012, 04:39 PM)
no no no don't go OwE route. that is the bad choice to go OwE on your current setup.


Added on December 20, 2012, 4:39 pm


Added on December 20, 2012, 4:40 pm
inna pants: 50AR cost at least 30mil. I checked for this day by day so that I can motivate myself in getting one
inna chest: me dun dare to look at it
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Yalor..that was why I gave my hats off to him initially. Build from scratch without using OWE. Ideal.

If you dont have any 2x res gears then no point go OWE. If you cant really lose anymore AR bro. If you skimp AR on chest and pants, the cheapest and ideal way to boost AR is from rings since they can roll 70AR or 80AR???
gladfly
post Dec 20 2012, 04:52 PM

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QUOTE(qicquser @ Dec 20 2012, 04:46 PM)
Yeah. Those 2 piece you get huge dex huge vit/hp and AR will balance those out. Not to mention, both piece comes with max sockets.
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Correct me if Iam wrong..but who actually bids for Vast Expense with AR..certainly not DH since they get Nats. I could understand why Inna Temperance with AR is expensive since Monks and DH is given to fight over it..but Vast expense?

So why the hell is Vast Expense with AR so bloody expensive? cry.gif greed ...lol


@ 2890.

So, best solution, Gte the highest Vit Vast Expense/ Highest AR on Inna Temp (can always use for your DH later on)
gladfly
post Dec 20 2012, 05:06 PM

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QUOTE(fe3doe @ Dec 20 2012, 04:56 PM)
Can i be a tanker monk? =p kinda stuck with my current built.. Change my previous shenlong with +OS (-200% cd) with 5.9 LS and 1.8k loh =(
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Wow super fast monk..smile.gif dunno what to say. If I am u, I will dump the tasker and theo..and get some CHD (as high as possible) +CC + Dex gloves. Can reduce some life...48k me thinks is overkill liao..40k cukup makan.

And why on earth you are using the worst passive ever..Pacifism?????? Lulz....
gladfly
post Dec 20 2012, 05:35 PM

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QUOTE(qicquser @ Dec 20 2012, 05:23 PM)
biggrin.gif  the idea is to mitigate. If BOOM, drop dead. What to mitigate?
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How on earth can you get 1 shotted when our monk on average have 90% mitigation?

RD? lets say 40k life...to be killed by 1 shot with 90% mitigation is to crit at 2 Million per hit? Show me a monk that crits for 2 Mil?

Ideally its about mitigation + life sustain...both hand in hand. If I deal burst damage via CHD but I am stacking LS...problem solved rite? Because more DPS means more life stolen so long you dont die from 1st hit.



gladfly
post Dec 20 2012, 05:46 PM

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QUOTE(MOBAJOBG @ Dec 20 2012, 05:44 PM)
I'm thankful that my monk can handle the stress of having 51.1% chc & 572% chd.
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SHOWOFF..lulz...smile.gif

572 chd..lol..and ppl complain that 2x socket manticore is OP...
gladfly
post Dec 20 2012, 08:11 PM

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QUOTE(qicquser @ Dec 20 2012, 05:53 PM)
Lets say you got 5% LS and you deal a 500k dmg crit. You gain back 5k life but you sustain 100k damage from RD. Minus all those damage reduction, it's still pain in the ass. If you crit a pack of elites(3-4), its hard to mitigate those.
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Well...100k damage minus mitigation of 90% left 10k, minus 5k life you get net loss 5K.Assuming you drop CHD, and deal 250k damage, you get 2.5k life and you get 50k damage...after mitigation you are left with 2.5k net loss right? So its easier.....Your logic is correct until here...unfortunately you forgot about killing the E.

Say the E has 1M life, if I crit 500k , I hit 2x, so I kill faster and lose 10k life. Same as I crit 250k, I hit 4x and lose 10k life. Net result, no matter how much I crit, I lose 10k life to kill the E. Conclusion, doesnt matter how much I crit, I still need to kill the damn E with 1M life. RD will ultimately reflect 20% of 1M damage back so its a matter you want to do it fast or do it slow.

The answer is pretty obvious rite?

gladfly
post Dec 26 2012, 11:43 AM

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QUOTE(yuhhaur @ Dec 26 2012, 10:36 AM)
sadly SW snapshot on my skorn does not have the LS in tact. resort back to DW for SW casting. No more swapping weapon at the mean time.
Experiment concluded until I can afford a LS% Skorn.
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Its does snap the LS, just that when you swap your weapons, the snapshot is for SW only, so you get LS from the vortex and Cyclones. You dont get the LS from the weapons after swapping.

Anyways, I dont get it why ppl swap. So troublesome...

gladfly
post Dec 26 2012, 11:59 AM

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QUOTE(yuhhaur @ Dec 26 2012, 11:51 AM)
my skorn no LS, but my Dual Wield got LS, hence SW not LS-ing. my DW is LS-ing the mob I am focusing.


Added on December 26, 2012, 11:52 am
yes so troublesome
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IC. Ya..skorn no LS is useless for a monk..I thought yours got LS...smile.gif. BUt the DPS boost is just mad...

The swap is by way of macro..which is a bannable act. Do it at your own risk smile.gif
gladfly
post Dec 26 2012, 04:37 PM

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QUOTE(MOBAJOBG @ Dec 26 2012, 04:32 PM)
How?

If doable means 1 death for every 2 packs of elite then no go.
*
K...I...T...E.

No serenity means you cant face tank all the time. But I do agree you can ditch serenity as long you got good life sustain, high EHP and good timing skills on potion, teleport out before the Ohhhhhhh FFFFFFUUUUU moments
gladfly
post Dec 26 2012, 04:42 PM

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QUOTE(2890 @ Dec 26 2012, 04:36 PM)
^ I think is not about dropping the skill but to dependent less on it. That skill imo is ideally for oh shit moments.

I think serenity is kinda identical to smokescreen. It makes you a lazy player.
*
+1

SPOT ON.

Serenity while is a "get out of jail free card"..but makes you wanna commit the crime more often than not.

Anyways, MP10 Ghom is not a good benchmark if you wanna drop serenity, the gas is nothing compared with what some E can deal...molten/electricfied/fast/decre comes to mind. If you can face tank that..then ok..cukup makan liao.

p.s I still dont get why descre is classed as Physical damage..I mean its fire burning under the feet right...???
gladfly
post Dec 26 2012, 04:52 PM

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QUOTE(Quazacolt @ Dec 26 2012, 04:43 PM)
actually SS is more of an immunity than serenity. SS drops aggro completely at the same time while you nullify damage. Serenity still holds aggro and you merely absorbs dmg + ignore status ailments.

examples of differences:
if you're surrounded by baddies and you cant move out: after pop serenity and you still failed to clear your way out, you're going to die.
for SS, aggro is dropped (good if you have a follower/ally around to draw aggro) and you can *PROBABLY* move out


Added on December 26, 2012, 4:44 pm

you were lagging no? 1st death i also lagged as on my screen i die from taking nothing (moved away from green explosion laugh.gif)
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True. But SS doesnt absorb damage hence non dodgeable damage is going to kill you even with SS on. (I dont know if RD can be nullified with SS since its not dodgeable now). Hence the extra difference there.

Quaza, how is resolve doing with you? I dropped it in place for Beacon after I read it works only on the mob that you hit and not AOE. Thinking of putting it back on at Higher MP during key farming. (MP8-9)
gladfly
post Dec 26 2012, 05:40 PM

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QUOTE(Quazacolt @ Dec 26 2012, 05:00 PM)
AFAIK SS nullifies all dmg la
because i know all the lazy DHs that havent switched to gloom (or run both SS and gloom) just SS on RD damage lol.

so ALL IN ALL SS > serenity by a long shot. (more so if you still run legacy nat for that stupid disc regen  sweat.gif )

anyways for resolve, its pretty nice. belial in mp5/6 deals about 30k+ per slam with me having ~550 AR and about 5.8k armor
resolve basically -20% that (or his actual dmg -20% before taking account of my DR, can't be bothered on the actual math so help me dig that one out la XD) and he deals ~15-20k instead.
i got 28/29k hp.

TBH, if your gear is great id reckon you're better off with something that you can scale better with. resolve will never scale as it is scaling based off monster's raw damage. (unless you mean mp2 deals more dmg than mp1, and -20% = more dmg reduced = scaling, lol)

AFAIK it helps on AOE too though i havent got the time to go find some imps to verify lol. too busy getting angry at KWs never dropping keys lol. (when i get to play anyways)
as for belial, it's pretty clear cut he's alone and it definitely works XD
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Yaka? I thought SS deosnt nullify molten/archane/plague? Cause last time I use DH on SS run through those, life still drop.

@2890, master DH, can remember SS nullifies all damage or only physical?
gladfly
post Dec 26 2012, 05:54 PM

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QUOTE(2890 @ Dec 26 2012, 05:48 PM)
^ no idea. I drop SS long time ago. Couldn't be bothered. I'll go test later la.
*
LoL..me too lo 1.5 sec is way too short compared with 6 sec gloom smile.gif. I will also try and see..does lingering fog 2 sec available? or it got nerfed ?



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