QUOTE(ahhann @ Nov 6 2012, 02:29 PM)
BTW all the 100k dps monk, any comment on LS%? How it actually work?
Assume 3%LS.
My build - 60k dps - FoT
Average Hit 82573
Average 3rd Hit 111474
Damage Range 25343 - 53298
Critical Hit 95038 - 199866
My life recovery on average hit = 82573 x 3% x 20%(inferno coefficient) = 495
M2K2Land's build - 100k dps - FoT
Average Hit 90225
Average 3rd Hit 121804
Damage Range 21696 - 47074
Critical Hit 109781 - 238192
M2K2Land's life recovery on average hit = 90225 x 3% x 20%(inferno coefficient) = 541
Quazacolt's build - 55k dps - FoT
Average Hit 74344
Average 3rd Hit 100365
Damage Range 21293 - 40910
Critical Hit 88577 - 170185
Quaza's life recovery on average hit = 74344 x 3% x 20%(inferno coefficient) = 446
Looking at it the difference is not much but bear in mind that a 100k dps monk probably had faster attack speed, and crit more often, hence more life recover.
Added on November 6, 2012, 2:44 pmQUOTE(paranoid @ Nov 6 2012, 02:35 PM)
LS item too exp.
i stacked IAS with somewhere1.2k-1.6k LoH only. never had a problem with that.
Issit? LS gear WAS cheap where everyone is geared at 50k dps time and the return in healing is not good enough. Now everyone touching 100k and the advantage of LS% vs LoH is easily to seen.
This post has been edited by yuhhaur: Nov 6 2012, 02:55 PM