lets assume you get average 75k damage, 3% LS will give you 2.25k * 20% = 450 life. that is less than what you will get from 300 LoH on multiple mobs if you use FoT. but if you have plan to push for higher DPS, LS is probably better in long run. at least you will get LS from both hit and Sweeping wind.
however, that is just in theory. may be people that have tested it before can share their experience.
IINM LS has no multiple mob co-efficient scaling, which means that if you're hitting multiple mobs, your life stealing value goes up exponentially while LoH has that issue as you mentioned
assuming what i said is correct: - with 3% LS if you deal 100k dmg. and you hit 5 mobs, that's 500k dmg = 15k *20% = 3000 life per hit on 100k x5 mobs)
=edit= oh ya, not to mention skills also having a modifier:
reviewing this video just to refresh some of the facts in my head lol
krip even did a math summary: to equate 3% ls against 847 LoH, you need to do 113k dmg (per hit obviously)
then again, i am doing 100-200k dmg crits, and my 7ss does like 400-500k crits rofl. (if all 7 strikes crit, at max dmg, thats 3.5mil dmg mind you, can pretty much halfen cydea's hp pretty damn easily)
the co-efficient is already calculated on per spell basis (huge aoe spells get less for example) while LS does not have such co-efficient. so if you're doing really f***ing crazy dmg, LS is the way to go
" Black Weapons "
QUOTE
The "+x% Elemental Damage" affix works by adding "x%" of your physical damage to your attack, in the form of the damage type listed.
So, really basic example: Your physical damage is 100, and the item adds +3% Fire damage. You gain 3 extra damage to your attacks as Fire damage.
Things this takes into account: Rings, mojos, orbs (etc) that have an "X-Y" damage affix (e.g. "1-2 Damage") The base damage range of your weapon, before any elemental damage is added from the affix +Min or +Max affixes on weapons
(Note: It doesn't benefit from "+X-Y Elemental Damage" affixes on weapons.)
We realize the current wording for this affix can be confusing, and it's something we'd like to make more clear in the future. If you have any suggestions for how this affix could be better worded, we're definitely interested in your suggestions. Just keep in mind that space is limited in item tooltips, and that whatever we use would need to be translated into all of our supported languages.
while i still can't get official math wiz and what not, i think we *SHOULD* be able to trust blue posts although blue has not replied on the inquiry as per the 2nd link/post.
Well, is Barb a good tanker? WW barb run around, so he does not tank. throwing barb kill in range, so he does not tank either. Monk had to exchange fists no matter how. So isn't obvious the answer?
Added on October 12, 2012, 1:54 pmDH tank? the glory of tank DH had passed. WD tank? his pet tank. WZ tank? incoming nerf in frozen build.
This post has been edited by yuhhaur: Oct 12 2012, 01:54 PM
dont think we need a list of 60's/inferno monks right? maybe we can have a list of tank builds/dps? though atm it seems like flix will just dominate both charts
maybe this can be done using the d3up.com site it will display the unbuff DPS and also unbuff EHP of your character
My d3up monk stats Damage per Second (Unbuff): 110,739.76 Effective Hit Points (Unbuff): 575,668 (stats vs lvl63 monster)
another one will be the more common diabloprogress.com but i found out the EHP calculation to be quite different compared to d3up.com
Well, is Barb a good tanker? WW barb run around, so he does not tank. throwing barb kill in range, so he does not tank either. Monk had to exchange fists no matter how. So isn't obvious the answer?
Added on October 12, 2012, 1:54 pmDH tank? the glory of tank DH had passed. WD tank? his pet tank. WZ tank? incoming nerf in frozen build.
Glory of DH tank haven't pass... I sure my DH tank more better and powerful in 1.0.5.. MP 10 only long life..I can kill all if they can't kill me..
Glory of DH tank haven't pass... I sure my DH tank more better and powerful in 1.0.5.. MP 10 only long life..I can kill all if they can't kill me..
not bad for a DH, your EHP unbuff according to d3progress is 437,088 but still not tank enough. at least compared to my monk but heck, we are different classes.
This post has been edited by sexbomb: Oct 12 2012, 02:25 PM
not bad for a DH, your EHP unbuff according to d3progress is 437,088 but still not tank enough. at least compared to my monk but heck, we are different characters.
May you be so kind to let me know the eHP of my barb that kills with a 2H skorn, please? Thks, in advance.
not bad for a DH, your EHP unbuff according to d3progress is 437,088 but still not tank enough. at least compared to my monk but heck, we are different classes.
My DH EHP last update is 491,311. http://www.diabloprogress.com/hero/shin-6679/ShiN/955543 EHP 491,311 maybe no enough for barb or monk but for DH more than enough.. I play with many barb or monk in public game, they still die when stand on fire, poison or arcane exspecial black water by Azmodan but me still ok after cast gloom.
This post has been edited by shin6619: Oct 12 2012, 02:53 PM
i agree what is mentioned up there about barbs, ww barbs doesnt tank. all they do is spin around everywhere. that build only benefit himself/herself in coop games. it's not much of difference for them to solo or go in co-op games actually. only thing good u can get is the warcry. in most games they are always rushing and move to new pack, they dont care and bother if the mobs are cleared or not. it's a good build to level fast, not a good build to play and actually help in coop games. although there are actually good ww barbs also i've met, other than that mostly disappointing.