lets assume you get average 75k damage, 3% LS will give you 2.25k * 20% = 450 life. that is less than what you will get from 300 LoH on multiple mobs if you use FoT. but if you have plan to push for higher DPS, LS is probably better in long run. at least you will get LS from both hit and Sweeping wind.
however, that is just in theory. may be people that have tested it before can share their experience.
IINM LS has no multiple mob co-efficient scaling, which means that if you're hitting multiple mobs, your life stealing value goes up exponentially while LoH has that issue as you mentioned
assuming what i said is correct: - with 3% LS if you deal 100k dmg. and you hit 5 mobs, that's 500k dmg = 15k *20% = 3000 life per hit on 100k x5 mobs)
=edit= oh ya, not to mention skills also having a modifier:
reviewing this video just to refresh some of the facts in my head lol
krip even did a math summary: to equate 3% ls against 847 LoH, you need to do 113k dmg (per hit obviously)
then again, i am doing 100-200k dmg crits, and my 7ss does like 400-500k crits rofl. (if all 7 strikes crit, at max dmg, thats 3.5mil dmg mind you, can pretty much halfen cydea's hp pretty damn easily)
the co-efficient is already calculated on per spell basis (huge aoe spells get less for example) while LS does not have such co-efficient. so if you're doing really f***ing crazy dmg, LS is the way to go
" Black Weapons "
QUOTE
The "+x% Elemental Damage" affix works by adding "x%" of your physical damage to your attack, in the form of the damage type listed.
So, really basic example: Your physical damage is 100, and the item adds +3% Fire damage. You gain 3 extra damage to your attacks as Fire damage.
Things this takes into account: Rings, mojos, orbs (etc) that have an "X-Y" damage affix (e.g. "1-2 Damage") The base damage range of your weapon, before any elemental damage is added from the affix +Min or +Max affixes on weapons
(Note: It doesn't benefit from "+X-Y Elemental Damage" affixes on weapons.)
We realize the current wording for this affix can be confusing, and it's something we'd like to make more clear in the future. If you have any suggestions for how this affix could be better worded, we're definitely interested in your suggestions. Just keep in mind that space is limited in item tooltips, and that whatever we use would need to be translated into all of our supported languages.
while i still can't get official math wiz and what not, i think we *SHOULD* be able to trust blue posts although blue has not replied on the inquiry as per the 2nd link/post.
By the way, my 2H skorn wielding barb can tank Azmodan and kill it without running away also.
It has also obtained the Self Sufficient achievement challenge by beating Diablo in Act 4 (inferno) without taking any health globes, wells or potions at all. No kiting is involved and was done with my barb standing on one spot, period.
your barb's almighty, we get it.
This post has been edited by Quazacolt: Oct 12 2012, 03:57 PM
if only monk heal skill scales of % instead of fixed numbers..
blizzard..blizzard..
plagues rogues in WoW before, plaguing monks in D3, good job blizz w
Added on October 12, 2012, 4:53 pm
QUOTE(MOBAJOBG @ Oct 12 2012, 04:49 PM)
My point is; my barb is not almighty like you've pointed it out to be.
and how are you making your point by saying other people have better gear?
my point was if you wanted to harp about how awesome your barb is, there is the barbarian thread, you can do it there. (or the official bnet forums, then you can compare with the big boys about how they have 3x your gear or something)
This post has been edited by Quazacolt: Oct 12 2012, 04:55 PM
I still believe monk is best tanker serious Lol with decent amount of spend. Compare others class need super gear for tank.
barb scales with gear. monk scales for shit.
yes, you spend low amount, your tanking ability is superb, however as you spend more, you gain much less returns compared to a barb. take random numbers (again, examples, the numbers are all made up) for me to show my points:
a monk and barbarian that spends 100k on cheapo gear, chances are the monk tanks better than the barb. however once a monk and barbarian both spends 1million on tanking gear, the barbarian may be on equal footing in terms of EHP/tanking capabilities. once both of them spends maybe 10million, the barbarian will most likely out tank the monk.
as awesome as serenity is, it is bound to a very long cooldown for a short effective duration. this however: http://us.battle.net/d3/en/class/barbarian...nerves-of-steel despite having 10 seconds longer cooldown, has a much longer effective duration, which you can either rune it to prolong it even further, or let you gain health while under it.
FLAT OUT SCALING on your tanking base stats (armor AND vit) while we rely on an arguably offensive base stat (dex) barb's base stat is str which also easily adds towards armor.
they only need to watch out for all resists, which isnt that hard with warcry (again, that also adds on armor) SCALING their values at a % base. (hard target or time of need = 20% scale, lol)
the key thing, as is with LS vs LoH, is scaling. LoH (take this as the monk) wins initially, however once you have better stats, LS (barbarian) will overtake LoH in effectiveness.
i tried a different build sometime ago, im currently able to solo and tank up to MP5 with minimal deaths. in coop, if with good dps team it's fairly easy.
im a cylone tank monk. so i was able to benefit from my LoH coz i used to spam cylclone together with an aoe skill ~altho my LoH is not that high (1.2k) if higher dps i would go for life steal already. serenity is a life saver. and also 'keen eye'. i find surviving is more important than killing fast since im a tank. white mobs dont need keen eye, only elite encounters requires me to spam keen reach.
killed my dps for this build but it was worth it, heavy dpser love farming with me. killing is real quick because of the cyclone skill also.