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 Demon Hunter V2, Patch 1.05 - More survivabilities!

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lksing78
post Nov 13 2012, 04:49 PM

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windforce= mcdonald
loving it....lol
wlcling
post Nov 13 2012, 05:04 PM

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I think calamity nicer than windforce?

1h xbow (calamity) with archery gives 10 cc.. good for nightstalker

also with mark for death.. basically 12% extra Dps to target
lksing78
post Nov 13 2012, 05:52 PM

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care to borrow...exchange use ...test pawer....
but i like LS in windforce...and knock back ,can see them do opa gangnam style..
Gecko
post Nov 13 2012, 06:18 PM

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QUOTE(2890 @ Nov 13 2012, 03:29 PM)
It seems hulkie is a big fan of unity. May i ask why?

oh btw dante,

if u're gonna get a DML, decide which hatred generator you wanna you use.
*
Actually most of the gear on my DH are drops obtained from my WD runs (pre 105 my DH was stuck,having no drops and cant really farm well). Now hv better gears thanks to my WD biggrin.gif
As far as Unity goes, it was also a drop (my WD seems to hv a knack for getting jewellry ... so far got 3 Unity drops dex,str,intel).
I wish the ice climber drop this morning was a dex climber, unfortunately it was Str sad.gif It seems my DH now keeps getting owned by Frozen affix elites.

Anyways, i am toying with the idea of switching my pet bear to spike trap/echoing blast for more option in dealing damage. Is it a good idea? However i need to beef up my Resist n EHP overall 1st it seems. I just realised that traps laid during Gloom is on will proc LS even when Gloom is no longer active when the trap is activated by mobs. Since i am using Caltrops/Bait for the xtra 10%CC, it might be a good idea to: activate Gloom, lay 3 traps close together, stand on it, lay Caltrops .. when mobs come close, vault back (Caltrops snare will ensure maximum echoing 3 blasts on the mobs).

Wish List:
1- 1.3k dps Calamity with open socket.
2- Ice climber with high Dex
3- Nat ring with CC & avg dmg.
4- DML with max disc & %dmg to HA
SUS2890
post Nov 13 2012, 06:36 PM

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QUOTE(Gecko @ Nov 13 2012, 06:18 PM)
Actually most of the gear on my DH are drops obtained from my WD runs (pre 105 my DH was stuck,having no drops and cant really farm well). Now hv better gears thanks to my WD  biggrin.gif
As far as Unity goes, it was also a drop (my WD seems to hv a knack for getting jewellry ... so far got 3 Unity drops dex,str,intel).
I wish the ice climber drop this morning was a dex climber, unfortunately it was Str  sad.gif It seems my DH now keeps getting owned by Frozen affix elites.

Anyways, i am toying with the idea of switching my pet bear to spike trap/echoing blast for more option in dealing damage. Is it a good idea? However i need to beef up my Resist n EHP overall 1st it seems. I just realised that traps laid during Gloom is on will proc LS even when Gloom is no longer active when the trap is activated by mobs. Since i am using Caltrops/Bait for the xtra 10%CC, it might be a good idea to: activate Gloom, lay 3 traps close together, stand on it, lay Caltrops .. when mobs come close, vault back (Caltrops snare will ensure maximum echoing 3 blasts on the mobs).

Wish List:
1- 1.3k dps Calamity with open socket.
2- Ice climber with high Dex
3- Nat ring with CC & avg dmg.
4- DML with max disc & %dmg to HA
*
I totally get you. Pre 1.0.5 was hell for my DH as well. So i rolled a monk and made money selling ghom kills to DHs and WD. It was heaven back then.

Oh a tip for dante, i think rings like litany would be very cheap now. Basically those with AR on it. People are going to tend to favor hellfire ring and a ring that brings DPS to it. Since litany is a defensive ring, not popular.

I never did like the traps mechanism. Too slow for my liking and definitely too slow when farming mobs. I think the boar is better and i think many people don't understand that

DPS = Damage X Time.

If u're gonna be always on the move, you r not going to be able to sustain your DPS no matter what paper DPS you have. This is my opinion la.

But i can see you came up with a nice combo there with caltrops and traps. So kudos to you.

On ice climbers, on the EU servers, many felt that best combination would be Lacuni + Depth Diggers + NAT booots/ice climbers(12%MS) but this combination is expensive. I've yet to seen a DH uses ice climbers and u might just be the first! The inna's combination works well for calamity users as well.

Oh btw, i think Bola shot > Hungering Arrow. On low MP levels when you can one shot mobs, HA beats bola but on higher MP levels, Bola is much much better.

I like the NAT ring you want. I want that too but i know is going to cost a bomb and i dont want to ditch the hellfire ring.
dante1989
post Nov 13 2012, 07:28 PM

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thanks again 2890 i will keep that in mind smile.gif btw im having a hard time choosing hatred spenders.. i used traps b4 but only felt its full potential when there is a tank. i used cluster arrows too but they are too expensive and you need to spend a passive to make it cheaper. any advice?
Gecko
post Nov 13 2012, 07:58 PM

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I get what u mean by traps being slow. I am looking into them as another utility to deal damage in certain situations such as tough (xtra health) elites @ Uber Bosses.
1hxbows not having a high base damage ruled out using huge damage dealer such as Cluster Bomb. Currently i use EA/BL to clear white mobs and also as a disc generator via Nightstalker Passive, HA/CA for hatred generator and main damage dealer to single targets, so maybe utilising Traps would add some xtra damage and another dimension to my playstyle. My hatred pool rarely go lower than 2/3 as compared to my disc pool.. using traps will maximise my hatred usage.

Ive seen the effectiveness of Bola (the stun rune) when paired up with Cluster, however i feel its better suited for xbows/manti users. The main reason i prefer HA bcos when on-the-run (times when i'm out of disc to vault) i can shoot HA without facing the target yet still hit. Previously i used SoT rune as it deals the most damage but after i read some findings by another forumer in Diablofans regarding hidden procs coefficients i switched to Cinder Arrows. Why? CA has the highest proc coef (1.3) therefore triggers more frequently any LoH gears i have on me (yeay! Unity tongue.gif). Together with LS on my Calamity, most of the time i dont need Gloom unless facing !@#$% RDs haha. U can have a look at the proc coef findings here:

https://docs.google.com/spreadsheet/ccc?key...ZJcHdkN0E#gid=1
(Credit goes to ZzEzZ of Premiere from Diablofans forum)

Before i found the inna pants i used diggers but after switching to inna i feel the ias from inna gives me more benefit.. make me feel like shooting a machine gun haha (tested using my WD witching).. i did lose a lot of AR. MS on pants give me more flexibility in choosing boots/bracers combo.

Climber vs Nat Boots:
The 3 random properties roll of climbers opens up so many possibilities. If one does not go for full Nat set (for me xtra disc from cloak, DML n SoJ coupled with fast disc regen from NS makes the 20 xtra disc from full set a bit excessive thus unnecessary). 3 Nat items (Helm will probably be left out as Mempo with CC is far superior) gives an xtra 130 dex (OS on climber can provide almost half of that). The plus side of Nat Boot is the high armor & reduce % from melee (climber can to an extent a lesser mitigation from a high Physical resist roll). However climber is the only boots that gives less % from cold dmg (i been wondering does this lessen the frozen time?)

Ideally using Inna pants the combo for bracers/boots (in my case):
- Climber with physcl res, pickup radius & vita + Lacuni with CC @
- Climber with MS, pickup radius & vita + rare bracers with CC

I know those setup can be only the stuff of dreams for me but hey i'm a king of wishful thinking biggrin.gif

This post has been edited by Gecko: Nov 13 2012, 08:02 PM
SUS2890
post Nov 13 2012, 08:13 PM

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Nicely said above. rclxms.gif rclxms.gif rclxms.gif rclxms.gif

Well, if u're asking, the ice climbers cold damage reduction does not shorten the freezing duration as that is classified under crowd control reduction. I never did go for 3 piece NAT set cuz it just doesn't warrant the money spend on getting the ring. There are so many much better rings out there than the reflection.

Oh, i'm running without pick up radius now and is annoying. Haha..

I made the switch to Bola Shot and has never looked back since. =D

Well, yeah the traps are just slow imo. The animation to place it is already annoying enough, then you have to wait for it to detonate and wait for it to go off. Boy, i can't wait for that. But yeah, i used to run traps too and realize my hatred is always fool after laying them so i ditch them and went with LfB.

p.s: i don't think calamity users needs lacuni. Overkill !

This post has been edited by 2890: Nov 13 2012, 08:30 PM
SiZ.i7
post Nov 13 2012, 08:24 PM

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any idea for strafe build? farming inferno mp0-mp1?
SUS2890
post Nov 13 2012, 08:31 PM

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QUOTE(SiZ.i7 @ Nov 13 2012, 08:24 PM)
any idea for strafe build? farming inferno mp0-mp1?
*
Not really sure but i've seen some strafe build using demolition rune.
Gecko
post Nov 13 2012, 09:20 PM

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QUOTE(SiZ.i7 @ Nov 13 2012, 08:24 PM)
any idea for strafe build? farming inferno mp0-mp1?
*
During 1.04 my DH used a strafe build to farm gold in Act 3 Hell to fund for some upgrades. Patch 1.05 brought some more viable options for a strafe build. Ideally for a strafe build u need a high crit chance (to fuel your disc regen via NS passive.. disc in turn fuels your hatred via Prep/Punishment). A slow/high based dmg xbow is more preferable than a fast/lower based dmg bow/1hxbow bcos the faster u attack = u lose hatred at a speedier rate. U can try out this build i tweaked from my the strafe build i used during 1.04:

http://us.battle.net/d3/en/calculator/demo...;Xbg!aaZbbZ

Primary: Grenades/Tinkerer > for faster hatred regen (better with Grenadier passive) when ure out of disc to use Prep.. most mobs will be close to u so Grenade should work just fine.
Secondary: Strafe/Emberstrafe > Ember gives xtra dmg from the trail u leave behind while strafing... my previous build used Demolition (try out both and see what works for u)
Slot 1: Vault/Rattling Roll > u initiate ur strafe using this .. knockback n stun helps u from getting swarmed b4 u start strafing
Slot 2: Fan of Knives/Hail of Knives > i chose Hail as it increase AoE since enemeis will already be knocked back by your initial Vault... u can also try out other runes such as Crippling (80% slower enemy ms) @ Daggers (for stun). FoK makes the enemy slow so they cant get close to u as u strafe around them.
Slot 3: Sentry/Chain of Torment > Chain provide xtra damage as enemy move around u get caught in the chain.. however if u find u r dying too much u can change to Guardian Turret rune.
Slot 4: Preparation/Punishment > insta hatred to continue strafing.

Passives: Nightstalker (crit gives disc for Prep), Vengeance (bigger hatred pool n globes replenish both ur hatred n disc), Grenadier (for faster hatred regen when using grenades .. if u dont have problem with hatred regen ... feel free to change it to any passive u want ... eg if u r using 1hxbow .. Archery will provide xtra 10% cc which is beneficial for disc regen via NS)

Playstyle: See a pack of mob, Vault into middle (enemy will be knockback n stunned), FoK to slow down enemies, plant Sentry and start strafing around them (going in circles works best during my own experience but depending on situation such as arcane, molten, plague .. adapt accordingly)

Happy Strafing~!!!

This post has been edited by Gecko: Nov 13 2012, 09:26 PM
lksing78
post Nov 13 2012, 09:26 PM

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let see strafe build
for nat legecy user (u can do non stop strafe)

strafe build
gear
2h cross bow (due ti its slow atk spd)
or cloak ,quiver with hatred regen

active skill
preparation rune punishment (replenish ur hatred using ur disp)
companion rune bat (to regen ur hatred and lower the usage of strafe)

passive use vengeance (add hatred pool)

something like this
http://us.battle.net/d3/en/calculator/demo...;bef!ZZZZbZ

for non nat legacy user...this goin to need a lot of Crit chg
gear
same as above
but need crit chg gear up to 4+ %

active skill
same as above

passive skill
u need nightstalker added to ur passive..

happy WW DH...




SiZ.i7
post Nov 13 2012, 11:42 PM

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thx for all suggestion above..
my gear - http://us.battle.net/d3/en/profile/tlts-6378/hero/19003224
i try strafe but it takes slower time compare to elmental ball ligthning to clear mobs..
bt the feels is great..

wlcling
post Nov 14 2012, 02:16 AM

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QUOTE(Gecko @ Nov 13 2012, 07:58 PM)
I get what u mean by traps being slow. I am looking into them as another utility to deal damage in certain situations such as tough (xtra health) elites @ Uber Bosses.
1hxbows not having a high base damage ruled out using huge damage dealer such as Cluster Bomb. Currently i use EA/BL to clear white mobs and also as a disc generator via Nightstalker Passive, HA/CA for hatred generator and main damage dealer to single targets, so maybe utilising Traps would add some xtra damage and another dimension to my playstyle. My hatred pool rarely go lower than 2/3 as compared to my disc pool.. using traps will maximise my hatred usage.

Ive seen the effectiveness of Bola (the stun rune) when paired up with Cluster, however i feel its better suited for xbows/manti users. The main reason i prefer HA bcos when on-the-run (times when i'm out of disc to vault) i can shoot HA without facing the target yet still hit. Previously i used SoT rune as it deals the most damage but after i read some findings by another forumer in Diablofans regarding hidden procs coefficients i switched to Cinder Arrows. Why? CA has the highest proc coef (1.3) therefore triggers more frequently any LoH gears i have on me (yeay! Unity tongue.gif). Together with LS on my Calamity, most of the time i dont need Gloom unless facing !@#$% RDs haha. U can have a look at the proc coef findings here:

https://docs.google.com/spreadsheet/ccc?key...ZJcHdkN0E#gid=1
(Credit goes to ZzEzZ of Premiere from Diablofans forum)

Before i found the inna pants i used diggers but after switching to inna i feel the ias from inna gives me more benefit.. make me feel like shooting a machine gun haha (tested using my WD witching).. i did lose a lot of AR. MS on pants give me more flexibility in choosing boots/bracers combo.

Climber vs Nat Boots:
The 3 random properties roll of climbers opens up so many possibilities. If one does not go for full Nat set (for me xtra disc from cloak, DML n SoJ coupled with fast disc regen from NS makes the 20 xtra disc from full set a bit excessive thus unnecessary). 3 Nat items (Helm will probably be left out as Mempo with CC is far superior) gives an xtra 130 dex (OS on climber can provide almost half of that). The plus side of Nat Boot is the high armor & reduce % from melee (climber can to an extent a lesser mitigation from a high Physical resist roll). However climber is the only boots that gives less % from cold dmg (i been wondering does this lessen the frozen time?)

Ideally using Inna pants the combo for bracers/boots (in my case):
- Climber with physcl res, pickup radius & vita + Lacuni with CC @
- Climber with MS, pickup radius & vita + rare bracers with CC

I know those setup can be only the stuff of dreams for me but hey i'm a king of wishful thinking  biggrin.gif
*
maybe can also try impale as hatred spenders.. use the rune that give double dmg on crit.

as for boots I don't fancy ice climbers... if there are freeze bombs us DH are blessed with vault or smoke screen. vault away and continue to dmg creeps better than tanking the dmg but doing nothing for the duration of the freeze. Nat boots reduce melee dmg is super useful too.

sometimes when I'm bored I use strafe as hatred spender.. when got arcane or freeze I just strafe away to a safer place... to me even though strafe is generally lousy, it allows me to continue dpsing throughout the whole battle

This post has been edited by wlcling: Nov 14 2012, 02:18 AM
MOBAJOBG
post Nov 14 2012, 09:04 AM

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QUOTE(wlcling @ Nov 13 2012, 05:04 PM)
I think calamity nicer than windforce?

1h xbow (calamity) with archery gives 10 cc.. good for nightstalker

also with mark for death.. basically 12% extra Dps to target
*
k, caught it.

So, main hand use 1h xbow (calamity) ...then off-hand use what? (is it quiver or another 1h shooting weap?), newbie here.


Added on November 14, 2012, 9:06 am
QUOTE(lksing78 @ Nov 13 2012, 04:49 PM)
windforce= mcdonald
loving it....lol
*
Calamity shoots faster than windforce, that's for sure. If elite came to near for comfort just Vault (tumble away) twice from the potential life threatening situation, hehehe.

This post has been edited by MOBAJOBG: Nov 14 2012, 09:12 AM
SUS2890
post Nov 14 2012, 09:08 AM

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To continue to debate on calamity and windforce, here's my take on it.

MANTICORE > CALAMITY AND WINDFORCE =)


wlcling
post Nov 14 2012, 09:17 AM

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QUOTE(MOBAJOBG @ Nov 14 2012, 09:04 AM)
k, caught it.

So, main hand use 1h xbow (calamity) ...then off-hand use what? (is it quiver or another 1h shooting weap?), newbie here.


Added on November 14, 2012, 9:06 am
Calamity shoots faster than windforce, that's for sure. If elite came to near for comfort just Vault (tumble away) twice from the potential life threatening situation, hehehe.
*
wa moba.. u also changed to DH? lol

offhand use dead man legacy quiver best because can get up to 20% attk speed and 10%cc and also bonus dex and vit up to the 300 range
lksing78
post Nov 14 2012, 05:28 PM

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Oh my, someone buy all DML atk20% buyout below 2mil
and sell them at 3mil

last nite still can see DML wit atk20% sell like 1.5mil buyout
today see all 3mil de...fipper on the move ni..
MOBAJOBG
post Nov 14 2012, 05:36 PM

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Does a DH uses both Hungering Arrow and Bola Shot skills together instead of just either one?
wKkaY
post Nov 14 2012, 05:38 PM

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QUOTE(MOBAJOBG @ Nov 14 2012, 05:36 PM)
Does a DH uses both Hungering Arrow and Bola Shot skills together instead of just either one?
*
As far as I can see, either one. You will gimp your dps if you use both.

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