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 Magic Find Increases Quality of Rares, not just the drop chance

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deodorant
post Jul 15 2012, 12:58 AM

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QUOTE(Currylaksa @ Jul 15 2012, 12:11 AM)
What's the point of all this? Now you are accusing me of callous negligence just because I made the correct decision to consider all other factors being equal until new information arrives, which by then we adapt again.
What do you expect me to do? Take your possibility into account and use it as truth, make up some numbers for it? There are so many different unproven possibilites out there people can throw out too, do I consider them too?

I don't *expect* you to do anything. You've concluded that Act 1 Farming >>>>>>>>> Act 3 & 4 Farming on the assumption that the base drop rate for Act 1 vs Act 3/4 mobs are the same. All I'm saying is that there is the possibility that Act 3/4 mobs may have a higher base chance to drop items with higher number of affixes.

No, I don't have any data to "back up my claims," because I am not making any such assertion. If you are happy to continue on this assumption because Blizzard has not given any such indication, by all means switch your farming to Act 1.
DrLaboo
post Jul 15 2012, 12:59 AM

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nightshade_nova
post Jul 15 2012, 02:21 AM

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For most ppl, truth = convenience. whistling.gif
TSCurrylaksa
post Jul 15 2012, 07:24 AM

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QUOTE(deodorant @ Jul 15 2012, 12:58 AM)
I don't *expect* you to do anything. You've concluded that Act 1 Farming >>>>>>>>> Act 3 & 4 Farming on the assumption that the base drop rate for Act 1 vs Act 3/4 mobs are the same. All I'm saying is that there is the possibility that Act 3/4 mobs may have a higher base chance to drop items with higher number of affixes.

No, I don't have any data to "back up my claims," because I am not making any such assertion. If you are happy to continue on this assumption because Blizzard has not given any such indication, by all means switch your farming to Act 1.
*
And that's the correct thing to do. Besides I don't see a motivation behind different tiered tables based on Act, there's already iLvl rate difference. Nightshade never gave any real reason other than "Blizzard would be morons to not do it", and left it at that.

Just stop insinuating I am dismissive and callous about considering other factors. You pressed my buttons because you never bothered to flesh out anything on your idea, then straight away suggested I'm being arrogant with my limited knowledge and contributing to misinformation. We will adapt when new data arrives. Diablo gamers are doing research as we argue about nothing.
dARKaNGEl
post Jul 15 2012, 06:51 PM

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I read this post, made on 13th July.

http://www.diablo3farming.com/2012/07/13/d...ats-determined/

The chance of organically upgrading your weapon is…..not good
I think pretty much everyone that farms gear knows, that the drops are thrash 99%


chances of getting good loot is still very low..
whistling.gif
nightshade_nova
post Jul 15 2012, 09:55 PM

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QUOTE(dARKaNGEl @ Jul 15 2012, 06:51 PM)
I read this post, made on 13th July.

http://www.diablo3farming.com/2012/07/13/d...ats-determined/

The chance of organically upgrading your weapon is…..not good
I think pretty much everyone that farms gear knows, that the drops are thrash 99%


chances of getting good loot is still very low..
whistling.gif
*
Meh.Those statistics doesnt look convincing, and its simulation, not a true large sample.
I think diablo 3 loot system is definitely closer to 'card draw' rather than 'roulette', if not 'no twinking' play wont be possible.




HaRuaN.X
post Jul 16 2012, 11:05 AM

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wasehhh...after the latest patch, now its like lesser in quantity, but abit more in quality drops, even the the ilvl 62/63 blues weapon drop are dropping 600-900 dps stat,

afer patch drops found so far :

*few 1200+ dps 2H blues/yellow weap
*few 900++ 1H blues/yellow weap
*3 Jewel Plan, Perfect Star Topaz x2 & Perfect Star Ruby x1
*2 legendary (not so umphh stats/dps, but still legendary drop maa)
and other +++

all act 1 & 2 farming...quite enjoying biggrin.gif

but now abit harder to sell items in GAH/RMAH, seems majority is havin fun getting nice drops, so now i farm to equip my chars, rest of the items salvage for craft ingredients

IMO...pretty good adjustment in drops wink.gif ...
TSCurrylaksa
post Jul 19 2012, 10:58 AM

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VinluV
post Jul 19 2012, 04:30 PM

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Discussion on MF http://redd.it/wrt3n

MF affects the number of affix in rare drops but noticable in a large scale only.
alexandros_18th
post Jul 19 2012, 08:00 PM

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Last night was my first time, successful solo run inferno Warden > Butcher.

Gotta say almost 70% of my loots (blues and yellows) are ilvl 54-60.
the other 20% are blues ilvl 61-63 (got a 1k dps xbow, 900 dps bow, n 800 dps bow w/ level requirement down by 14) and the rest are shitty yellows ilvl 61-63.

Gotta say I hate the low ilvl drops but still not a bad drop rate.

My MF is zero btw. Got my only help from NV.
nightshade_nova
post Jul 19 2012, 08:09 PM

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QUOTE(VinluV @ Jul 19 2012, 04:30 PM)
Discussion on MF http://redd.it/wrt3n

MF affects the number of affix in rare drops but noticable in a large scale only.
*
Ya..its cos you get NV to help you, and the multiplicative nature of the mf means that you have to have at least 175%(or 190% if you have +15% from follower) mf to be twice as effective.
VinluV
post Jul 19 2012, 08:34 PM

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QUOTE(nightshade_nova @ Jul 19 2012, 08:09 PM)
Ya..its cos you get NV to help you, and the multiplicative nature of the mf means that you have to have at least 175%(or 190% if you have +15% from follower) mf to be twice as effective.
*
they were doing warrior rest runs with gear only, no nv.
There have been others doing the runs as well and posting feedback and stats
nightshade_nova
post Jul 19 2012, 09:09 PM

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QUOTE(VinluV @ Jul 19 2012, 08:34 PM)
they were doing warrior rest runs with gear only, no nv.
There have been others doing the runs as well and posting feedback and stats
*
Doesnt matter,result would be the same.
If naked is 100%, means that 100%mf will increase by 2 fold, its that simple.Dont know why people would waste their time with something thats already set in stone.
Without NV is more pointless unless theres ppl in this world who does farm runs without NV.

I was pointing to the fact that to be 2 times as effective,you will need 175% mf or for 3 times effective, youll need 350% mf (with NV calculated in).

Running the test naked without NV will surely blow mf effectiveness out of proportion at the end of the test.

This post has been edited by nightshade_nova: Jul 19 2012, 09:10 PM
TSCurrylaksa
post Jul 20 2012, 09:47 AM

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QUOTE(VinluV @ Jul 19 2012, 04:30 PM)
Discussion on MF http://redd.it/wrt3n

MF affects the number of affix in rare drops but noticable in a large scale only.
*
Since Affix 6 is first roll in a sequential probability, that means 100% will linearly double the number of Affix-6 items, at the expense of blue and white.

Even if base is 0.1%, MFing up to 0.2% would make a massive difference in your farming rate, because it's double.
sovietmah
post Jul 20 2012, 10:07 AM

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QUOTE(alexandros_18th @ Jul 19 2012, 08:00 PM)
Last night was my first time, successful solo run inferno Warden > Butcher.

Gotta say almost 70% of my loots (blues and yellows) are ilvl 54-60.
the other 20% are blues ilvl 61-63 (got a 1k dps xbow, 900 dps bow, n 800 dps bow w/ level requirement down by 14) and the rest are shitty yellows ilvl 61-63.

Gotta say I hate the low ilvl drops but still not a bad drop rate.

My MF is zero btw. Got my only help from NV.
*
Agreed with you, same situation.
my MF is 183% after 5 nv.
I get more quantity but not quality.

maybe very large pool you only can see the quality.
Miurra
post Jul 20 2012, 10:11 AM

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i used to speed farm act 1 with 230+% 5NV alot
generally act 2 gives me better quality drop with probably 110% 5NV
gladfly
post Jul 20 2012, 10:14 AM

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QUOTE(sovietmah @ Jul 20 2012, 10:07 AM)
Agreed with you, same situation.
my MF is 183% after 5 nv.
I get more quantity but not quality.

maybe very large pool you only can see the quality.
*
I did a high MF run yesterday to test this thread out. From my game, I noticed that with 240%MF (5 NV) drops are more of course, but since its more..you get more 52-60. However, when I indentify these...I noticed that they have better rolls.. like 5-6 affixes. Hard to get Level 62-63 with such affixes tough.

So I am thinking ,,more MF does help in the roll of getting the affixes..but just that even if you get 6 Affix, you still have to roll it on the high side. So its a 3 strike chance...first strike ...monster drops a Level 62-63 item. Next strike..how many affixes to the item. Third strike - chance of roll high or roll low..

Feel free to add or flame on..smile.gif
sovietmah
post Jul 20 2012, 10:41 AM

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QUOTE(gladfly @ Jul 20 2012, 10:14 AM)
I did a high MF run yesterday to test this thread out. From my game, I noticed that with 240%MF (5 NV) drops are more of course, but since its more..you get more 52-60. However, when I indentify these...I noticed that they have better rolls.. like 5-6 affixes. Hard to get Level 62-63 with such affixes tough.

So I am thinking ,,more MF does help in the roll of getting the affixes..but just that even if you get 6 Affix, you still have to roll it on the high side. So its a 3 strike chance...first strike ...monster drops a Level 62-63 item. Next strike..how many affixes to the item. Third strike - chance of roll high or roll low..

Feel free to add or flame on..smile.gif
*
I guess the theory like normally you buy 10 pieces of TOTO.
and then now you afford for 100 pieces of TOTO.
chance higher, but doesn't means you will strike it.
VinluV
post Jul 20 2012, 11:23 AM

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QUOTE(gladfly @ Jul 20 2012, 10:14 AM)
I did a high MF run yesterday to test this thread out. From my game, I noticed that with 240%MF (5 NV) drops are more of course, but since its more..you get more 52-60. However, when I indentify these...I noticed that they have better rolls.. like 5-6 affixes. Hard to get Level 62-63 with such affixes tough.

So I am thinking ,,more MF does help in the roll of getting the affixes..but just that even if you get 6 Affix, you still have to roll it on the high side. So its a 3 strike chance...first strike ...monster drops a Level 62-63 item. Next strike..how many affixes to the item. Third strike - chance of roll high or roll low..

Feel free to add or flame on..smile.gif
*
The roll is top down
legendary
6 affix rare
5 affix rare
4 affix rare
2 affix magic item
1 affix magic item


your mf adds to the roll.

say without mf the roll chances would be

CODE

legendary   0.01
6 affix rare   0.1
5 affix rare   0.2
4 affix rare   0.3
2 affix magic item   0.4
1 affix magic item   0.5


lets say you have 100% mf then your new chances would be


CODE

legendary   0.01 +0.1 = 0.11
6 affix rare   0.1 +0.1 = 0.2
5 affix rare   0.2 +0.1 = 0.3
4 affix rare   0.3  +0.1 = 0.4
2 affix magic item   0.4 +0.1 = 0.5
1 affix magic item   0.5 +0.1 = 0.6


nothing is confirmed yet so these are just assumptions.

Nothing is said about the quality of affixes.
you can still roll a 6 affix rare but there is no guarantee its going to be a perfect rolled item.

This post has been edited by VinluV: Jul 20 2012, 11:24 AM
SpikeTwo
post Jul 20 2012, 01:16 PM

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which route to farm in act 2? tonight after maintenance i gonna test farm run.

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