QUOTE(Yuki Ijuin @ Jun 1 2012, 01:06 AM)
unless its like dirt 2 of dow2 then yea
Dark Souls on PC, You want this don't you?
|
|
Jun 1 2012, 01:28 AM
|
![]() ![]() ![]() ![]() ![]()
Senior Member
753 posts Joined: Jan 2008 |
|
|
|
|
|
|
Jun 5 2012, 12:40 PM
|
![]()
Junior Member
26 posts Joined: Jul 2011 |
dark souls are now on steam.
http://store.steampowered.com/app/211420 what interest me is the minimum system requirement listed. OS: Windows XP , Windows Vista, Windows 7, or newer Processor: 2.6 GHz Dual-Core Memory: 1 GB (XP), 2GB (Vista/7) Hard Disk Space: 4 GB Video Card: 512 MB RAM, ATI Radeon 4850 or higher, NVIDIA GeForce 8800 GT or higher DirectX®: 9.0c Sound: Direct Sound Compatible Additional: Multiplayer requires microphone headset support not sure if this is official or not but it looks kinda low. but in my case that is good because of this old laptop i'm using. |
|
|
Jun 5 2012, 12:42 PM
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
so no gfwl?
|
|
|
Jun 5 2012, 12:42 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
4,852 posts Joined: Aug 2006 |
|
|
|
Jun 5 2012, 05:56 PM
|
![]() ![]()
Junior Member
52 posts Joined: Aug 2009 |
I kept throwing money at my monitor, but it won't show up on my games library!
In all seriousness, I'm just glad it's even coming to PC at all, played the 360 one for almost 500 hours, surely would play a crazier amount with the Artorias DLC added. QUOTE(Cheesenium @ Jun 5 2012, 12:42 PM) Unfortunately, thats probably gonna stop me from buying but maybe the game itself might still sell the game to me, like Toy Soldiers and Arkham City. I'm not sure which part of Kotaku I read this about, Steam-purchased version won't have GFWL, but GFWL would be tethered to the physical retail version. Though I'd understand not wanting to deal with the abomination that is GFWL (anyone who played Red Faction Guerilla would understand why it's so hated). |
|
|
Jun 5 2012, 06:07 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
4,852 posts Joined: Aug 2006 |
QUOTE(dis0rd3h @ Jun 5 2012, 05:56 PM) I'm not sure which part of Kotaku I read this about, Steam-purchased version won't have GFWL, but GFWL would be tethered to the physical retail version. Though I'd understand not wanting to deal with the abomination that is GFWL (anyone who played Red Faction Guerilla would understand why it's so hated). I think, the Steam version will still have GFWL, as they are using xbox LIVE as the backend for multiplayer in Dark Souls. |
|
|
|
|
|
Jun 7 2012, 11:45 AM
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
Dark Souls won’t be optimised for PC: “Strictly a port from the console version”
![]() QUOTE Eurogamer have conducted an illuminating interview with Dark Souls producer Daisuke Uchiyama at E3. Sadly, it’s not good news. Dark Souls PC will still suffer from the technical issues that plagued the console versions, including the serious frame rate issues that affected certain sections of the game. Oh dear. “In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible,” said the producer. “It’s more strictly a port from the console version. We haven’t been able to step up into doing any specific optimisation for PC.” Daisuke told the website that time restraints and a lack of experience in PC ports is to blame: “To be completely honest, we’re having a tough time doing it due to our lack of experience and knowledge in terms of porting to PC. First we thought it would be a breeze, but it’s turned out not to be the case. We’re still developing right now – we’re crunching right now.” From Software are bringing three new venues, four new bosses and additional weapons to the game in an attempt to compensate for the lack of optimisation. Wow. My dreams of the definitive version of Dark Souls hitting PC on August 21st were just shattered. Porting framerate issues? Really? I appreciate that From Software might have encountered unexpected issues in development but I’d prefer a delayed release than a slightly shoddy one. And the threat of Games For Windows Live still lingers. Petition time? PCG |
|
|
Jun 7 2012, 12:11 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
4,934 posts Joined: Sep 2008 From: Setapak |
QUOTE(memphiz_zero88 @ Jun 7 2012, 11:45 AM) At least they admit they lack of knowledge and experience on this and they told fans PC upperhand 1st still i hope they delayed the release and try to fix serious frame rate issue juz like GTA 4 when came out, every1 bought it and had serious issue in the beginning. |
|
|
Jun 8 2012, 07:09 PM
|
![]() ![]()
Junior Member
114 posts Joined: Jan 2012 |
Oh, great. One of most favourite console games ported to my favourite gaming platform with two DRM, now.
At least the FPS of this game's gonna be higher on the PC compared to the consoles, right? Or are they just gonna cap that as well? |
|
|
Jun 8 2012, 07:23 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,447 posts Joined: Mar 2006 |
QUOTE(Loto @ Jun 8 2012, 07:09 PM) Oh, great. One of most favourite console games ported to my favourite gaming platform with two DRM, now. is a direct port..... i would be happy if it dun fall lower than the console.....At least the FPS of this game's gonna be higher on the PC compared to the consoles, right? Or are they just gonna cap that as well? The biggest problem is the lower pit or wat area i forgot the name where the place is swammy and large.... that area the FPS drop like hell. |
|
|
Jun 8 2012, 07:32 PM
|
![]() ![]() ![]()
Junior Member
371 posts Joined: Sep 2006 |
retail version still use gfwl, only steam version does't use gfwl
http://www.rpgwatch.com/show/newsbit?newsbit=19775 This post has been edited by alex82: Jun 8 2012, 07:33 PM |
|
|
Jun 8 2012, 10:02 PM
|
![]() ![]()
Junior Member
114 posts Joined: Jan 2012 |
Really? Arkham City had GfwL even on Steam release, iirc. Then again, that's released by a different publisher.
QUOTE(0300078 @ Jun 8 2012, 07:23 PM) The biggest problem is the lower pit or wat area i forgot the name where the place is swammy and large.... that area the FPS drop like hell. Great Swamp kat Blighttown la tu. Depths juga, when there's too many enemies on screen or you got cursed |
|
|
Jun 10 2012, 06:34 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,447 posts Joined: Mar 2006 |
I recall my steam version bio shock 2 also got gfwl
|
|
|
|
|
|
Jun 16 2012, 03:19 AM
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
Namco on the challenges of porting Dark Souls: “we don’t really have that strong PC experience”
![]() QUOTE There were some worrying noises from the Dark Souls camp during E3 last week. Dark Souls producer Daisuke Uchiyama told Eurogamer that From Software “haven’t been able to step up into doing any specific optimisation for PC,” admitting that the framerate problems present in the console versions will likely persist. “It’s more strictly a port from the console version,” he said. Later in the show, Graham asked Nobu Taguchi of Namco Bandai America about the challenges of bringing Dark Souls to PC. Taguchi painted a picture of a studio surprised by the sudden demand for a PC version, struggling to meet the expectations of a new audience. He admits that “from an experience background From Software and Namco Bandai ourselves, we don’t really have that strong PC experience.” The project started when a petition showing support for a PC version of Dark Souls gained tens of thousands of signatures within a month. That spurred Namco Bandai into action. “At that point that’s when we brought it over to From Software to discuss the concept of ‘are you able to create this PC version of the game that everybody is asking for?’” Saguchi explained. “From Software being very community orientated said that “We’ll try out best” but one of the concepts they were fearing was that just bringing out a straight port wouldn’t suffice at all.” From Software decided to expand the game to “alleviate” the optimisation drawbacks, in Taguchi’s words, “to create a brand new location and a strong extension which really expands what the game was originally about.” That extension takes includes the extra bosses and a new PvP mode being slotted into the Prepare to Die edition. Will it be worth putting up with poor performance to access the new areas? Saguchi suggests that the severity of the port problems will vary depending on the power of the player’s machine. “While the game hasn’t been tweaked itself, because it’s very difficult to tweak, but for people who play on the PC, which is arguably a lot more stronger format to work off of, it does improve the framerate issues,” he said. “I think it’s really inherent on the person’s setup in terms of what kind of power the game can use. So it’s a little bit more difficult to determine, it really kind of shifts along with the processor that you’re selling.” “It’s definitely going to be better than the console version,” he added later. “It’s just that in terms of what PC gamers are maybe looking at in terms of what they usually play, it may not match up.” PCG |
|
|
Jul 6 2012, 12:50 AM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
http://store.steampowered.com/app/211420/
this game release on steam in approximately 1 month, 3 weeks, and 15 hours |
|
|
Jul 14 2012, 03:30 PM
|
![]() ![]()
Junior Member
52 posts Joined: Aug 2009 |
Dark Souls: Prepare to Die edition now pre-purchaseable on:
Steam GamersGate Coming soon to Green Man Gaming But scroll down carefully on the Steam store page, and in fine print under the System Requirements: Additional: Online play requires software installation of and log-in to Games For Windows - LIVE |
|
|
Jul 14 2012, 04:39 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
kecian. gfwl. ptui.
Developer: FromSoftware Publisher: NAMCO BANDAI Games Europe S.A.S. bcos publisher is namco so must gfwl? like capcom mesti gfwl also? how much monies microsoft gives capcom and bandai anyway. |
|
|
Jul 28 2012, 08:58 AM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
4,210 posts Joined: Jan 2003 |
what's wrong with GWFL really? Sorry, I didn't really know why this could suck so bad.
|
|
|
Jul 28 2012, 10:41 AM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
4,934 posts Joined: Sep 2008 From: Setapak |
QUOTE(s7ran9er @ Jul 28 2012, 08:58 AM) the main n only thing i dislike about gfwl is download update. not a smooth experience for me as you can't resume dl, and if you re-install, u need to dl the update again.other than that, its ok. n the region restriction thing. |
|
|
Aug 5 2012, 02:35 PM
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
i just checked this game's page on gamersgate, and it says requires steamworks??
so this game got 2 DRM? http://www.gamersgate.com/DD-DSPDE/dark-so...-to-die-edition |
| Change to: | 0.0277sec
0.29
5 queries
GZIP Disabled
Time is now: 20th December 2025 - 03:08 PM |