Signed. I want this game too.
Dark Souls on PC, You want this don't you?
Dark Souls on PC, You want this don't you?
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Jan 7 2012, 10:09 AM
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#1
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Signed. I want this game too.
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Jan 7 2012, 05:25 PM
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#2
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QUOTE(CyberSundayz @ Jan 7 2012, 05:02 PM) I don't really have the chance to play on ps3 cause my housemates use it for FIFA and NBA frequently. I like to take my time to explore and immerse in its gameplay and atmosphere, not people sitting there waiting to play their game or worse, make me feel that my games are boring. Those are games like Mass Effect 2. In the end, I barely played the games I got. Not point buying Dark Souls then. Also, I still prefer playing it on pc if I have the chance. better graphics, controls and frame rates. |
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Apr 8 2012, 08:27 AM
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#3
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Holy, the PC Powerplay copy is right in my hands and i didnt know "You Died" is actually for Dark Souls.
Gonna get this game. Just hope i didnt destroy my keyboard or laptop out of frustration. |
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Apr 12 2012, 07:03 AM
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#4
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Oh god, why did you use GFWL?
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Apr 12 2012, 10:46 AM
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#5
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Dont think i want to get this game on Day 1. Do not want to be frustrated by GFWL again.
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Apr 13 2012, 07:58 PM
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#6
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QUOTE(Kidicarus @ Apr 13 2012, 10:56 AM) They end the petition with "Steam or no sale"? So they want to replace one platform/DRM with another to please some steam fanboys? I mean GFWL is not great for the most part but i think the game will play fine irrespectively. Namco Bandai did it right with Ridge Racer Unbounded with Steamworks out of the box. They manage to port RRU from PSN or Xbox LIVE to Steamworks, what make it so difficult to port Dark Souls to Steamworks if they have done it in the first place? RRU did have some multiplayer issue, but those problems can be fixed. To be honest, I rather have a broken Steamworks implementation than GFWL to begin with. If i am not wrong, Space Pirate and Zombies developers took 1 week to implement Steamworks into their game with full Steam intergration such as authentication, achievements and so on. Considering Dark Souls is a more complex game, maybe a month would be sufficient.The reason they're using GFWL is most likely due to the fact that it's coming out in 4 months time and they do not want to rewrite the matchmaking net code from scratch. It would be relatively easy for them to port the net code from xboxlive to GFWL. Online multiplayer in dark souls does not use your friends list or voice chat, co-op and pvp combat worked really well on xboxlive even when i knew that most of the people i was playing with and against were not local. However, what's worrying is anti-cheat protection (or the lack of) in GFWL particularly save game hacking. Many publishers such as THQ, Codemasters, Bethesda and 2K had abandon GFWL in their newer games for Steamworks because Steamworks is more acceptable by gamers. Even Square Enix, who is also a Japanese publisher also use Steamworks for all their games. At the same time, Steamworks is far less problematic because Valve actually improves the Steam's functionality, while Microsoft never improve GFWL at all. Just because Xbox LIVE is working great, no doubt it's a great system, that does not mean GFWL is the same, even if both is using the same backend. GFWL is a terrible system by any stretch, worse than TAGES with it's 3 activation limit, Securom or even Starforce. When your game is using a better, easier to use system, the sale of the game will be much better. PC gamers get to play an absolutely stellar game, while Namco Bandai manage to make a profit out of it. So, why shouldnt any developer use Steamworks in their games? Even Alan Wake uses Steamworks, despite its a port from 360 and manage to earn back their investment in porting the game over to PC in a few days. Bethesda seem to be making a huge profit with Skyrim on Steam with the game constantly appearing at Top 10 Best Sellers. From a business prospective, i do not see why Dark Souls should not use Steamworks. "Steam or no sale" indeed is fanboyism, but i can see the reason behind it. A game with GFWL is a no buy for me. Anything else, from TAGES, Securom, Steamworks, Origin or even Ubisoft DRM are alright for me. GFWL has caused me numerous hassle in even playing a game that i legitimately own, why should i bear the frustration again? I do not mind dying in Dark Souls, but the frustration of using GFWL is just not worth the hassle at all. |
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Apr 14 2012, 01:47 AM
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#7
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QUOTE(hahli9 @ Apr 13 2012, 08:41 PM) So, they finally release the game for PC after you guys have been asking for it, and you guys are threatening them by not buying the game unless the switch their online platform? PC gamers are really amazing people. You can rest assured that if this sells poorly after people have been asking for it, Namco Bandai won't be porting any more games to PC. Putting GFWL with a good game will make it a much more frustrating experience for the gamer. As someone who had a lot of problems with GFWL, no way i'll stomach it again as the problems i had is far more than all the problems Steam, Origin, Ubisoft DRM combined. Really, you people are not entitled to steamworks for the online platform. That is up to the developers/publishers. All they have to give you is a good game with no bugs. I have never had a single problem with games using GFWL. But I have had problems with GFWL. There is a difference. I have problems with the region settings in GFWL, I have no idea how to turn my profile into an independent profile since long time ago, I created a fake email for the "parent" email. And the list goes on. But not once, has this affected my gaming experience since I don't buy DLC. Have you ever considered how annoying Steam is if you share the account with your family? Holy shit, right now, I'm in UK and my brother's in Malaysia, there's a 7/8 hours time difference so it's not that much of a hassle. It is brilliant to have all your games accessible from the same location, but Steam isn't exactly without it's problems as well. Last time, they had this bug where the update required a bloody brilliant redownload of the whole game client, and you know how big TF2 is and how frequently it gets updates. Needless to say, I could never play TF2 because I was on bandwidth limited broadband (Maxis, Digi). I was actually annoyed that Skyrim was Steam-only. I knew that I would be playing Skyrim for hours at a time when I first got it. Whenever my brother wanted to play something I had to stop. Don't even bother going, Steam has an offline mode lelz, Steam's offline mode is trash. It's been nothing but trouble for me. And they don't even let you go into it unless you turn off your internet straight. At least in a GFWL game I can just choose to not sign-in. Though maybe I'll have more issues with GFWL once I play another game? So far I've only played SFIV online frequently with it, and so far it has no problems. I've been disconnected from matches sometimes but it happens in every other platform as well. All in all, I just want to say, not buying a game just because they choose an online platform that you don't like is ridiculous. But of course, they're obviously not very experienced on the PC platform, so that might just be why they are choosing an online platform that people dislike. If you guys wanna complain then go ahead, but threatening to not buy the game is not how to do it. For all you know, if everyone's saying they're not going to buy the game, then they could outright cancel it. Now that would be bloody brilliant, huh? Did you forget that the only reason this is coming to PC is because of massive fan support? Namco Bandai manage to release Ridge Racer Unbounded PC with Steamworks, and what makes it so difficult to release Dark Souls with Steamworks too? Since both games are by the same publisher. Steam is not perfect by any means, especially the offline mode is difficult to use and it's ridiculous policy in banning people. I had the redownloading problem and i hate it with my guts too. And the problem with sharing account, its you yourself who got into this problem. Not the platform's problem and by Steam's EULA, you are not suppose to transfer your account to anyone else. Also, comparing all the Steam problems to GFWL, Steam is by far better and easier to use than GFWL which manage to be preferred service by most gamer. At the same time, i would say, look into the unhappy Dark Souls PC gamer's thoughts. These people want Dark Soul to be a commercial success on PC and GFWL is preventing the game from being successful. Bulletstorm was a flop on PC partly due to GFWL with it's infamous bad multiplayer NAT and region locked for most countries in the world. How are you gonna achieve commercial success if you confine your game to that selected 35+ countries chose by Microsoft? Or on a DRM/multiplayer system that barely changed since it's launch? Even the original petition had a mock up Steam store page for Dark Souls where it could be a sign where consumers wants a Steamworks version. I dont see this as an entitlement issue, as if the product is unfit for it's purpose, such as a game that comes with GFWL that has a very high chance of preventing you from playing your game, why should anyone buy it? Consumers need to have a good product with no glaring defects, which GFWL has been failing to provide it. I made my stand, if Dark Souls comes with GFWL, no sale for me. This post has been edited by Cheesenium: Apr 14 2012, 01:52 AM |
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Apr 14 2012, 07:21 PM
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#8
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QUOTE(Kidicarus @ Apr 14 2012, 12:27 PM) Seems there is some sort of confusion regarding developer/publisher here. Ridge Racer unbounded was developed by bugbear which is more well known for it's flat out series, they have oodles of experience with online multiplayer. RRU was also developed from day 1 as a multi platform release, therefore it's not surprising for them to have planned for steamworks integration from day 1. Also, in the same way that namco bandai publishes the witcher 2 for cd projekt in some regions and platforms, i don't think you can blame/credit namco bandai for the witcher. What Namco Bandai are doing is putting the code on disc, in a box etc, marketing the game and concluding distribution deals with whoever wants to sell it. That's it. I am assuming you have not played RRU. RRU is also just a port with console issues on the PC version such as 30 fps lock and a strange bug with it's multiplayer system. It wasnt even a good port like Skyrim or Alan Wake to begin with.As mentioned by indie developers, such as Minmax Games, Steamworks is extremely easy to implement where it only took a week for Minmax to add Steamworks to their almost completed game. From Software has no reason not to choose Steamworks over dreaded GFWL, other than its a bad decision. Even Relic claimed that the porting from GFWL to Steamworks is fairly easy to do and also resulted better sales of the Retribution expansion. No one's blaming From Software or Namco Bandai for the poor decision. PC gamers wants to see this decision changed before its too late. QUOTE(Kidicarus @ Apr 14 2012, 12:27 PM) Dark Souls is developed by From Software, the only other game they ever did that made it to PC was ninja blade which is single player. They are a Japanese Company. The publishing arrangements are complicated in the fact that in Japan the game is actually published independently by From Software and it is only the worldwide release that has been published by Namco Bandai. Japan does not really have a tradition of PC game development. They are only using namco bandai to release worldwide and therefore the decision on what matchmaking code to use is up to From Software. With such a short release window, it's not surprising that they considered GFWL due to its closeness to how xboxlive works - This is a pragmatic decision. There is nothing to do with the similarity of code with xbox LIVE. Alan Wake was a 360 exclusive game but the PC version does not have GFWL at all. Remedy took about 6 months to port the game over, and add PC specific features with some aid from an external studio. In the end, they manage to earn back all their investments for the PC port in a few days. Why cant From Software do the same as Remedy? Rather than using GFWL, even if PC gamers hates it so much. Then, release Dark Souls with GFWL and could not earn back the money they spent to port the game over. After that, blaming that all PC gamers are pirates while the truth is, their DRM and multiplayer system is unfit for purpose. Nobody wants to see that happening, which is why almost everyone wants this bad decision with GFWL be changed. QUOTE(Kidicarus @ Apr 14 2012, 12:27 PM) Bulletstorm was a flop on consoles as well. If it was a hit on console, no doubt this unreal engine game would be getting a sequel on all platforms too. Using GFWL as one of the reasons is just scapegoating. Bulletstorm did even worse on PC than consoles, due to the region lock that GFWL impose on and it's poor reputation that it has been giving since it's launch. Blaming GFWL is not scapegoating in this case, as it is just a terrible DRM and online system by any means that discourage people from buying the game.QUOTE(Kidicarus @ Apr 14 2012, 12:27 PM) Listen, steam is awesome, i like steam and i use it often. I don't like how they've turned games from a product that was meant to be enjoyed in circumstances such as that highlighted by Hahli9 to a single user non transferable licensed model. What I also don't like is a gabe trooper asking for a signature on a petition threatening steam or no sale. This in no way stops me from buying and enjoying a game that's on steam. I do not see whats wrong with the non transferable model as it is done to increase security of a game. Me and my brother have a Steam account each, and i have no problem getting single player games for 2 separate account as games do not cost that much during Steam sales.No one is being a Gabe trooper, but PC gamers wants to see Dark Souls to be successful on PC. Putting GFWL is just trying to piss off legitimate owners while restrict the sales to a handful of countries. People are done with GFWL with countless horrible experience with Fallout 3, Dirt series, Dawn of War series and so on. They do not want to see Dark Souls being ruined by GFWL. QUOTE(Kidicarus @ Apr 14 2012, 12:27 PM) Ultimately, if you choose not to buy DS because it comes with GFWL, that's fine too. After all, you're entitled to vote with your wallet. It just seems to me that making the decision now without even waiting for reviews or customer feedback about how the port has been implemented is a bit foolish. Majority of users who used GFWL for a while will know how intrusive or annoying is the system. There is no need for any customers feedback since GFWL is never being improved on. I do not think that the idea of not buying Dark Souls because it has GFWL is a foolish decision. In fact, the idea of ignoring the poor reputation that has been associated with GFWL for years while still buy the game is even more foolish.The question is, have you even used GFWL? Or you are just looking from the point of view of the well implemented Xbox LIVE? Both GFWL and Xbox LIVE are completely different thing to begin with, except they share the same backend. Added on April 14, 2012, 7:33 pm QUOTE(kalnet @ Apr 14 2012, 07:07 AM) +1 to Total Biscuit. I do agree most of the stuff he said, but i do not agree with the "tolerate GFWL" part. It's a subpar system with no improvements ever made.No way im gonna spend my money on it, unless there is a huge sale with it. This post has been edited by Cheesenium: Apr 14 2012, 07:43 PM |
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Apr 18 2012, 08:58 PM
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#9
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I read somewhere that Namco Bandai has not signed the contract with GFWL yet. They are still considering the options.
The bad thing will be, Dark Souls will be a straight port from console with bare bones PC features. Thats not gonna change, and From Software admit it. Push it back to next year, i dont mind waiting as long as the PC version is gold. Without GFWL. And console players must have those PC "exclusive" DLCs by a free patch or a paid DLC. Love the honesty of From Software so far. If the final game is using Steamworks, i'll get it day 1. This post has been edited by Cheesenium: Apr 18 2012, 09:03 PM |
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Jun 5 2012, 12:42 PM
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#10
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Jun 5 2012, 06:07 PM
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#11
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QUOTE(dis0rd3h @ Jun 5 2012, 05:56 PM) I'm not sure which part of Kotaku I read this about, Steam-purchased version won't have GFWL, but GFWL would be tethered to the physical retail version. Though I'd understand not wanting to deal with the abomination that is GFWL (anyone who played Red Faction Guerilla would understand why it's so hated). I think, the Steam version will still have GFWL, as they are using xbox LIVE as the backend for multiplayer in Dark Souls. |
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Aug 24 2012, 05:00 PM
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#12
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Not gonna buy this game at all, since the port is even worse than some half assed console port.
Dark Soul port is pretty done without any asses. |
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Apr 11 2013, 10:20 AM
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#13
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The absence of GFWL logo at the end of the trailer makes me really excited. Hopefully it will stay that way.
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