i no ps3 so i sign
Dark Souls on PC, You want this don't you?
Dark Souls on PC, You want this don't you?
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Jan 7 2012, 03:28 PM
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#1
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753 posts Joined: Jan 2008 |
i no ps3 so i sign
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Jan 7 2012, 03:49 PM
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#2
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753 posts Joined: Jan 2008 |
yo TS, make one thread at /k/ so we can spearhead the demand for signature and gain more coverage
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Jan 7 2012, 03:54 PM
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#3
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Jan 9 2012, 12:42 PM
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#4
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QUOTE(Kidicarus @ Jan 9 2012, 12:39 PM) If one of the features you're asking for is the ability to mod the game, then you don't really know what you're asking for. This is a game that has to be experienced they way the developer intended. Sure, you'd get improved textures running at native 1920x1200 but there are so many more ways that this game would be broken. strong words there, its very unlikely they will provide mod support for the game anywayPotential areas for modding because these are the areas that pc users will always whine about: Auto savingso if you make a mistake you can't undo it. Kill an important npc, and you're stuck with a choice of pressing on knowing the game will be much harder or starting again. No respecs so again you're stuck if you mess up. Death causes respawn at checkpoints, surely there should be a quicksave/quickload button. Except for the fact that every time you die, you are supposed to learn a lesson. You can't pause, so if you get into a battle with the wrong equipment you're stuck unless you can manage your inventory without dying. Limited FOV? yep the game is supposed to be claustrophobic. No easy matchmaking with friends? Yep you're supposed to go into battle with/against strangers. Persistant online connection even if you're just playing single player? Yep, because your actions can also effect another persons game. No minimap so too bad if you get lost. Mod any of the above and you'll just break the game. Sure Dark Souls deserves a larger audience, it's just that it's my personal feeling that the pc community doesn't deserve this game. it's a win win situation if the games get released on PC |
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Jan 9 2012, 05:08 PM
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#5
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753 posts Joined: Jan 2008 |
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Jan 9 2012, 05:15 PM
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#6
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753 posts Joined: Jan 2008 |
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Mar 21 2012, 06:43 PM
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#7
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holy....
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Apr 7 2012, 07:09 PM
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#8
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Apr 8 2012, 01:06 AM
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#9
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Apr 12 2012, 08:22 AM
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#10
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Oh GFWL, lol buggers just shot themselves in the head
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Apr 12 2012, 03:53 PM
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#11
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QUOTE(hahli9 @ Apr 12 2012, 09:05 AM) Problem 1: Our region not supported by GFWLProblem 2: You can lose your safe files just like that Problem 3: You can get dropped out suddenly from a ongoing multiplayer game Problem 4: The GUI sucks (for me at least) Problem 5: There could be more problems Sure there are some workarounds, some users not experiencing these but i personally had a few problems with it so....yea it sucks |
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Apr 14 2012, 02:27 AM
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#12
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QUOTE(hahli9 @ Apr 13 2012, 08:41 PM) So, they finally release the game for PC after you guys have been asking for it, and you guys are threatening them by not buying the game unless the switch their online platform? PC gamers are really amazing people. You can rest assured that if this sells poorly after people have been asking for it, Namco Bandai won't be porting any more games to PC. So it's ok to push us PC gamers around like muppets and eat whatever is being fed to us? Please, this is not the first time that GFWL screw up lots of things. I wanted to buy Bulletstorm oh hey, region lock, batman arkham asylum, region lock. So many years down the road and we're still seeing the same handful of countries that are officially supported. My money's not good enough for them?Really, you people are not entitled to steamworks for the online platform. That is up to the developers/publishers. All they have to give you is a good game with no bugs. I have never had a single problem with games using GFWL. But I have had problems with GFWL. There is a difference. I have problems with the region settings in GFWL, I have no idea how to turn my profile into an independent profile since long time ago, I created a fake email for the "parent" email. And the list goes on. But not once, has this affected my gaming experience since I don't buy DLC. Have you ever considered how annoying Steam is if you share the account with your family? Holy shit, right now, I'm in UK and my brother's in Malaysia, there's a 7/8 hours time difference so it's not that much of a hassle. It is brilliant to have all your games accessible from the same location, but Steam isn't exactly without it's problems as well. Last time, they had this bug where the update required a bloody brilliant redownload of the whole game client, and you know how big TF2 is and how frequently it gets updates. Needless to say, I could never play TF2 because I was on bandwidth limited broadband (Maxis, Digi). I was actually annoyed that Skyrim was Steam-only. I knew that I would be playing Skyrim for hours at a time when I first got it. Whenever my brother wanted to play something I had to stop. Don't even bother going, Steam has an offline mode lelz, Steam's offline mode is trash. It's been nothing but trouble for me. And they don't even let you go into it unless you turn off your internet straight. At least in a GFWL game I can just choose to not sign-in. Though maybe I'll have more issues with GFWL once I play another game? So far I've only played SFIV online frequently with it, and so far it has no problems. I've been disconnected from matches sometimes but it happens in every other platform as well. All in all, I just want to say, not buying a game just because they choose an online platform that you don't like is ridiculous. But of course, they're obviously not very experienced on the PC platform, so that might just be why they are choosing an online platform that people dislike. If you guys wanna complain then go ahead, but threatening to not buy the game is not how to do it. For all you know, if everyone's saying they're not going to buy the game, then they could outright cancel it. Now that would be bloody brilliant, huh? Did you forget that the only reason this is coming to PC is because of massive fan support? I have no intention of making another account for GFWL if that's the suggested workaround. I have too many accounts to remember; Origin, Steam, GFWL, GoG, etc. Steam aint the perfect thing out there but it's the best so far because they keep improving while GFWL improve by let's say 10% of what Steam did. (Ghost mic on dow2:cr anyone?) Steam's policy of not letting users sharing account have its advantages and disadvantages though its disadvantages heavily outweights it. But when you look from a security standpoint, it's valid in such a way that only you alone have access to it so you would not have to worry about 3rd party screwing up your account such as VAC ban (nothing to do with your bro, just from a security point of view) Namco Bandai published The Witcher 2 and Ridge Racer on the PC so its safe to say that they have some knowledge about the PC market. Relic guys did state that Steamworks>GFWL for their game and it helped alot with Retribution. How could every game developer/publisher not know this news when it was publish throughout the internet. We're not 'threatening' them (though some are), it's just that we want to see this game succeed. A port that happened because of a horde of fans demanded it sounds pretty awesome. We're grateful to them for reaching out to the community and venturing to the PC market. However, most of us see that should they be utilising GFWL, it would dampen their chance of finding much success because of the many problems GFWL have and experienced by many. Sure some would say no steam = no sale, but not releasing your game on Steam as a dev would be quite silly as the consumer base on that platform is currently the largest in the PC gaming market. Tldr = GFWL sucks, Steam can be sucky at times but the best so far, Steamworks>GFWL, Not threatening just want the game to succeed, Fanboys can be quite stupid |
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Apr 18 2012, 08:57 PM
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#13
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i think many of us dont mind the game being pushed back by weeks or months as long they polished it well
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Jun 1 2012, 01:28 AM
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#14
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Aug 24 2012, 03:43 PM
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#15
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thanks gfwl for region locking my games again
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Oct 9 2012, 07:58 AM
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#16
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