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 League of Legends v3, ~ Season 3 ~

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Zephro
post Sep 17 2011, 11:10 PM

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QUOTE(Goliath764 @ Sep 17 2011, 10:41 PM)
Mother freaking flying bird...always win 75% of the game only to have the enemies come back and win. Any effective way to prevent comeback? Sometime trying to end early just doesn't work as planned.
*
After a successful teamfight, push turrets instead of going back to jungle.

Also, had this match with a Morde on my team, he rushed a Warmogs and built a FoN, he had nothing else. No AP. No boots.
Oh yeah, and he kept running away from teamfights, saying "I'm not a tank".
Sure, buddy.
Alexdino
post Sep 18 2011, 08:56 AM

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QUOTE(Goliath764 @ Sep 17 2011, 10:41 PM)
Mother freaking flying bird...always win 75% of the game only to have the enemies come back and win. Any effective way to prevent comeback? Sometime trying to end early just doesn't work as planned.
*
it depends on which hero you are against with, if is GP, Morde, Jax, they are really OP at end game, the more you drag the more they are hard to beat.
Davidtcf
post Sep 18 2011, 11:47 AM

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QUOTE(Goliath764 @ Sep 17 2011, 10:41 PM)
Mother freaking flying bird...always win 75% of the game only to have the enemies come back and win. Any effective way to prevent comeback? Sometime trying to end early just doesn't work as planned.
*
dont drag the game... give pressure on your team to stick, kill, push and win. If that fails after a few attempts, prepare to surrender.. wahhaha.

the mid-end game is more to strategy and items. The team that has both more, will have a higher chance to win.

Anyway, if you played well and lose also.. the IP difference is about 10 only (excluding double ip wins), so there's not much to be sad over smile.gif
Goliath764
post Sep 18 2011, 01:18 PM

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QUOTE(Zephro @ Sep 17 2011, 11:10 PM)
After a successful teamfight, push turrets instead of going back to jungle.

Also, had this match with a Morde on my team, he rushed a Warmogs and built a FoN, he had nothing else. No AP. No boots.
Oh yeah, and he kept running away from teamfights, saying "I'm not a tank".
Sure, buddy.
*
Yeah, we took their rax down first but for some reasons they just hold it out afterward and keep on acing the F out of my team. rclxub.gif

I assume it's a better idea to stay on the offensive and just push the F out(I know there's different scenario)? Sometime my teammates play too defensively and go to the side and defend the tower from creep and then enemy hard push mid and my team is forced to fight a 4v5 battle. doh.gif

QUOTE(Alexdino @ Sep 18 2011, 08:56 AM)
it depends on which hero you are against with, if is GP, Morde, Jax, they are really OP at end game, the more you drag the more they are hard to beat.
*
I don't drag games for sure and aside from GP, Morde and Jax, I am very afraid of freaking Tyr in late game, who can chop you into pieces within seconds and not die.

QUOTE(Davidtcf @ Sep 18 2011, 11:47 AM)
dont drag the game... give pressure on your team to stick, kill, push and win. If that fails after a few attempts, prepare to surrender.. wahhaha.

the mid-end game is more to strategy and items. The team that has both more, will have a higher chance to win.

Anyway, if you played well and lose also.. the IP difference is about 10 only (excluding double ip wins), so there's not much to be sad over  smile.gif
*
I need to know what if pushes doesn't work. Sometime the sturdy defense of the other team allows them to defend very very well. In that case, is it better to split push and if split push fails, pull back and kill their jungle, let them come out a bit and try to kill them than just stay in front of their gate all the time and got aced by mistake?

bobohead1988
post Sep 18 2011, 03:17 PM

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Yuki Ijuin
post Sep 18 2011, 05:31 PM

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Burst Tryn down, exhaust. Watch as the Tryn panic and try to escape, or stay and die. sad.gif
Alexdino
post Sep 18 2011, 06:30 PM

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QUOTE(Yuki Ijuin @ Sep 18 2011, 05:31 PM)
Burst Tryn down, exhaust. Watch as the Tryn panic and try to escape, or stay and die. sad.gif
*
you could easily find a 2 sec stunner to do the job. Teemo blind is quite good against him also.

He is good against AD at end game, but if you have a stunner or a mage tank then he is not a problem at all.
ichigo_6091
post Sep 18 2011, 06:58 PM

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As far as I know...Garen can 1v1 with tryd...cause garen's ulti while tryd on low health is an instant kill and he cant activate his undying rage then..But thats if know how to use garen..

This post has been edited by ichigo_6091: Sep 18 2011, 07:01 PM
[Phenom]
post Sep 18 2011, 10:35 PM

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quite frustrated with the game.

Im currently Level 18. Why so many bad players even at this level. Its like they are level 5 players. Always feeding early game. Impossible to win.

No matter how good also can't carry them. vmad.gif
bobohead1988
post Sep 18 2011, 10:57 PM

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QUOTE(Phenom @ Sep 18 2011, 10:35 PM)
quite frustrated with the game.

Im currently Level 18. Why so many bad players even at this level. Its like they are level 5 players. Always feeding early game. Impossible to win.

No matter how good also can't carry them. vmad.gif
*
You should have seen where I am at

Lvl 30's playing like level 5... how in the world did they even get their wins above 200 and become level 30
Goliath764
post Sep 18 2011, 11:28 PM

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QUOTE(bobohead1988 @ Sep 18 2011, 10:57 PM)
You should have seen where I am at

Lvl 30's playing like level 5... how in the world did they even get their wins above 200 and become level 30
*
Maybe they lose 800 and win 200 and that 200 is carried by pros. They are still better than those AI killer that reached level 30 with a win of 30, just how the flying mammal do they expect to fight against someone that play with human to level 30. doh.gif

@[Phenom]
Just play along, bad players are on every level. All you can do is to try your best to win or die trying. Or, team up with friend so less chance to have a bad player on your team or at least you have 1-2 extra good players on your side. Or you can find champ that are just pubstomper and use them hard so you can win more on your own.

This post has been edited by Goliath764: Sep 18 2011, 11:31 PM
Davidtcf
post Sep 19 2011, 03:42 AM

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QUOTE(bobohead1988 @ Sep 18 2011, 10:57 PM)
You should have seen where I am at

Lvl 30's playing like level 5... how in the world did they even get their wins above 200 and become level 30
*
the real test is when u see them play a tank or a tough champ (morde, xin, mf, etc are easy champs, hard ones u could see from the purple bar at the champ section: http://na.leagueoflegends.com/champions e.g. urgot, vayne, tf, leblanc, cass, twitch, tryn <--- dont pick them if u suck at it after several tries even after reading good guides! )

if they suck at it means they lack the skills.... they could use a great carry and win when the other 4 are pros... problem is wat happens when the team rely on them (and when they're experimenting on a champ)? Gg?

This post has been edited by Davidtcf: Sep 19 2011, 03:46 AM
Goliath764
post Sep 19 2011, 03:48 AM

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QUOTE(Davidtcf @ Sep 19 2011, 03:42 AM)
the real test is when u see them play a tank or a tough champ (morde, xin, mf, etc are easy champs, hard ones u could see from the purple bar at the champ section: http://na.leagueoflegends.com/champions e.g. urgot, vayne, tf, leblanc, cass, twitch, tryn <--- dont pick them if u suck at it after several tries even after reading good guides! )

if they suck at it means they lack the skills.... they could use a great carry and win when the other 4 are pros... problem is wat happens when the team rely on them (and when they're experimenting on a champ)? Gg?
*
But...how to improve if you give up on them after first few games? Isn't playing more with them will help you improve eventually?

This post has been edited by Goliath764: Sep 19 2011, 03:48 AM
Cyclone1
post Sep 19 2011, 12:10 PM

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QUOTE(Phenom @ Sep 11 2011, 06:58 PM)
How to buy Runes?

If buy for one specific champion would be a waste. So how? Any sifus here can share some insight?  biggrin.gif
*
I use this...

AP
Red: Magic Pen
Blue: CDR
Yellow: Mana/5
Quint: Flat HP

Off tank/Tank
Red: Armor Pen
Blue: MR/lvl
Yellow: Armor or Dodge
Quint: Flat HP or movement speed

I don't have AD carry rune cz I don't play them tongue.gif
Currylaksa
post Sep 19 2011, 01:12 PM

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why don't you get flat AP runes? huh.gif
blackespresso
post Sep 19 2011, 01:44 PM

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QUOTE(Cyclone1 @ Sep 19 2011, 02:10 PM)
I use this...

AP
Red: Magic Pen
Blue: CDR
Yellow: Mana/5
Quint: Flat HP

Off tank/Tank
Red: Armor Pen
Blue: MR/lvl
Yellow: Armor or Dodge
Quint: Flat HP or movement speed

I don't have AD carry rune cz I don't play them tongue.gif
*
Good runes for AP. Flat AP runes are worthless in late game and with CDR and mana/5 you can stay longer in lane early game.

For tank/off-tank runes, get dodge yellow rune instead of armor, dodge is by far most useful rune and combine that with ninja tabi and nimbleness, you will be dodging their attacks most of the time. Imagine how frustrated your enemy when you dodged that last hit that could kill you. Also, you can use dodge runes when you want to start building runes for jungler. For red rune, you will notice how most tanks' ability is magic-based, so you can also trade that for magic pen runes, e.g. rammus, malphite, galio etc.

Just my 2 cents. biggrin.gif
mDinie
post Sep 19 2011, 01:45 PM

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QUOTE(Currylaksa @ Sep 19 2011, 01:12 PM)
why don't you get flat AP runes? huh.gif
*
I guess he doesnt feel safe going into lane with only 4 bar of HP. I used to do this too. But flat AP quins is better overall. Now I'm experimenting using magic pen quins giving me a total of 14 magic pen with reds.
blackespresso
post Sep 19 2011, 01:49 PM

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QUOTE(Goliath764 @ Sep 19 2011, 05:48 AM)
But...how to improve if you give up on them after first few games? Isn't playing more with them will help you improve eventually?
*
Exactly, if you like particular champion which is hard to master, do not give up too early. After playing more with the champ and adjust your build, you will get a hang of it, you will be rocking with the new champ. Also, the satisfaction when you playing the harder champ is more than playing easy champ, e.g. karthus "R" tongue.gif

Also, you will find lots of discouraging remarks from your teammates when you died too many time early on, just ignore then, e.g. /ignore <username>. Master the champ, and do not rely on your teammates to win the match. After all, that is what it means to carry your team. Practice last hitting, once you are farmed, you cannot go wrong.
mDinie
post Sep 19 2011, 01:50 PM

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QUOTE(blackespresso @ Sep 19 2011, 01:44 PM)
Good runes for AP. Flat AP runes are worthless in late game and with CDR and mana/5 you can stay longer in lane early game.

For tank/off-tank runes, get dodge yellow rune instead of armor, dodge is by far most useful rune and combine that with ninja tabi and nimbleness, you will be dodging their attacks most of the time. Imagine how frustrated your enemy when you dodged that last hit that could kill you. Also, you can use dodge runes when you want to start building runes for jungler. For red rune, you will notice how most tanks' ability is magic-based, so you can also trade that for magic pen runes, e.g. rammus, malphite, galio etc.

Just my 2 cents.  biggrin.gif
*
3 flat ap quins resulting in 15 ap at level 1 gives you lane dominance because of that extra damage, yes, 15 ap does matters. how many times have you played when the enemy manage to run away with less than 10 hp. i'm pretty sure it happens to everyone. early lane dominance with 15 ap combine with ignite and outplaying your opponent, will easily benefit you first blood/first kill on the lane even before your jungler able to help you. around mid game, that 15 ap will gives extra after you get rabadon. having extra 15 ap early game is far superior than having extra 70 hp. but like i said, if you were like me, feeling unsafe going into lane with 4 bar of hp, go ahead and play with 70 hp first. if you're comfortable with it, try 15 ap.
bobohead1988
post Sep 19 2011, 02:06 PM

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Why even bother getting flat ap runes when Magic Penetration is better and scales well to midgame

QUOTE(mDinie @ Sep 19 2011, 01:50 PM)
how many times have you played when the enemy manage to run away with less than 10 hp.
*
I just ignite that b**** and if all else fails... i dunno

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