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 League of Legends v3, ~ Season 3 ~

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Goliath764
post Aug 31 2011, 11:14 PM

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@[Phenom]
It depends if you want to get some sexy runes on level 20 or you prefer to have a lot of champions to play with. I myself shot straight for a 6300IP Brand because it's the first champion I played and I am in love with it ever since then. Both champion and rune helps you in a slightly different way. With rune, you will have a better game of course with any champion while if you buy champion you will always have that champion in your arsenal.

I personally don't believe rune to be game-changing so I get a few champions at first. It's merely my opinion that if I know how to play the champion well, I can perform far better than having a set of rune on a champion I am not so familiar with but of course everyone has their own mindset. And by performing better with champions I know how to use, I win more thus higher IP gain, allowing me to gain runes much faster.

I do suggest you pick up a few champions though for a healthy team composition while trying to get runes. I am level 25 now and my owned champions are Ashe(AD carry), Brand(AP carry), Cho'Gath(Tanker), Olaf(I learn how to jungle with this), Tristana(Free from server) and Twisted Fate(No idea why I get this but it sure help me to win by BD before the patch). Now I just lack a support and I will always have a champion that I know how to play to fit into every team composition. Rune-wise I have 2 pages, too poor to get a 3rd page as of now.

Edit: As for my opinion on high priced champion, I will get them if I like them.

This post has been edited by Goliath764: Aug 31 2011, 11:15 PM
Goliath764
post Sep 2 2011, 09:15 AM

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QUOTE(Currylaksa @ Sep 1 2011, 11:44 AM)
Ya man, buy one champ you like, and then rune him nicely laugh.gif

So you like Brand and are pretty solid with him, imagine now you rune Brand with flat runes giving you: +24 AP,  extra 6 mp5 and 9 magic penetration at level 1. Ownage man.
*
Yeah, my first set of rune(done now) is Brand-tailored(Well, aside from the name, it's just basic AP carry rune set lol). Now I need a 3rd page for tank, 2nd page I am building for AD carry. I get more champ just so I can fit the team's need because sometime those dumb gayrena players love to instalock carries and sometime you meet 4 of them at once so a tank is essential. Hence, Cho'Gath.

As for Cait at mid, last time I met a good one, goddarn she just walk and shoot me and the mob like a boss and I can't do sh!t.

This post has been edited by Goliath764: Sep 2 2011, 09:16 AM
Goliath764
post Sep 3 2011, 01:40 AM

The Lone Wolf
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QUOTE(Phenom @ Sep 3 2011, 01:00 AM)
just played a game. I was Jax. opponent all fat pushing mid.. i was top lane. destroy all 3 top tower then destroy last tower at nexus plus nexus.

GG one man show.  biggrin.gif
*
I have seen many stupid team that think 100 kills = win and just go hunting like mad and in the end, loses because they don't push. And one man push to win is always a nice victory for yar. nod.gif
Goliath764
post Sep 3 2011, 04:51 AM

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QUOTE(munak991 @ Sep 3 2011, 01:45 AM)
once our team is owning

43 vs 23.
All of us imba pain and high dmg.
they ace us for once push until Nexus destroy. GG

lesson of the story, push la
*
Happened a lot. I remember one match when I duo queue with 1 fren and met 3 friends. Those 3 friends are good and we dominated the early to mid game. I keep ask for push but no one bother to give a da*n and one of the 3 said "Hey, look at Cait's item, she will win I cut" and then go and jungling around like it's one of the objective to win. 20 minutes later, Cait pawned that ego dude, her team aced my team and Nexused. GG.com.my. That's the most pissed game I ever had in my 200+ games of LoL simply because that's a match that I think my team 100% can win, yet we failed. Simply what the flying flower.

Edit: On another topic, is Ashe too team-dependent or I just suck with her? Man, just feel like I can't win a lot with Ashe.

This post has been edited by Goliath764: Sep 3 2011, 06:38 AM
Goliath764
post Sep 3 2011, 03:26 PM

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I agree that ashe should be the initiator as it seems like everyone will charge like mindless freak when an arrow connected(sometime bad timing also charge in, that's why I am extremely careful with arrow nowaday). It's just sometime I can't do shit without getting farmed up especially when the opponent team downed my tower too quick, guess that's the life of AD carry.

On another topic, here's a ELO calculator for normal match, try it out if interested although I doubt it's accuracy: http://lolcave.com/ec/. I am at 1323 with a record of 111-107 as of now.
Goliath764
post Sep 5 2011, 06:13 AM

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Any tips on preparing for ranked and what to do/not to do in ranked? Almost level 30 and can't wait to play ranked.
Goliath764
post Sep 6 2011, 04:01 AM

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QUOTE(Currylaksa @ Sep 5 2011, 04:30 PM)
But the jungler has to be good.

I'm learning jungling and it's hard to make good decisions. A failed gank  usually leads to enemy jungler taking my small camps, so I get both underfarmed and low level. If I focus on keeping up on farm and levels, teammates will yell at me for ganks.

My first real attempt at jungling had enemy Nunu taking my big wraith and double golems. And I tried to take dragon without clearing wards there, causing enemy Cho'gath to teleport to dragon ward and nom nom me XD
*
Jungler is definitely a tough job and I pretty much ain't good at it. One time enemy Noc steal my wraith camp and then I fail to steal his golem and after that, my game falls apart. doh.gif A lot of decision making as a jungler, really tough job.
Goliath764
post Sep 9 2011, 05:26 AM

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QUOTE(ratbit @ Sep 8 2011, 06:33 PM)
i'm new to this game...interested in using tristana..any recommended built ...?
i play lol in 'ga rena'..username "u all"...glad if i have more friends there..
*
For Tristana, some basic(as in basic for pretty much every AD carry):
1. Last hit a lot
2. Farm a lot(Don't help if you are too far away)
3. Positioning in a team fight(Don't charge forward despite you have your rocket jump, stay behind and shoot when enemy is busy on other target)

For build, check mobafire or solomid website, has a lot of item build there. Not a tristana player here so I don't know but Infinity-Dancer combo sounds good for any AD carry I guess.
Goliath764
post Sep 12 2011, 02:13 AM

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QUOTE(mDinie @ Sep 10 2011, 01:12 PM)
There are no over price champions. All the prices are the same as in NA. Seriously, where the hell you guys get your information from. The queue ranges from instant to 10 mins. Its not that long.
*
Gare.na doesn't cut price like NA so some champions are more expensive. Example: Cho'Gath NA 1350 GRN 3150.

QUOTE
How to buy Runes?

If buy for one specific champion would be a waste. So how? Any sifus here can share some insight? biggrin.gif


No runes are too specific IMO, like you buy rune for a AP carry, it can be used on other AP carries with at least 80% output potential. Anyway, here's a rune guide: Clickie. There's a section that recommend some basic useful-for-everyone rune.

Edit: Another rune guide: Clickie

This post has been edited by Goliath764: Sep 12 2011, 02:21 AM
Goliath764
post Sep 12 2011, 02:42 AM

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QUOTE(mDinie @ Sep 12 2011, 02:30 AM)
I believe they follow NA but havent updated or maybe didnt realize the prices has changed.
*
Nope, dug forum and the staff confirmed that they will not follow the price change.

This post has been edited by Goliath764: Sep 12 2011, 02:42 AM
Goliath764
post Sep 12 2011, 05:57 PM

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QUOTE(mDinie @ Sep 12 2011, 03:06 AM)
Weird, pretty sure they followed the last time champion price reduction. flying spaghetti monster for MY/SG/Viets is decent enough to not go crazy with their pricing. Go look at Phili server. Last time I checked, Ashe who is 450, is 9k there. Also new champions are only available for premium users. Players there even went to NA forums to complain to Riot about it. 1k or 3k, if you're gonna be playing LoL and enjoy it, you're gonna get that champion sooner or later.  This coming from me who owns 61 champs.


The reason that Phili server has all AD carries at the price of 9K is because the players there generally don't give a s*** about proper team composition and will go 5 AD carries and think it is fine. Due to this kind of metagame(and a very sucky metagame for sure), the server has to put all AD carries up to 9K just so more people will try other type of champion. This is what I get from the GRA forum, so I have no idea if they are 100% correct or not. As for our area, I am not complaining about the no-price-drop situation since GRA gives enough double IP weekend for me to farm a good amount of IP.
Goliath764
post Sep 14 2011, 10:57 AM

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QUOTE(Phenom @ Sep 13 2011, 12:41 AM)
what do you guys think?

Control early game = sure win? In most my games it seems to be this way or maybe I'm not at high level yet  tongue.gif

Control early game =map control, if the losing team overextend they get ganked and killed, from then on winning team will get stronger.
*
You need to look for mistake if you are getting owned early game. I have to say that chance of a comeback is relatively low especially when your teammate starts to be defensively minded and just defend and defend and doesn't want to risk fighting back or pushing.

Edit: By look for mistake, I mean need to take advantage of the enemy team's mistakes.

This post has been edited by Goliath764: Sep 14 2011, 09:14 PM
Goliath764
post Sep 17 2011, 10:41 PM

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Mother freaking flying bird...always win 75% of the game only to have the enemies come back and win. Any effective way to prevent comeback? Sometime trying to end early just doesn't work as planned.
Goliath764
post Sep 18 2011, 01:18 PM

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QUOTE(Zephro @ Sep 17 2011, 11:10 PM)
After a successful teamfight, push turrets instead of going back to jungle.

Also, had this match with a Morde on my team, he rushed a Warmogs and built a FoN, he had nothing else. No AP. No boots.
Oh yeah, and he kept running away from teamfights, saying "I'm not a tank".
Sure, buddy.
*
Yeah, we took their rax down first but for some reasons they just hold it out afterward and keep on acing the F out of my team. rclxub.gif

I assume it's a better idea to stay on the offensive and just push the F out(I know there's different scenario)? Sometime my teammates play too defensively and go to the side and defend the tower from creep and then enemy hard push mid and my team is forced to fight a 4v5 battle. doh.gif

QUOTE(Alexdino @ Sep 18 2011, 08:56 AM)
it depends on which hero you are against with, if is GP, Morde, Jax, they are really OP at end game, the more you drag the more they are hard to beat.
*
I don't drag games for sure and aside from GP, Morde and Jax, I am very afraid of freaking Tyr in late game, who can chop you into pieces within seconds and not die.

QUOTE(Davidtcf @ Sep 18 2011, 11:47 AM)
dont drag the game... give pressure on your team to stick, kill, push and win. If that fails after a few attempts, prepare to surrender.. wahhaha.

the mid-end game is more to strategy and items. The team that has both more, will have a higher chance to win.

Anyway, if you played well and lose also.. the IP difference is about 10 only (excluding double ip wins), so there's not much to be sad over  smile.gif
*
I need to know what if pushes doesn't work. Sometime the sturdy defense of the other team allows them to defend very very well. In that case, is it better to split push and if split push fails, pull back and kill their jungle, let them come out a bit and try to kill them than just stay in front of their gate all the time and got aced by mistake?

Goliath764
post Sep 18 2011, 11:28 PM

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QUOTE(bobohead1988 @ Sep 18 2011, 10:57 PM)
You should have seen where I am at

Lvl 30's playing like level 5... how in the world did they even get their wins above 200 and become level 30
*
Maybe they lose 800 and win 200 and that 200 is carried by pros. They are still better than those AI killer that reached level 30 with a win of 30, just how the flying mammal do they expect to fight against someone that play with human to level 30. doh.gif

@[Phenom]
Just play along, bad players are on every level. All you can do is to try your best to win or die trying. Or, team up with friend so less chance to have a bad player on your team or at least you have 1-2 extra good players on your side. Or you can find champ that are just pubstomper and use them hard so you can win more on your own.

This post has been edited by Goliath764: Sep 18 2011, 11:31 PM
Goliath764
post Sep 19 2011, 03:48 AM

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QUOTE(Davidtcf @ Sep 19 2011, 03:42 AM)
the real test is when u see them play a tank or a tough champ (morde, xin, mf, etc are easy champs, hard ones u could see from the purple bar at the champ section: http://na.leagueoflegends.com/champions e.g. urgot, vayne, tf, leblanc, cass, twitch, tryn <--- dont pick them if u suck at it after several tries even after reading good guides! )

if they suck at it means they lack the skills.... they could use a great carry and win when the other 4 are pros... problem is wat happens when the team rely on them (and when they're experimenting on a champ)? Gg?
*
But...how to improve if you give up on them after first few games? Isn't playing more with them will help you improve eventually?

This post has been edited by Goliath764: Sep 19 2011, 03:48 AM
Goliath764
post Sep 19 2011, 09:31 PM

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Can anyone give me a brief list of underplayed champions(that are still useful, not like Evelynn doh.gif )? Wanna try to be good with one of them. Was feeling like buying Maokai as of now, no idea why but his Twisted Advance just attracts me as much as a sexy girl.

Edit: Anyone know the core item for Maokai? I digged around and trying to figure it out and some input will be appreciated.

This post has been edited by Goliath764: Sep 19 2011, 09:32 PM
Goliath764
post Sep 20 2011, 12:02 AM

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QUOTE(blackespresso @ Sep 19 2011, 10:18 PM)
Jungle - try warwick or nocturne
Tank - try rammus or galio
AD - ashe, mf, cait or trist
AP - try brand, morg, ryze...

Those are the easy champs as far as I can tell.
*
I want hard-as-F*** champs or underused champs...which is pretty much the opposite of what you suggested, as most of them are seen quite often.
Goliath764
post Sep 20 2011, 02:33 AM

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@blackespresso
Well, you might see 10 Caitlyn and perhaps 1 Karma. You do see all champions but the frequency is different.

@mDinie
I thought Chu8 Maokai's core is Trinity force and no RoA? At least from the guide of Mobafire.

@Bobohead
I learn jungling with Olaf. Sadly I don't use him that much now because he is indeed quite hard to use...maybe I should try again.

@Munak
Good list.
Goliath764
post Sep 20 2011, 05:46 PM

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Need some opinion on this thing(I realized I have asked a lot of Qs recently). Is Morello's Evil Tome a viable item for Brand, mainly for the cooldown reduction? The reason behind it is that with the CDR, I can have another round of spell to use in a team fight thus contributing more.

This post has been edited by Goliath764: Sep 20 2011, 05:47 PM

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