MMU I believe you have to first stay in the Melaka campus, then only cyberjaya
Game Design & Programming 101, cout << "Updated 11th February" << endl;
Game Design & Programming 101, cout << "Updated 11th February" << endl;
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Sep 1 2005, 03:26 AM
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Senior Member
1,051 posts Joined: Apr 2005 From: Brisbane, QLD, Ostolia |
MMU I believe you have to first stay in the Melaka campus, then only cyberjaya
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Sep 3 2005, 12:13 AM
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Junior Member
137 posts Joined: Jun 2005 |
Why stay in Melaka Campus?
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Sep 3 2005, 11:48 AM
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Senior Member
1,051 posts Joined: Apr 2005 From: Brisbane, QLD, Ostolia |
Because that's for 1st year n 2nd year students I believe
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Sep 6 2005, 09:35 AM
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Junior Member
137 posts Joined: Jun 2005 |
Is that their common practice?
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Sep 8 2005, 04:27 AM
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Senior Member
1,051 posts Joined: Apr 2005 From: Brisbane, QLD, Ostolia |
I'd say so. 1st 2nd year units are all in Melaka campus, while final years they shift you to cyberjaya. probably because cyberjaya is more technological than areas in melaka
btw found this dude's blog. quite a funny read haha. Though it is 100% true when you want to work in this industry. gamasutra has just released the 2nd part of its article entitled "Death to the Games Industry". Go and take a read, it's an eye opener. |
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Sep 11 2005, 11:49 AM
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Junior Member
137 posts Joined: Jun 2005 |
its funny and sad that the impressions that have been made about the game community in malaysia. Well i guess that should enforce those who are serious not to give up even when ppl slander.
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Sep 11 2005, 09:44 PM
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Senior Member
1,113 posts Joined: Jan 2005 From: <Insert interesting place> |
in MMU, most Alpha (foundation) courses are based in Melaka..many 1st (alpha) years goes there, most Diploma (2-3 years) courses are also based there.
the only exception is the Faculty of Creative Multimedia, all their courses only available at Cyberjaya campus, soo their Alpha students will directly go there. i'm in my 2nd year (gamma) for ISE, soo my Alpha year was at Melaka, and beta till final year is at cyber. |
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Sep 12 2005, 10:59 AM
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Junior Member
137 posts Joined: Jun 2005 |
Well since you ahve been doing the program. Do you think its really essential to do it if someone from here wants to get into the industry or its better to learn the part which we are most interested in.
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Sep 12 2005, 07:41 PM
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Senior Member
2,823 posts Joined: Jan 2003 |
phoenix games url phoenix games
from my workin experience a game designer need to be open minded..and not be narrow minded about his ideas....playing old games really help ur imagination...and the parts or obstacle i face most n designing is whether my idea can be implemented into the game...its not to say the programming duno how to do it but we gotto take count of resources and other stuff. i find that alot of ppl just dream n talk loud about gaming but know noting much...or either u have this bunch of kids that are too proud of their gaming skill/programming skills and just give back sarcastic answers to everything. there are too ppl who are too helpful tryin real hard to answer everything whether its right or not. but to me....gaming knowledge or game knowledge takes experience and time... This post has been edited by tytons: Sep 12 2005, 07:47 PM |
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Sep 12 2005, 07:45 PM
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Senior Member
1,113 posts Joined: Jan 2005 From: <Insert interesting place> |
QUOTE(Hunt @ Sep 12 2005, 10:59 AM) Well since you ahve been doing the program. Do you think its really essential to do it if someone from here wants to get into the industry or its better to learn the part which we are most interested in. well, the gaming industry in malaysia aint good at all, i suggest go for sumthing else, unless of course u're confident ure gonna get a job once u graduate with that degree, if for games design, i suggest u take it overseas..malaysia bleh~~ |
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Sep 12 2005, 07:53 PM
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Senior Member
2,823 posts Joined: Jan 2003 |
QUOTE(Xonius @ Sep 12 2005, 07:45 PM) well, the gaming industry in malaysia aint good at all, i suggest go for sumthing else, unless of course u're confident ure gonna get a job once u graduate with that degree, if for games design, i suggest u take it overseas..malaysia bleh~~ see how an industry is suppose to grow?i respect those dev company tat were listed by C-fu except for terra ict not that im bias but terra ict doesnt show anything...buyin n hosting games ...just not too spectacular to me. |
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Sep 13 2005, 06:56 AM
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Senior Member
1,051 posts Joined: Apr 2005 From: Brisbane, QLD, Ostolia |
Well it really depends on your definition of spectacular. IMO Malaysia needs all the help that she can get in this field. Terra to me is more like a publisher than a developer, and publishers are the guys where developers get their money from to create games, are they not?
honestly I come from a publishing background (it runs in my family, though not realy related to gaming, just ada sangkut paut only |
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Sep 13 2005, 06:43 PM
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Junior Member
18 posts Joined: Jan 2003 From: MAA LAIII SIII YAA |
I meed help. I am doing a RTS game for my FYP. I plan to use C++ but I have no idea what or how to start. If programming a library system or anything similiar, I know where to begin but for games, I really stuck...help...
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Sep 14 2005, 04:49 AM
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Senior Member
1,051 posts Joined: Apr 2005 From: Brisbane, QLD, Ostolia |
You probably want to use "game" libraries like OpenGL or DirectX, that sorta stuff right? Have you decided on which libraries that you want to use?
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Sep 14 2005, 07:30 AM
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Junior Member
18 posts Joined: Jan 2003 From: MAA LAIII SIII YAA |
well, i totally have no idea on anything like that. i thought direct x sdk was a graphic program...can anyone list out the step or process to develop a rts game?
thankz |
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Sep 14 2005, 11:03 AM
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Senior Member
1,051 posts Joined: Apr 2005 From: Brisbane, QLD, Ostolia |
i already list out a few tuts on the first post la, try that first
directx isnt just for graphics - its for everything -sound, multiplayer, control.. everything that you need to create games. whereas opengl is just for graphics, and openal is for sound. create a Total Conversion lah, that would be the best and quickest way. Quake3 sourcecode is out already, as well as tons of other games like NWN, Serious Sam, etc. these games, while not really RTS, can be TC'ed to RTS to some extent. plus you don't have to tarik rambut for the really tedious bits like graphics and can focus on the content and the core RTS engine. |
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Sep 15 2005, 12:52 PM
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Senior Member
15,022 posts Joined: Jan 2003 From: Damansara Jaya/Bandar Utama |
QUOTE(C-Fu @ Sep 14 2005, 11:03 AM) i already list out a few tuts on the first post la, try that first NWN source code is downloadable? Any links? I think this will probably make an easier translation than an FPS engine to an RTS game....just a guess.directx isnt just for graphics - its for everything -sound, multiplayer, control.. everything that you need to create games. whereas opengl is just for graphics, and openal is for sound. create a Total Conversion lah, that would be the best and quickest way. Quake3 sourcecode is out already, as well as tons of other games like NWN, Serious Sam, etc. these games, while not really RTS, can be TC'ed to RTS to some extent. plus you don't have to tarik rambut for the really tedious bits like graphics and can focus on the content and the core RTS engine. |
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Sep 16 2005, 07:28 AM
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Senior Member
1,051 posts Joined: Apr 2005 From: Brisbane, QLD, Ostolia |
oh sorry i wasn't clear last time.
I meant the SDK, the tools to design your world (easily one of the easiest toolset to create a game world!) everything is documented very, very thoroughly. the movie tutorials @ nwvault also are very very well done, as I did every single thing using only the tuts as well as the community created functions list help file. 1st post update: added this Microsoft + Valve: Coding4Fun - Half-Life 2 Mod Spot Valve's Developer Community Interlopers.net - 150+ Half-life 2 Engine Tutorials Ogre3D - Commercial-grade, open-source graphics engine Wintermute Engine - Free point&click game engine Ron Gilbert's Grumpy Gamer - from the creator of the Monkey Island series This post has been edited by C-Fu: Sep 16 2005, 09:15 AM |
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Sep 21 2005, 01:59 PM
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Senior Member
1,379 posts Joined: Oct 2004 From: => cyberjaya <= |
aloo, i'm one of the SEGD students, currently in gamma(2nd year)...
QUOTE(sayming @ Aug 31 2005, 02:39 PM) since u want to be a game programmer, i think it should be Software Engineering and Games Design course... QUOTE(Hunt @ Sep 12 2005, 10:59 AM) Well since you ahve been doing the program. Do you think its really essential to do it if someone from here wants to get into the industry or its better to learn the part which we are most interested in. lolz, xonius is not, he said that he takes ISE(Information System Engineering)...and as SEGD students, IMHO, it really does benefits me, coz i know nothing about programming b4 and the games class is really helpful to let us knows how the games industry works, oversea and locally...though, like the blog from my senior, exiang said, it is a poor course with not much focus on games at all, simply because around 80% of our subjects, is same with other courses, so, the scope is general and more to Sofware Engineering area... in ur case, since u already have a degree, u can just skip the alpha(foundation year) in mlk and straight join the course in beta(1st year of degree), and u might creadit transfer certain subjects from ur previous degree and make the course shorter... though, i wouldn't really suggest u to grab another degree as u already have one, what i can say is that, books are quite helpful but people with experience is the key...so, grab couple of books and gather with experience people, might them be a hobbyist, game industry people, or graduate that have the same passion, games development... QUOTE(Joker @ Sep 13 2005, 06:43 PM) I meed help. I am doing a RTS game for my FYP. I plan to use C++ but I have no idea what or how to start. If programming a library system or anything similiar, I know where to begin but for games, I really stuck...help... QUOTE(Joker @ Sep 14 2005, 07:30 AM) well, i totally have no idea on anything like that. i thought direct x sdk was a graphic program...can anyone list out the step or process to develop a rts game? firstly, i would like to apologise for what i'll be replying later on... thankz since u said it urself, u don't know how to start, so, i assume that u never programmed a game before, games programming is different from conventional software, it have certain mechanics or method that u will only know if u've programmed one... with that in mind, RTS isn't really a good choice, even though it is only a demo or something, the scope is to big, unless u have a team around 10 members will enough experience in game development, else it will be a nightmare for u... and another thing is, it would be a god bless if there is a standard of "Step by step to develop an RTS game", but game development teams are different, game studios are different, the way of doing it if different, the resources and other aspects should be taken in consideration also...though, i admit that there is some core things that is same all around the world, and if there is one, it would be how the games works, IMHO, that will determine how to develop it...though,l there is certain books on the shelves that give step by step to do it, but then, u will need to compromise certain thing and do it in ur own way, what i'm talking here is about development, not only programming...and sorry i didn't know any books or links to really help u... last point, maybe u should take a look at games engines that support RTS gameplay... http://www.devmaster.net/engines/ This post has been edited by heterosapiens: Sep 21 2005, 01:59 PM |
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Sep 29 2005, 09:59 AM
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Senior Member
1,051 posts Joined: Apr 2005 From: Brisbane, QLD, Ostolia |
Hideo Kojima has just started his blog btw (it's in Japanese). It's nice to finally be able to read one of the biggest developer's inner minds yeh yeh yeh
Also the deadline for independent gaming festival's mod competition is coming up! if you guys have any mods to showcase don't hesitate to send it to them This post has been edited by C-Fu: Sep 30 2005, 01:49 AM |
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