Welcome Guest ( Log In | Register )

13 Pages « < 4 5 6 7 8 > » Bottom

Outline · [ Standard ] · Linear+

 Game Design & Programming 101, cout << "Updated 11th February" << endl;

views
     
sayming
post Oct 3 2005, 10:42 AM

"Welcome, to my DEATH MACHINE, interloper!"
*******
Senior Member
3,410 posts

Joined: Jan 2003
From: Wangsa Maju, Kuala Lumpur



I'm gonna sit for my SPM in November...
What are my required qualifications to involve myself in the gaming industry?
Like getting into a Software Engineering and Game Design course maybe?
I just wanna know the minimum requirements and recommended requirements by you guys..Thanks
TSC-Fu
post Oct 4 2005, 04:00 AM

Ninja-Fu
******
Senior Member
1,051 posts

Joined: Apr 2005
From: Brisbane, QLD, Ostolia



uni requirements are low
even moreso with college requirements


well just have to create something i suppose.... character art, models, mods, songs, anything.


update: added this.

Kirupa - excellent platform (Mario) game tutorial in Flash

This post has been edited by C-Fu: Oct 7 2005, 06:24 AM
mclelun
post Oct 12 2005, 07:19 PM

On my way
****
Senior Member
662 posts

Joined: Jan 2003
QUOTE(sayming @ Oct 3 2005, 10:42 AM)
I'm gonna sit for my SPM in November...
What are my required qualifications to involve myself in the gaming industry?
Like getting into a Software Engineering and Game Design course maybe?
I just wanna know the minimum requirements and recommended requirements by you guys..Thanks
*
not sure, i always feel taht it is much more better to take Software Engineering Course than Game Design course .

u learn the programming in uni/college, and spend ur freetime learning games programming by urself.

at the end, even if u cant become a game designer/programmer, u still got ur knowledge on other "bussiness app" programming.

more over, i need someone to show me that games design course provide here in malaysia is really that good. i always think they just talk alot of theory and concept, at the end they just teach u some basic flash or director thing. sorry, if if i m wrong.
TSC-Fu
post Oct 13 2005, 03:51 AM

Ninja-Fu
******
Senior Member
1,051 posts

Joined: Apr 2005
From: Brisbane, QLD, Ostolia



dei mclelun u from apiit issit? lol u forgot me issit hahaha laugh.gif
mclelun
post Oct 15 2005, 11:29 PM

On my way
****
Senior Member
662 posts

Joined: Jan 2003
QUOTE(C-Fu @ Oct 13 2005, 03:51 AM)
dei mclelun u from apiit issit? lol u forgot me issit hahaha laugh.gif
*
haha yes, apuut
TSC-Fu
post Oct 19 2005, 03:28 PM

Ninja-Fu
******
Senior Member
1,051 posts

Joined: Apr 2005
From: Brisbane, QLD, Ostolia



haha apuut laugh.gif

Gamedev has released a report on the recent Asian Games Developers Summit. Worth a read since I bet all of us dun have the $$$ to pay for it biggrin.gif
Ruff Bark
post Oct 20 2005, 10:56 AM

Getting Started
**
Junior Member
62 posts

Joined: Jan 2005


QUOTE(C-Fu @ Oct 19 2005, 03:28 PM)
haha apuut laugh.gif

Gamedev has released a report on the recent Asian Games Developers Summit. Worth a read since I bet all of us dun have the $$$ to pay for it biggrin.gif
*
You can also download the slides used in the talks here, thanks to Terence Tan:

http://www.agdsummit.com/slides/

Will be taken down at the end of November so grab them fast.
TSC-Fu
post Oct 20 2005, 05:42 PM

Ninja-Fu
******
Senior Member
1,051 posts

Joined: Apr 2005
From: Brisbane, QLD, Ostolia



Cheers! Been looking all over for this

IGDA has just released their Game Devs Demographic report.

Get the full PDF report there.

Key results of the demographic survey include:

* Male = 88.5%, Female = 11.5%
* White = 83.3%, Black = 2.0%, Hispanic/Latino = 2.5%, Asian = 7.5%, Other = 4.7%
* Heterosexual = 92%, Lesbian/Gay = 2.7%, Bisexual = 2.7%
* Average age = 31 years
* Average years in the industry = 5.4 years
* Percentage of people with disabilities = 13% (e.g., cognitive, mobility, sight, etc)
* More than 80% have a university level education or greater
* More than 60% of studios claim that obtaining diverse applicants is challenging


1st post update:
The Board Game Designers Forum - Huge (think > 20,000) collection of Game Ideas and Board-Game Designs

This post has been edited by C-Fu: Oct 25 2005, 02:36 PM
bedhouin
post Oct 26 2005, 11:04 PM

New Member
*
Junior Member
45 posts

Joined: Nov 2004
From: KL


Not sure if any have you have tried it, but Blitz has some good game development tools based on the basic language.

www.blitzbasic.com

BlitzMax is for 2D game development, Blitz3D is for 3D game development. BlitzMax can also do cross compilation for PC, Mac, and Linux, it also supports OOP.

Fairly easy to pickup, as long as you have a basic understanding of programming.

Both compilers have fully featured trial demos. It's loads better than DarkBasic IMO, if you've tried that one before.

I haven't actually "finished" any of my projects yet, I keep getting distracted with new ideas. But it really is a lot of fun, if you're looking for an outlet to let those creative juices flow.

This post has been edited by bedhouin: Oct 26 2005, 11:05 PM
TSC-Fu
post Oct 28 2005, 11:35 AM

Ninja-Fu
******
Senior Member
1,051 posts

Joined: Apr 2005
From: Brisbane, QLD, Ostolia



Cool! I'll add that biggrin.gif cheers
have you personally tried doing anything with it?

Just received this in my email

FREE Web Seminar

MMOGs experience scale and performance limits in the shared objects of the
persistent world. In this one-hour webinar you'll learn how an object
database can provide massive scale, top performance, and a great game
experience.

Learn about an architecture that makes:
* the shared objects performant + scalable
* the in-memory model the same as the in-database model
* it easy to add game features and introduce new versions

Register for the free web seminar:
https://versantevents.webex.com/versanteven...d=661492766&t=a

added to the 1st post:
Game Middleware - Great list of commercial middlewares, engines, physics as well as game surveys

This post has been edited by C-Fu: Nov 4 2005, 11:42 PM
jason83
post Nov 22 2005, 01:27 AM

Enthusiast
*****
Senior Member
890 posts

Joined: Jan 2003
wana ask something guys... i heard that windows vista will be using a new API for anything to do with graphics.... as far as i know... directx will be dumped... and be in our history books... so any idea where can i get my hands on the SDK ar??
sayming
post Dec 25 2005, 09:40 PM

"Welcome, to my DEATH MACHINE, interloper!"
*******
Senior Member
3,410 posts

Joined: Jan 2003
From: Wangsa Maju, Kuala Lumpur



I think I'm most probably goin to enrole for a Game Design course at UCTI next May/June....

What do we learn in a game design course anywayz?
jason83
post Dec 29 2005, 08:25 AM

Enthusiast
*****
Senior Member
890 posts

Joined: Jan 2003
the directx 10 sdk is released... and it has some sort of beta version of the new graphics api in the new windows??? not sure bout tis but download to check it out!!!
Whos Your Daddy
post Dec 29 2005, 03:37 PM

Getting Started
**
Junior Member
173 posts

Joined: Jun 2005


QUOTE(jason83 @ Aug 3 2005, 12:39 PM)
i was also involved in doing my own self study on game development... one year ago when i was working cry.gif ... now not free liao cos working... ehehhe

as a contribution, i would like to provide the following link..

www.gameprogramming.org

its a FREE programming course... have to register... but got lots of homework to do... and forces you to follow the sequence... ie u cannot do graphics programming before u do the c++ course. doh.gif . sweat.gif

and u cannot be inactive for a long time or your account will be deleted... good site though... cheers for the malaysian game development community thumbup.gif

anyone really successful in doing self study n research?

its sad to know that there are many ppl keen to learn but due to lack of guidance... they gave up... like me
*
i wanna ask regarding the website. well i just stumble upon tis thread and i'm interested in that website. i wanna apply but i dunno anything bout programming (absolutely none) is it advisable that i join the class? n also can i noe how is the class being conducted? streaming video? reply me a.s.a.p. pls coz the registration gonna close by tomorrow.

This post has been edited by Whos Your Daddy: Dec 29 2005, 04:11 PM
jason83
post Dec 30 2005, 01:34 PM

Enthusiast
*****
Senior Member
890 posts

Joined: Jan 2003
hey man, its ok if u know nothing bout programming, they have a few mandatory topics which teaches the basic C++ before they really get into the game development topics such as directx and others....

but the thing is that u need to pass up your homework.... and u cannot skip any of the topics...
jason83
post Dec 30 2005, 02:23 PM

Enthusiast
*****
Senior Member
890 posts

Joined: Jan 2003
was just browsing thru www.gamedev.net and i was just thinking.....

wat are game engines actually? are they completed directx projects and ppl can use them to create their own games... by just calling ready made functions?

second thing is the difference between the plain normal directx and the managed directx to be used with .net languages... i wonder how much easier is managed directx compared to the normal one? i once read an article that a normal job which requires two days can be completed in two hours using managed directx!!! is this true?
Whos Your Daddy
post Dec 30 2005, 05:41 PM

Getting Started
**
Junior Member
173 posts

Joined: Jun 2005


QUOTE(jason83 @ Dec 30 2005, 01:34 PM)
hey man, its ok if u know nothing bout programming, they have a  few mandatory topics which teaches the basic C++ before they really get into the game development topics such as directx and others....

but the thing is that u need to pass up your homework.... and u cannot skip any of the topics...
*
thx 4 ur reply eventhough its a little too late. but i still interested in noeing how is the class being conducted?
jason83
post Jan 3 2006, 01:20 PM

Enthusiast
*****
Senior Member
890 posts

Joined: Jan 2003
i don think there is any class being conducted there, its just read thru the article and do the exercises and ask any questions u don understand in the forums.... but i guess there will be an instructor for every topic.... so shud be fine

and IT'S FREE!!!!
TSC-Fu
post Jan 12 2006, 10:47 AM

Ninja-Fu
******
Senior Member
1,051 posts

Joined: Apr 2005
From: Brisbane, QLD, Ostolia



Sorry for the long hiaitus. I can't seem to be able to log in to lyn ah.

QUOTE
thx 4 ur reply eventhough its a little too late. but i still interested in noeing how is the class being conducted?

I believe it uses streaming audio and slideshows. Why didn't you register lah since it's free? I just did, even though it's way past the deadline. You never know man...
wenching
post Jan 12 2006, 02:32 PM

New Member
*
Junior Member
12 posts

Joined: Jan 2003
From: Sea Park
Dear all,

For those who are interested in games development, we are having a session here. Drop me an email at chuawenching@[nospam].yahoo.com to register?

[Full Name]
[College/University/Company]

////////////

Mind Gathering : 14th January 2006, Saturday
Venue: Microsoft Auditorium, Level 29, Petronas Tower 2, KLCC.
Time: 2:00pm - 6:50pm

2:00 PM Registration
2.15 PM Opening Keynote - Bugslayer
2:30 PM "Click-Once Deployment In-Depth" (Level 200) - Mr. Darren Sim
3:30 PM "Modeling game flow, challenges and conflicts - A Soft System Approach" (Level 200 - 300) - Mr. Stephen Tang
4:30 PM Break
5:00 PM "Making of Alpha Kimori Game Tech Demo with DirectX" (Level 200) - Sherman Chin
5:45 PM Open Forum: "Computer/video games development in Malaysia"
6:45 PM Photo session
6:50 PM Close
* Subject to change

Some tips for getting to the Auditorium:
Please be in smart casual wear for this event as the KLCC management will not allow entry to those wearing shorts, singlets and slippers.
Obtain your visitor tag from the registration counter at the lobby level.
Please say that you're here for the "Microsoft Developer Meeting" to avoid a lot of unnecessary questions.
Take the lifts to level 30 and go down to level 29 USING the lifts. Do not go into any of the emergency stairwells.
For further details and speaker bio, download the DETAILED AGENDA (download from http://www.mind.com.my/mind/MIND-20060114.doc)

13 Pages « < 4 5 6 7 8 > » Top
 

Change to:
| Lo-Fi Version
0.0190sec    0.47    6 queries    GZIP Disabled
Time is now: 26th November 2025 - 07:48 PM