blender is not an industry standard. faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar from it la brader. its pretty cool though.
industry standard is really just maya and smax. lightwave xsi modo etc. are nominal when compared to these huge beasts.
but software is just a matter of preference. me myself is a staunch supporter of blender lightwave and zbrush.
ogre is ok i suppose. never really tried it. torque however is dead, and whenever you are into serious game devs, support is the one that make/break the deal. as of right now im in the midst of choosing between a $60k Matrox Axio LE and a $45k Apple's FinalCutStudio. And I'm inking towards the Matrox one even though you actually get less. But when the support is excellent, and when the only thing that you wanna do is post production, not troubleshooting, and having the peace of mind knowing that the support guys can always lend another editing machine on the spot should you run into problems, this is the deal breaker. Ogre's support is good, from the way that I see it.
And there are no real comparison articles like what you asked - let me save you the trouble of finding

Why?
Real serious people have no time to b**** and complain and compare online when there are thousands of bugs still need to be fixed

That's just the way it is.
Get an engine. Any engine. Or a mod, from any game. Heck, even Oblivion. and learn the hell out of it. Then you will know what you can do, and what you really want.