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 Nerf for terrans?, Pick the options

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TSLostWanderer
post Aug 25 2010, 11:37 AM, updated 16y ago

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To nerf:

Marauder

Reduce hp / Remove stimpack / Reduce range / Reduce damage / None

Vikings

Reduce damage / Reduce range / None

Scan

Reduce scan area/ Remove detection / Detection available only in a centered area / Reduce scan duration/ None

Mules

Put a limit to number of mules called down / Input a cooldown (of X seconds for each mules) / None

Seige Tanks

Reduce damage / Reduce range / Increase tier/ None

Reapers

Reduce speed / Remove jumping down/up / Reduce range / Increase cost/ Reduce damage/ None

Helions

Reduce speed / Reduce damage / None

Ghost

Reduce EMP range/ Reduce EMP effectiveness (i.e. reducing less shields and energy) / Makes EMP to decrease 1/2 of the shields and energy remaining of the units targetted (i.e. a unit with 100 shields and 100 energy on it will suffer 50 shield damage and 50 energy loss and a 2nd emp will reduce it to 25 and 25 remaining) / None

Which would be the best option in your guys opinion? Want to pick more than one option? Some other ideas that isn't on the list? Terrans should not be nerfed? Discuss.

IMO:
The units and abilities that i had listed above are those that i find giving terrans a slight edge against the other 2 races.

Marauders as most of you had stated pretty much kills every t1 units

Vikings are the best anti air...as having a bunch of them can 1 shot everything and kite them away and take out another unit...rinse and repeat...however, in ground mode, they are pretty alright...it's like just a bonus that they can attack ground since air mode is so awesome

Scanning pretty much kills all cloaking units...especially with it's huge range

Having mules mass dropping down a new expo (especially if it's a high yield) is just insane

Seige tanks are pretty much okay...but it's range/damage needs something to be done with...especially against the zerg...as they rely on their hp to survive and they come in a group...constant splash damage on those units burns a zerg players income

Early mass reaper harass is just difficult to keep up with...and is very economy crippling while you can constantly mine at your own base (as found in the latest idra replay at the IEM) and transition into something else with ease later...but who here has those insane micro skills like those two, right?

Helions...are just pretty much zergs mineral bane as they roast drones easily...not so useful during a clash...but is really good for harassment

Ghost

If EMP isn't protosses kryptonite...then...what terran still have against them? the MMM ball i suppose...which can do fairly well even without ghost in that composition...this composition is probably weakest to the HT...as collosi just gets sniped out by marauders with stim and if the collosi go high ground to do damage, the terrans have the medivac/scan to counter the high ground advantage...so, it's basically ht vs ghost...and ghost can spot ht's much easier than one can spot the ghost in the marine ball (AOE vs precision clicking too as well)

so, what's the best option which you guys could think will balance the gameplay a little/ more? Discuss.
flix
post Aug 25 2010, 11:40 AM

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I don't see why Terran units need to be nerfed... shakehead.gif If medic is available for multiplayer games then yes, I think that would be too imba but currently I think it is quite balanced.
joeong
post Aug 25 2010, 11:44 AM

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my friend in diamond league and uses protoss as a main.
he rapes 90% of terran players so i dont see why terran shud be nerfed.
and the zerg is damn imba. but just friggin hard to controll their stupid army only cos of the number of units vs their low hp
TSLostWanderer
post Aug 25 2010, 11:45 AM

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If you are playing at diamond league, then you maybe be able to see and exploit the benefits of terrans at a higher level...but let's just assume that you are

Have you ever went pure MMM and find yourself winning maybe 70% of your matches against toss/ zerg...throw in some seige vs zerg and some ghost vs toss and have a slightly easier victory

As the main reason why terrans are OP at the moment is because you will need to tech to T3 to counter a T1 build (MMM) and maybe still lose with T3 units and they cost a LOT and takes ages to make...XD
Quazacolt
post Aug 25 2010, 11:46 AM

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this thread is so insta ban/close on TL forums ololololol
ArticFir3
post Aug 25 2010, 11:47 AM

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QUOTE(Quazacolt @ Aug 25 2010, 11:46 AM)
this thread is so insta ban/close on TL forums ololololol
*
+1
Quazacolt
post Aug 25 2010, 11:48 AM

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QUOTE(LostWanderer @ Aug 25 2010, 11:45 AM)
If you are playing at diamond league, then you maybe be able to see and exploit the benefits of terrans at a higher level...but let's just assume that you are

Have you ever went pure MMM and find yourself winning maybe 70% of your matches against toss/ zerg...throw in some seige vs zerg and some ghost vs toss and have a slightly easier victory

As the main reason why terrans are OP at the moment is because you will need to tech to T3 to counter a T1 build (MMM) and maybe still lose with T3 units and they cost a LOT and takes ages to make...XD
*
terran imba isnt so much their MMM.
its their mech vs zerg thats imba.

toss HAVE answers for MMM AND mech. zerg doesnt (not solid ones at least. unless ur TLO and lol mass ultra with like 6 bases). just that.
TSLostWanderer
post Aug 25 2010, 11:48 AM

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i dun go to TL forums...XD but yea, i heard that if someone claims terran is imba at a non specified post (to discuss about it)/ or a high level pro player then it will get banned...=(

zerg now has something called the magic box for mutas...which probably will give them the slight edge against mech?

protoss is HT for MMM...but it's hard...not impossible, but it's just hard

For pros...maybe it'll be easier?XD

This post has been edited by LostWanderer: Aug 25 2010, 11:50 AM
evofantasy
post Aug 25 2010, 11:49 AM

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QUOTE(Quazacolt @ Aug 25 2010, 11:48 AM)
terran imba isnt so much their MMM.
its their mech vs zerg thats imba.

toss HAVE answers for MMM AND mech. zerg doesnt (not solid ones at least. unless ur TLO and lol mass ultra with like 6 bases). just that.
*
true the terran imba-ness is mostly due to their flexibility vs zerg...
imagine a terran with more map control over a zerg doh.gif

toss is pretty decent vs terran but the early marauder opening would just kill any non-high lvl toss
Sichiri
post Aug 25 2010, 11:51 AM

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Terran is stupidly imba against Zerg.

Even Morrow admitted that.
Idra whines about it on every game he plays against Terran.

Mass reapers -> MMM -> Thor iz hya -> dead Zerg
evofantasy
post Aug 25 2010, 11:52 AM

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QUOTE(Sichiri @ Aug 25 2010, 11:51 AM)
Terran is stupidly imba against Zerg.

Even Morrow admitted that.
Idra whines about it on every game he plays against Terran.

Mass reapers -> MMM -> Thor iz hya -> dead Zerg
*
unless u are idra, u would probably die after the mass reaper stage
TSLostWanderer
post Aug 25 2010, 11:55 AM

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spoilers for the IEM round 1



idra died in the IEM after the mass reaper stage


Quazacolt
post Aug 25 2010, 11:55 AM

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QUOTE(LostWanderer @ Aug 25 2010, 11:48 AM)
i dun go to TL forums...XD but yea, i heard that if someone claims terran is imba at a non specified post (to discuss about it)/ or a high level pro player then it will get banned...=(

zerg now has something called the magic box for mutas...which probably will give them the slight edge against mech?

protoss is HT for MMM...but it's hard...not impossible, but it's just hard

For pros...maybe it'll be easier?XD
*
go play with ur magic box and letme know whats the result then. lol.
evofantasy
post Aug 25 2010, 11:56 AM

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QUOTE(LostWanderer @ Aug 25 2010, 11:48 AM)
i dun go to TL forums...XD but yea, i heard that if someone claims terran is imba at a non specified post (to discuss about it)/ or a high level pro player then it will get banned...=(

zerg now has something called the magic box for mutas...which probably will give them the slight edge against mech?

protoss is HT for MMM...but it's hard...not impossible, but it's just hard

For pros...maybe it'll be easier?XD
*
magic box does nothing actually...
it looks amazing when idra does it on tarson but it was tarson's mistake as a whole for clumping his thors together and not having support for his thors...
korean terrans (ogsSTC etc) usually support with marines using the marine/thor compo with some medivecs...
Quazacolt
post Aug 25 2010, 11:56 AM

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QUOTE(LostWanderer @ Aug 25 2010, 11:55 AM)
spoilers for the IEM round 1
idra died in the IEM after the mass reaper stage
*
spoiler tag it then. lol

but yeah, lol idra


Added on August 25, 2010, 11:57 am
QUOTE(evofantasy @ Aug 25 2010, 11:56 AM)
magic box does nothing actually...
it looks amazing when idra does it on tarson but it was tarson's mistake as a whole for clumping his thors together and not having support for his thors...
korean terrans (ogsSTC etc) usually support with marines using the marine/thor compo with some medivecs...
*
combo, medivacs. what kinda dictionary/autocomplete ur on anyways >.>

This post has been edited by Quazacolt: Aug 25 2010, 11:57 AM
Timber2k7
post Aug 25 2010, 11:58 AM

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ya nerf terran
evofantasy
post Aug 25 2010, 11:58 AM

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QUOTE(LostWanderer @ Aug 25 2010, 11:55 AM)
spoilers for the IEM round 1
idra died in the IEM after the mass reaper stage
*
hardly spoilers since i think most of us here stream it live >.<


Added on August 25, 2010, 11:59 am
QUOTE(Quazacolt @ Aug 25 2010, 11:56 AM)
spoiler tag it then. lol

but yeah, lol idra


Added on August 25, 2010, 11:57 am

combo, medivacs. what kinda dictionary/autocomplete ur on anyways >.>
*
compo = short form for composition
u play wow arena u should know this rite doh.gif

as for medivacs, sincere typo from me as i am a toss lol (changed back to toss for 2s after my partner bug me that my terran macro sucks T.T)

This post has been edited by evofantasy: Aug 25 2010, 11:59 AM
TSLostWanderer
post Aug 25 2010, 12:00 PM

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well, i think that the magic box does help somewhat...at least the muta's aren't dying to thors that easy i guess, still...there are marines to worry about
Quazacolt
post Aug 25 2010, 12:04 PM

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QUOTE(evofantasy @ Aug 25 2010, 11:58 AM)
hardly spoilers since i think most of us here stream it live >.<


Added on August 25, 2010, 11:59 am

compo = short form for composition
u play wow arena u should know this rite  doh.gif

as for medivacs, sincere typo from me as i am a toss lol (changed back to toss for 2s after my partner bug me that my terran macro sucks T.T)
*
we use setup more any anything. lol. or LOLCLEAVE LOLWIZARDS
mollymurder
post Aug 25 2010, 12:09 PM

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usually i lose like hell when opponent T goes 2 thor 4-ish hellion few MM and a few tanks..nothing i can do as a zerg player

i can hold on my front door quite nicely but when the tanks start to push in step by step and start blasting my base at that moment there is nothing i can do but to push out with my entire army end up lose all of them

i wish there is a counter for those army combination
eugoreez
post Aug 25 2010, 12:09 PM

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the only thing that i think to be nerf is battlecruisers... they pretty much own the ground units, even the air units cant do much except corruptor for zerg, dont know about toss.. so hard to counter it if using zerg against mass battlecruisers =_=..

but then i think this only happens in practice league where i cant harrass them.. giving them chance to mass battlecruisers..
Cheesenium
post Aug 25 2010, 12:12 PM

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Some of the suggestions are just ridiculous. doh.gif
TSLostWanderer
post Aug 25 2010, 12:12 PM

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maybe smaller range for seige? 13 range is pretty too far i think...>.<"

you blast at their buildings when they are hiding...you blast at their units when they come out...XD...of course, you can throw down a nydus and backdoor into the base...but who win's later? Also, terran buildings can fly off it that happens...haha

Hey, not all suggestions are and will be brilliant...and, well...i'm not a game developer and even game developers do carry out imbalances in the game itself...
i didn't say that hey ppl...pick that option and it's you guys who should pick it...and maybe weed some of those bad ideas out...but oh well...thanks for the 1 line "compliment" too i guess...=)

This post has been edited by LostWanderer: Aug 25 2010, 12:15 PM
Sky.Live
post Aug 25 2010, 12:12 PM

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hardly heard anyone complaining BC is OP.. If you gun down 1 BC it is gonna cost them a lot, and feedback from HT work really well against bc


Added on August 25, 2010, 12:13 pm
QUOTE(LostWanderer @ Aug 25 2010, 12:12 PM)
maybe smaller range for seige? 13 range is pretty too far i think...>.<"

you blast at their buildings when they are hiding...you blast at their units when they come out...XD...of course, you can throw down a nydus and backdoor into the base...but who win's later? Also, terran buildings can fly off it that happens...haha
*
That's what tank for.. if not what is tank for?

This post has been edited by Sky.Live: Aug 25 2010, 12:13 PM
Timber2k7
post Aug 25 2010, 12:13 PM

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wat is magic box
evofantasy
post Aug 25 2010, 12:15 PM

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QUOTE(LostWanderer @ Aug 25 2010, 12:00 PM)
well, i think that the magic box does help somewhat...at least the muta's aren't dying to thors that easy i guess, still...there are marines to worry about
*
hmmm when the terran have marines, going to the magic box (flying hover then pressing s) would kill around 5-6 mutas from the marine balls...
i would suggest going dimaga's build (dimaga vs tarson 3rd place game for IEM2010)

QUOTE(Quazacolt @ Aug 25 2010, 12:04 PM)
we use setup more any anything. lol. or LOLCLEAVE LOLWIZARDS
*
server thing i guess...


Added on August 25, 2010, 12:15 pm
QUOTE(eugoreez @ Aug 25 2010, 12:09 PM)
the only thing that i think to be nerf is battlecruisers... they pretty much own the ground units, even the air units cant do much except corruptor for zerg, dont know about toss.. so hard to counter it if using zerg against mass battlecruisers =_=..

but then i think this only happens in practice league where i cant harrass them.. giving them chance to mass battlecruisers..
*
infestors mind control!

This post has been edited by evofantasy: Aug 25 2010, 12:15 PM
Sichiri
post Aug 25 2010, 12:17 PM

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Either they nerf Terran or buff Zerg. Either ways I'm happy
TSLostWanderer
post Aug 25 2010, 12:18 PM

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tanks had been nerfed many times in the game...from 70 base dmg till 50...still it pretty hurts much zerg players most with that insane range and damage...protoss can still kind of counter tanks with some phoenixes...but oh well...maybe that's for the zerg players to create another plan to counter?

as for infestor to mind control BC...it's a bit risky as infestors are squishy...if there's only 1 or 2 bc, the infestors may survive...but if there is a pretty decent amount...will gg too

still, probably best bet is infestors against t3 units for zerg

This post has been edited by LostWanderer: Aug 25 2010, 12:21 PM
Sichiri
post Aug 25 2010, 12:20 PM

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QUOTE(LostWanderer @ Aug 25 2010, 12:18 PM)
maybe that's for the zerg players to create another plan to counter?
*
Zerg players already have their hands full trying to counter mass Reaper
Cheesenium
post Aug 25 2010, 12:22 PM

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QUOTE(LostWanderer @ Aug 25 2010, 12:18 PM)
tanks had been nerfed many times in the game...from 70 base dmg till 50...still it pretty hurts much zerg players most with that insane range and damage...protoss can still kind of counter tanks with some phoenixes...but oh well...maybe that's for the zerg players to create another plan to counter?
*
The hesitation in your post just shows that you arent sure.

Also, half of the suggestions you make are unreasonable, as it will make a decent unit to a totally useless unit or changes the race's intended design.

Siege Tanks are fine the way they are.

I think the problem lies on Zerg themselves, as there are claims saying that they are lack one unit, like a Lurker. Or maybe just buff Roaches back. I just hope Zerg doesnt have that fundamental problem which is hard to fix. Something like DoW's Tau or Tyranids where they either can be too strong or too weak.

Im Protoss player,hence, i have nothing to say on the balance of the game.

This post has been edited by Cheesenium: Aug 25 2010, 12:26 PM
Sichiri
post Aug 25 2010, 12:25 PM

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related : http://www.teamliquid.net/forum/search.php?q=terran+OP


mollymurder
post Aug 25 2010, 01:22 PM

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ask the zerg in this mutha fxxker
Grif
post Aug 25 2010, 01:42 PM

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QUOTE(Cheesenium @ Aug 25 2010, 12:22 PM)
The hesitation in your post just shows that you arent sure.

Also, half of the suggestions you make are unreasonable, as it will make a decent unit to a totally useless unit or changes the race's intended design.

Siege Tanks are fine the way they are.

I think the problem lies on Zerg themselves, as there are claims saying that they are lack one unit, like a Lurker. Or maybe just buff Roaches back. I just hope Zerg doesnt have that fundamental problem which is hard to fix. Something like DoW's Tau or Tyranids where they either can be too strong or too weak.

Im Protoss player,hence, i have nothing to say on the balance of the game.
*
It isn't Terrans that is OP. Its the Zerg that needs a buff. unsure.gif
Davidtcf
post Aug 25 2010, 02:03 PM

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replace vikings with goliaths,
remove reapers for their madness harvesters/buildings sacking,
nerf battlecruisers,
nerf banshees (or make it +1 tech) (their cloaking and attking early game sucks),
yes i agree nerf marauders, their dmg is insane for a lvl 1 unit,
terran has the best defence, air-to-air vikings (and they can transform to vs ground wtf!! imagine 30 of those coming! gg!), and stupid reapers to make u waste more time after 10 harvesters are gone...
and they have nuke == rclxub.gif

isnt that enuff to prove their imba-ness? yawn.gif

and yes i pity the zerg, they are weak in SC2. Really weak especially early game, unless u get 3 hatcheries running with some tech and many unit types to build (mutalisks, hydras, roaches, zerglings etc)... (all with speed, range upgrade) doh.gif

This post has been edited by Davidtcf: Aug 25 2010, 02:04 PM
Currylaksa
post Aug 25 2010, 02:16 PM

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Do Protoss have any problems against Terrans? happy.gif
Moonflown
post Aug 25 2010, 02:22 PM

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What's the point of this thread? You won't gain anything by posting it here nor in TL. Blizzard programmers are doing their jobs and such threads are pointless
Sky.Live
post Aug 25 2010, 02:23 PM

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It's pointless but we need some rant too when we loose xD.

It's good to whine once a while, it makes u feel good especially when u loose many times to terran.

On the other hand i think toss is fair strong against terran, not sure how big is emp affecting toss since I am neither a terran or toss player
TSLostWanderer
post Aug 25 2010, 02:32 PM

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The point of this thread is just to know what's on your mind when you are against a terran...and how a terran thinks of the game i guess

I do agree that Terran vs Protoss is not as bad as terran vs zerg...XD

TvT...don't know much about this matchup...rarely heard anything about this matchup too
rockets
post Aug 25 2010, 02:34 PM

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QUOTE(evofantasy @ Aug 25 2010, 12:15 PM)
hmmm when the terran have marines, going to the magic box (flying hover then pressing s) would kill around 5-6 mutas from the marine balls...
you aren't supposed to build only mutas. on top of magic box, for mutas to work against terrans you have to add ling/blings. you just need 2 or 3 blings to reach their marines and they'll be all dead.
Moonflown
post Aug 25 2010, 02:37 PM

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There's already strategy threads for all the races, this is just like an overlap or what its available. I guess we should create nerfing threads for all the races eh? gosh ._.
Nandeska
post Aug 25 2010, 02:51 PM

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QUOTE(LostWanderer @ Aug 25 2010, 12:18 PM)
tanks had been nerfed many times in the game...from 70 base dmg till 50...still it pretty hurts much zerg players most with that insane range and damage...protoss can still kind of counter tanks with some phoenixes...but oh well...maybe that's for the zerg players to create another plan to counter?

as for infestor to mind control BC...it's a bit risky as infestors are squishy...if there's only 1 or 2 bc, the infestors may survive...but if there is a pretty decent amount...will gg too

still, probably best bet is infestors against t3 units for zerg
*
battlecruiser is super pricey and it takes a lot of time to make one. It is not as easy as it said " Mass battlecruiser and gg zerg " HT + Overload airdrop banelings works well againts MMM..

Stop whining which race is imba and think of how to counter back is much more better.
Cheesenium
post Aug 25 2010, 02:52 PM

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QUOTE(Davidtcf @ Aug 25 2010, 02:03 PM)
replace vikings with goliaths,
remove reapers for their madness harvesters/buildings sacking,
nerf battlecruisers,
nerf banshees (or make it +1 tech) (their cloaking and attking early game sucks),
yes i agree nerf marauders, their dmg is insane for a lvl 1 unit,
terran has the best defence, air-to-air vikings (and they can transform to vs ground wtf!! imagine 30 of those coming! gg!), and stupid reapers to make u waste more time after 10 harvesters are gone...
and they have nuke == rclxub.gif

isnt that enuff to prove their imba-ness?  yawn.gif

and yes i pity the zerg, they are weak in SC2. Really weak especially early game, unless u get 3 hatcheries running with some tech and many unit types to build (mutalisks, hydras, roaches, zerglings etc)... (all with speed, range upgrade) doh.gif
*
Alright, lets go with Protoss:

Warp Ray that can OMGWTF pawn everything in seconds.
Chargelot that can charge towards your unit.
Perma invisible DT and Observer.
Colossus that pawn everything on ground.
Warp Gate allowing you to warp in from anywhere.

Lets nerf all of them. doh.gif

Thank gawd Blizzard didnt you lot doing their balancing.

Pointless thread.

Sichiri
post Aug 25 2010, 02:53 PM

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The point of this thread is to say TERRAN'S OP.
Drian
post Aug 25 2010, 02:54 PM

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This thread is pointless , those that have been winning using terran will obviously say there's nothing wrong with Terran.
Cheesenium
post Aug 25 2010, 02:56 PM

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QUOTE(LostWanderer @ Aug 25 2010, 12:18 PM)
tanks had been nerfed many times in the game...from 70 base dmg till 50...still it pretty hurts much zerg players most with that insane range and damage...protoss can still kind of counter tanks with some phoenixes...but oh well...maybe that's for the zerg players to create another plan to counter?

as for infestor to mind control BC...it's a bit risky as infestors are squishy...if there's only 1 or 2 bc, the infestors may survive...but if there is a pretty decent amount...will gg too

still, probably best bet is infestors against t3 units for zerg
*
If there are more than 1 or 2 BC and there is no counter, something is wrong with you, not overall Terran balance.

QUOTE(Grif @ Aug 25 2010, 01:42 PM)
It isn't Terrans that is OP. Its the Zerg that needs a buff.  unsure.gif
*
I think it's more like Zerg isnt very well designed in the first place.

Im still not a fan of Hydra can only build after Lair.
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post Aug 25 2010, 02:56 PM

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QUOTE(Drian @ Aug 25 2010, 02:54 PM)
This thread is pointless , those that have been winning using terran will obviously say there's nothing wrong with Terran.
*
You pwned by terran a lot isn't ?
TSLostWanderer
post Aug 25 2010, 03:03 PM

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it's void ray cheese...not warp ray...=p

anyway, a charged vr is really powerful...no doubts

also, i did also kinda wanna see how people react to such topics...asians and (majority?) westerners...as i made the same exact post in gfaqs sc2 board...

and amazingly...i found that gamefaqs people are pretty open more to discussion topics than simply ranting about such a topic was created

more elites here than over there i guess?XD

This post has been edited by LostWanderer: Aug 25 2010, 03:04 PM
Sichiri
post Aug 25 2010, 03:17 PM

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QUOTE(Cheesenium @ Aug 25 2010, 02:52 PM)

Warp Ray that can OMGWTF pawn everything in seconds.
scout it and counter.

Chargelot that can charge towards your unit.
roach > zealot

Perma invisible DT and Observer.
overseer

Colossus that pawn everything on ground.
Collo dies too fast

Warp Gate allowing you to warp in from anywhere.
need proxy pylon

*
not nearly as OP as Terran
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post Aug 25 2010, 03:23 PM

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QUOTE(Nandeska @ Aug 25 2010, 02:56 PM)
You pwned by terran a lot isn't ?
*
Yah I admit smile.gif I purposely used Zerg for the past week all the time to see whether there is anyway to counter the MMM rush/ Reaper.





nwcx
post Aug 25 2010, 03:24 PM

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Protoss player here.

A lot of units are "overpower" but when it comes down to economy you cant fight terran, cuz they dont need as much to pump their CHEAP UNITS.

Dont need to talk about late game or tier 2.

Lets talk 3 rax MM. vs 3 gate Zealot/Sentry/Stalker

25 SCV vs 25 Probe = equal (cost wise)
3-4 supply/pylon=equal
3 rax vs 3 gate = equal
2 tech lab 1 reactor (150 min 100 gas) vs Core = Toss leading 100 gas
Concussive Shell 60 seconds vs Warpgate 140 secs (close to 70 if spend 4 chrono boost) = almost equal

Army (this is where it goes IMBA)
3 marauder 2 marine (400 min 75 gas) vs 2 zealot 1 stalker 1 sentry (375 mineral 150 gas) = equal considering toss was leading 100 gas.

then ask yourself this 3 marauder 2 marine vs 2 zealot 1 stalker 1 sentry OR any combination you want with similar cost.

Can the toss win? with the concussive shells? NO NO NO!

that's not even considering the fact that if terran all in marauder which means lesser scv MORE units.

Is there a way to beat this? NO.

its basic math. 100 min 25 gas unit >>>>>> 125 min 50 gas units or 200 mineral (2 zealot) or 150 mineral (1 zealot 1 sentry)

Moonflown
post Aug 25 2010, 03:37 PM

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QUOTE(LostWanderer @ Aug 25 2010, 03:03 PM)
it's void ray cheese...not warp ray...=p

anyway, a charged vr is really powerful...no doubts

also, i did also kinda wanna see how people react to such topics...asians and (majority?) westerners...as i made the same exact post in gfaqs sc2 board...

and amazingly...i found that gamefaqs people are pretty open more to discussion topics than simply ranting about such a topic was created

more elites here than over there i guess?XD
*
You statements are amazing.
Cheesenium
post Aug 25 2010, 03:47 PM

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QUOTE(LostWanderer @ Aug 25 2010, 03:03 PM)
it's void ray cheese...not warp ray...=p

anyway, a charged vr is really powerful...no doubts

also, i did also kinda wanna see how people react to such topics...asians and (majority?) westerners...as i made the same exact post in gfaqs sc2 board...

and amazingly...i found that gamefaqs people are pretty open more to discussion topics than simply ranting about such a topic was created

more elites here than over there i guess?XD
*
Oh,try Team Liquid too.

QUOTE(Sichiri @ Aug 25 2010, 03:17 PM)
not nearly as OP as Terran
*
Terran isnt that bad too.
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post Aug 25 2010, 03:47 PM

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QUOTE(nwcx @ Aug 25 2010, 03:24 PM)
Protoss player here.

A lot of units are "overpower" but when it comes down to economy you cant fight terran, cuz they dont need as much to pump their CHEAP UNITS.

Dont need to talk about late game or tier 2.

Lets talk 3 rax MM. vs 3 gate Zealot/Sentry/Stalker

25 SCV vs 25 Probe = equal (cost wise)
3-4 supply/pylon=equal
3 rax vs 3 gate = equal
2 tech lab 1 reactor (150 min 100 gas) vs Core = Toss leading 100 gas
Concussive Shell 60 seconds vs Warpgate 140 secs (close to 70 if spend 4 chrono boost) = almost equal

Army (this is where it goes IMBA)
3 marauder 2 marine (400 min 75 gas) vs 2 zealot 1 stalker 1 sentry (375 mineral 150 gas) = equal considering toss was leading 100 gas.

then ask yourself this 3 marauder 2 marine vs 2 zealot 1 stalker 1 sentry OR any combination you want with similar cost.

Can the toss win? with the concussive shells? NO NO NO!

that's not even considering the fact that if terran all in marauder which means lesser scv MORE units.

Is there a way to beat this? NO.

its basic math. 100 min 25 gas unit >>>>>> 125 min 50 gas units or 200 mineral (2 zealot) or 150 mineral (1 zealot 1 sentry)
*
you cant do the maths like that...

1)Protoss have Chrono Boast so they must have more probes than the terran
2) Toss need only 1 probe to build stuff without wasting mineral digging time = 1 probe build while the other 2 dig mineral.
3) Terran need to sacrifice 3 SCVs mineral digging time because of building barracks.
4) Techlab + Shell = around 140 seconds
5) Reactor need to be built as well
6) Since protoss have more money, people usually go for 1 zealot 2 stalker 1 sentry.
7) 2 stalker + 1 sentry = 1 hit ko for marines.
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post Aug 25 2010, 03:48 PM

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QUOTE(Moonflown @ Aug 25 2010, 02:22 PM)
What's the point of this thread? You won't gain anything by posting it here nor in TL. Blizzard programmers are doing their jobs and such threads are pointless
*
no. it served its purpose. i get to see that terran is op rap outta it. thumbup.gif
HaVoC
post Aug 25 2010, 03:50 PM

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Funniest balance thread ever, and I thought people in TL were blabbering idiots. rclxms.gif
I don't know in which universe dropping MULEs in high yield give insane incomes, MMM becoming imba, BCs OP, Cloak banshees are too early tech (I LOL'ed hard for this); and how counters like proper scouting, low HP and tech requirements can be excuses for other races but not for Terran units.
But the best is
QUOTE
This thread is pointless , those that have been winning using terran will obviously say there's nothing wrong with Terran.

Is it just me? Or doesn't this statement obviously go two ways?
evofantasy
post Aug 25 2010, 03:54 PM

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QUOTE(LostWanderer @ Aug 25 2010, 12:18 PM)
tanks had been nerfed many times in the game...from 70 base dmg till 50...still it pretty hurts much zerg players most with that insane range and damage...protoss can still kind of counter tanks with some phoenixes...but oh well...maybe that's for the zerg players to create another plan to counter?

as for infestor to mind control BC...it's a bit risky as infestors are squishy...if there's only 1 or 2 bc, the infestors may survive...but if there is a pretty decent amount...will gg too

still, probably best bet is infestors against t3 units for zerg
*
BCs are really really slow...
if u watched some videos of pro zerg players, they punish terrans going BCs with infestors to mindcontrol them shooting other BCs...
then move in with hydras...


Added on August 25, 2010, 3:56 pm
QUOTE(rockets @ Aug 25 2010, 02:34 PM)
you aren't supposed to build only mutas. on top of magic box, for mutas to work against terrans you have to add ling/blings. you just need 2 or 3 blings to reach their marines and they'll be all dead.
*
surprisingly idra went pure mutas vs tarson in iem semis and did pretty well...
as i said, better for zerg to go with the dimaga build against terran icon_rolleyes.gif


Added on August 25, 2010, 4:00 pm
QUOTE(HaVoC @ Aug 25 2010, 03:50 PM)
Funniest balance thread ever, and I thought people in TL were blabbering idiots.  rclxms.gif
I don't know in which universe dropping MULEs in high yield give insane incomes, MMM becoming imba, BCs OP, Cloak banshees are too early tech (I LOL'ed hard for this); and how counters like proper scouting, low HP and tech requirements can be excuses for other races but not for Terran units.
But the best is

Is it just me? Or doesn't this statement obviously go two ways?
*
the problems with mules as stated by even the progamers is that the 0 cooldown for them...
in other words u can just spam mule when u have high energy especially at ur new expansion vs the periodic need to spawn larvae (zerg) and chrono (toss) as those does not stack...
jz put a 2 sec CD on mules would solve mules...

This post has been edited by evofantasy: Aug 25 2010, 04:01 PM
Drian
post Aug 25 2010, 04:03 PM

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QUOTE(HaVoC @ Aug 25 2010, 03:50 PM)


Is it just me? Or doesn't this statement obviously go two ways?
*
Depends on whether it's really imba or not.
ROTiJOHN
post Aug 25 2010, 05:56 PM

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QUOTE(Sichiri @ Aug 25 2010, 03:17 PM)
not nearly as OP as Terran
*
er, for

Reaper rush
plant a sunker in ur base can counter it.


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post Aug 25 2010, 05:57 PM

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QUOTE(Cheesenium @ Aug 25 2010, 02:52 PM)
Alright, lets go with Protoss:

Warp Ray that can OMGWTF pawn everything in seconds.
Chargelot that can charge towards your unit.
Perma invisible DT and Observer.
Colossus that pawn everything on ground.
Warp Gate allowing you to warp in from anywhere.

Lets nerf all of them. doh.gif

Thank gawd Blizzard didnt you lot doing their balancing.

Pointless thread.
*
bro, u forgot to calculate the costs and time needed for protoss units compared to terrans..

that's why in the end terran still own... especially if it starts from early game up till the end nod.gif


Added on August 25, 2010, 6:00 pm
QUOTE(Sichiri @ Aug 25 2010, 03:17 PM)
not nearly as OP as Terran
*
exactly, well said biggrin.gif

This post has been edited by Davidtcf: Aug 25 2010, 06:00 PM
nwcx
post Aug 25 2010, 06:07 PM

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QUOTE(Nandeska @ Aug 25 2010, 03:47 PM)
you cant do the maths like that...

1)Protoss have Chrono Boast so they must have more probes than the terran
2) Toss need only 1 probe to build stuff without wasting mineral digging time = 1 probe build while the other 2 dig mineral.
3) Terran need to sacrifice 3 SCVs mineral digging time because of building barracks.
4) Techlab + Shell = around 140 seconds
5) Reactor need to be built as well
6) Since protoss have more money, people usually go for 1 zealot 2 stalker 1 sentry.
7) 2 stalker + 1 sentry = 1 hit ko for marines.
*
wow i not even talking about mule and chrono boost.
and i'm talking about marauder not marine...
2talker 1 sentry 1 hit ko marine? wow of course la but marauder?
1 zealot 2 stalker 1 sentry? wow you try vs 3 marauder and see with concussive shell you dead.
Grif
post Aug 25 2010, 06:21 PM

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QUOTE(Cheesenium @ Aug 25 2010, 02:56 PM)
If there are more than 1 or 2 BC and there is no counter, something is wrong with you, not overall Terran balance.
I think it's more like Zerg isnt very well designed in the first place.

Im still not a fan of Hydra can only build after Lair.
*
Well Hydra can't exactly be a Tier 1 unit now, considering the insane DPS they have now. unsure.gif
Laguna
post Aug 25 2010, 06:39 PM

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Zergs are doing pretty well in korea though well that only makes you wonder if the zergs there are actually playing the game and figuring out counters rather than whining like all zerg's players here are visibly doing .

This post has been edited by Laguna: Aug 25 2010, 06:41 PM
goldfries
post Aug 25 2010, 06:42 PM

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put it simple.

if Terran pwnz both Protoss and Zerg, then Terran needs to be nerfed.

if Terran vs Protoss can stand pretty well but Zerg having problem, then Zerg needs to be buffed.

That said, perhaps Reapers would require a specialty key for them to jump the ledge? Something like Protoss' Blink function. Takes energy to jump and has a cooldown time. biggrin.gif
evofantasy
post Aug 25 2010, 06:45 PM

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QUOTE(goldfries @ Aug 25 2010, 06:42 PM)
put it simple.

if Terran pwnz both Protoss and Zerg, then Terran needs to be nerfed.

if Terran vs Protoss can stand pretty well but Zerg having problem, then Zerg needs to be buffed.

That said, perhaps Reapers would require a specialty key for them to jump the ledge? Something like Protoss' Blink function. Takes energy to jump and has a cooldown time. biggrin.gif
*
more like their speed and their ability to be massed vs zerg with easy transition =p
Nandeska
post Aug 25 2010, 06:47 PM

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QUOTE(nwcx @ Aug 25 2010, 06:07 PM)
wow i not even talking about mule and chrono boost.
and i'm talking about marauder not marine...
2talker 1 sentry 1 hit ko marine? wow of course la but marauder?
1 zealot 2 stalker 1 sentry? wow you try vs 3 marauder and see with concussive shell you dead.
*
don underestimate high templar, MMM ball can be smashed like taufu if u know how to use it... if u know how to... IF....

btw , terran pwn u too much isn't ? y feel so offended ? lol.....

This post has been edited by Nandeska: Aug 25 2010, 06:49 PM
goldfries
post Aug 25 2010, 06:51 PM

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QUOTE(evofantasy @ Aug 25 2010, 06:45 PM)
more like their speed and their ability to be massed vs zerg with easy transition =p
*
ability to be massed? build time is quite slow though but resource wise it's much lesser than marauders and with huge moving advantage + high dmg towards buildings and units.

or even make them weaker?

QUOTE(Nandeska @ Aug 25 2010, 06:47 PM)
don underestimate high templar, MMM ball can be smashed like taufu if u know how to use it... if u know how to... IF....

btw , terran pwn u too much isn't ? y feel so offended ? lol.....
how many buildings to reach high templar? smile.gif and they're so slow.

of course if you manage to get a few of them - how much damage can you do with medivac healing them? and the quantity they already have?
Grif
post Aug 25 2010, 06:51 PM

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QUOTE(Nandeska @ Aug 25 2010, 06:47 PM)
don underestimate high templar, MMM ball can be smashed like taufu if u know how to use it... if u know how to... IF....

btw , terran pwn u too much isn't ? y feel so offended ? lol.....
*
Yeah. I pretty much fear any Toss player who knows how to use HT correctly. sweat.gif
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post Aug 25 2010, 06:54 PM

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QUOTE(goldfries @ Aug 25 2010, 06:51 PM)
ability to be massed? build time is quite slow though but resource wise it's much lesser than marauders and with huge moving advantage + high dmg towards buildings and units.

or even make them weaker?
how many buildings to reach high templar? smile.gif and they're so slow.

of course if you manage to get a few of them - how much damage can you do with medivac healing them? and the quantity they already have?
*
Watch some korean replays instead of EU/US replay and u will get d idea
goldfries
post Aug 25 2010, 07:02 PM

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i get what you're saying la. biggrin.gif just my thought on how long it takes to get to them when T already massed their MMM.

as you said. IF you know how to use it. good for frying burrowed zergs too.
noob4life
post Aug 25 2010, 07:08 PM

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QUOTE(Nandeska @ Aug 25 2010, 06:47 PM)
don underestimate high templar, MMM ball can be smashed like taufu if u know how to use it... if u know how to... IF....

btw , terran pwn u too much isn't ? y feel so offended ? lol.....
*
That would be the case if high templars didnt require so much tech and research. MMM balls are formed really fast. My suggestion would be to nerf the concussive shells upgrade.. i think that would pretty much be enough. The kiting capability is pretty insane, especially with stimpack...
evofantasy
post Aug 25 2010, 07:17 PM

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QUOTE(noob4life @ Aug 25 2010, 07:08 PM)
That would be the case if high templars didnt require so much tech and research. MMM balls are formed really fast. My suggestion would be to nerf the concussive shells upgrade..  i think that would pretty much be enough. The kiting capability is pretty insane, especially with stimpack...
*
its more like a terran player having it can out micro any other players =p
Laguna
post Aug 25 2010, 07:23 PM

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Terran's are imbalance hmmm wait till you see proxy evo chamber rush into brood ling now that's just freaking ....... smart.


eugoreez
post Aug 25 2010, 08:44 PM

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how about taking away the sensor tower? or at least reduce the radius.. it sure kills the element of suprise =_=
Cheesenium
post Aug 25 2010, 11:05 PM

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QUOTE(Laguna @ Aug 25 2010, 07:23 PM)
Terran's are imbalance hmmm wait till you see proxy evo chamber rush into brood ling now that's just freaking ....... smart.

*
Nothing to say about that.

Bloody time bombs.
vis.vls
post Aug 26 2010, 12:55 AM

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oh well might as well just nerf everything.. quit sc2 and play solitare smile.gif
evofantasy
post Aug 26 2010, 12:59 AM

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actually isntead of nerfing why not buff?

what we know: -

- PvZ is by far the most balanced matchup as agreed by pro gamers
- PvT is in the terran's favor if the terran turtle up
- TvZ is screwed up

- ZvZ is boring zergling/ baneling based
- PvP is highly dependent on the gate timings and ways around it (from day9 himself)
- TvT is pretty decent such as drops
goldfries
post Aug 26 2010, 01:12 AM

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in the end, the tweaking will involve every race in the game.
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post Aug 26 2010, 01:30 AM

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Terran is OP? I have more problems fending off Protoss considering Collossus and stalker rush rather than Terran bio-balls and Mech rush. Anyway, speaking about OP ? @@ Why not speaking about fixing the pathing issues of Ultralisks, they looks awful and cumbersome when it comes to surrounding the enemies.
goldfries
post Aug 26 2010, 01:38 AM

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it applies to all melee units la. look at how stupid zerglings looks when they can't reach their target. they run around in circles.

zealots also. DT also. marine i don't recall any close combat units, Firebats not found in multiplayer.
evofantasy
post Aug 26 2010, 02:46 AM

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QUOTE(goldfries @ Aug 26 2010, 01:12 AM)
in the end, the tweaking will involve every race in the game.
*
that's the point...
i could whine all days bout MMM with stim raping my 4gate army but its 3 race and it affects the balance...
Kinci
post Aug 26 2010, 03:51 AM

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No idea lol. Used to playing with SC1 still consider new with SC2. I hate terran w/o medics. But zerg is still my best race comes from SC1. Prwn a few terrans with zergling rush but still, mid~late game, total owned by both terran n protoss. Heck, new hydra hard to get. Worse is those pesky reapers coming from nowhere to ur base. Only way I find to counter it is mass burrow zerglings everywhere. Still, get owned most of the time. Oh well, still new to it. Maybe if I find some way to crazy play zerg I can share something. Love zerg anyway, too bad they change the soundtrack into somewhat cuter voice compare to SC1 tho.
evofantasy
post Aug 26 2010, 03:54 AM

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QUOTE(Kinci @ Aug 26 2010, 03:51 AM)
No idea lol. Used to playing with SC1 still consider new with SC2. I hate terran w/o medics. But zerg is still my best race comes from SC1. Prwn a few terrans with zergling rush but still, mid~late game, total owned by both terran n protoss. Heck, new hydra hard to get. Worse is those pesky reapers coming from nowhere to ur base. Only way I find to counter it is mass burrow zerglings everywhere. Still, get owned most of the time. Oh well, still new to it. Maybe if I find some way to crazy play zerg I can share something. Love zerg anyway, too bad they change the soundtrack into somewhat cuter voice compare to SC1 tho.
*
dun worry, u will get used to it...
people who thought sc2 is the nicer graphics version of SC1/BW is usually surprised at how different the mechanic is...

btw, the terrans heal with medicvacs now which also serve as a dropship...
goldfries
post Aug 26 2010, 04:01 AM

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yup. it's different. earlier fren also told me is SC1 with nicer graphics.

with the introduction of new units and the removal of some older units, the game changed quite a fair bit.
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post Aug 26 2010, 04:25 AM

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QUOTE(goldfries @ Aug 26 2010, 04:01 AM)
yup. it's different. earlier fren also told me is SC1 with nicer graphics.

with the introduction of new units and the removal of some older units, the game changed quite a fair bit.
*
thats what EVERYONE said during beta days till they ACTUALLY get to play the beta
raylee914
post Aug 26 2010, 09:43 AM

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SC2 is actually SC1+Red Alert 2..biggrin.gif
Davidtcf
post Aug 26 2010, 10:11 AM

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QUOTE(raylee914 @ Aug 26 2010, 09:43 AM)
SC2 is actually SC1+Red Alert 2..biggrin.gif
*
i think is red alert 3, only 3 got those samurais with viking-like planes and mechs... sweat.gif

terran has bcome like the japs in RA3, just that more imba as they are not the softest at all... that belongs to zerg. doh.gif
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post Aug 26 2010, 10:33 AM

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banshee = orca from RA2

as for RA3 jap unit...

that one is air to ground and ground to air...

viking is air to air and ground to ground...still, one of those transformation units...haha

no units can jump ledge like reapers can though in the RA series

collosus = from tiberium wars from skrin (sp?)...forgot what unit is that called
Cheesenium
post Aug 26 2010, 11:18 AM

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QUOTE(Grif @ Aug 25 2010, 06:21 PM)
Well Hydra can't exactly be a Tier 1 unit now, considering the insane DPS they have now.  unsure.gif
*
True, i just cant accept it that it is a high dps after Lair anti air unit.

QUOTE(evofantasy @ Aug 26 2010, 12:59 AM)
actually isntead of nerfing why not buff?

what we know: -

- PvZ is by far the most balanced matchup as agreed by pro gamers
- PvT is in the terran's favor if the terran turtle up
- TvZ is screwed up

- ZvZ is boring zergling/ baneling based
- PvP is highly dependent on the gate timings and ways around it (from day9 himself)
- TvT is pretty decent such as drops
*
What i think is, a faction of a strategy game like Zerg, which relies on numbers with weak individual units are generally hard to balance.

Blizzard will get it right, but it will take a lot of time.

Even in other RTS like DoW2's Tyranids, DoW1's IG, CoH:EF's Russians, C&C3's Scrin had the same problem: it's either they are too strong or too weak. They all share similar characteristic.

QUOTE(LostWanderer @ Aug 26 2010, 10:33 AM)
banshee = orca from RA2

as for RA3 jap unit...

that one is air to ground and ground to air...

viking is air to air and ground to ground...still, one of those transformation units...haha

no units can jump ledge like reapers can though in the RA series

collosus = from tiberium wars from skrin (sp?)...forgot what unit is that called
*
Because it's done by the same guy who designed those games. And he is in Blizzard now.

There is a Viking cousin in RA3. Tengu. Exactly the same.

This post has been edited by Cheesenium: Aug 26 2010, 11:23 AM
goldfries
post Aug 26 2010, 11:40 AM

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to me, zerg has sort of become Scrin.

colossus is like the Scrin tripod.
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post Aug 26 2010, 11:53 AM

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QUOTE(goldfries @ Aug 26 2010, 11:40 AM)
to me, zerg has sort of become Scrin.

colossus is like the Scrin tripod.
*
You mean protoss. tongue.gif
deodorant
post Aug 26 2010, 12:01 PM

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haha goldfries multitasking posting in Starcraft and photography forum that's why 'tripod' come out haha.

My personal feel also is that Zerg needs a buff more than Terran needs nerf.
evofantasy
post Aug 26 2010, 12:03 PM

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QUOTE(deodorant @ Aug 26 2010, 12:01 PM)
haha goldfries multitasking posting in Starcraft and photography forum that's why 'tripod' come out haha.

My personal feel also is that Zerg needs a buff more than Terran needs nerf.
*
buffing zerg mess up the PvZ balance which is the most balanced matchup at the moment...
goldfries
post Aug 26 2010, 12:07 PM

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eh no leh. i'm referring to zerg, as in some of the units. infestor in particular. banelings somewhat remind me of Scrin units also, with that green bag at the back.

it's a mix la. scrin unit also go to Protoss in form of colossus. biggrin.gif
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post Aug 26 2010, 03:38 PM

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QUOTE(LostWanderer @ Aug 26 2010, 10:33 AM)
banshee = orca from RA2

as for RA3 jap unit...

that one is air to ground and ground to air...

viking is air to air and ground to ground...still, one of those transformation units...haha

no units can jump ledge like reapers can though in the RA series

collosus = from tiberium wars from skrin (sp?)...forgot what unit is that called
*
jump jet infantries got.. i rmbr is from tiberium wars/sun if not mistaken?

found some pics.. those that flying and attacking, more imba than SC2 xD

http://www.moddb.com/mods/tiberian-apocaly...umpjet-infantry

This post has been edited by Davidtcf: Aug 26 2010, 03:44 PM
goldfries
post Aug 26 2010, 03:43 PM

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but that one full time flying wan mah. not meh? smile.gif
Cheesenium
post Aug 26 2010, 03:51 PM

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Those are RA2's Rocketeers la, in C&C3.

GDI's Zone Trooper can also fly, but it's activated ability.

You know what resembles C&C the most in SC2: Hellions.
evofantasy
post Aug 26 2010, 03:55 PM

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way to derail the thread...
from nerf to balance to copying units lol
goldfries
post Aug 26 2010, 03:58 PM

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QUOTE(Cheesenium @ Aug 26 2010, 03:51 PM)
Those are RA2's Rocketeers la, in C&C3.

GDI's Zone Trooper can also fly, but it's activated ability.

You know what resembles C&C the most in SC2: Hellions.
*
which is why i think reapers jump should also be activated.

funny also they can't jump over buildings. LOL. put the SD up and the fella stuck already.

Hellions? resemble which unit ah?
aLertz
post Aug 26 2010, 03:59 PM

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hellion seems like buggy but differs is the flame thrower...
Cheesenium
post Aug 26 2010, 04:16 PM

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QUOTE(goldfries @ Aug 26 2010, 03:58 PM)
which is why i think reapers jump should also be activated.

funny also they can't jump over buildings. LOL. put the SD up and the fella stuck already.

Hellions? resemble which unit ah?
*
I think they are ok the way they are now.

Don have to be activated ability.


Added on August 26, 2010, 4:23 pmDidnt this....

user posted image

...looks like this....

user posted image

...or this...

user posted image

...or this...

user posted image

... lastly this?

user posted image

lol. biggrin.gif

NOD Raider really looks like Hellion.

This post has been edited by Cheesenium: Aug 26 2010, 04:24 PM
goldfries
post Aug 26 2010, 04:40 PM

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oh i tot you say functionality. hehe. looks yeah similar.
TSLostWanderer
post Aug 26 2010, 04:41 PM

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oh...yeah, that is like so helionish...if that's a word...XD

SC2 really takes a lot from C&C...no v3 rocket? haha

i don't really like the tengu unit in RA3 though...mostly use the other version...RX i think

cheese is really knowledgeable...i didn't know that the guy from westwood is in blizz now...that designer must be having some recognition from doing those games...XD
goldfries
post Aug 26 2010, 04:46 PM

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mecha tengu on RA3 has a cool down time for transformation. vikings do not.

btw westwood last RTS was Emperor i think.
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post Aug 26 2010, 04:56 PM

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QUOTE(goldfries @ Aug 26 2010, 04:46 PM)
mecha tengu on RA3 has a cool down time for transformation. vikings do not.

btw westwood last RTS was Emperor i think.
*
dune was already under EA since its 2001 the last would be CnC:Red Alert

QUOTE
In August 1998, Westwood was acquired by Electronic Arts for $122.5 million in cash.

http://en.wikipedia.org/wiki/Westwood_Studios

Emperor: Battle for Dune came out in 2001

People who left EA formed another company called Petroglyph Games
http://en.wikipedia.org/wiki/Petroglyph_Games

they are comming out with a MMORTS called end of nations which i am prety looking forward too...
Lets see how it goes
http://en.wikipedia.org/wiki/End_of_Nations
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post Aug 26 2010, 04:59 PM

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If i'm not mistaken it's the Emperor was the last game with Westwood's name on it, no? or perhaps I've mistaken. biggrin.gif
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post Aug 26 2010, 05:00 PM

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QUOTE(LostWanderer @ Aug 26 2010, 04:41 PM)
cheese is really knowledgeable...i didn't know that the guy from westwood is in blizz now...that designer must be having some recognition from doing those games...XD
*
Blizzard stole whole lot of people from other companies, like Dustin Browder who was the lead designer of Generals and C&C3 and now, lead designer of SC2. Second one, Jay Wilson, ex-lead designer of DoW1 and CoH, now, lead designer of Diablo 3. Also Johnny Elbert, ex-lead designer of DoW2, now, dunno wtf he is doing in Blizzard, maybe clean floors as he sucks. Lastly, the ex-lead environment designer of Fallout 2, now, working in Blizzard as D3's lead environment designer.

Thats what i can think on top of my head.And yea, im looking forward to D3 like crazy, mainly because of Jay Wilson. He knows how to innovate games, without losing it's roots and could be done in a short time.


Added on August 26, 2010, 5:01 pm
QUOTE(goldfries @ Aug 26 2010, 04:59 PM)
If i'm not mistaken it's the Emperor was the last game with Westwood's name on it, no?  or perhaps I've mistaken. biggrin.gif
*
Yeap, it is the last. sad.gif

There were so many things that was cool in that game. I miss Dune.

EA, can you reboot Dune please since your C&C4 has failed utterly?

This post has been edited by Cheesenium: Aug 26 2010, 05:01 PM
Calvin Seak
post Aug 26 2010, 07:23 PM

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I love Dune's sandworm
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post Aug 26 2010, 07:35 PM

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Starcraft 2 all those units have their own weakness. It's ok to me.

I just don't like one.. i can use 1 Viking to kill few Battlecruiser (without yamato) with proper macro hit and run. BC need to add range!!! mad.gif how come expensive unit with big gun but with short range. sweat.gif
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QUOTE(Protoss-Zealot @ Aug 26 2010, 07:35 PM)
Starcraft 2 all those units have their own weakness. It's ok to me.

I just don't like one.. i can use 1 Viking to kill few Battlecruiser (without yamato) with proper macro hit and run. BC need to add range!!!  mad.gif how come expensive unit with big gun but with short range.  sweat.gif
*
Dude, BC is now more for taking out all those swarms of weaker units rather than capital anti-air. smile.gif Watch a BC take out a dozen marines with no sweat.
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post Aug 26 2010, 08:46 PM

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QUOTE(Cheesenium @ Aug 26 2010, 05:00 PM)
Blizzard stole whole lot of people from other companies, like Dustin Browder who was the lead designer of Generals and C&C3 and now, lead designer of SC2. Second one, Jay Wilson, ex-lead designer of DoW1 and CoH, now, lead designer of Diablo 3. Also Johnny Elbert, ex-lead designer of DoW2, now, dunno wtf he is doing in Blizzard, maybe clean floors as he sucks. Lastly, the ex-lead environment designer of Fallout 2, now, working in Blizzard as D3's lead environment designer.

Thats what i can think on top of my head.And yea, im looking forward to D3 like crazy, mainly because of Jay Wilson. He knows how to innovate games, without losing it's roots and could be done in a short time.


Added on August 26, 2010, 5:01 pm

Yeap, it is the last. sad.gif

There were so many things that was cool in that game. I miss Dune.

EA, can you reboot Dune please since your C&C4 has failed utterly?
*

too bad... all what's left had liquidized and merged with current EA...

tuberium? seems like a fun fps... if they would actually realize it's potential instead of rushing 'phropet-walk-into-vajayjay' story
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post Aug 29 2010, 05:23 PM

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they got nerf, as requested by many:
http://sea.battle.net/sc2/en/blog/60130#blog

QUOTE
Protoss

We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" warpgates. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

Terran

There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.

Zerg

Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.


This post has been edited by Davidtcf: Aug 29 2010, 05:27 PM
KepalaRadio
post Sep 1 2010, 02:52 PM

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Read this.

The absolute truth
raylee914
post Sep 1 2010, 03:03 PM

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QUOTE(KepalaRadio @ Sep 1 2010, 02:52 PM)
Read this.

The absolute truth
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lol at this. I didnt switch on the music while in game play...so this reason is out-reaching me =.=
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post Sep 1 2010, 03:07 PM

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QUOTE(KepalaRadio @ Sep 1 2010, 02:52 PM)
Read this.

The absolute truth
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now THATS why.
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post Sep 1 2010, 03:16 PM

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QUOTE(KepalaRadio @ Sep 1 2010, 02:52 PM)
Read this.

The absolute truth
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u gotta be kidding me, rolfmao biggrin.gif
tatyinw
post Sep 1 2010, 03:18 PM

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Yea!!
Actually makes me feel like converting to a Terran just hearing the music, the robot babe and the lively unit voices. bruce.gif
evofantasy
post Sep 1 2010, 03:44 PM

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jz got omgbbqpwned by mass reapers in 2s...
they 1 shotted my nexus =(
raylee914
post Sep 1 2010, 03:54 PM

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QUOTE(evofantasy @ Sep 1 2010, 03:44 PM)
jz got omgbbqpwned by mass reapers in 2s...
they 1 shotted my nexus =(
*
huh? 30++ reapers mass into ur base =.=?
tatyinw
post Sep 1 2010, 03:55 PM

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Ouch.... sad.gif
chik chak boom! Bye Bye Nexus....
Its the one time you wish that you have a lift off button for your nexus. tongue.gif

That sounded really scary...

This post has been edited by tatyinw: Sep 1 2010, 03:57 PM
evofantasy
post Sep 1 2010, 03:57 PM

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QUOTE(raylee914 @ Sep 1 2010, 03:54 PM)
huh? 30++ reapers mass into ur base =.=?
*
well i was pushing out wit a fren, they managed to get passed my army and boom my nexus fall!!!!
less than 30 cause reapers do 20dmg to buildings...
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post Sep 1 2010, 03:59 PM

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QUOTE(evofantasy @ Sep 1 2010, 03:57 PM)
well i was pushing out wit a fren, they managed to get passed my army and boom my nexus fall!!!!
less than 30 cause reapers do 20dmg to buildings...
*
Seems pretty interesting...
Time to experiment it on people...
Haha.
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post Sep 1 2010, 04:00 PM

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nexus has 900 life = =?

so, 900/20 = 45 =.=
Nandeska
post Sep 1 2010, 05:26 PM

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reaper do 30 dmg to buildings.... 30 reaper 1 shot KO
aLertz
post Sep 1 2010, 05:39 PM

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nexus snipe wif reaper...now tats gay o.O
evofantasy
post Sep 1 2010, 05:41 PM

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QUOTE(raylee914 @ Sep 1 2010, 04:00 PM)
nexus has 900 life = =?

so, 900/20 = 45 =.=
*
by the time i notice already dead lol


Added on September 1, 2010, 5:43 pm
QUOTE(aLertz @ Sep 1 2010, 05:39 PM)
nexus snipe wif reaper...now tats gay o.O
*
and thus the reaper nerfs LOL

This post has been edited by evofantasy: Sep 1 2010, 05:43 PM

 

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