everything that counter my race is OP
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Sep 27 2011, 03:24 PM
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Junior Member
304 posts Joined: Nov 2008 |
everything that counter my race is OP
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Sep 27 2011, 03:32 PM
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Junior Member
590 posts Joined: Jun 2008 |
QUOTE(jeffvip @ Sep 27 2011, 03:13 PM) 明修棧道 暗渡陳倉 talking about it is easy, to apply it in the game is difficult 纸上谈兵公道不在人心,是非只在时势 Every race will be call OP by the other race, unless something happens in the Pro-scene whether you know how to use these rules flexibly, is the key. This post has been edited by FLampard: Sep 27 2011, 03:35 PM |
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Sep 27 2011, 03:38 PM
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Junior Member
134 posts Joined: Jul 2006 |
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Sep 27 2011, 07:46 PM
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Senior Member
5,613 posts Joined: Jun 2006 From: Cyberjaya, Shah Alam, Ipoh |
QUOTE(jeffvip @ Sep 27 2011, 11:24 AM) who are we trying to do detail analysis. but what I can say is scout tricks mainly concentrate on gas. The best thing is of course u scout ur opponent's building, but usually it wont happen so easily. If you scout opponent is taking 1 or 2 gas, u can start to predict something. agree. this built requires good decent micro n nvr let ur 1st 4 BFH dies. usually zerg will b forced to tech to roach when they see BFH coming. kite around but don't commit all in/suicide ur unit. linger around n near his natural expansion. by doing this their roach will sit in their base defending their mineral line.Normal zerg players will see this n try to counter by overproducing roach dat cost gas, which means they will tech up to muta much slower since muta cost gas too... then hit them with minimum 2 banshee ready with cloak mode and follow up by another 2 producing banshee. straight to main. kill off the queens n drones, then move in ur 4 BFH on 2nd group control n fry the leftover drones in main n natural expansion. usually will caught many zerg players by suprise since its a unexpected rush. don't overproduce BFH, MAX 4-6. 2-4 cloak banshee wil be the ultimate gg for them. usually is insta gg for my zerg opponent less than 13 mins mark. but i lose once before to zerg when he tech straight to roach without producing a single unit of lings and rush my base with 8-12 roach at 6mins mark++. i guess the only way to defend this push is by double bunkering ur ramp wif repairing scv. to wait until my 2 banshee produce to counter those mass roach.eg, Protoss taking early 2 gas. but u didnt see a bunch of sentries in his unit composition. Prepare for DT or early colossus. u have to understand where did those gas gone. Zerg taking gas early, if u see saturated drone in both bases, prepare for muta or even infestor. but u see suprising small amount of drone with 2 gas, baneling is coming. Terran, usually early cloak banshee But remember, dont apply this in team game strategy. Only in 1v1. team game, protoss will do mass void ray, zerg mass muta/ling and terran mass marine. they might taking the gas just for fun. Simply to say, u want to play real starcraft then don't play team game too often. ur build against zerg require u to do heavy damage to the zerg mineral line in the early game with very micro intensive in the late game. How much is your APM to make such an build work always? I still think decent baneling muta play can crush this build with 1 mistake from Terran player. A failed 4 gate means Protoss have to GG bcos I will always do a 1 Rax fast expand. If they dont gg, nvm. A failed rush will cause Protoss economically behind by a huge distance. Don't have to rush to kill him back, just play your normal game. scout and see whether that protoss double expand after failed 4 gate or not. Beware of DT if protoss didnt do a double expand. Do some drops and roll him over in the later stage. what are you trying to say ah? Master Zerg (aka QQ Toss) Added on September 27, 2011, 7:50 pmMy APM for this built? usually a bit lousy avg 40-70 apm, but during enemy army encounter apm ranges between 120 - 330 apm(based on some my replay). usually those r spamming/queueing units army/scv when trying to micro a bit of ur army. This post has been edited by max_cavalera: Sep 27 2011, 07:50 PM |
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Sep 27 2011, 08:10 PM
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Senior Member
853 posts Joined: Aug 2008 |
anyone who thinks terran is under powered against zerg and protoss need to learn to play.
TvP and TvZ are highly terran favoured at same level of play. |
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Sep 27 2011, 08:26 PM
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Junior Member
134 posts Joined: Jul 2006 |
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Sep 27 2011, 09:21 PM
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Senior Member
853 posts Joined: Aug 2008 |
aiyo, i 1 day come here 1 time only, its from 2 page ago i think, about the 3v3 zerg rush OP comment.
for terran, theres always a definite answer for all kind of attack from other race. |
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Sep 28 2011, 01:23 AM
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Junior Member
590 posts Joined: Jun 2008 |
QUOTE(jeffvip @ Sep 27 2011, 03:13 PM) 明修棧道 暗渡陳倉 bro i just realise 明修棧道 暗渡陳倉 is not 孙子兵法,its 三十六计, u mistaken...trolololol公道不在人心,是非只在时势 Every race will be call OP by the other race, unless something happens in the Pro-scene btw i also learned another trick, lets say example if ur group of banshee is being hunted down by vikings and you anticipated that he has enuf fire power and clock detection to annihilate all ur banshees, split up your banshees, some go left some go straight while others go right. his vikings will have to choose which one direction to follow to kill. So you only lose 1/3 of your banshees instead of the whole flock. This also i learn from Sun Tze, lolololol This post has been edited by FLampard: Sep 28 2011, 01:26 AM |
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Sep 28 2011, 08:26 AM
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Junior Member
304 posts Joined: Nov 2008 |
QUOTE(FLampard @ Sep 28 2011, 01:23 AM) bro i just realise 明修棧道 暗渡陳倉 is not 孙子兵法,its 三十六计, u mistaken...trolololol can u do it on ladder 1v1?btw i also learned another trick, lets say example if ur group of banshee is being hunted down by vikings and you anticipated that he has enuf fire power and clock detection to annihilate all ur banshees, split up your banshees, some go left some go straight while others go right. his vikings will have to choose which one direction to follow to kill. So you only lose 1/3 of your banshees instead of the whole flock. This also i learn from Sun Tze, lolololol |
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Sep 28 2011, 01:32 PM
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Junior Member
590 posts Joined: Jun 2008 |
just played 1v1, now i realise there are so many terrans on 1v1
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Sep 28 2011, 03:34 PM
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Junior Member
134 posts Joined: Jul 2006 |
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Sep 29 2011, 08:15 AM
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304 posts Joined: Nov 2008 |
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Oct 1 2011, 02:27 AM
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Senior Member
5,613 posts Joined: Jun 2006 From: Cyberjaya, Shah Alam, Ipoh |
111 wat so fearsome for dat built agains toss?
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Oct 1 2011, 04:57 AM
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Junior Member
56 posts Joined: Feb 2009 |
QUOTE(max_cavalera @ Oct 1 2011, 02:27 AM) a lot of variation to this build but the concept is the same, timing is unpredictable (fastest timing is just siege tank and marines) but all of these can be determined if u can scout with ur observer in his base thoroughly (sometimes it will be too late), but dont get scanned some high level player are using phoenixes to counter this 1 1 1 and even MC was the one using it and almost lost to an unknown in his ogs TvP stream knowing what was coming to his way |
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Oct 1 2011, 08:34 AM
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Junior Member
304 posts Joined: Nov 2008 |
QUOTE(max_cavalera @ Oct 1 2011, 02:27 AM) 1st bcoz terran wall and tech inside u wont know wat is he doing~ 2nd if u poke his wall with stalker~ most of them hide their army just left 1 bunker 3rd 1 1 1 alot variation sometimes b4 obs reach the terran base, terran move out with marines tanks push timing faster than normal 1 1 1 4th 1 1 1 each composition is deadly, u kill banshee u die to tank n marine, u kill tank u die to banshee and marine, u kill all marine u die to tank and banshee and 2nd wave is even deadlier if u lost 50% of ur army defending 1st wave 5th it is coinflip against terran |
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Oct 1 2011, 11:30 AM
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Junior Member
134 posts Joined: Jul 2006 |
Chronoboost 3 3 timing for Protoss very deadly. After creator use this build against Terran in GSTL, I notice alot of Protoss start doing this. I have to keep my army in defensive concave position at home b4 my 3 3 hit, then only I feel save to move my army around. Maybe I need to try to find the window when Protoss is doing all those upgrade. Any recommend timing? The best is we can share out the 3 3-chronoboost-timing replays to find out roughly when usually toss doing this kind of timing. My toss opponent is doing 2 2 upgrade + charge + templar archive at 12 minutes mark.
This post has been edited by jeffvip: Oct 1 2011, 11:34 AM |
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Oct 1 2011, 11:44 AM
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Junior Member
304 posts Joined: Nov 2008 |
QUOTE(jeffvip @ Oct 1 2011, 11:30 AM) Chronoboost 3 3 timing for Protoss very deadly. After creator use this build against Terran in GSTL, I notice alot of Protoss start doing this. I have to keep my army in defensive concave position at home b4 my 3 3 hit, then only I feel save to move my army around. Maybe I need to try to find the window when Protoss is doing all those upgrade. Any recommend timing? The best is we can share out the 3 3-chronoboost-timing replays to find out roughly when usually toss doing this kind of timing. My toss opponent is doing 2 2 upgrade + charge + templar archive at 12 minutes mark. 1 1 1 is the answer to every protoss BO |
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Oct 1 2011, 03:51 PM
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Senior Member
853 posts Joined: Aug 2008 |
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Oct 2 2011, 11:41 AM
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Junior Member
590 posts Joined: Jun 2008 |
lol u play 111 back lar, 1 stargate, 1 gateway 1 robotic bay ... lol
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Oct 2 2011, 11:47 AM
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853 posts Joined: Aug 2008 |
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