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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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evofantasy
post Oct 23 2011, 02:17 PM

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QUOTE(CuteDay @ Oct 23 2011, 02:11 PM)
lol I duno. i still doubt ppl will do it like tat. And i have a feeling that tempest will still be underused. mass marines still own it. and i dun think ppl will mass tempest just to counter muta ~_~ i'd rather go phoenix considering the fast movement speed and decent anti air.. Tempest doesn't have AOE ground, do they?


Added on October 23, 2011, 2:13 pm

eh yeah. I think this is probably smth worth replicating. well ok. to be honest. i think vs terran, good to replicate scv and medivac. Not for the command center and all. Medivac can heal zealot, scv can repair collosus and stalkers immortal and so on... -.- but then again, might as well play terran la if like that zz
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1. david kim said tat because u can replicate a scv for mule, it is kinda OP so they consider not allowing u to replicate workers... as a person who play random, i can tell u mule is one of the best macro mechanic out there as it allow u to go above the usual base saturation rule and muling in gold to be spent on chargelots/ gate is always awesome...
2. phoenix are horrible vs mass muta which is why they introduce tempest...
3. tempest dun have ground aoe

i dun think healing zeal is good lol... u cant heal shields and i rather let them die... they are merely meatshield for the high tech units anyways...
CuteDay
post Oct 23 2011, 03:10 PM

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QUOTE(evofantasy @ Oct 23 2011, 02:17 PM)
1. david kim said tat because u can replicate a scv for mule, it is kinda OP so they consider not allowing u to replicate workers... as a person who play random, i can tell u mule is one of the best macro mechanic out there as it allow u to go above the usual base saturation rule and muling in gold to be spent on chargelots/ gate is always awesome...
2. phoenix are horrible vs mass muta which is why they introduce tempest...
3. tempest dun have ground aoe

i dun think healing zeal is good lol... u cant heal shields and i rather let them die... they are merely meatshield for the high tech units anyways...
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How do you counter mass muta in Shipyard map ? Antiga Shipyard i think ? everytime i fast expo against zerg, they sure come with mass muta and i can't push out @_@ then they rape all the probes and all.

sigh -.- hate terran the most
kding2
post Oct 23 2011, 03:48 PM

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QUOTE(CuteDay @ Oct 23 2011, 03:10 PM)
How do you counter mass muta in Shipyard map ? Antiga Shipyard i think ? everytime i fast expo against zerg, they sure come with mass muta and i can't push out @_@ then they rape all the probes and all.

sigh -.- hate terran the most
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Try to build phoenixes. You don't need millions of phoenixes. 6~8 phoenixes are good enough as phoenixes can kite mutalisk effortless.
evofantasy
post Oct 23 2011, 05:20 PM

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QUOTE(CuteDay @ Oct 23 2011, 03:10 PM)
How do you counter mass muta in Shipyard map ? Antiga Shipyard i think ? everytime i fast expo against zerg, they sure come with mass muta and i can't push out @_@ then they rape all the probes and all.

sigh -.- hate terran the most
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Go kill them before they can mass enough. Get to 7 gate with blink.

If delay then you need tech to ht with storm. I prefer the previous approach.

Else open with double star gate
ICeSoul
post Oct 23 2011, 11:37 PM

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carrier has a nostalgic feeling to the starcraft storyline itself, it was pity that it was thrown out in HoTS.

i was hoping they will get it back for Legacy of the Void, perhaps a beefed up version maybe?
hahli9
post Oct 24 2011, 12:54 AM

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QUOTE(CuteDay @ Oct 23 2011, 03:10 PM)
How do you counter mass muta in Shipyard map ? Antiga Shipyard i think ? everytime i fast expo against zerg, they sure come with mass muta and i can't push out @_@ then they rape all the probes and all.

sigh -.- hate terran the most
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Storm, archon, blink stalker.
SiewKaiz
post Oct 24 2011, 08:34 AM

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carrier remove.....tassadar sure rage in heaven
FLampard
post Oct 24 2011, 09:08 AM

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QUOTE(SiewKaiz @ Oct 24 2011, 08:34 AM)
carrier remove.....tassadar sure rage in heaven
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hahahhaha...
jayjay
post Oct 24 2011, 10:45 AM

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QUOTE(SiewKaiz @ Oct 24 2011, 08:34 AM)
carrier remove.....tassadar sure rage in heaven
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thumbup.gif
Calvin Seak
post Oct 24 2011, 05:40 PM

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hihi i just got back!! happy.gif who needs help
kding2
post Oct 24 2011, 07:01 PM

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QUOTE(Calvin Seak @ Oct 24 2011, 05:40 PM)
hihi i just got back!! happy.gif who needs help
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Post replays of owning Gen clan please... tongue.gif

Also, it is time for protoss players to change the race to zerg or terran.

In HotS, low-ground pylons is not longer provide power to high ground. So warp-in and cannon rush for ya.

http://www.reddit.com/r/starcraft/comments..._power_to_high/

More protoss ninja-nerf

This post has been edited by kding2: Oct 24 2011, 09:26 PM
SiewKaiz
post Oct 25 2011, 08:45 AM

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QUOTE(kding2 @ Oct 24 2011, 07:01 PM)
Post replays of owning Gen clan please... tongue.gif

Also, it is time for protoss players to change the race to zerg or terran.

In HotS, low-ground pylons is not longer provide power to high ground. So warp-in and cannon rush for ya.

http://www.reddit.com/r/starcraft/comments..._power_to_high/

More protoss ninja-nerf
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good wat~ good for those protoss that dun like cheese but bad for cheeser toss that canon rush all the way
axn992
post Oct 25 2011, 01:45 PM

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QUOTE(kding2 @ Oct 24 2011, 07:01 PM)
Post replays of owning Gen clan please... tongue.gif

Also, it is time for protoss players to change the race to zerg or terran.

In HotS, low-ground pylons is not longer provide power to high ground. So warp-in and cannon rush for ya.

http://www.reddit.com/r/starcraft/comments..._power_to_high/

More protoss ninja-nerf
*
Stupid nerf. cannot put dt/zealots in opponent base already. hide 1 pylo lowground and put observer and warp in dt/zealots to harrass minerals.
And pvp 4 gate will become harder.
dlct87
post Oct 25 2011, 02:14 PM

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QUOTE(axn992 @ Oct 25 2011, 01:45 PM)
Stupid nerf. cannot put dt/zealots in opponent base already. hide 1 pylo lowground and put observer and warp in dt/zealots to harrass minerals.
And pvp 4 gate will become harder.
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maybe its because to even out the nexus ability to make buildings able to attack?
SiewKaiz
post Oct 25 2011, 02:18 PM

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QUOTE(dlct87 @ Oct 25 2011, 02:14 PM)
maybe its because to even out the nexus ability to make buildings able to attack?
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it deal 20 dmg to light and 5 to everything not much a cannon rush i think
Calvin Seak
post Oct 25 2011, 02:51 PM

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TT still no harass units in hots like Terran who has reaper banshee n hellions
FLampard
post Oct 25 2011, 03:09 PM

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QUOTE(Calvin Seak @ Oct 25 2011, 02:51 PM)
TT still no harass units in hots like Terran who has reaper banshee n hellions
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cannon harass tongue.gif
SiewKaiz
post Oct 25 2011, 03:15 PM

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QUOTE(Calvin Seak @ Oct 25 2011, 02:51 PM)
TT still no harass units in hots like Terran who has reaper banshee n hellions
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make replicator and replicate banshee~ there u got instant banshee with cloak
not sure can replicate air unit t hou~ tongue.gif
OR
u do pylon/steal terran gas cast arc shield = profit
kEazYc
post Oct 26 2011, 10:28 AM

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incoming brotoss buff!

PROTOSS
Forge
The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200
The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300
The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400
The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175
The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250
The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175
The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250
jayjay
post Oct 26 2011, 10:37 AM

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PTR

StarCraft II: Wings of Liberty - Patch 1.4.2

General

“Audio Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.
The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.


Bug Fixes

Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.
Fixed an issue which prevented footprint from being edited in the Footprint Editor.
Fixed an issue that caused the game to have missing icons and images on low end graphics cards.

Balance

PROTOSS
Forge
The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200.
The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300.
The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400.
The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175.
The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250.
The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175.
The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250.

TERRAN
Ghost
EMP radius has been decreased from 2 to 1.5 rclxm9.gif

not really worth the rclxm9.gif but at least it makes ghost EMP less effective (was hoping drain less sheilds)

This post has been edited by jayjay: Oct 26 2011, 10:47 AM

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