The question is rather generic... People tend to think too much in terms of "what single unit counters this single unit". Looking at the bigger picture will help. For example, if he's going straight thors, it's pretty ridiculous, and any healthy marine/marauder mix will destroy it. If the thor player is a bit smarter, and has Thors supported with a marine+medivac meatshield, the "counter" becomes more complex. In that case, something with Siege Tanks would be more effective. Try to engage the player where you have a good setup of tanks in siege mode. Use either Hellions (since you'll have factories anyway for tanks) or just your own marine+marauder combo as a meatshield. If your tanks are well-placed, they'll do a ton of punishment to both his clustered marine meatshield, and will also out-range the thors, getting some good damage in.
If you think too simplistically (X counters Y), your strategies will also be simple (and extreme), and countered just as simply. For example, you may think "Banshees would destroy Siege Tanks". But that would also only work if he has little to no marine support, and also means you'd have to "react" and build starports and tech up your Banshees before they even came into play... in the meantime you're screwed, if this "hard counter" (terrible word to use) Banshee tactic wasn't built in to your plan to begin with. Try to think of the bigger picture, with solid mixes of units (more than just reactionary counters), and also streamlined tech/build/expand patterns with subtle adjustments to handle specific opponents.
-Knifey McGee
Added on August 9, 2010, 4:27 pm
QUOTE(Quazacolt @ Aug 9 2010, 04:24 PM)
doesnt matter on toss, or zerg or even TVT. i just MM like a retard. if terran early tank, then thats the end of me. however i still got a chance with MMM medivacs drop or counter tank also since econ is healthy on my MM BO lol
like i said, T for victory. wish protoss have that i win button, lol
B button didnt have as much impact as T button >.>
well i am a toss player so only got to experience it from a toss view haha...like i said, T for victory. wish protoss have that i win button, lol
B button didnt have as much impact as T button >.>
even if i manage to hold it off, i would have lost some buildings usually...
marauders jz rape so much early game...
and backed with marines they are really a balanced group...
unless u got chargelots, its a nightmare
This post has been edited by evofantasy: Aug 9 2010, 04:27 PM
Aug 9 2010, 04:24 PM

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