Deck Lists and Unlockable CardsCore Game Decks
* Teeth of the Predator – Garruk Wildspeaker (Mono Green)
* Hands of Flame – Chandra Nalaar (Mono Red)
* Wings of Light – Elspeth Tirel (Mono White)
* Eyes of Shadow – Liliana Vess (Mono Black)
* Thoughts of the Wind – Jace Beleren (Mono Blue)
* Claws of Vengeance – Ajani Goldmane (White, Red and Green)
Expansion Pack 1 Decks
* Ears of the Elves – Nissa Revane (Black and Green)
* Scales of Fury – Sarkhan Vol (Red, Black, and Green)
* Relics of Doom - Tezzeret the Seeker (Blue, Black, and Artifact)
Expansion Pack 2 Decks
* Eons of Evil – Nicol Bolas (Black, Blue, and Red)
* Heart of Worlds - Rhys the Redeemed (Green and White)
* Heat of Battle - Chandra Ablaze (Mono Red)
Each deck starts off with 60 cards in it. Spells make of 36 of the cards, with the remaining 24 cards being mana. As you win matches in the single player campaign extra cards will be unlocked. There are 17 new cards that can be unlocked for each deck. Some of these are additional cards of a type you already have, while some of them are more powerful than anything in your existing deck. In the deck management section of the game you can add those additional cards to the deck, or chose to leave them out (the default is inclusion in the deck). You cannot remove existing cards from the starting deck, including mana, so as you add more cards the overall deck size will increase.
Gameplay
* Campaign Mode allows you to face several different opponents who use different combination of deck types - you unlock new cards upon defeating certain opponents in the campaign mode
* Co-op campaign allows you and a friend to play through the campaign with 2vs2 style combat, but co-op mode is only available offline on a single Xbox 360
* The DLC for MTG added several new opponents in the campaign mode that offer new cards for unlocking
* Multiplayer mode allows you to face anywhere from 1 to 3 opponents on Xbox Live in standard or ranked matches
Basic Rules
* Each player begins with 20 life and 7 cards drawn randomly from their deck. The player that goes first does not draw an 8th card during their first turn. Prior to the game players have the option to redraw their hand once at no penalty, called a "mulligan". After the first mulligan, players can still redraw their hand but drawing one less card each time (so on your second mulligan you only get 6 cards, then 5, and so on).
* Cards are played using mana which are generated by five basic land types: Swamps (Black) , Islands (Blue), Forests (Green), Mountains (Red), and Plains (White). Additionally, some creatures and artifacts generate mana as abilities.
* Use creatures and spells to get your opponent down to zero life
Card Types
* Creatures: Cards that remain on the battlefield that can attack and defend, as well as play any given abilities
* Sorcery and Instants: Cards that can do any number of things such as deal damage to another player or their creatures or allow you to gain life
* Enchantments: Cards that remain on the battlefield that are activated when a certain action is taken.
* Artifacts: Cards that act somewhat like Enchantments, but can be 'equipped' to creature cards giving them certain abilities
* Lands: Cards that remain on the battlefield, and they can be used to produce mana for summoning spells.
Parts of a Turn
Beginning
* Untap
* Upkeep
* Draw
Main (Pre-Combat)
Play any available cards during this phase
Combat
* Beginning of Combat
* Declare Attackers
* Declare Blockers
* Combat Damage
* End of Combat
Second Main (Post-Combat)
Play any available cards during this phase also
End Turn
sos ciliThis post has been edited by alex82: Jun 4 2010, 02:57 PM