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Games Final Fantasy XIII and XIII -2 | V6, XIII and XIII -2 Discussion Thread

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shinjite
post Nov 22 2011, 12:42 PM

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QUOTE(Oblivionz @ Nov 22 2011, 10:17 AM)
1 and a half years to produce ff13-2 huh.
got a bad feeling about this........
but anyway, i'm waiting for ff10 hd to come out since i didn't play that.
*
FF13-2 should be better, that is for sure. No worries wink.gif

FF13 graphic wise is already good just the others they focused on and fixed it in 13-2 like for example to linearity and etc etc
Duckies
post Nov 22 2011, 04:29 PM

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Graphics totally owns.Perhaps some might prefer linearity and the new combat gameplay.Somehow,I miss the old classic Final Fantasy turn based RPG gameplay smile.gif
ps3 fanboy
post Nov 22 2011, 04:40 PM

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turn based RPG combat too slow..

western audience not like
Oblivionz
post Nov 22 2011, 04:44 PM

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QUOTE(ps3 fanboy @ Nov 22 2011, 04:40 PM)
turn based RPG combat too slow..

western audience not like
*
i love both turn based and real time based. Each have it's own uniqueness.

but the things is that turn based is getting much and much less attention. Wonder how final fantasy going to survive.......

This post has been edited by Oblivionz: Nov 22 2011, 04:45 PM
afeeq
post Nov 22 2011, 05:50 PM

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Don't worry. I have faith in square. They can survive the crisis when they created their first final fantasy. Im sure they can survive all this fast pace era too. I for one can accept both system.
lilko
post Nov 22 2011, 07:37 PM

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QUOTE(ps3 fanboy @ Nov 22 2011, 04:40 PM)
turn based RPG combat too slow..

western audience not like
*
To be honest....... I can barely stand turn base in HD graphic though.. It can get boring... I like it when its the old school graphic because the layout suits the static characters allot.. Part of the reason is because there are so much to see in those none CG render real time gaming cuz everything is flat and you can see more details... And I am speaking as a person who was used to recent fast pace gaming and had missed the PS2 era, but still find FFIX very immersing and enjoying...

But please please please no random encounter... It kills the fun.. I was so scared to explore when I keep meeting monsters... It wasted so much of my time..

Still, the only recent old school turn base that I can stand now is Legend of heroes: Trails in the sky series... Because they were meant to be created that way..

And I like how FF were going right now though.. KH-like FF is a good idea.. Just no kids.. Dun get me wrong KH is a good game though..XD


Added on November 22, 2011, 7:38 pm
QUOTE(afeeq @ Nov 22 2011, 05:50 PM)
Don't worry.  I have faith in square. They can survive the crisis when they created their first final fantasy. Im sure they can survive all this fast pace era too. I for one can accept both system.
*
Yea... I believe SE can survive.. Look at how they expand Eidos Montreal now.. Its a good news though... I dun think SE will kill FF franchise just yet.. XD

This post has been edited by lilko: Nov 22 2011, 07:45 PM
nightshade_nova
post Nov 22 2011, 08:45 PM

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I think I read somewhere that they said the next Final Fantasy will be action rpg like Dark Soul is.Too lazy to search and post the source. tongue.gif

Turn based rpg is still viable imo, but in forms of handheld games. nod.gif

For FF13-2 I hope we could customise the auto-action to some degree.
I get it that they wanted it to be fast paced, but its kinda lame that auto-command is fastest most of the time but you dont have full control of your actions.

You either get a little slow due to selecting manually or be fast by using auto-command thats hopefully in your favor.
Its especially true for buffing.

For example, you want to cast haste+bravera as fast as you can, but if you auto-command it, your character will use other spells like protectra or other crap first and if you cast manually, you also lose a significant amount of time (you could be faster).
And it doesnt help that some character dont have some buff spell, like enfire.Meaning that if you want to get buffed with enfire the fastest way possible, you need to use the character with the spell as main character cos if you dont, the AI is gonna spam his other buff spells before finally cast enfire.

I also wish that we could queue spells better, by letting players to customise the auto-command spells, and rearrange the spell sequence in the manual selection menu.
I mean, the only reason you casted late is because the position of the spells, and as you learn more spells, some spells takes longer to pick due to you need to scroll down the menu.
With customisable auto-commands, buffing and debuffing stage would be a hell lot easier and faster.


lilko
post Nov 22 2011, 09:09 PM

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QUOTE(nightshade_nova @ Nov 22 2011, 08:45 PM)
I think I read somewhere that they said the next Final Fantasy will be action rpg like Dark Soul is.Too lazy to search and post the source.  tongue.gif

Turn based rpg is still viable imo, but in forms of handheld games. nod.gif

For FF13-2 I hope we could customise the auto-action to some degree.
I get it that they wanted it to be fast paced, but its kinda lame that auto-command is fastest most of the time but you dont have full control of your actions.

You either get a little slow due to selecting manually or be fast by using auto-command thats hopefully in your favor.
Its especially true for buffing.

For example, you want to cast haste+bravera as fast as you can, but if you auto-command it, your character will use other spells like protectra or other crap first and if you cast manually, you also lose a significant amount of time (you could be faster).
And it doesnt help that some character dont have some buff spell, like enfire.Meaning that if you want to get buffed with enfire the fastest way possible, you need to use the character with the spell as main character cos if you dont, the AI is gonna spam his other buff spells before finally cast enfire.

I also wish that we could queue spells better, by letting players to customise the auto-command spells, and rearrange the spell sequence in the manual selection menu.
I mean, the only reason you casted late is because the position of the spells, and as you learn more spells, some spells takes longer to pick due to you need to scroll down the menu.
With customisable auto-commands, buffing and debuffing stage would be a hell lot easier and faster.
*
Its really well said.. Lining up your command is actually a better way instead of auto command cuz manual command can prove to be too slow.. I think if we are able to have another menu where we can customise our attacks or spells type to over a few sets and change the spells set etc during the battle as well will spice up the whole gameplay.. It makes things more personalised..Will give the idea to SE EU and see if they will incorporate it in the rumoured FFXIII-3...

As for like demon soul type.. I think its more like the future FF gameplay will only have action type gameplay instead of the static one..More like KH perhaps.. I mean FFversus is still turn base.. But its active and more action oriented...



This post has been edited by lilko: Nov 22 2011, 09:19 PM
kirakosmos
post Nov 22 2011, 09:35 PM

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For all the fans... I certainly cant wait any longer after seeing this pic biggrin.gif biggrin.gif

» Click to show Spoiler - click again to hide... «


This post has been edited by kirakosmos: Nov 22 2011, 09:44 PM
lilko
post Nov 22 2011, 09:55 PM

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this pic is way~~~ too big.. got smaller one??? brows.gif

This post has been edited by lilko: Nov 22 2011, 09:57 PM
kirakosmos
post Nov 22 2011, 09:58 PM

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QUOTE(lilko @ Nov 22 2011, 09:55 PM)
this pic is way~~~ too big.. got smaller one??? brows.gif
*
get straight from the source.... dunno how to resize it tongue.gif
Hezegroth
post Nov 22 2011, 10:09 PM

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QUOTE(lilko @ Nov 22 2011, 09:55 PM)
this pic is way~~~ too big.. got smaller one??? brows.gif
*
user posted image
ffrulz
post Nov 22 2011, 10:21 PM

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In my opinion, leave Final Fantasy as turn based is the way to go. If they want to experiment with a different battle system like turning it into an Action RPG rather than JRPG then make a spinoff instead of doing it on the main game.

This way it leaves the fans who experience Final Fantasy from the beginning happy and also we get 2 games instead of one both with difference experiences.

Turning FF into Dark Souls? Bad move, turning it into Kingdom Hearts? A much better move if they don't intend on keeping the retro turn based battles.
dasherzx
post Nov 22 2011, 11:27 PM

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Predicting new game: Final Fantasy 13 chronicles GOTY edition bla bla includes all dlc+ artbook edition bla bla. biggrin.gif i hate u la noire sad.gif


lilko
post Nov 23 2011, 12:35 AM

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QUOTE(ffrulz @ Nov 22 2011, 10:21 PM)
In my opinion, leave Final Fantasy as turn based is the way to go. If they want to experiment with a different battle system like turning it into an Action RPG rather than JRPG then make a spinoff instead of doing it on the main game.

This way it leaves the fans who experience Final Fantasy from the beginning happy and also we get 2 games instead of one both with difference experiences.

Turning FF into Dark Souls? Bad move, turning it into Kingdom Hearts? A much better move if they don't intend on keeping the retro turn based battles.
*
Action RPG can still be consider as JRPG just like what you see in tales though.. If they really want to make it static turn base rpg, which is less exciting then they have to make it another way...Something like Ao no kiseki from Falcom.. However like I mentioned before they are of different graphic style where things are more interesting to look at..

CG on the other hand just look awkward when they did not move and thing can get boring because they are not as colourfull..I mean look at Lost Odyssey.. They did not like the game at all.. And even though Last story sell better they are still of no match to TOX or KH.. Even Ni no Kuni suffers.. Maybe its because of the lack luster kind of story.. But in this fast pace era I think its hard not to follow the change.. Because when the story is not special the next thing you look at is how much can the gameplay let you experience and it does not have to be too unique in any sense..

Also, in contrast to your opinion.. I think the fans follow the trend as well.. All people want is actually the story instead of bothering whether its static turn base or action turn base gameplay.. Because FF games use to be very philosophical and poetic.. Or the least bit they can do is to make a believable character like cloud or zack or any other character... Now they are just stating the obvious plus they lack abit of humour when compare to WRPG where it Makes them kinda bland..

Though I still love FF cuz they are the only game that gives me the experience no game can give me..

So, action or not.. what SE should look at is their story.. Period.


Added on November 23, 2011, 12:42 am
QUOTE(Hezegroth @ Nov 22 2011, 10:09 PM)
» Click to show Spoiler - click again to hide... «
Oh~~~ wub.gif

Thanks mate! cheers.gif

This post has been edited by lilko: Nov 23 2011, 12:42 AM
Duckies
post Nov 23 2011, 02:14 AM

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Well,some like turn-based and some like action-based.

Nevertheless,I prefer turn-based.Why?Because it's Final Fantasy.If I wanna play action-based,FF Versus or Kingdom Heart.Turn-based RPGs r getting lesser and lesser.If Final Fantasy series r also looking away from it,then it's kinda disappointing.

But no,please dont make it like Dark Soul.Final Fantasy series have been always turn-based and we have no complaint about it coz it's good as the way it is.It's just like one day they make Devil May Cry series into a turn-based game.Not to say player wont accept it but it's out of the usual style.But as lilko says,most players will follow the trends since they only bother about the story and graphics.Perhaps the old timers like me will care whether it's turn-based or action-based laugh.gif

Btw,the customizing skill sets idea is good.I like FF XIII a lot.The graphics,the facial expressions,plot,background,sound track and style all combines into a perfect mix.Somehow the gameplay doesnt come to me.Mayb tat's just me as I am used to old style gameplay.


Added on November 23, 2011, 2:26 am
QUOTE(nightshade_nova @ Nov 22 2011, 08:45 PM)
I think I read somewhere that they said the next Final Fantasy will be action rpg like Dark Soul is.Too lazy to search and post the source.  tongue.gif

Turn based rpg is still viable imo, but in forms of handheld games. nod.gif

For FF13-2 I hope we could customise the auto-action to some degree.
I get it that they wanted it to be fast paced, but its kinda lame that auto-command is fastest most of the time but you dont have full control of your actions.

You either get a little slow due to selecting manually or be fast by using auto-command thats hopefully in your favor.
Its especially true for buffing.

For example, you want to cast haste+bravera as fast as you can, but if you auto-command it, your character will use other spells like protectra or other crap first and if you cast manually, you also lose a significant amount of time (you could be faster).
And it doesnt help that some character dont have some buff spell, like enfire.Meaning that if you want to get buffed with enfire the fastest way possible, you need to use the character with the spell as main character cos if you dont, the AI is gonna spam his other buff spells before finally cast enfire.

I also wish that we could queue spells better, by letting players to customise the auto-command spells, and rearrange the spell sequence in the manual selection menu.
I mean, the only reason you casted late is because the position of the spells, and as you learn more spells, some spells takes longer to pick due to you need to scroll down the menu.
With customisable auto-commands, buffing and debuffing stage would be a hell lot easier and faster.
*
Well said!U simply pin point the main things Square Enix should improve in their current FF XIII-2 or the rumoured FF XIII-3.Tat's totally how i felt about the battle gameplay.

This post has been edited by Duckies: Nov 23 2011, 02:31 AM
ffrulz
post Nov 23 2011, 06:22 AM

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QUOTE(lilko @ Nov 23 2011, 12:35 AM)
Action RPG can still be consider as JRPG just like what you see in tales though.. If they really want to make it static turn base rpg, which is less exciting then they have to make it another way...Something like Ao no kiseki from Falcom.. However like I mentioned before they are of different graphic style where things are more interesting to look at..

CG on the other hand just look awkward when they did not move and thing can get boring because they are not as colourfull..I mean look at Lost Odyssey.. They did not like the game at all.. And even though Last story sell better they are still of no match to TOX or KH.. Even Ni no Kuni suffers.. Maybe its because of the lack luster kind of story.. But in this fast pace era I think its hard not to follow the change.. Because when the story is not special the next thing you look at is how much can the gameplay let you experience and it does not have to be too unique in any sense..

Also, in contrast to your opinion.. I think the fans follow the trend as well.. All people want is actually the story instead of bothering whether its static turn base or action turn base gameplay.. Because FF games use to be very philosophical and poetic.. Or the least bit they can do is to make a believable character like cloud or zack or any other character... Now they are just stating the obvious plus they lack abit of humour when compare to WRPG where it Makes them kinda bland..

Though I still love FF cuz they are the only game that gives me the experience no game can give me..

So, action or not.. what SE should look at is their story.. Period.
Story alone isn't what Final Fantasy is all about.

Turn based battles have been in Final Fantasy since the very first iteration. In fact it is one of the fundamental basics that what makes Final Fantasy, a Final Fantasy game. But of course with the influx of WRPGs which offers "Multiple choices" "Multiple Consequences" "Multiple Endings" have influenced a lot of people which contributed to change in most gamers.

I'm not saying WRPGs or Action RPGs are bad. I played Mass Effect, Star Wars KOTOR, Kingdom Hearts etc. They all have their own appeal. But the mistake that a lot of studios have made is to "Westernise" their francises which have been there for a few years and already have their own fanbase. Changes like these are not going to be taken lightly with fans who have an attachment with the particular title.

Like I have said in my previous post, there are fans like me who prefer Final Fantasy being the Final Fantasy that most people know it for, Turn Based Battles, World Map, Story. If they wish to change a fundamental base of that game, they should do a spinoff instead like Versus XIII, Dirge of Cerberus, Chocobo Dungeon, Crisis Core and so on and so forth. They do not implement these changes into the core game itself.

Of course I'm not against "Adjustments" though like the Battle Systems in Final Fantasy X, XII and XIII, they are still Turn Based. It still retains the Final Fantasy-ish feeling inside the game itself.

And I do not think that all fans would like changes to the core basics of every game that they have grown accustomed to. What if Mass Effect turned into a Turn Based RPG? What if the Elder Scrolls series turned into some other game?
lilko
post Nov 23 2011, 09:08 AM

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QUOTE(ffrulz @ Nov 23 2011, 06:22 AM)
Story alone isn't what Final Fantasy is all about.

Turn based battles have been in Final Fantasy since the very first iteration. In fact it is one of the fundamental basics that what makes Final Fantasy, a Final Fantasy game. But of course with the influx of WRPGs which offers "Multiple choices" "Multiple Consequences" "Multiple Endings" have influenced a lot of people which contributed to change in most gamers.

I'm not saying WRPGs or Action RPGs are bad. I played Mass Effect, Star Wars KOTOR, Kingdom Hearts etc. They all have their own appeal. But the mistake that a lot of studios have made is to "Westernise" their francises which have been there for a few years and already have their own fanbase. Changes like these are not going to be taken lightly with fans who have an attachment with the particular title.

Like I have said in my previous post, there are fans like me who prefer Final Fantasy being the Final Fantasy that most people know it for, Turn Based Battles, World Map, Story. If they wish to change a fundamental base of that game, they should do a spinoff instead like Versus XIII, Dirge of Cerberus, Chocobo Dungeon, Crisis Core and so on and so forth. They do not implement these changes into the core game itself.

Of course I'm not against "Adjustments" though like the Battle Systems in Final Fantasy X, XII and XIII, they are still Turn Based. It still retains the Final Fantasy-ish feeling inside the game itself.

And I do not think that all fans would like changes to the core basics of every game that they have grown accustomed to. What if Mass Effect turned into a Turn Based RPG? What if the Elder Scrolls series turned into some other game?
*
I think its more like what is the demand now.. I mean certainly if those games were to become turn base or some other interesting gameplay I think many will gladly embrace it after some protest that is..

And FF versus is pretty much not a spinoff and it is semi turn base as well cuz you can change your characters in the middle of the fight though not being forced upon..

Well, But I see your point, tune base is a tad bit more fun cuz you have to utilize every members in it.. However, if FF versus is a success and many likes how SE takes it, I am afraid then that FFXIII-2 or FFXIII-3 will probably be the last you will see a semi time still turn base game... Because sometimes, if the majority prefer one over the other, then there will unfortunately be changes hence diminishing the others..

For me I mind not of gameplay, because turn base is just but the only available gameplay option at that very era.. It did not define the franchise itself.. And due to convenience I think that is why SE do not want to change it.. But its decline is too obvious to really turn a blind eye against thus the change to more action oriented game instead of a static one.. Of course world maps and the semi open world is a must though.. With story being the core.

However, worry not about FF being too westernise or something.. I mean heck since before FF was pretty westernised.. Its just that they were spiced up with Japanese culture.. Nevertheless SE will not do anything that stupid cuz for now, many fans like the Japanese culture.. They are not going to abolish the Japanese soul, its just the gameplay that they had had to change..

Again.. I want to emphasise.. Static CG characters is super awkward.. I am one of those who rather not had time still turn base.. Action turn base is a yes from me though if they do not wana ditch the turn base element.. Maybe they could let us manually set a time on how long a character get to attack the opponents before changing to another when it comes to action turn base.. Maybe that will make everyone happy..

This post has been edited by lilko: Nov 23 2011, 09:09 AM
ffrulz
post Nov 23 2011, 06:41 PM

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QUOTE(lilko @ Nov 23 2011, 09:08 AM)
I think its more like what is the demand now.. I mean certainly if those games were to become turn base or some other interesting gameplay I think many will gladly embrace it after some protest that is..

And FF versus is pretty much not a spinoff and it is semi turn base as well cuz you can change your characters in the middle of the fight though not being forced upon..

Well, But I see your point, tune base is a tad bit more fun cuz you have to utilize every members in it.. However, if FF versus is a success and many likes how SE takes it, I am afraid then that FFXIII-2 or FFXIII-3 will probably be the last you will see a semi time still turn base game... Because sometimes, if the majority prefer one over the other, then there will unfortunately be changes hence diminishing the others..

For me I mind not of gameplay, because turn base is just but the only available gameplay option at that very era.. It did not define the franchise itself.. And due to convenience I think that is why SE do not want to change it.. But its decline is too obvious to really turn a blind eye against thus the change to more action oriented game instead of a static one.. Of course world maps and the semi open world is a must though.. With story being the core.

However, worry not about FF being too westernise or something.. I mean heck since before FF was pretty westernised.. Its just that they were spiced up with Japanese culture.. Nevertheless SE will not do anything that stupid cuz for now, many fans like the Japanese culture.. They are not going to abolish the Japanese soul, its just the gameplay that they had had to change..

Again.. I want to emphasise.. Static CG characters is super awkward.. I am one of those who rather not had time still turn base.. Action turn base is a yes from me though if they do not wana ditch the turn base element.. Maybe they could let us manually set a time on how long a character get to attack the opponents before changing to another when it comes to action turn base.. Maybe that will make everyone happy..
*
For me I still would not think Square will be that eager to change the Battle System to something like Kingdom Hearts for the main series. Which is why they made certain adjustments to the Battle Systems but retained the Turned Based fundamental of it. But judging from "Management" decisions in trying to "cater" to the current generation, I seriously do not want a substantial change to any of it's bases of it's main titles.

Nomura has all been about Kingdom Hearts and he's good at what he does. But honestly, I wouldn't want to see a main Final Fantasy game turning into a Kingdom Hearts game. Versus XIII looks awesome, story should be better than XIII from the trailers that were released and I'm looking forward towards the release of this game as I think it'll be quite popular. Nomura has proven himself with Kingdom Hearts and I think a lot of people know that.

Another prime example would be Final Fantasy Tactics, awesome game no doubt but Square did not consider it as their main series due to the fact that experimented with the SRPG genre. Then came Tactics A2. Also there's the RTS Final Fantasy on the NDS based on XII.

All I'm saying is that if they want to do that, then stick something in front, below or behind the Final Fantasy title. Tactics/<Something> Core/Versus <insert number> etc

Despite the issue, I accept that there might be changes whenever a new title is brought out, but too much change or rather, a substantial change to one of it's core mechanics can lead to a very adverse response from fans.

This comes from the fact that, I hate what Square did with letting Double Helix producing Front Mission Evolved. I hate Capcom for letting DMC be rebooted by some studio who produced Heavenly Sword.
Magnum7997
post Nov 24 2011, 04:27 AM

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