Sigh, I'm so gonna get addicted again
KOF XIII [Arcade|Console], Ash Crimson Saga Conclusion
KOF XIII [Arcade|Console], Ash Crimson Saga Conclusion
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Jul 12 2010, 01:18 PM
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Junior Member
205 posts Joined: Jul 2010 |
Sigh, I'm so gonna get addicted again
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Jul 12 2010, 11:26 PM
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Senior Member
621 posts Joined: Sep 2008 From: Middle of Nowhere |
the game started to look an awful lot like blazblue :\
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Jul 13 2010, 01:18 AM
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Junior Member
52 posts Joined: Jan 2006 From: Johor Bahru |
I have to firmly disagree, although the graphics have been revamped and the Supers have been somewhat exaggerated. KOF is still KOF. It fits nicely between SF and Guilty Gear. You can't blindly mash a continuous combo in KOF, even in XIII. The play style is simply different. Don't let the new hit effects cloud your judgement. Even with HyperDrive Mode which is similar to 02's Max Mode, you can only cancel special moves. Which requires excellent timing and command rotation. It is clearly different from GG or BB where you can make continuous hits just by linking normal punchs and kicks. Now, i'm not saying GG/BB couldn't do the same. It's just that the game focuses more on other gameplay mechanics.
Here's a new vid, Mitsuhiro Ichiki (Yuzuko) playing against 3 KOF XIII Development Staff: http://www.youtube.com/watch?v=Juhy_pz5rT8 This is one of the best match videos so far.. he really put an effort fighting those staff who already memory combo connections like the back of their hand. This post has been edited by man3k: Jul 14 2010, 03:36 PM |
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Jul 13 2010, 12:33 PM
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Junior Member
205 posts Joined: Jul 2010 |
Yea, games have to evolve sooner or later no? If KoF remains the same every year and not improve, it wil die off like the other 324392 v.s games everywhere.
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Jul 14 2010, 12:51 PM
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Senior Member
1,007 posts Joined: Apr 2007 |
King of Fighters XIII official opening
http://www.youtube.com/watch?v=NXc9_4-kqhY and the music is kickass! |
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Jul 14 2010, 02:50 PM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
Let me post it here:
This post has been edited by kianweic: Jul 14 2010, 02:51 PM |
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Jul 14 2010, 08:23 PM
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Junior Member
52 posts Joined: Jan 2006 From: Johor Bahru |
Nice update, but there's more!
Some of you may already know, Yuri & King's clothes can be torn with an aura K.O just like KOF94-95. Light Review from MMcafe: QUOTE I'll make a short compilation from online reports later on if you want; people freak out when they get talked to. My personal impression, it feels different from any of the previous KOFs. The game speed, hit delay, and character's size ratio to the whole screen makes it feel a bit to me like, say, somewhere in between Real Bout 2 and KOF98. You'll still be seeing a lot of jumps, but they can be punished from reaction. It feels like a step back into the old days, and at the same time, a step forward into the next decade with the new systems. Which is probably why I'm liking the game thus far. The combos that worked in previous games still generally work, but there's a lot more to learn thanks to the drive meter. Though, I have a feeling that in the end, people might conclude that long combos scales away too much damage and drain meters ineffectively. Still, it's an additional freedom and option of strategy that's been added to the game. Some of the Neomaxes comes out so fast that you can hit it right after a guard, and that takes away a nice chunk of life because there's no scaling. The way some of the Neomaxes can punish you after a careless move feels almost like the Revenge Attacks from vanilla SF4. Though of course it's justified in XIII when keeping in mind the required meters. And again, you have to think about whether it's worthwhile to burst out all that meter, or to hold on it for the later rounds. Strategy, strategy. Of course, if there's any abusive bugs or moves, that spoils all the efforts that's been put into the game system. Hopefully that won't be much of the case. Kyo Win Pose, shot after Arcade Release Gameplay: http://a.imageshack.us/img6/8062/693740.jpg A fraction of Several Character Ending Images (SPOILER ALERT! WARNING, DO NOT CLICK IF YOU'RE NOT READY!!) » Click to show Spoiler - click again to hide... « This post has been edited by man3k: Jul 14 2010, 08:42 PM |
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Jul 14 2010, 08:52 PM
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Senior Member
1,007 posts Joined: Apr 2007 |
This is the first time I actually impressed with the ending..It is well-written in my opinion. Unlike other KoF ending, this one actually have the emotion impact to the players.
As for the final boss, I don't like it. I hate naked man. Final Boss Video http://www.youtube.com/watch?v=tSqISeeC_oA It seems that MuscleMan isn't the final boss..I am happy with that... This post has been edited by kding2: Jul 15 2010, 12:37 AM |
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Jul 15 2010, 01:43 AM
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Senior Member
621 posts Joined: Sep 2008 From: Middle of Nowhere |
QUOTE(man3k @ Jul 13 2010, 01:18 AM) I have to firmly disagree, although the graphics have been revamped and the Supers have been somewhat exaggerated. KOF is still KOF. It fits nicely between SF and Guilty Gear. You can't blindly mash a continuous combo in KOF, even in XIII. The play style is simply different. Don't let the new hit effects cloud your judgement. Even with HyperDrive Mode which is similar to 02's Max Mode, you can only cancel special moves. Which requires excellent timing and command rotation. It is clearly different from GG or BB where you can make continuous hits just by linking normal punchs and kicks. Now, i'm not saying GG/BB couldn't do the same. It's just that the game focuses more on other gameplay mechanics. dude, chill. that's why i said it LOOKS like blazblue, not plays like it. and after i posted that one i take a peek at blazblue finisher compilation video and they are WAAAAY exaggerated. it looks truly awesome though.Here's a new vid, Mitsuhiro Ichiki (Yuzuko) playing against 3 KOF XIII Development Staff: http://www.youtube.com/watch?v=Juhy_pz5rT8 This is one of the best match videos so far.. he really put an effort fighting those staff who already memory combo connections like the back of their hand. |
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Jul 15 2010, 01:45 PM
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Junior Member
205 posts Joined: Jul 2010 |
QUOTE(Shadow Kun @ Jul 15 2010, 01:43 AM) dude, chill. that's why i said it LOOKS like blazblue, not plays like it. and after i posted that one i take a peek at blazblue finisher compilation video and they are WAAAAY exaggerated. it looks truly awesome though. Damn, the graphics of Athena's skills are just wicked! |
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Jul 15 2010, 04:04 PM
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Junior Member
52 posts Joined: Jan 2006 From: Johor Bahru |
It seems that i have misjudged you. I apologize if i was wrong. In no way was i mad or belittling your knowledge.
Thx for the vid kding2, It looks like the same guy who did the ending for XI still doing XIII's ending. I kinda disprefer his style of drawing. But it does have that cinematic feeling. A bunch of other team endings have been posted on youtube: http://www.youtube.com/user/sugarboy12201984 Dunno if anyone has noticed this but... » Click to show Spoiler - click again to hide... « KOF XIII Plot Revealed: http://shoryuken.com/f308/king-fighters-13...tml#post9208424 It's actually a very nice plot i'd say, if only ash wasn't flamboyant/ghey and stuff... Could've been better. This post has been edited by man3k: Jul 17 2010, 05:04 PM |
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Jul 17 2010, 07:24 PM
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Senior Member
1,007 posts Joined: Apr 2007 |
Already read the plot summary but still, it got me. It seems that the plot for this saga is extremely well-written IMO. Unlike other KoF series when it were pretty straight-forward (good vs evil), KoF XIII actually caught me off-guard.
Since that I already know more about the Ash, the intro opening theme sound very sad yet heroic especially you can see Ash slowly walking to somewhere in the opening. Overall, KoF XIII don't disappointed me. I really want the GAME NOW !!! ARGHHHH!! As for Kyo and Iori, you guys suck. Still bickering with each other for stupid rivalry while Ash slowly developed into a better protagonist than both of you. By the way, is any KL's arcade center got KOf XIII? This post has been edited by kding2: Jul 17 2010, 07:28 PM |
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Jul 18 2010, 08:05 PM
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Junior Member
52 posts Joined: Jan 2006 From: Johor Bahru |
Yeah, seriously the plot about Ash caught me unknowingly too. I didn't expect he was going to defy destiny. In that sense, he has a similarity to Iori Yagami.
From what i know, SNKP hired several novelists to do KOF XIII character dialogs (Pre-Fight Dialogs). But i'm not sure wether they did help crafting story plot. About Kyo & Iori suddenly fighting right after Ash's dissappearance... » Click to show Spoiler - click again to hide... « This post has been edited by man3k: Jul 18 2010, 08:16 PM |
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Jul 19 2010, 10:59 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
Fatal Fury's team ending is quite funny.
Unfortunately, the videos weren't captured nicely. |
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Jul 19 2010, 11:56 AM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
hohoho i dun play kof but i like what i see in this one.
» Click to show Spoiler - click again to hide... « |
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Jul 19 2010, 12:52 PM
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Senior Member
1,007 posts Joined: Apr 2007 |
QUOTE(man3k @ Jul 18 2010, 08:05 PM) Yeah, seriously the plot about Ash caught me unknowingly too. I didn't expect he was going to defy destiny. In that sense, he has a similarity to Iori Yagami. About Kyo & Iori suddenly fighting right after Ash's dissappearance... From what i know, SNKP hired several novelists to do KOF XIII character dialogs (Pre-Fight Dialogs). But i'm not sure wether they did help crafting story plot. About Kyo & Iori suddenly fighting right after Ash's dissappearance... » Click to show Spoiler - click again to hide... « » Click to show Spoiler - click again to hide... « |
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Jul 19 2010, 01:01 PM
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Junior Member
43 posts Joined: Mar 2006 |
did...they render Mai's bouncy in HD sprites?
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Jul 19 2010, 01:58 PM
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Junior Member
52 posts Joined: Jan 2006 From: Johor Bahru |
All KOF XII & XIII sprites are in HD. On the previous XII, they viewed the sprites a bit too close, so XII sprites end up looking pixellated even though they're actually high resolution. Character Sprites in XIII are displayed a bit smaller so that players will see the characters in a normal way just like every other fighting game. This has resulted the background sprites looking a bit larger/more space than usual. But it's not a problem, since KOF style of gameplay is about Rushdowns.
Kding2, guess i'll just have to wait for the English version in US arcade recordings or Console for a better confirmation then. This post has been edited by man3k: Jul 19 2010, 02:05 PM |
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Jul 21 2010, 03:00 PM
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Senior Member
621 posts Joined: Sep 2008 From: Middle of Nowhere |
QUOTE(man3k @ Jul 18 2010, 08:05 PM) Yeah, seriously the plot about Ash caught me unknowingly too. I didn't expect he was going to defy destiny. In that sense, he has a similarity to Iori Yagami. so in the end..From what i know, SNKP hired several novelists to do KOF XIII character dialogs (Pre-Fight Dialogs). But i'm not sure wether they did help crafting story plot. About Kyo & Iori suddenly fighting right after Ash's dissappearance... » Click to show Spoiler - click again to hide... « » Click to show Spoiler - click again to hide... « |
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Jul 21 2010, 03:54 PM
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Senior Member
3,494 posts Joined: Jan 2003 From: Nosgoth |
That final boss is clearly a horny b*****d, beside being naked all the time, he nonstop catching our Mai and touch her tra la la.
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